City Razer Ideas

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Traditions
+50% Army Tradition From Battles
+20% Land Force Limit Modifier

Death by the HoofThose that oppose us know not to face us in the plains, for they shall be trampled 'neath our hooves.
+1 Land Leader Manoeuvre
+1 Land Leader Shock

Chosen of IrdaeosEven as our kind were unjustly expelled from our past homeland, we did not relent. We fought, struggled and survived. It was no coincidence that after many years of struggle, we arrived in this new land. Irdaeos, god of the sky, in admiration of our endurance, perseverance, and fighting spirit, led us to its domain so that we could prosper once more.\n\nNow, it falls to us to protect Irdaeos' domain, and show the same perseverance that we did in the past in fighting those who would seek to take our new home.
+10% Morale of Armies

Dreams of the CaehnateIrdaeos’ domain, its gift to the centaurs, remains fractured. To the west, the ogres prepare their resurgence, and the humans of the Federation, emboldened by their victory against the Wild Hunt, are sure to try to push into the plains. We centaurs, however, remain divided. Only a new and strong Caehnate will be able to defend centaur-kind against these new threats.\n\nNow, however, after the catastrophic failure of the Wild Hunt, a new opportunity arises for another clan to rise above the others, uniting Irdaeos’ domain and centaur-kind under their rule and vision.
+1 Yearly Devotion
+1 Yearly Horde Unity
+1 Yearly Legitimacy
+0.3 Yearly Republican Tradition

A Harsh Way of LifeIn the harsh deserts and mountains of the eastern Forbidden Plains, the terrain is treacherous and resources scarce. The Desert Centaurs, however, have adapted to this. Their knowledge of these lands is near-absolute, the best locations for herding and hunting long mapped by all. This has allowed the Desert Clans to build smaller and more dispersed camps, improving resource efficiency. Such camps come with the added benefit that they are both easy to build and also to pack up when the time is right or in case of foreign invasion.\n\nDue to this, the Desert Centaurs are hard to catch, stranding those who seek to invade their lands alone in the harsh desert, outmanoeuvered and vulnerable to attack.
+10% Fort Defence

The Coglinh ClugealThe East Forbidden Plains’ unique position in the middle of all the chaos in the Forbidden Lands has led to the rise of Coglinh Clugeals, translating to small-scale war games. These war games happen between the families of the various tribes of the Eastern Forbidden Plains. They are minor friendly sparring and racing competitions meant to sharpen the combat prowess of young centaurs to better help them prepare for battle against fellow centaurs or the rising Triunics.
-10% Shock Damage Received

The Copper Pass ExchangeFor the past millennia, trade would occasionally happen between the East Forbidden Plains centaurs and the Soulseeker ogres at the Copper Pass. During these exchanges the centaurs trade out Megafauna furs, meat, and sometimes offer military veterans’ guidance to the ogres, while they offer quality copper, mystic staves, and artifacts that assist centaur shamans in their spiritual and military rituals.
+10% Religious Power

Warriors of the StormThe Filustkhuga’s soldiers are known for their passion in war, with warcries that sound like a storm’s howling. They are agitated during heavy storms or bad weather as they believe that Irdaeos is giving them a sign of impending war.
-10% Land Maintenance Modifier

Ambition
-10% Core-Creation Cost