Silentblade Ideas

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Traditions
+1 Land Leader Manoeuvre
+15% Movement Speed

No Honor Amongst SilentbladesAny orc worthy of their name knows strength must be held above all else. To most orcs, this means fighting on the open field. There are none in our clan who doubt this, but unlike most orcs, we see there are other ways to prove one’s strength. A well timed assassination or ambush can bring the same results as the most glorious charge. To most orcs, these methods bring no honor, but any orc worth their name knows that the dead have no strength at all.
+15% Spy Network Construction

First Chosen by the AshenfeyIt was our chieftain Troknar Silentblade who led our clan, as well as Cursed Howl and Blackmoon, through the vicious labyrinth that is the Deepwoods. When we arrived in the Shadow Grove, it was Troknar’s cunning that won us the patronage and aid of the mysterious Ashentree Fey and gave us the greatest victory ever seen against the elves, resulting in the complete destruction of Salla Ghúl. While some questioned our clan’s decision to stay in the Shadow Grove instead of continuing to fight the elves, Troknar’s foresight was proven once more when news of Korgus Dookanson’s death reached us some months later and found Silentblade secure in our new glade fortress.\n\nNow, Troknar comes to us promising a new source of strength, one that stems from Ashentree Fey. Time and again, Troknar has proven his worthiness. Who are we to doubt him?
+10% Shock Damage

Everything Not Nailed DownWhen we arrived in Escann from the depths of the Serpentspine, we were amazed by all the riches that could be plundered from even the smallest towns and villages. No longer did we have to live on scraps, as any orc under Dookanson could provide for themselves if they could swing an axe. In the Deepwoods, however, we have had to make do with less once again. There isn’t all that much to go around, so you’d better make sure you take all you can get.
+15% Available Loot

Unending WarfareSince the moment we entered the Deepwoods, we have not had a moment of rest. Unlike the Escanni, every single denizen of the woods knows how to wield a blade, and they have all been raised against us. All the better. We shall keep fighting, and we shall become more tenacious with each battle, more vigilant with each ambush, more brutal with each raid.
+0.5 Yearly Army Tradition

Towns of Stone and WoodAs the invasion has dragged on, the orcish forces have slowly dragged to a halt. The tide of invasion has turned into raids and counter raids, and mobile war encampments have turned into palisaded settlements. Unwelcome as we may be, we live here now, and we had better act like it. There is rock and wood aplenty, and we will build our new home with them. We are here to stay.
-10% Construction Cost

Legacy of the Great InvasionThe great orcish invasion was the largest army the Deepwoods had ever seen. An amalgamation of many clans, the invasion force cut through the forest and obliterated all opposition. So successful were the early advances of the warbands that latecomers to a battle had barely any work to do in picking off the stragglers. This bred an eagerness for glory in all the clans, who were always eager to get their part of the battle before it was over.
+10% Reduced Morale Damage Taken By Reserves

Strong ChieftainsThe Greentide in Escann was shattered abruptly when Korgus was slain, the now-leaderless clans frenziedly gathering what power they could for themselves in the aftermath. This did not occur in the Deepwoods, where Korgus was always a distant figure and the clans functioned with great autonomy. By the time that news of Korgus’ death reached the forest, the unity of the clans had long since disintegrated and the chieftains warred against each other from their own autonomous domains. Though these internecine battles sapped their strength, their lack of reliance on central authority left the Deepwoods orc chiefdoms far stronger than their Escanni counterparts in the long run.
-0.05 Monthly Autonomy Change

Ambition
+10% Goods Produced Modifier