Silvertusk

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Silvertusk

Primary Culture
Religion

Traditions
+1 Attrition for Enemies
+10% Infantry Combat Ability

From Blood to SilverOur old clan Bloody Tusk spent decades in the Deepwoods, having fought elves and goblins for 70 years before the great invasion even arrived. When they did, we were forced to join their ranks, burning through the Deepwoods alongside them, wandering aimlessly from battle to battle. But this changed when Kharag Bloody Tusk climbed into the hills during a raid in the River Grove, and came across an immense silver deposit. He quickly rallied his clan back together, bought the loyalty of a significant number of orcs from other clans with his newfound riches, and split off from the main host to carve out a new empire. Bloody Tusk would become Silvertusk, a clan built on the unending riches extracted from the earth.
+0.1 Yearly Inflation Reduction

Thirty Pieces of SilverOrcs will tell you all about their honour and loyalty to their clans and battle brothers, the unbreakable bonds forged in battle. All lies. Most every orc will betray their brothers for a large enough pile of silver, and the few that are foolish enough not to are the ones who are betrayed.
-15% Mercenary Cost

Everything Not Nailed DownWhen we arrived in Escann from the depths of the Serpentspine, we were amazed by all the riches that could be plundered from even the smallest towns and villages. No longer did we have to live on scraps, as any orc under Dookanson could provide for themselves if they could swing an axe. In the Deepwoods, however, we have had to make do with less once again. There isn’t all that much to go around, so you’d better make sure you take all you can get.
+15% Available Loot

Unending WarfareSince the moment we entered the Deepwoods, we have not had a moment of rest. Unlike the Escanni, every single denizen of the woods knows how to wield a blade, and they have all been raised against us. All the better. We shall keep fighting, and we shall become more tenacious with each battle, more vigilant with each ambush, more brutal with each raid.
+0.5 Yearly Army Tradition

Towns of Stone and WoodAs the invasion has dragged on, the orcish forces have slowly dragged to a halt. The tide of invasion has turned into raids and counter raids, and mobile war encampments have turned into palisaded settlements. Unwelcome as we may be, we live here now, and we had better act like it. There is rock and wood aplenty, and we will build our new home with them. We are here to stay.
-10% Construction Cost

Legacy of the Great InvasionThe great orcish invasion was the largest army the Deepwoods had ever seen. An amalgamation of many clans, the invasion force cut through the forest and obliterated all opposition. So successful were the early advances of the warbands that latecomers to a battle had barely any work to do in picking off the stragglers. This bred an eagerness for glory in all the clans, who were always eager to get their part of the battle before it was over.
+10% Reduced Morale Damage Taken By Reserves

Strong ChieftainsThe Greentide in Escann was shattered abruptly when Korgus was slain, the now-leaderless clans frenziedly gathering what power they could for themselves in the aftermath. This did not occur in the Deepwoods, where Korgus was always a distant figure and the clans functioned with great autonomy. By the time that news of Korgus’ death reached the forest, the unity of the clans had long since disintegrated and the chieftains warred against each other from their own autonomous domains. Though these internecine battles sapped their strength, their lack of reliance on central authority left the Deepwoods orc chiefdoms far stronger than their Escanni counterparts in the long run.
-0.05 Monthly Autonomy Change

Ambition
+10% Goods Produced Modifier

History

TBD

Strategy

TBD