Racial Modifiers
Restructuring Administration
- -25% Administrative Efficiency
- -1 Yearly Legitimacy
- -1 Yearly Republican Tradition
- -1 Yearly Horde Unity
Restructuring Military
- -33% Manpower Recovery Speed
- -33% Sailor Recovery Speed
- +10% Yearly Army Tradition Decay
- +10% Yearly Naval Tradition Decay
Elven Administration
- +1 Diplomatic Reputation
- +10% National Tax Modifier
- +10% Production Efficiency
- -1% Prestige Decay
- +25% Improve Relations
- +25% Female Advisor Chance
- yes May Recruit Female Generals
- -40 Global Settler Increase
- +5% Technology Cost
- +33% Institution Embracement Cost
- -33% Institution Spread
Elven Military
- +10% Discipline
- -25% Regiment Drill Loss
- +100% Army Drill Gain Modifier
- +15% Movement Speed
- -1% Yearly Army Tradition Decay
- -2% Yearly Naval Tradition Decay
- +10% Light Ship Combat Ability
- -25% Naval Attrition
- +50% Cost of Reducing War Exhaustion
- -50% Manpower Recovery Speed
- -33% Reinforce Speed
- -10% Mercenary Discipline
- +30% Mercenary Maintenance
- -50% Mercenary Manpower
- -25% Sailor Recovery Speed
Dwarven Administration
- +20% Production Efficiency
- -5% Military Technology Cost
- -50% Fort Maintenance on Border with Rival
- -25% Reduce Inflation Cost
- -10% Construction Time
- -30 Global Settler Increase
- +10% Diplomatic Technology Cost
- -25% Improve Relations
- +100% Change Rival Cost
- +100% Promote Culture Cost
- -10% Spy Network Construction
- +30% Stability Cost Modifier
Dwarven Military
- -10% Shock Damage Received
- +20% Artillery Damage from Back Row
- +10% Siege Ability
- -15% Regiment Drill Loss
- +10% Fort Defence
- -20% Manpower Recovery Speed
- +15% Regiment Costs
- -10% Movement Speed
- -25% Sailor Recovery Speed
- -10% Transport Ship Combat Ability
- -10% Light Ship Combat Ability
- -20% Galley Combat Ability
- +20% Cavalry Cost
- -25% Cavalry to Infantry Ratio
Gnollish Administration
- +1 Attrition for Enemies
- -20% Unjustified Demands
- +10% Production Efficiency
- +0.5 Yearly Horde Unity
- +0.5 Yearly Legitimacy
- +0.5 Yearly Devotion
- +0.15 Yearly Republican Tradition
- -1 National Unrest
- +3 Merchant Trade Power
- -10% Liberty Desire in Same Continent Subjects
- yes May Raid Coasts
- +50% Female Advisor Chance
- yes May Recruit Female Generals
- -15% Improve Relations
- -25% Spy Network Construction
- +33% Stability Cost Modifier
- -10% National Tax Modifier
- +1% Prestige Decay
- -0.1 Monthly Heir Claim Increase
Gnollish Military
- +10% Movement Speed
- +10% Shock Damage
- +10% Morale Damage
- -10% Land Attrition
- +10% Manpower Recovery Speed
- -10% Land Maintenance Modifier
- +33% Looting Speed
- +10% Fire Damage Received
- -10% Fort Defence
- -10% Ship Durability
- +1% Yearly Naval Tradition Decay
Gnomish Administration
- -5% Technology Cost
- +15% Production Efficiency
- +20% Foreign Spy Detection
- +20% Spy Network Construction
- +33% Innovativeness Gain
- -30 Global Settler Increase
- -1% Missionary Strength
- +25% State Maintenance
- -5% Administrative Efficiency
Gnomish Military
- +10% Artillery Combat Ability
- +10% Heavy Ship Combat Ability
- +25% Allowed Rajput Fraction
- -15% Manpower Recovery Speed
- -10% Infantry Combat Ability
- +20% Cavalry Cost
- -20% Galley Combat Ability
Goblin Administration
- -10% Military Technology Cost
- +10% Production Efficiency
- +20% Spy Network Construction
- -5% Development Cost
- +10% Diplomatic Technology Cost
- +10% Advisor Cost
- -15% National Tax Modifier
Goblin Military
- +15% Manpower Recovery Speed
- +20% National Manpower Modifier
- +10% Siege Ability
- +10% Reinforce Speed
- +15% Land Force Limit Modifier
- -10% Land Maintenance Modifier
- -10% Artillery Cost
- +15% Land Fire Damage
- +5% Allowed Rajput Fraction
- +10% Morale Damage Received
- +10% Fire Damage Received
- -20% Galley Combat Ability
- +20% Cavalry Cost
- +10% Shock Damage Received
Half Elven Administration
Half Elven Military
Half Orcish Administration
- +30% Female Advisor Chance
- -3% All Power Costs
