Skull Gnasher

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Skull Gnasher

Primary Culture
Religion

Traditions
-10% Construction Cost
+15% Fort Defence

Skull GnashersEven among the Wild Clans, no tribe is as wild as us. We live free, going where we want, eating what we wish, doing as we please. All that separates us from the beasts of the forest is that it is our teeth that sinks into their flesh, and their hides adorning our frames. Any who try to tame us shall find our jaws sinking into them as well.
+1 Attrition for Enemies
+5% Recover Army Morale Speed

Consume the FallenThe bodies of those that fall in battle are not wasted, during and after combat our warriors devour their deceased kin to replenish their own strength and inherit the power of the lost. While most may view this practice with disgust and write us off as cannibalistic monsters, it is we that will crush them under our clubs and feast upon their remains.
+5% Infantry Combat Ability
-8% Land Attrition

Devourers of the GodsOur power comes from our devouring of our old gods, the True Giants, long ago. Even now, the fact that we and we alone were allowed to partake in this grand feasting confirms our superiority, and proves that our destiny is to rule all the lands our hungry eyes can see.
+1 Yearly Prestige

Wild RaidersThe forest knows no law but that of strength. What are the words of others to us but useless wind? We will take what we please, when we please, and those who spout wind at us should be thankful they are left with their lives.
-5% Aggressive Expansion Impact
+25% Looting Speed

Ogrish DiplomacyWe Ogres aren't exactly renowned for our charisma, with many smaller races terrified by our mighty girth and "barbaric" practices. We can use our intimidating physique to our advantage however, for it is widely known that a threat from an ogre is never an empty one.
+50% Power Projection From Insults
-10% Unjustified Demands

Feasting HallsThe centerpiece of any proper Ogre city, the feasting halls are massive buildings packed with revellers and supplying diverse buffets of flesh, produce, and drink. When confronted by this grand bounty, many times brawls end up breaking out. While these scuffles may cause a bit of damage, they ensure we always know where to look for new warriors.
+20% Manpower in Primary Culture provinces

The Free TribeThough our clan begins to encompass more and more land, we still hold true to our roots. If anything we have grown more wild, with more land to roam upon and less fools seeking to shackle us. Our people are self-sufficient, and see no use in clumsy, stifling institutions that would only serve to change that.
-25% State Maintenance

Ambition
-0.05 Monthly Autonomy Change

History

TBD

Strategy

TBD