Zabutodask

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Zabutodask

Primary Culture
Religion

Traditions
-10% Regiment Costs
-15% Shock Damage Received

Nomads of the PlainsWhile the modern Triunics may appear otherwise, the Zabatlari were once numerous nomadic groups that lived across the entire steppe. While many techniques have since been forgotten, the capacity to recover them has lingered in our blood. With those adventurous at heart joining us to forge a new identity on the plains as the Orachav, it is only a matter of time before the lands belong to us again.
+15% Movement Speed

Old Sun RisingWhile the goddesses of the lakes are closely associated with the Triunics, they were not the first gods worshiped by our people. Inscribed on ruins across the endless grasslands are the rites of our forefathers, and highest among them are those towards Taqoshur, the sun above our heads and the source of all life and civilization.\nWhile it was behind mother Yukel's waves that we bided our time, it is under Taqoshur's glow that we face our destiny head-on.
+2% Missionary Strength

Mounted WarfareWhile the forests, hills, and cities of Leloyal inhibited the movements of cavalry, the open steppe demands the free movement only a mount can provide. While we have yet to master this form, you need only look to a pack of centaurs to learn the role of mobility in combat. To have your enemy surrounded is to have effectively won a battle before it has even begun, and to retain the ability to flee from an advancing foe ensures total defeat is an impossibility. Let no Orachav fight with their feet upon the ground, and they will never be vanquished.
+50% Cavalry Flanking Ability
+1 Land Leader Manoeuvre

Aid the Blessed WarriorAs we reclaim our own ancestral lands from those that took it from us, the stout inhabitants of the mountains surrounding us have begun to do the same. Tayoghor, a god of such proportions, embodies this desire to protect our lands from that which threaten it, and to enrich ourselves from the bounty of our land. Any who fight against the forces of evil and disaster are a friend to the Orachav, and any skilled warrior can find a home among us.
+10% Adventurers Loyalty Equilibrium
-10% Core-Creation Cost

Well Traveled ArmiesWhen a lone Orachav travels, knowing how much food to carry can be a matter of life and death, for the nearest supplies could be days away. When a group travels, herd animals may be brought along, but in the haste of war this luxury cannot be afforded. While horses can tilt their necks and feast upon grass at a moment's notice, our men must be prepared for weeks of travel and know how to prepare for it.
+25% National Supply Limit Modifier

QultiqatishWhile the physically stronger centaur has been the master of hectic warfare, the introduction of the firearm has returned the advantage to us. Their charges across the field of battle mean little now that we can drop them dead from a distance, which we can maintain upon our own steeds. While some have learned to fire a bow from atop a horse, the effectiveness of the gun will multiply that technique tenfold.
+0.5 Cavalry Fire

Adoptive WarfareYerush teaches us that while the lands of the steppe may be consistent, the wars needed to defend it are anything but. When terrain is not limited, the formations of friend and foe alike. The flares and smoke of our fellow men's Budakh Brigades, the endless harassment of a centaur Taryean Raider party, or the Ogrish bulk of an Armed Iklomgemar, we must be prepared to adapt to and vanquish them all.
+1 Military Free Policies

History

TBD

Strategy

TBD