Nightmare

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Nightmare

Primary Culture
Religion

Traditions
+50% Army Tradition From Battles
+20% Land Force Limit Modifier

Death by the HoofThose that oppose us know not to face us in the plains, for they shall be trampled 'neath our hooves.
+1 Land Leader Manoeuvre
+1 Land Leader Shock

Chosen of IrdaeosEven as our kind were unjustly expelled from our past homeland, we did not relent. We fought, struggled and survived. It was no coincidence that after many years of struggle, we arrived in this new land. Irdaeos, god of the sky, in admiration of our endurance, perseverance, and fighting spirit, led us to its domain so that we could prosper once more.\n\nNow, it falls to us to protect Irdaeos' domain, and show the same perseverance that we did in the past in fighting those who would seek to take our new home.
+10% Morale of Armies

Dreams of the CaehnateIrdaeos’ domain, its gift to the centaurs, remains fractured. To the west, the ogres prepare their resurgence, and the humans of the Federation, emboldened by their victory against the Wild Hunt, are sure to try to push into the plains. We centaurs, however, remain divided. Only a new and strong Caehnate will be able to defend centaur-kind against these new threats.\n\nNow, however, after the catastrophic failure of the Wild Hunt, a new opportunity arises for another clan to rise above the others, uniting Irdaeos’ domain and centaur-kind under their rule and vision.
+1 Yearly Devotion
+1 Yearly Horde Unity
+1 Yearly Legitimacy
+0.3 Yearly Republican Tradition

The Sun TalismansAlmost a millennium ago, Araš VIII of Akalšes came from Bulwar to the plains through the Invader’s pass. A formidable human, he gained the respect of the centaurs by participating in their rituals and showering them with gifts. Among these, there were coins, made from what seemed to be pure gold: the reverse carved with the image of a shining sun in representation of their god Surakel, the obverse carved with the face of Araš himself.\n\nWhile the centaurs had little use for these coins, as the years passed they gained a new significance. While Araš was largely forgotten by the centaurs, his story only remembered by the tribes of the Serpent's Gift, centaurs far beyond the Gift began to interpret the sun on the reverse as Irdaeos, shining down upon the plains. Clans started to use them as talismans of good luck during their migrations, and coming full circle, also exchanged them in barter.\n\nThrough trade, these talismans became dispersed in the southern parts of the Forbidden Plains, and are considered as items of great value by the Sun Centaurs.
-2 National Unrest

Megafauna HerdersThe west Forbidden Plains are characterized by the presence of larger species of common cattle. After adapting their herding styles to them the west Forbidden Plains centaurs managed to increase their productivity from rearing cattle.
+10% Production Efficiency

The Iron ChainCentaurs have had a fluctuating relationship with the west ogres throughout history. The centaurs were tributaries in exchange for ogre protection and high quality ogreish iron. Even in 1444, despite negative relations with the Ogres, the iron trade’s weapons are still circulating among West Forbidden Plains centaurs, making their soldiers particularly efficient.
+10% Cavalry Combat Ability

Warriors of the StormThe Filustkhuga’s soldiers are known for their passion in war, with warcries that sound like a storm’s howling. They are agitated during heavy storms or bad weather as they believe that Irdaeos is giving them a sign of impending war.
-10% Land Maintenance Modifier

Ambition
-10% Core-Creation Cost

History

TBD

Strategy

TBD