Racial Modifiers

From Anbennar Wiki
Revision as of 00:35, 15 June 2024 by Admin-sil-wex (talk | contribs) (Add/edit Racial_Modifiers)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Restructuring Administration

  • -25% Administrative Efficiency
  • -1 Yearly Legitimacy
  • -1 Yearly Republican Tradition
  • -1 Yearly Horde Unity

Restructuring Military

  • -33% Manpower Recovery Speed
  • -33% Sailor Recovery Speed
  • +10% Yearly Army Tradition Decay
  • +10% Yearly Naval Tradition Decay

Elven Administration

  • +1 Diplomatic Reputation
  • +10% National Tax Modifier
  • +10% Production Efficiency
  • -1% Prestige Decay
  • +25% Improve Relations
  • +25% Female Advisor Chance
  • yes May Recruit Female Generals
  • -40 Global Settler Increase
  • +5% Technology Cost
  • +33% Institution Embracement Cost
  • -33% Institution Spread

Elven Military

  • +10% Discipline
  • -25% Regiment Drill Loss
  • +100% Army Drill Gain Modifier
  • +15% Movement Speed
  • -1% Yearly Army Tradition Decay
  • -2% Yearly Naval Tradition Decay
  • +10% Light Ship Combat Ability
  • -25% Naval Attrition
  • +50% Cost of Reducing War Exhaustion
  • -50% Manpower Recovery Speed
  • -33% Reinforce Speed
  • -10% Mercenary Discipline
  • +30% Mercenary Maintenance
  • -50% Mercenary Manpower
  • -25% Sailor Recovery Speed

Dwarven Administration

  • +20% Production Efficiency
  • -5% Military Technology Cost
  • -50% Fort Maintenance on Border with Rival
  • -25% Reduce Inflation Cost
  • -10% Construction Time
  • -30 Global Settler Increase
  • +10% Diplomatic Technology Cost
  • -25% Improve Relations
  • +100% Change Rival Cost
  • +100% Promote Culture Cost
  • -10% Spy Network Construction
  • +30% Stability Cost Modifier

Dwarven Military

  • -10% Shock Damage Received
  • +20% Artillery Damage from Back Row
  • +10% Siege Ability
  • -15% Regiment Drill Loss
  • +10% Fort Defence
  • -20% Manpower Recovery Speed
  • +15% Regiment Costs
  • -10% Movement Speed
  • -25% Sailor Recovery Speed
  • -10% Transport Ship Combat Ability
  • -10% Light Ship Combat Ability
  • -20% Galley Combat Ability
  • +20% Cavalry Cost
  • -25% Cavalry to Infantry Ratio

Gnollish Administration

  • +1 Attrition for Enemies
  • -20% Unjustified Demands
  • +10% Production Efficiency
  • +0.5 Yearly Horde Unity
  • +0.5 Yearly Legitimacy
  • +0.5 Yearly Devotion
  • +0.15 Yearly Republican Tradition
  • -1 National Unrest
  • +3 Merchant Trade Power
  • -10% Liberty Desire in Same Continent Subjects
  • yes May Raid Coasts
  • +50% Female Advisor Chance
  • yes May Recruit Female Generals
  • -15% Improve Relations
  • -25% Spy Network Construction
  • +33% Stability Cost Modifier
  • -10% National Tax Modifier
  • +1% Prestige Decay
  • -0.1 Monthly Heir Claim Increase

Gnollish Military

  • +10% Movement Speed
  • +10% Shock Damage
  • +10% Morale Damage
  • -10% Land Attrition
  • +10% Manpower Recovery Speed
  • -10% Land Maintenance Modifier
  • +33% Looting Speed
  • +10% Fire Damage Received
  • -10% Fort Defence
  • -10% Ship Durability
  • +1% Yearly Naval Tradition Decay

Gnomish Administration

  • -5% Technology Cost
  • +15% Production Efficiency
  • +20% Foreign Spy Detection
  • +20% Spy Network Construction
  • +33% Innovativeness Gain
  • -30 Global Settler Increase
  • -1% Missionary Strength
  • +25% State Maintenance
  • -5% Administrative Efficiency

