Dostanorian Ideas

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Traditions
-10% Development Cost
-10% Fort Maintenance

Awakening the FollyDaravan's Folly has been left depopulated for centuries since the Malignant King of Corvuria flooded the region just to stop a gnoll invasion. If we now wish to restore the prestige of this region, we must now rebuild the economy, starting from the craftsmen.
+15% Production Efficiency

Memories of the Gnoll InvasionMany fools think that Daravan was right in his cowardice, saying that the gnolls could not be stopped otherwise, as we were too few to defeat them. We shall prove them, and the rest of the world, that this will no longer be the case!
+20% National Manpower Modifier

The Swamp Road ActCorveld was a major gateway in the famed "Dragon Road", which was an ancient trade network that provided exotic goods from the east up north to Castanor. To restore the network, the "Swamp Road Act" was issued to secure a few good deals with the border Anbennarian princes and make sure our merchants were protected by our new navy.
-10% Light Ship Cost
+15% Ship Tradepower Propagation

The Best of two PeoplesThe Ourdi, when they were forcefully separated from their Corvurian brothers, were left alone to fend off the vile creatures that lie in wait beyond Overmarch. In the meantime, the Corvurians fought in many wars across Cannor, facing Anbennarian Knights, orcs and others. Let us merge these glorious military traditions, and no enemy shall be feared!
+5% Discipline

Firebrand RiflemenMany wanderers report sightings of shadowy figures in the swamp. They're agile, elusive, and some are able to catch a glimpse of their face, showing a burnt mark. The "Firebrand Riflemen" are a unit of recent creation, their uniform is a muddy green, devoted to guerrilla tactics. Chosen among the toughest and most agile soldiers in our ranks, they have a curious initiation rite: they brand themselves with hot iron, leaving marks similar to the ones of the firebranded gnolls that inhabited the swamps.
+2 Attrition for Enemies

Reliving the Merchants' MinistryYears after the "Swamp Road Act", the trade network was still struggling despite our best efforts. Discussion was heated until a shocking discovery in the ruins of a palace in Corveld, a registry of a governmental organization: the Merchants' Ministry. In the days of the Golden Coast, this association was responsible for all trade related matters with a say in politics as well. All merchants were to elect a Merchant Minister to represent them in the Royal Council and lead the organization.
+1 Merchants
+5% Trade Steering

The sìl Grovad ActOriginally but a border minor noble, Adelar III sìl Grovad rose to an influential position in the court due to his intelligent and sound advice, that earned him a seat in the Royal Council. As a border noble, he has seen his fair share of wars and destruction, but what caught his eye was the disorganization of our forces after being subject to losses. His new system divides the kingdom in several regimental province, each having to provide for a number of regiments decided by a subsidiary office of the Ministry of War, the Regimental Office, who surveyed the population once every two years to find out how many recruits each province can supply.
+15% Manpower Recovery Speed

Ambition
+10% Global Trade Power