Clouded Eye

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Clouded Eye

Primary Culture
Religion

Traditions
+10% Religious Power
+20% Fort Defence

Truesight of the BlindFor generations our sagely shamans have sacrificed their very vision in an ancient clan ritual known as "The Trial of Clouded", all in the pursuit of Dookan’s wisdom. The ritual is a dangerous one, but those who survive find themselves better attuned with shamanic magics. A worthy few may even wield "The Clouded Eye", a mystical object consisting of a rough uncut gem of pure glowing white crystal. A treasure our clan has long guarded, the Eye is believed to have been gifted directly from Dookan and may even be the eye of the chained god himself. With the power to bestow great visions of a possible future and detail insights on the lore of the past, what other origin could there be?
-3% All Power Costs

Legacy of GramaWhile other clans may sing of bold and mighty warchiefs, we instead honor the wise and clever; none other embodies this better than our legendary chieftain, Grama. It was her prophetic dream of the verdant lands outside that led us to rally behind Korgus as one of his first and most fervent followers. It was her clever tongue that settled disputes between the clans as the Greentide swept from Castellyr to Farranaen, carving apart the old kingdoms of Escann. It was her guile at Rottenstep that left the Aldresians decimated under the might of our shamans. And when The Dookanson fell, it was she who led us to the rich hills of Gulenhyl where our people may bring life to the vision she had so many years ago. Even after she draws her final breath, we know that it will be her teachings that will guide us toward our new future.
+10% Improve Relations
+0.5 Yearly Prestige

Embracing a New EraWith the death of beloved Grama and the increasing pressure faced from the adventurer onslaught, our seers desperately scoured our clan for a leader, a new warchief who could lead us to glory and unite the clans torn asunder by Dookansfall. Yet as we divined the fates of our fiercest warriors and wisest shamans, despair began to set in. Every orc, from the descendants of Grama herself to the seasoned veterans of the Greentide, was doomed to meet their end by the adventurer's blade or by the slaver's chain.\n\nThen she came.\n\n Clad in the armor reminiscent of our adventurer foes and mighty axe in hand, Arosha of the disgraced Oakbreakers would arrive in Clouded Eye to much commotion. After leaving any warrior who challenged her sprawled on the ground, Arosha called out to the shamans of our clan. With a bellow, the warrior gave voice to the lessons learned in her exile. Lessons from her once companion, Corin Korguskiller. That strength and honor were made whole by duty and compassion.\n\nWhen Arosha had finished, the gathered shamans did not respond at first. Nor did they attempt to divine with magic or invoke the Clouded Eye. Instead, they kneeled. For the first time since Grama’s death, the future was clear. Ushering in the era of Arosha Oakbreaker, Chieftain of Clouded Eye.
-20% Stability Cost Modifier

TuladoshThe decades after the Greentide’s ultimate defeat and Korgus Dookanson’s death would be a chaotic one for the Escanni orcs. For two decades, ultimate authority had been centralised around Korgus and his divine connection to Dookan. His downfall did not simply shatter orcish unity, it left a power vacuum within the clans themselves as many chieftains had tied their own legitimacy to Korgus’ (and by extension Dookan’s) will.\n\nRoughly equivalent to the idiom of "ruling with an iron fist", Tuladosh, or steel hand, represented the various Escanni orcish chieftains bids to assert firmer control over their clans. Some would attempt to take up Korgus’ fallen mantle in a bid for legitimacy. Others would focus their efforts on rebuilding the ruined land to build trust. More still would settle for trying to dominate the local surroundings to show their strength. All would find their efforts a struggle.
-0.05 Monthly Autonomy Change

The Dargom and OzdanAs the Green Orcs transitioned from conquerors to inhabitants, two classes would come to form within the various nascent kingdoms - the Dargom and Ozadan. Residing within the rebuilt hamlets and refounded towns, the Dargom represented the evolution of orcish society.\n\nDominated by craftspeople, merchants and other urban roles, the Dargom stemmed from those who already held great wealth and power or recognized the power that could come from craftsmanship and commerce. Through these means, the Dargom would form the basis of the nascent bureaucracy and come to control much of the state’s wealth.\n\nThe Ozdan, on the other hand, represented unchanging orcish tradition. Dominated by travelling warriors and migratory herders who were either too poor (or too stubborn) to settle, the Ozdan’s hearty lifestyle meant they were a natural pool to draw on for the kingdom’s defence. While capable, their adherence to the old ways would lead constant headaches to the central government
+8% National Manpower Modifier
+5% Production Efficiency

Beyond the Ebbing TideWhile the animosity between the orcs of Escann and the other races would last generations as the struggle for land continued into the 16th century, old hatred would eventually give way to cold utilitarianism.\n\nHeralding this evolution would be the Crimson Deluge, a seemingly divine cataclysm that showered Escann with blood and gore. With these unnatural events came disruptions to commerce as tumultuous weather began to claim Escanni caravans. As an economic crisis began to brew, it would be the orcish kingdoms who would step in. Orcs, stronger than the average human and born wayfinders, were more capable of withstanding the treacherous rains and the violence it wrought. While initially rejected, the merchants of Cannor found themselves more willing to look the other way and allow orcs to trek these treacherous routes as long as the coin flowed.
+10% Institution Spread
-8% Cost of Advisors with Ruler's Culture

Sagah'damsWhatever equilibrium that arose between the adventurer kingdoms and orcish kingdoms would come to a violent end when the first witch kings arose. Armies onto themselves, the orcish kingdoms buckled under the likes of mages like Laurens síl Place and the Regent of Wyvernheart. When even the most powerful shamans were reduced to dust in the face of such foes, it was clear new tactics had to be adopted.\n\nWhat came about was the sagah’dams, or shadowshots. Taking advantage of their skin’s natural camouflage in the greenery of Escann, these warriors would rely on ambush tactics to inhibit and blunt ever more brazen advances into orcish land. As these brave orcs fought to preserve their home, some could not help but find it ironic it was they who were now being swept away by some unstoppable tide…
+1 Attrition for Enemies

Ambition
+1 Yearly Army Tradition

History

TBD

Strategy

TBD