- -20% Military Advisor Cost
- -15% Leader Cost
- -15% Improve Relations
- +15% Stability Cost Modifier
Half Orcish Military
- yes May Recruit Female Generals
- +10% Shock Damage
- -5% Shock Damage Received
- +15% National Manpower Modifier
- +10% Manpower Recovery Speed
- +10% Fort Maintenance
- -10% Fort Defence
- -5% Land Fire Damage
Halfling Administration
- +20% Improve Relations
- -0.03 Monthly War Exhaustion
- +10% Trade Efficiency
- +10% Adventurers Loyalty Equilibrium
- +20 Global Settler Increase
- +30% Harsh Treatment Cost
- +10% Military Technology Cost
- +15% Construction Time
- -20 Maximum Absolutism
Halfling Military
- +10% Land Force Limit Modifier
- +10% Manpower Recovery Speed
- +10% Sailor Recovery Speed
- +5% Land Fire Damage
- -10% Morale Damage Received
- +20% National Supply Limit Modifier
- +20% Cavalry Cost
- -10% Shock Damage
- +10% Shock Damage Received
- +25% Regiment Drill Loss
Harpy Administration
- -50% Envoy Travel Time
- +150% Female Advisor Chance
- +50% Chance of New Heir
- +10% Governing Capacity Modifier
- +15% Improve Relations
- +10 Maximum Absolutism
- -5% Liberty Desire in Subjects
- -25% Liberty Desire from Subject Development
- yes May Recruit Female Generals
- -10% National Tax Modifier
- +10% Development Cost
- +10% Advisor Cost
Harpy Military
- +33% Movement Speed
- -10% Shock Damage Received
- -10% Fire Damage Received
- -10% Land Attrition
- +10% Siege Ability
- +33% Chance to Capture Enemy Ships
- -10% Artillery Combat Ability
- +10% Morale Damage Received
- -25% Fort Defence
- -5% Morale of Navies
Human Administration
- -3% All Power Costs
- -25% Culture Conversion Cost
Human Military
- +5% Morale of Armies
- +5% Morale of Navies
Kobold Administration
- +10% Production Efficiency
- -10% Development Cost
- +20 Global Settler Increase
- -10% National Tax Modifier
- +0.5 Interest Per Annum
- -10% Trade Efficiency
Kobold Military
- +50% Looting Speed
- +25% Manpower Recovery Speed
- +20% Land Force Limit Modifier
- +15% Reinforce Speed
- -10% Fire Damage Received
- +1 Land Leader Manoeuvre
- +5% Allowed Rajput Fraction
- -5% Morale of Armies
- -20% Galley Combat Ability
- +20% Cavalry Cost
- +10% Shock Damage Received
Orcish Administration
- +30% Female Advisor Chance
- -33% Military Advisor Cost
- -25% Harsh Treatment Cost
- +10% National Tax Modifier
- -0.03 Monthly War Exhaustion
- -50% War Taxes Cost
- -25% Liberty Desire from Subject Development
- -15% General Cost
- +1 Leader(s) without Upkeep
- -25% Improve Relations
- +10% Development Cost
- -20% Spy Network Construction
- +5% Technology Cost
Orcish Military
- yes May Recruit Female Generals
- +20% National Manpower Modifier
- +10% Manpower Recovery Speed
- +50% Army Tradition From Battles
- +15% Shock Damage
- -5% Fire Damage Received
- -15% Shock Damage Received
- +33% Looting Speed
- -10% Land Fire Damage
- -10% Artillery Combat Ability
- -20% Fort Defence
- +20% Fort Maintenance
- -10% Siege Ability
Ruinborn Administration
- +20% Domestic Trade Power
- +15% Reform Progress Growth
- -10% Cost of Advisors with Ruler's Religion
- -20% Improve Relations
- -15% Institution Spread
Ruinborn Military
- -30% Land Attrition
- -10% Shock Damage Received
- +1 Land Leader Manoeuvre
- +10% Morale Hit When Losing a Ship
- -10% National Sailors Modifier
- -15% Reinforce Speed
Troll Administration
- -20% Fort Maintenance
- +50% Female Advisor Chance
- yes May Recruit Female Generals
- +100% Power Projection From Insults
- +15% National Tax Modifier
- +10% Provincial Trade Power Modifier
- -50% Harsh Treatment Cost
- -30% Improve Relations
- -5% Administrative Efficiency
- +10% Construction Cost
- +10% Technology Cost
- +30% Institution Embracement Cost
Troll Military
- +50% Recover Army Morale Speed
- -10% Fire Damage Received
- +25% Reinforce Speed
- +15% Fort Defence
- +25% Shock Damage
- -20% Shock Damage Received
- +5% Morale Damage
- +100% Recruitment Time
- -30% Land Force Limit Modifier
- -50% Naval Force Limit Modifier
