Kheiosian Ideas

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Traditions
+1 Colonists
-15% Development Cost

Kheionai RepublicsOur country has been born from the unification of the Kheionai nations, and we uphold the same values that they once did. A nation is only truly civilized if its citizens carry an active political life inside the republic, only fools and barbarians let others decide their life for them.
+0.3 Yearly Republican Tradition

Great MenThe great deeds of citizens are something to be praised, to be encouraged. Our culture is one that also puts emphasis on the talent and achievements of the individual, and as such, when it becomes necessary to search for specific knowledge on all kinds of subjects, we are always guaranteed to have a myriad of people flocking towards the State.
-10% Advisor Cost
+2 Possible Advisors

We Need Bigger BoatsGalleycraft is an art that we have long mastered in our extensive conflicts for domination of the Cleaved Sea. But with the region now united under one banner, our fleets will have to clash against the large and fearsome Cannorian ships. If we are to remain competitive, we must put renewed focus towards learning the craft of deep sea vessels, so that one day we shall master that domain too.
+15% Heavy Ship Combat Ability

Curtailing the KheionsEver since our founding the seven great kheions have enjoyed a great deal of autonomy, an inevitable result of their political and economic power. However, if we are to be stronger as one nation, this situation will have to change. Their importance will remain the same as ever, but we must make sure that they too answer to the capital.
-0.075 Monthly Autonomy Change

The Steel CoatsRecognizable by their blue-steel coats, what began as an elite unit of warriors that could aid the defense of Alecand in naval battles, would soon grow into a force that could rapidly be deployed to any corner of the world as deemed necessary to further Kheiósian interests. These ‘steelcoats' would eventually come to symbolize the power of the republic itself.
+25% Marines Force Limit
+1 Naval Combat Bonus off owned coast

The Manufacturing Hub of AelantirWith the ruin of the continent so many centuries ago, it would not be wrong to claim that Aelantir began to fall behind many places of the world. This is especially true economically: many are content simply selling the products that they can grow and mine, or even the broken relics of those who came before us! With the influx of materials coming from our colonies and conquests to the east, our homeland is in a position to be different from the rest of the continent, and we shall undoubtedly become the largest manufacturing hub in all of Aelantir.
+15% Goods Produced Modifier

For Every Man, a RifleAs predicted long ago by the wisest of our generals upon seeing the might of gnomish guns, firearms have completely changed warfare, and will only grow in influence and power as time passes. But we will not fall behind! Kherka and Bharsídara have already become some of the largest gun manufacturers in Aelantir and the popularity of firearms among individuals among our realm is one of the highest in the world. The right to arms shall become another pillar of our republic, one that will protect it forevermore!
+10% Land Fire Damage

Ambition
+10% Global Trade Power