Gnomish Military

  • +10% Artillery Combat Ability
  • +10% Heavy Ship Combat Ability
  • +25% Allowed Rajput Fraction
  • -15% Manpower Recovery Speed
  • -10% Infantry Combat Ability
  • +20% Cavalry Cost
  • -20% Galley Combat Ability

Goblin Administration

  • -10% Military Technology Cost
  • +10% Production Efficiency
  • +20% Spy Network Construction
  • -5% Development Cost
  • +10% Diplomatic Technology Cost
  • +10% Advisor Cost
  • -15% National Tax Modifier

Goblin Military

  • +15% Manpower Recovery Speed
  • +20% National Manpower Modifier
  • +10% Siege Ability
  • +10% Reinforce Speed
  • +15% Land Force Limit Modifier
  • -10% Land Maintenance Modifier
  • -10% Artillery Cost
  • +15% Land Fire Damage
  • +5% Allowed Rajput Fraction
  • +10% Morale Damage Received
  • +10% Fire Damage Received
  • -20% Galley Combat Ability
  • +20% Cavalry Cost
  • +10% Shock Damage Received

Half Elven Administration

Half Elven Military

Half Orcish Administration

  • +30% Female Advisor Chance
  • -3% All Power Costs
  • -20% Military Advisor Cost
  • -15% Leader Cost
  • -15% Improve Relations
  • +15% Stability Cost Modifier

Half Orcish Military

  • yes May Recruit Female Generals
  • +10% Shock Damage
  • -5% Shock Damage Received
  • +15% National Manpower Modifier
  • +10% Manpower Recovery Speed
  • +10% Fort Maintenance
  • -10% Fort Defence
  • -5% Land Fire Damage

Halfling Administration

  • +20% Improve Relations
  • -0.03 Monthly War Exhaustion
  • +10% Trade Efficiency
  • +10% Adventurers Loyalty Equilibrium
  • +20 Global Settler Increase
  • +30% Harsh Treatment Cost
  • +10% Military Technology Cost
  • +15% Construction Time
  • -20 Maximum Absolutism

Halfling Military

  • +10% Land Force Limit Modifier
  • +10% Manpower Recovery Speed
  • +10% Sailor Recovery Speed
  • +5% Land Fire Damage
  • -10% Morale Damage Received
  • +20% National Supply Limit Modifier
  • +20% Cavalry Cost
  • -10% Shock Damage
  • +10% Shock Damage Received
  • +25% Regiment Drill Loss

Harpy Administration

  • -50% Envoy Travel Time
  • +150% Female Advisor Chance
  • +50% Chance of New Heir
  • +10% Governing Capacity Modifier
  • +15% Improve Relations
  • +10 Maximum Absolutism
  • -5% Liberty Desire in Subjects
  • -25% Liberty Desire from Subject Development
  • yes May Recruit Female Generals
  • -10% National Tax Modifier
  • +10% Development Cost
  • +10% Advisor Cost

Harpy Military

  • +33% Movement Speed
  • -10% Shock Damage Received
  • -10% Fire Damage Received
  • -10% Land Attrition
  • +10% Siege Ability
  • +33% Chance to Capture Enemy Ships
  • -10% Artillery Combat Ability
  • +10% Morale Damage Received
  • -25% Fort Defence
  • -5% Morale of Navies

Human Administration

  • -3% All Power Costs
  • -25% Culture Conversion Cost

Human Military

  • +5% Morale of Armies
  • +5% Morale of Navies

Kobold Administration

  • +10% Production Efficiency
  • -10% Development Cost
  • +20 Global Settler Increase
  • -10% National Tax Modifier
  • +0.5 Interest Per Annum
  • -10% Trade Efficiency