- -15% National Manpower Modifier
- +10% Infantry Cost
- +25% Ship Costs
- +50% Shipbuilding Time
Ogre Administration
- -50% Harsh Treatment Cost
- +30% Foreign Spy Detection
- -2 National Unrest
- -20% Fort Maintenance
- +10% Goods Produced Modifier
- -10% Liberty Desire in Subjects
- +5% Technology Cost
- -30% Improve Relations
- +25% State Maintenance
- -20% Spy Network Construction
- -10% Global Trade Power
Ogre Military
- -20% Land Attrition
- +10% Siege Ability
- +25% Shock Damage
- -15% Shock Damage Received
- +15% Recover Army Morale Speed
- +10% Regiment Costs
- +50% Recruitment Time
- -20% Land Force Limit Modifier
- +10% Ship Costs
- -25% Cavalry to Infantry Ratio
- -50% Cavalry Flanking Ability
- -10% Movement Speed
- -15% Manpower Recovery Speed
Centaur Administration
- +30% Caravan Power
- -20% Harsh Treatment Cost
- -80% Move Capital cost modifier
- -25% Envoy Travel Time
- +10% Stability Cost Modifier
- -30% Spy Network Construction
Centaur Military
- -50% Cavalry Cost
- +10% Cavalry Combat Ability
- +0.25 Cavalry Shock
- +50% Cavalry to Infantry Ratio
- +50% Cavalry Flanking Ability
- +30% Movement Speed
- -10% Land Fire Damage
- -20% Artillery Combat Ability
- -20% Manpower Recovery Speed
- -25% Garrison Size
- -30% Morale of Navies
- -25% Fort Defence
- -20% Siege Ability
- -33% National Sailors Modifier
Hobgoblin Administration
- +5% National Tax Modifier
- +5% Production Efficiency
- -1 National Unrest
- -25% Harsh Treatment Cost
- -0.03 Monthly War Exhaustion
- +10 Maximum Absolutism
- -1 Diplomats
- -10% Global Trade Power
- +30% Institution Embracement Cost
- +10% Diplomatic Technology Cost
Hobgoblin Military
- +1% Yearly Army Professionalism
- +5% Discipline
- -5% Morale Damage Received
- +100% Army Drill Gain Modifier
- -25% Regiment Drill Loss
- +20% National Manpower Modifier
- +50% Mercenary Maintenance
- -75% Mercenary Manpower
- -15% Reinforce Speed
Harimari Administration
- +5% Administrative Efficiency
- -10% Idea Cost
- +1 Max Promoted Cultures
- +100% Vassal Force Limit Contribution
- +5% Technology Cost
- -20% Institution Spread
- +0.1 Yearly Corruption
- -20% Ship Trade Power
Harimari Military
- +15% Shock Damage
- +10% Infantry Combat Ability
- +10% Movement Speed
- +50% Prestige from Land battles
- +50% Army Tradition From Battles
- -0.2 Artillery Fire
- -1 Land Leader Fire
- +10% Regiment Costs
- -30% National Supply Limit Modifier
Lizardfolk Administration
- -50% Change Rival Cost
- +15% Production Efficiency
- -15% Cost of Advisors with Ruler's Culture
- +1 Possible Advisors
- +1 Administrative Free Policies
- -1 Diplomatic Reputation
- -10% Trade Efficiency
- +10% Stability Cost Modifier
- +10% Construction Cost
Lizardfolk Military
- -15% Shock Damage Received
- -5% Fire Damage Received
- +15% National Sailors Modifier
- +33% Chance to Capture Enemy Ships
- +20% Marines Force Limit
- -10% Ship Costs
- +20% Cavalry Cost
- -10% Siege Ability
- -15% Reinforce Speed
- -5% Recover Army Morale Speed
- -50% Ship Trade Power
Undead Military
- +150% National Manpower Modifier
- -50% Infantry Cost
- -25% Mercenary Manpower
- +150% Land Force Limit Modifier
- -75% Land Attrition
- +10% Manpower Recovery Speed
- +50% Sailor Recovery Speed
- +300% Reinforce Speed
- -50% Reinforce Cost
- -40% Movement Speed
- -75% Army Drill Gain Modifier
- -10% Artillery Combat Ability
- +10% Morale of Armies
- +10% Morale of Navies
- +50% Movement Speed On and Off Ships
- -33% Morale Hit When Losing a Ship
- +50% Recover Army Morale Speed
- +400% Reduced Morale Damage Taken By Reserves
- -30% Shock Damage
- -30% Land Fire Damage
- -0.02 Monthly War Exhaustion
- +2 Attrition for Enemies
- +2 National Unrest
Spirit Military
- +15% Morale Damage
- +25% Siege Ability
- +20% Movement Speed
- -50% Land Attrition
- -15% Land Maintenance Modifier
- -10% Fire Damage Received
- -200% Army Drill Gain Modifier
- +50% General Cost
- -2 Land Leader Fire
- -50% Army Tradition From Battles
- -1% Yearly Army Professionalism