Salla Myna

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Salla Myna

Primary Culture
Religion

Traditions
+1 Attrition for Enemies
+1 Land Leader Manoeuvre

One With NatureWhile other armies must struggle to feed themselves in the field, wood elves know how to work with the land in order to sustain themselves. And while other armies struggle to ford rivers and cross hills and mountains, we know the paths that they do not. We are, after all, one with nature.
+8% Movement Speed
+25% Supply Limit Modifier

Never to FallAt first, the orcs caught us by surprise. Scattered by the Verdant Veil, they at one point even came pouring out of the cellars and wardrobes, massacring entire villages before we were able to drive them out. The next invasion, we were ready for them. The third and final invasion, however, overwhelmed us by sheer numbers and forced us to retreat to Ciranmyna to endure a siege of many years. Every elf of Salla Myna participated in our last stand, and will do so again should the need arise.
+30% Garrison Size

A Beacon of Wood Elven CultureCiranmyna was the first home to our people after our ancestors entered the Deepwoods. Towering over the canopy, the mountain was our refuge before we understood how to live among the fey, and the houses that we hewed out of the rock back then are still inhabited to this day. Over the centuries, this first home has grown to become a nurturing ground for the greatest elven artists, musicians, and poets of the Deepwoods.
-1% Prestige Decay

Twin Gateways to EscannThe gladeways that lead out of the Deepwoods provide a valuable opportunity for trade with the outside world. Salla Elyn and Salla Cenág have access to the lands of old Dostanor, Salla Ghúl can reach the harpy lands in the passage between the Serpentreach and the Serpentspine, and Salla Scotha, Ayeth, and Ahain have pathways into the Dwarovar. But only Salla Myna has access to the rich lands of old Castanor through the twin gladeways of Vyr Selothyd and Vyr Tyrnn, and can control the trade that flows from there.
+10% Global Trade Power

The Ranger ArtEven in an age of new, spectacular weaponry, we have not forgotten our military traditions. Ever since we first ventured into these forests, we've trained some of the best scouts, rangers, and outriders. Even if it's unconventional, we should apply this training to all of our soldiers.
+1 Yearly Army Tradition

Gift of the ForestUnlike other people, we don't work against the forest, we work with it. When we work with the forest, then, the forest works with us, and gives us what we need when we ask of it, without coercion, and without violence against it.
+5% Goods Produced Modifier

A Wood Elf RenaissanceWe have been lost in the Deepwoods for centuries, unaware of what was happening in the lands outside. The Greentide - for better or for worse - changed all of that. We have been thrust back into the world, and we must experience our own, uniquely Wood Elven renaissance if we are to keep up with the rest of Cannor, and the rest of the world.
+10% Institution Spread

Ambition
+50% Innovativeness Gain

History

TBD

Strategy

TBD