Heartgrinder ideas

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Traditions
+1 Diplomatic Relations
-10% Idea Cost

Ghurads Rottenstep RenunciationThe night after the catastrophe at Rottenstep, our chieftain Ghurad confronted Korgus in front of his commanders, weeping and decrying the prophet’s lack of regret for the lives he had thrown away, and lamenting that he had faithfully followed him at all, and even questioning his divine power. Korgus responded by branding Ghurad a meek failure, whose weak heart was ground to meal and whose eyes shed tears at the first sight of bloodshed, before striking Ghurad as the first blow of an impromptu Ozarm’Chadash.\n\nNone except for Korgus’s lieutenants knows what happened that night, except that Ghurad would come out of it in the early morning limping, but nevertheless alive; whether this was because he proved honorable to Korgus, or simply not worth slaying in his eyes, we may never know. \n\nWhat we do know is that the next day, Ghurad ordered the remaining orcs of our clan to march south, swearing that not one more of his clan would be slain for the cause of the Greentide.\n\nIn the end, we reached the fertile fields of Southeast-Escann, and there Ghurad made one more promise. That we would build, grow, and prosper, and as the land around us eventually healed, so too would our scarred hearts.
+15% Recover Army Morale Speed

Heartsong of Ary"Ary Heartsinger was, like many half-orcs, an orphan of the Greentide and its aftermath. Arriving in the fall of 1450, Ary and their crew would travel across Dryadsdale, their outstanding talent earning the awe and admiration of every crowd for which they played, with such success that the Chief himself would offer them an audience. Fiery passion blazed in their eyes as they gave Ghurad a performance that was later claimed to have banished the winter’s cold and warmed the onlooker's hearts.\n\nIt is said that Ghurad would offer Ary’s crew a place in court that very night, and from there Heartgrinder would begin accepting the diverse contributions non orcs could bring, from there Heartgrinder would become home to the best orc musicians in Escann, their name on the tips of every aspiring Escanni bard’s tongue, from there the Heartsingers legacy would be felt from the Badarazi period of Anbennarian music to the distant shores of Ozgarom. To most Ary was a mere footnote of Cannor’s musical history, but to many orc bards, half orcs, and those descended from Clan Heartgrinder, they were beyond revolutionary."\n\n- Chronicler Lian .J. Tanushar, "Of Ground Hearts and Clouded Eyes."
+1 Possible Advisors

Greater Bounties Than BattleIn Heartgrinder lands, pursuits such as song and art have taken prominence where martial prowess once did, the cultivation of the self and one's peers becoming the new way to earn reincarnation and show honor among our clan. Our shamans, once used to devastate our foes, instead now use their magic to help us build Pixiebury into a flourishing center of orcish culture and art, the sounds of dueling and wargames replaced with the songs of a hundred bards, and the armor we once wore now overtaken by colorful and vibrant cloth. \n\nLet the other clans talk of battlelust and conquest! For as Ghurad's cremated heart rests in Pixiebury’s shrine to both Corin and Dookan, and his spirit passes on knowing, as we of the clan he led and died for do, that there is more to life than battle, more to live for than conquest, and that of all the orcish clans in Escann, it is we who know well the bounties greater than battle.
-5% Development Cost
-1 National Unrest

TuladoshThe decades after the Greentide’s ultimate defeat and Korgus Dookanson’s death would be a chaotic one for the Escanni orcs. For two decades, ultimate authority had been centralised around Korgus and his divine connection to Dookan. His downfall did not simply shatter orcish unity, it left a power vacuum within the clans themselves as many chieftains had tied their own legitimacy to Korgus’ (and by extension Dookan’s) will.\n\nRoughly equivalent to the idiom of "ruling with an iron fist", Tuladosh, or steel hand, represented the various Escanni orcish chieftains bids to assert firmer control over their clans. Some would attempt to take up Korgus’ fallen mantle in a bid for legitimacy. Others would focus their efforts on rebuilding the ruined land to build trust. More still would settle for trying to dominate the local surroundings to show their strength. All would find their efforts a struggle.
-0.05 Monthly Autonomy Change

The Dargom and OzdanAs the Green Orcs transitioned from conquerors to inhabitants, two classes would come to form within the various nascent kingdoms - the Dargom and Ozadan. Residing within the rebuilt hamlets and refounded towns, the Dargom represented the evolution of orcish society.\n\nDominated by craftspeople, merchants and other urban roles, the Dargom stemmed from those who already held great wealth and power or recognized the power that could come from craftsmanship and commerce. Through these means, the Dargom would form the basis of the nascent bureaucracy and come to control much of the state’s wealth.\n\nThe Ozdan, on the other hand, represented unchanging orcish tradition. Dominated by travelling warriors and migratory herders who were either too poor (or too stubborn) to settle, the Ozdan’s hearty lifestyle meant they were a natural pool to draw on for the kingdom’s defence. While capable, their adherence to the old ways would lead constant headaches to the central government
+8% National Manpower Modifier
+5% Production Efficiency

Beyond the Ebbing TideWhile the animosity between the orcs of Escann and the other races would last generations as the struggle for land continued into the 16th century, old hatred would eventually give way to cold utilitarianism.\n\nHeralding this evolution would be the Crimson Deluge, a seemingly divine cataclysm that showered Escann with blood and gore. With these unnatural events came disruptions to commerce as tumultuous weather began to claim Escanni caravans. As an economic crisis began to brew, it would be the orcish kingdoms who would step in. Orcs, stronger than the average human and born wayfinders, were more capable of withstanding the treacherous rains and the violence it wrought. While initially rejected, the merchants of Cannor found themselves more willing to look the other way and allow orcs to trek these treacherous routes as long as the coin flowed.
+10% Institution Spread
-8% Cost of Advisors with Ruler's Culture

Sagah'damsWhatever equilibrium that arose between the adventurer kingdoms and orcish kingdoms would come to a violent end when the first witch kings arose. Armies onto themselves, the orcish kingdoms buckled under the likes of mages like Laurens síl Place and the Regent of Wyvernheart. When even the most powerful shamans were reduced to dust in the face of such foes, it was clear new tactics had to be adopted.\n\nWhat came about was the sagah’dams, or shadowshots. Taking advantage of their skin’s natural camouflage in the greenery of Escann, these warriors would rely on ambush tactics to inhibit and blunt ever more brazen advances into orcish land. As these brave orcs fought to preserve their home, some could not help but find it ironic it was they who were now being swept away by some unstoppable tide…
+1 Attrition for Enemies

Ambition
+100% Army Tradition From Battles