Beasteater

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Beasteater

Primary Culture
Religion

Traditions
-20% Cavalry Cost
-15% Land Attrition

Rise Through GloryVord Beasteater does not take kindly to being told he is not able to do something. As the Greentide poured into the Deepwoods, the elves entrenched themselves in their old mountain fort of Ciranmyna. The other clans considered the siege not worth it, and moved deeper into the forest to engage easier foes, but not Beasteater. Vord began a years-long war against the Myna elves, intermittently besieging the mountain and fighting a brutal war throughout the Mountain Grove as the tides shifted back and forth. Vord would have his prize, and his stubborn determination to find the greatest challenge and never back down runs in the blood of all of his clan.
+100% Prestige from Land battles

Common DietsIt is often joked that Beasteater orcs sleep with their wargs. While this of course isn’t true, we don’t bother correcting them, as they do virtually everything else together, be it hunting, riding, or eating. Every warg is well taken care of, and given the same respect as their master. Other orcs may joke of our connection with our wargs, but they will never question our prowess, and the reputation we have built up throughout the Greentide.
+10% Cavalry Combat Ability

Everything Not Nailed DownWhen we arrived in Escann from the depths of the Serpentspine, we were amazed by all the riches that could be plundered from even the smallest towns and villages. No longer did we have to live on scraps, as any orc under Dookanson could provide for themselves if they could swing an axe. In the Deepwoods, however, we have had to make do with less once again. There isn’t all that much to go around, so you’d better make sure you take all you can get.
+15% Available Loot

Unending WarfareSince the moment we entered the Deepwoods, we have not had a moment of rest. Unlike the Escanni, every single denizen of the woods knows how to wield a blade, and they have all been raised against us. All the better. We shall keep fighting, and we shall become more tenacious with each battle, more vigilant with each ambush, more brutal with each raid.
+0.5 Yearly Army Tradition

Towns of Stone and WoodAs the invasion has dragged on, the orcish forces have slowly dragged to a halt. The tide of invasion has turned into raids and counter raids, and mobile war encampments have turned into palisaded settlements. Unwelcome as we may be, we live here now, and we had better act like it. There is rock and wood aplenty, and we will build our new home with them. We are here to stay.
-10% Construction Cost

Legacy of the Great InvasionThe great orcish invasion was the largest army the Deepwoods had ever seen. An amalgamation of many clans, the invasion force cut through the forest and obliterated all opposition. So successful were the early advances of the warbands that latecomers to a battle had barely any work to do in picking off the stragglers. This bred an eagerness for glory in all the clans, who were always eager to get their part of the battle before it was over.
+10% Reduced Morale Damage Taken By Reserves

Strong ChieftainsThe Greentide in Escann was shattered abruptly when Korgus was slain, the now-leaderless clans frenziedly gathering what power they could for themselves in the aftermath. This did not occur in the Deepwoods, where Korgus was always a distant figure and the clans functioned with great autonomy. By the time that news of Korgus’ death reached the forest, the unity of the clans had long since disintegrated and the chieftains warred against each other from their own autonomous domains. Though these internecine battles sapped their strength, their lack of reliance on central authority left the Deepwoods orc chiefdoms far stronger than their Escanni counterparts in the long run.
-0.05 Monthly Autonomy Change

Ambition
+10% Goods Produced Modifier

History

TBD

Strategy

TBD