Salla Scotha

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Salla Scotha

Primary Culture
Religion

Traditions
+1 Attrition for Enemies
+1 Land Leader Manoeuvre

One With NatureWhile other armies must struggle to feed themselves in the field, wood elves know how to work with the land in order to sustain themselves. And while other armies struggle to ford rivers and cross hills and mountains, we know the paths that they do not. We are, after all, one with nature.
+8% Movement Speed
+25% Supply Limit Modifier

Poisons and PotionsEvery Dwarf, Halfling or Human that lives by the Deepwoods knows of the dangers that lurk within the groves and undergrowth. Every Wood Elf knows of the dangers that lurk within the Flower Grove’s vast and deceptive flora and their lush flower fields. Every Scotha knows of the dangers of its most prominent examples, such as the magenta-colored toxins of the "Nightwing’s Sting" or the "Fey’s Tooth"’s thorns. And yet… Only the initiates of the clan’s upper brass know of the mind-altering properties of the "Sting" and that the "Tooth" may loosen the tongue of carefree individuals…
+20% Spy Network Construction

Every Elf a BotanistLiving amidst one of the most treacherous flora in the entire woods made pursuing knowledge in regards to all kinds of plants a necessity for the clan. One flower mistaken for another could spell doom for an entire family. Over the years this understanding led to all kinds of techniques that would not only yield better farming results, but also minimize the dangers of living in such an environment.
+10% Production Efficiency

The Scotha SidestepAs with the cultivation techniques unique to the Scotha, their hazardous homes rarely allowed for a single misstep. Over the centuries they incrementally developed a technique called the "Scotha Sidestep.\n\nThis peculiar way of treading requires high amounts of concentration and a certain athletic ability for anyone outside of the Scotha, for whom it has become an ingrained approach of their everyday movement from the moment they were first able to step into the fields… the alternative is becoming a part of the meadow as fresh fertilizer for the flowers.
-10% Fire Damage Received

The Ranger ArtEven in an age of new, spectacular weaponry, we have not forgotten our military traditions. Ever since we first ventured into these forests, we've trained some of the best scouts, rangers, and outriders. Even if it's unconventional, we should apply this training to all of our soldiers.
+1 Yearly Army Tradition

Gift of the ForestUnlike other people, we don't work against the forest, we work with it. When we work with the forest, then, the forest works with us, and gives us what we need when we ask of it, without coercion, and without violence against it.
+5% Goods Produced Modifier

A Wood Elf RenaissanceWe have been lost in the Deepwoods for centuries, unaware of what was happening in the lands outside. The Greentide - for better or for worse - changed all of that. We have been thrust back into the world, and we must experience our own, uniquely Wood Elven renaissance if we are to keep up with the rest of Cannor, and the rest of the world.
+10% Institution Spread

Ambition
+50% Innovativeness Gain

History

TBD

Strategy

TBD