Kobold Military

  • +50% Looting Speed
  • +25% Manpower Recovery Speed
  • +20% Land Force Limit Modifier
  • +15% Reinforce Speed
  • -10% Fire Damage Received
  • +1 Land Leader Manoeuvre
  • +5% Allowed Rajput Fraction
  • -5% Morale of Armies
  • -20% Galley Combat Ability
  • +20% Cavalry Cost
  • +10% Shock Damage Received

Orcish Administration

  • +30% Female Advisor Chance
  • -33% Military Advisor Cost
  • -25% Harsh Treatment Cost
  • +10% National Tax Modifier
  • -0.03 Monthly War Exhaustion
  • -50% War Taxes Cost
  • -25% Liberty Desire from Subject Development
  • -15% General Cost
  • +1 Leader(s) without Upkeep
  • -25% Improve Relations
  • +10% Development Cost
  • -20% Spy Network Construction
  • +5% Technology Cost

Orcish Military

  • yes May Recruit Female Generals
  • +20% National Manpower Modifier
  • +10% Manpower Recovery Speed
  • +50% Army Tradition From Battles
  • +15% Shock Damage
  • -5% Fire Damage Received
  • -15% Shock Damage Received
  • +33% Looting Speed
  • -10% Land Fire Damage
  • -10% Artillery Combat Ability
  • -20% Fort Defence
  • +20% Fort Maintenance
  • -10% Siege Ability

Ruinborn Administration

  • +20% Domestic Trade Power
  • +15% Reform Progress Growth
  • -10% Cost of Advisors with Ruler's Religion
  • -20% Improve Relations
  • -15% Institution Spread

Ruinborn Military

  • -30% Land Attrition
  • -10% Shock Damage Received
  • +1 Land Leader Manoeuvre
  • +10% Morale Hit When Losing a Ship
  • -10% National Sailors Modifier
  • -15% Reinforce Speed

Troll Administration

  • -20% Fort Maintenance
  • +50% Female Advisor Chance
  • yes May Recruit Female Generals
  • +100% Power Projection From Insults
  • +15% National Tax Modifier
  • +10% Provincial Trade Power Modifier
  • -50% Harsh Treatment Cost
  • -30% Improve Relations
  • -5% Administrative Efficiency
  • +10% Construction Cost
  • +10% Technology Cost
  • +30% Institution Embracement Cost

Troll Military

  • +50% Recover Army Morale Speed
  • -10% Fire Damage Received
  • +25% Reinforce Speed
  • +15% Fort Defence
  • +25% Shock Damage
  • -20% Shock Damage Received
  • +5% Morale Damage
  • +100% Recruitment Time
  • -30% Land Force Limit Modifier
  • -50% Naval Force Limit Modifier
  • -15% National Manpower Modifier
  • +10% Infantry Cost
  • +25% Ship Costs
  • +50% Shipbuilding Time

Ogre Administration

  • -50% Harsh Treatment Cost
  • +30% Foreign Spy Detection
  • -2 National Unrest
  • -20% Fort Maintenance
  • +10% Goods Produced Modifier
  • -10% Liberty Desire in Subjects
  • +5% Technology Cost
  • -30% Improve Relations
  • +25% State Maintenance
  • -20% Spy Network Construction
  • -10% Global Trade Power

Ogre Military

  • -20% Land Attrition
  • +10% Siege Ability
  • +25% Shock Damage
  • -15% Shock Damage Received
  • +15% Recover Army Morale Speed
  • +10% Regiment Costs
  • +50% Recruitment Time
  • -20% Land Force Limit Modifier
  • +10% Ship Costs
  • -25% Cavalry to Infantry Ratio
  • -50% Cavalry Flanking Ability
  • -10% Movement Speed
  • -15% Manpower Recovery Speed

Centaur Administration

  • +30% Caravan Power
  • -20% Harsh Treatment Cost
  • -80% Move Capital cost modifier
  • -25% Envoy Travel Time
  • +10% Stability Cost Modifier
  • -30% Spy Network Construction

