Groundhawk

From Anbennar Wiki
Revision as of 01:23, 21 April 2024 by Admin-sil-wex (talk | contribs) (Add/edit Groundhawk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Groundhawk

Primary Culture
Religion

Traditions
-1 National Unrest
+10% Manpower Recovery Speed

Never Trust a Fey"Remember, Syz. You cannot trust the Fey."\n"I know, papa. But, I want to know why."\n"Because long ago, the Fey betrayed the Goblins."\n"For doing what?"\n"Nothing."\n"That’s not a good reason!"\n"Does a beast need a reason to bite you? It’s just its nature."\n"So all fey are bad?"\n"That’s right, Syz. All fey are bad. And we must always be watchful."\n"Okay, papa."
+20% Foreign Spy Detection

Bountiful New LandsEvery tale our elders tell us begins with how our clan has lived in the Deepwoods since the dawn of time. Each one is about how we have struggled. And, they always end with a dark lesson. Beware the treacherous fey. Avoid the persnickety elves. Mind every flower and beast. \n\nBut, today, we write a new tale. Our children will hear of how we found a new land. How we built a new home. How our hard work was rewarded, not punished. And how good things happen to good goblins.
-10% Development Cost

The Other GoblinsOur clan has changed. We are still a tribe of goblins, but not all of us call ourselves Forest Goblins. Many in our clan are newly freed slaves from the wretched orcs. Unlike us, they come not from dark forests of the Deepwoods but rather from the deep caverns of the Serpentspine. \n\nWhile we do not regret saving them from orcish oppression, we cannot help but recognize they are a little strange. They don’t talk quite like us. They don’t look quite like us. And, they don’t think quite like us. The first one can be fixed. The second we will just have to ignore. But, the last one… it might prove valuable.
-10% Idea Cost

Self-CivilizationEvery goblin of Groundhawk knows that we would have escaped the Deepwoods regardless of whether we had met Corin or not. We would have pushed past the Wood Elves of the mountain. And when we made it to Escann, we would’ve found a new home, by tooth and nail if necessary. \n\nBut, every goblin of Groundhawk also knows that meeting Corin was a good thing for our clan. We did not have to fight the elves. When we arrived in Escann, we were able to find a new home in relative peace, at least compared to the chaos of the Deepwoods.\n\nEvery goblin of Groundhawk is wise. We know there is a lesson to be learned in this. And we will learn it.
+1 Diplomatic Reputation
+0.1 Yearly Corinite Paragonhood Decay

From the FringesOur clan is all too familiar with making more with less. Our ancestors, their ancestors, and THEIR ancestors spent their lives on the edges of the various groves that dot the Deepwoods. It was a poor place, little more than sticks, stones, and a whole lot of nasty creatures wanting to eat goblins. Despite this, the Forest Goblins endured and even thrived. The beasts that threatened us quickly learned our old adage - "Sticks and stones can break bones."\n\nToday, our clan has a proper home and proper weapons. But that doesn’t mean we’ve forgotten how much can be done with less, and the tenacious spirit of our ancestors is still with us.
-10% Land Maintenance Modifier

Clanboss by Prowess, Not PactEvery goblin clan needs a clanboss. They need a goblin who ensures that a clan works together, with an iron fist as needed. Us forest goblins are no different. However, there are some that believe that a pact with a dirty fey is all you need to become clanboss. That a little bit of unearned magic will get you the clan’s respect.\n\nNot in our clan.\n\nOnly the strongest goblins, the smartest goblins, and the biggest goblins have the right to be clanboss. A clanboss must earn their position. And that means showing you’ve got what it takes.
+1 Yearly Devotion
+1 Yearly Horde Unity
+1 Yearly Legitimacy
+0.3 Yearly Republican Tradition

Many NeighborsIt has been generations since we escaped the wretched Deepwoods and the fickle fey living there. In that escape we met Corin and grudgingly accepted her offer to work with then longtime rivals, the Wood Elves, to leave the Deepwoods. \n\nWhen we arrived in Escann, we met the humans, who hailed from many far away places. Some came from a land where the water stretches forever. Others told of a place where the air swealters from the heat of the sun. We later met the stout dwarves, long rivals of our distant Cave Goblin cousins. And, a number of Wood Elves would be seen too, following our example of fleeing the Deepwoods.\n\nNow, we live alongside these many neighbors. Some of them we like. Most of them we don’t. And they, rather stupidly, mostly don’t care for us either. But, we have long since learned the lesson Corin taught us. Life is easier when you work together.
+1 Tolerance of Heathens
+2 Tolerance of Heretics

Ambition
+10% Goods Produced Modifier

History

TBD

Strategy

TBD