Dagrite Ideas

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Traditions
-10% Fire Damage Received
-25% State Maintenance

All Roads Lead to Er-Natvir.Just like Dagrin Everbeard and his famous beard that was said to have formed the first tunnels of the Dwarovar - the dwarven rail hub of Er-Natvir connects every hold in the Serpentspine, allowing its kings to establish great supply convoys and to foster trade all of the holds. It inevitably became a hub for all trade across the Dwarovar, with all roads passing through which let both goods and information come and go from every reach of the Serpentspine.
+10% Global Trade Power

Melting PotEr-Natvir became a melting pot of every dwarf culture soon after trade grew. The Dagrite Dwarves became more open to new ideas from the many dwarves who migrated to Er-Natvir, by hearing romantic poetry from Ovdal Lodhum, learning the scientific knowledge from Orlghelovar, and even by experiencing the unmatched joy for ale from Hul-az-Krakazol.
+10% National Tax Modifier
+1 Max Promoted Cultures

The Er-Natvir Driver's AcademyMany dwarves know how to safely drive a train, cannon, or war wagon. However, it is only those who were taught in Er-Natvir that are taught the special courses of "Roadkill", the art of causing as many casualties as possible using a vehicle. This has proven to be a great asset for our military.
+2 Land Leader Manoeuvre

Industrial BeginningsDuring the time of Aul-Dwarov, Er-Natvir was a highly industrialised hold since its formation. Early rail prototypes were used as small transport lines for resources and products, which improved logistic planning for factories, facilitating the production of early conveyor belts. The mass production of the entire Dwarovrod was greatly streamlined thanks to the industrialisation of Er-Natvir.
-10% Development Cost

DwarovstapolaAny Dwarf worth his beard knows that if you need to get a message across, you can find a Dagrite dwarf in every hold in the Serpentspine. The Dwarovstapola, or Dwarven post, was once a series of postal and delivery services responsible for the flow of goods and information across all of the Serpentspine. This extensive trade network has provided the lords of Er-Natvir with excellent business opportunities across the ages.
+25% Caravan Power
+1 Merchants

Immaculate Supply Lines"Twenty-nine copper mortars, seventy-six war wagons, three-hundred forty-seven 22,000 ounce barrels of gunpowder, and four hundred thirteen bushels of durum wheat to be delivered on 4 Tearfall 6538 BA by noon." -The supply order placed by general Bardur Ironhelm to prepare his troops for the siege of Verkal Kozenad. Not one grain of wheat was missing, and all supplies were unloaded three minutes before noon.
+25% National Supply Limit Modifier
+5% Reduced Morale Damage Taken By Reserves

Mercenary GuardsWith the wealth accumulated by the many merchants of Er-Natvir, much of it needed protection. Although the guards supplied by the Kings of Er-Natvir could've been used, they were not as effective as the mercenary guards bought from select clans. Being paid by wealthy traders ensured loyalty among the guards, repelling even the best Opal Bandits.
+5% Mercenary Discipline

Ambition
+15% Trade Efficiency