Centaur Military

  • -50% Cavalry Cost
  • +10% Cavalry Combat Ability
  • +0.25 Cavalry Shock
  • +50% Cavalry to Infantry Ratio
  • +50% Cavalry Flanking Ability
  • +30% Movement Speed
  • -10% Land Fire Damage
  • -20% Artillery Combat Ability
  • -20% Manpower Recovery Speed
  • -25% Garrison Size
  • -30% Morale of Navies
  • -25% Fort Defence
  • -20% Siege Ability
  • -33% National Sailors Modifier

Hobgoblin Administration

  • +5% National Tax Modifier
  • +5% Production Efficiency
  • -1 National Unrest
  • -25% Harsh Treatment Cost
  • -0.03 Monthly War Exhaustion
  • +10 Maximum Absolutism
  • -1 Diplomats
  • -10% Global Trade Power
  • +30% Institution Embracement Cost
  • +10% Diplomatic Technology Cost

Hobgoblin Military

  • +1% Yearly Army Professionalism
  • +5% Discipline
  • -5% Morale Damage Received
  • +100% Army Drill Gain Modifier
  • -25% Regiment Drill Loss
  • +20% National Manpower Modifier
  • +50% Mercenary Maintenance
  • -75% Mercenary Manpower
  • -15% Reinforce Speed

Harimari Administration

  • +5% Administrative Efficiency
  • -10% Idea Cost
  • +1 Max Promoted Cultures
  • +100% Vassal Force Limit Contribution
  • +5% Technology Cost
  • -20% Institution Spread
  • +0.1 Yearly Corruption
  • -20% Ship Trade Power

Harimari Military

  • +15% Shock Damage
  • +10% Infantry Combat Ability
  • +10% Movement Speed
  • +50% Prestige from Land battles
  • +50% Army Tradition From Battles
  • -0.2 Artillery Fire
  • -1 Land Leader Fire
  • +10% Regiment Costs
  • -30% National Supply Limit Modifier

Lizardfolk Administration

  • -50% Change Rival Cost
  • +15% Production Efficiency
  • -15% Cost of Advisors with Ruler's Culture
  • +1 Possible Advisors
  • +1 Administrative Free Policies
  • -1 Diplomatic Reputation
  • -10% Trade Efficiency
  • +10% Stability Cost Modifier
  • +10% Construction Cost

Lizardfolk Military

  • -15% Shock Damage Received
  • -5% Fire Damage Received
  • +15% National Sailors Modifier
  • +33% Chance to Capture Enemy Ships
  • +20% Marines Force Limit
  • -10% Ship Costs
  • +20% Cavalry Cost
  • -10% Siege Ability
  • -15% Reinforce Speed
  • -5% Recover Army Morale Speed
  • -50% Ship Trade Power

Undead Military

  • +150% National Manpower Modifier
  • -50% Infantry Cost
  • -25% Mercenary Manpower
  • +150% Land Force Limit Modifier
  • -75% Land Attrition
  • +10% Manpower Recovery Speed
  • +50% Sailor Recovery Speed
  • +300% Reinforce Speed
  • -50% Reinforce Cost
  • -40% Movement Speed
  • -75% Army Drill Gain Modifier
  • -10% Artillery Combat Ability
  • +10% Morale of Armies
  • +10% Morale of Navies
  • +50% Movement Speed On and Off Ships
  • -33% Morale Hit When Losing a Ship
  • +50% Recover Army Morale Speed
  • +400% Reduced Morale Damage Taken By Reserves
  • -30% Shock Damage
  • -30% Land Fire Damage
  • -0.02 Monthly War Exhaustion
  • +2 Attrition for Enemies
  • +2 National Unrest

Spirit Military

  • +15% Morale Damage
  • +25% Siege Ability
  • +20% Movement Speed
  • -50% Land Attrition
  • -15% Land Maintenance Modifier
  • -10% Fire Damage Received
  • -200% Army Drill Gain Modifier
  • +50% General Cost
  • -2 Land Leader Fire
  • -50% Army Tradition From Battles
  • -1% Yearly Army Professionalism