Port Palegold

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Port Palegold

Primary Culture
Religion

Traditions
+20% National Sailors Modifier
yes May Recruit Female Generals
+25% Religious Unity

The Golden Age of PiracyWealth, fame, power; what drives a man to crime? The answer, opportunity. When the Ruined Sea grew littered with treasure fleets, so too did the jolly rogers litter the horizons! The misshapen and downtrodden, the adventurous and daring, and the bloodthirsty and cruel: what drives these men to raid upon the sea is the mere fact that they can. Those in search of fortune are sure to find it in the precursor relic laden hulls of Eborthili ships; those seeking mystery and exploration can bravely venture into the mists; and those in search of a fight will be sure to get one! Beware, sailors, for there’s pirates everywhere and a pirate in everyone.
+10% Available Loot
+20% Privateer Efficiency

Nathalara"Fortune favours those who weigh her dice."\n-Adeline of Thiefgallows, written en route to Aelantir.\n\nThese words,the unofficial motto of Port Palegold, also make up the core tenets of the most popular religion in the city, the (widely reviled) Regent Court sect known as the Nathalarans, who believe that Nathalyne is Ara’s secret lover and worship them both together.\n\nThe cult’s prevalence in Port Palegold stems from the city’s two founders: the Nathalairey thief Adeline of Thiefgallows and her long-time partner in crime and lover, the Crownsman smuggler Maurise síl Ebenaire, both of whom were Nathalarans. After a botched heist revealed some of the Shadow Council of Nathalaire’s secret dealings, they fled the anger of the underworld by sailing to Aelantir, followed by many fellow members of their cult. Even after Port Palegold’s conquest by Lorent, the faith persisted, and the two goddesses are still worshipped to this day.
+100% Fleet Movement Speed
+10% Domestic Trade Power

Monsters of the OceanDeep, deep within the abyss of the ocean lie creatures of myth and nightmares, yet not all remain dormant. Gerudian krakens pale in comparison to the tendrils that extend from blackened waves in the Ruined Sea, Dreadnought Whales littered with golden scars break ships in half within their jaws, and creatures with no name leave not even the wrecks of ships behind. These beasts and the pirates of the Ruined Sea are two sides of a coin, bound to each other as a pirate is bound to treasure. A pirate unprepared to fight for their life is unlikely to make it far in these seas, a kind of pirate you’re unlikely to find here. So too then, should the beasts be wary, for each side of the coin be as predator as it be prey.
+1 Yearly Navy Tradition

City of Shining AlleysEvery alley in Port Palegold promises a new treasure. In some, these are obvious: the fish monged in Saltfront, the prayers espoused in the Temple of Hidden Lovers, the myriad artisans and merchants in Gallowsquare. In others, they are obscured: the Haul-of-Silver offers beer aplenty, but secrets are its real trade. And in yet others, to even know of the treasures’ existence means you are extremely rich, extremely powerful, or extremely endangered: the Precursor relics auctioned off in small chambers below bars’ sub-basements, the sacks of Ozgaromi coin exchanged for freed slaves in Shadowdocks. Even the alleys most only visit to urinate may host warded hideaways, concealing evidence that could bring down a duke or king or emperor.
+1 Diplomatic Reputation
+5% Trade Efficiency

Where None SailDotted lines and scrawlings on paper only take you so far in the Ruined Sea, for there is no true map. When the waves crest tall as the Thorned Lady of Isobelin, what good will a map do you? When a whirlpool sucks you under and you rise once more in unfamiliar seas, what good will that charted course do you? It is the pirate captains who recognize that they do not make demands of the sea, but are merely subjects to its whim. With winds at their backs, the magic of the Ruined Sea can be navigated. When one looks for pirates, you must remember to not only be vigilant of the horizons, but of the skies and the waves as well.
+5% Global Naval Engagement Modifier
-10% Naval Attrition

Palegold Free Artificers GuildIn the crowded streets of Port Palegold, hundreds of merchants and craftsmen compete for space, resources, and attention. However, one group stands above: the Palegold Free Artificers "Guild", which is not truly a guild but more of a gathering place for those who would push the boundaries of what is possible (and would like to ignore what is ethical).\n\nFrom its beginning as a group of exiled Triarchy artificers, lured by rumors of the precursor relic trade, the Guild now consists of artificer exiles from places as far afield as Feiten, along with hundreds of locally 'trained' apprentices. The enchanted arms they create can be found on plenty of pirate vessels, and were largely responsible for giving the small city even a fighting chance against the might of the Lorentish navy. Though the guild ostensibly disbanded after the city’s conquest, with some of its members returning into exile and others attempting legal work, it is said those truly in the know still visit Port Palegold for unique and uniquely powerful weaponry.
+10% Artificers Loyalty Equilibrium
-10% Heavy Ship Cost

Captain Deatheye's Eye of DoomThe city’s proud captains tend to squabble, but once they all bowed before one woman: Captain Lazga Deatheye, an orc who towered above most and watched all with a clockwork eye of brass that hummed with magic. She began as a normal pirate, but after losing an eye to a stray bullet an artificer friend of hers pieced together a sheet of brass, a damestear crystal and a precursor diamond to create the Eye of Doom, which could drill holes in any person -- or any ship -- Lazga looked upon.\n\nCaptain Deatheye, as she quickly became known, soon rose to be one of the strongest captains in the Ruined Sea, and terrorised the region for almost two decades before she went mad, killing hundreds across Port Palegold before she was destroyed in an enfilade of enchanted cannonballs.\n\nThe Eye was claimed by over a dozen successive captains afterwards, each of whom took the same name and ultimately fell to the same madness (or betrayal by a subordinate). The Eye would only be lost for good in 1703, when the Kheionai pirate Kelodus Deatheye faced a Lamentairey vessel captained by a Drowned One, who summoned a gigantic kraken that swallowed Kelodus and his ship whole..
+1 Naval Leader Fire

History

TBD

Strategy

TBD