Gold Ideas

From Anbennar Wiki
Jump to navigation Jump to search

Traditions
+25% Caravan Power
-10% Morale Damage Received

Vault MagistratesThe economy of Verkal Gulan was driven by gold. The vast quantities of the metal that the dwarves retrieved from the depths of the mountains were so great that they threatened the stability of the nation's treasury. To create some relative stability, the council of clans had a massive vault constructed where all gold mined in the citadel would be stored.\n\nThen they created the institution of the Vault Magistrates, warrior-bureaucrats whose job was to carefully measure the quantities of gold in the vault and to always track the stores. These magistrates had the solemn duty of determining when it would be wise or unwise to tap into the Citadel's gold supply, and by their skill they stabilised Verkal Gulan's economy.
+0.15 Yearly Inflation Reduction

The Three Golden GatesThe Hold of Verkal Gulan sports three great golden gates The Hero's Gate faces the outside world and leads into the vale. Decorated with great scenes of battle and victory over our many foes, it has, oft been beset by harpies and gnollish raiders\n\nThe King's Gate faces the Dwarovar, and is adorned with examples of dwarven craftsmanship and engineering. It was opened during the time of the second Segbandal, when the Gold Dwarves aided their allies with funds and troops. But when the orcs breached the rails in 816, the gate was closed, and it has sat closed since then. \n\nThe Miner's Gate faces the depths. It is the gate that provides access to the deep reaches of Verkal Gulan and to the great treasures that lie beneath its foundations. It is decorated with depictions of all the treasures and horrors of the deep earth.
+20% Fort Defence
+0.5 Yearly Prestige

Urothr's ReformsUrothr, the dwarf who would become the High Protector of the Golden Citadel, was originally a humble guard at the Hero's Gate. There he distinguished himself for his bravery and vigilance, but also played witness to countless scenes of bribery. Swearing to end such corruption, Urothr moved his way up through the ranks into higher office positions, ever searching for a place where could fix the deep rot that pervaded Verkal Gulan.\n\nAt every step, the idealistic dwarf realised that this corruption had spread into all levels of society. Eventually rising to be head of state, Urothr is dedicated to use his position to fix any corruption he can find and has instituted several harsh anti-corruption reforms that could make him unpopular to some but could help the state in the long term.
-0.1 Yearly Corruption

The Citadel DelveThe Citadel Hold of Verkal Gulan sits upon a great chasm that has many veins of gold running through, with its depths said to glow with the glint of precious metals. It harbours the greatest gold mine in the Dwarovar and supplied Aul-Dwarov with the majority of minted coins as well as funding many projects in the Middle Dwarovar.\n\nWhile the Citadel had not been a great hold during Aul-Dwarov, Verkal Gulan experienced a golden age after the Segbandal was re-established. Their monumental wealth allowed them to greatly aid the Segbandal after the fall of Amldihr and to trade with the people of the surface for supplies needed in the Dwarovar.
+10% Goods Produced Modifier

Companies of ArmWhile condemned by many for their part in Jexis' Occupation of Seghdihr, the Seg Band had a significant impact on the approach of the dwarves of the Segbandal towards mercenary work. While they were never as influential as in the days of Jaher, mercenaries were employed by the clans of the Golden Citadel in various positions of society. They became an established institution in their own right. The Companies of Arm were part of the city's structure of guilds, along with the Mining Company and the Smith's Guild and many others.
-15% Mercenary Maintenance
+5% Mercenary Discipline

Isolation EntrenchedAfter the fall of the Segbandal in 1162, Verkal Gulan saw itself isolated from the rest of the world, stranded upon a mountain of gold and none of the resources they hoped to buy with it. The Mašnsih were the only surface trading partners the dwarves had partnered with in hundreds of years but the rise of the Gnolls and Harpies in the Far Salahad made trade even more perilous.\n\nThe council of clans instituted strict rationing and scavenging operations on the surface, but little helped with the perilous situation. Verkal Gulan spent decades barely managing to survive, developing farms with little to no experience and trying to manage their supplies.\n\nThis great struggle, terrible though it was, made them grow into a hold of self-reliance and isolationism, able to endure great hardship without trusting the weakness of others.
-5% Development Cost
+10% Reform Progress Growth

The Great Gate BatteriesThe introduction of cannons in Verkal Gulan was slow, and they were initially only used to protect the great gates. As these static barriers became heavier and heavier, and their importance grew, the defenders of the gates became more and more trained at operating them.\n\nWhen more moveable batteries were developed, the training of the Gate Battery Guard proved essential for ventures into the goblin-infested Greatcaverns to the south.
+10% Artillery Combat Ability

Ambition
+1 Administrative Free Policies