Salla Fealgarn Ideas

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Traditions
+1 Attrition for Enemies
+1 Land Leader Manoeuvre

One With NatureWhile other armies must struggle to feed themselves in the field, wood elves know how to work with the land in order to sustain themselves. And while other armies struggle to ford rivers and cross hills and mountains, we know the paths that they do not. We are, after all, one with nature.
+8% Movement Speed
+25% Supply Limit Modifier

Great Beast Hunters"Have you stalked beasts so great, each step it took made the ground shake? Have you faced creatures so vicious, they fight even when bone and muscle are exposed? Have you slain creatures whose final death cry leaves your ears bleeding? No? Well, I have." - A Fealgarn Clanswoman
+1 Yearly Prestige

Expert Elk RidersThe fey beasts of our grove are vicious and strong, and not easily felled alone. Luckily, we do not have to. The Deepwoods Stag will forever be our hunting companion - It stands a half dozen spans taller than a horse, yet traverses the treacherous grounds of the Deepwood with the grace of an elf. And, at full gallop, it easily tramples anything in its way. Together, there shall be no deadiler hunting pair.
+10% Cavalry Combat Ability

Survival of the FittestThe line between hunter and hunted is blurred in the Deepwoods. In the Hunter’s Grove, it does not exist. You are forever predator and prey. Even during the thrill of the kill, you must remain moving. Staying still is a luxury only for the dead and dying.
+1 Land Leader Manoeuvre

The Ranger ArtEven in an age of new, spectacular weaponry, we have not forgotten our military traditions. Ever since we first ventured into these forests, we've trained some of the best scouts, rangers, and outriders. Even if it's unconventional, we should apply this training to all of our soldiers.
+1 Yearly Army Tradition

Gift of the ForestUnlike other people, we don't work against the forest, we work with it. When we work with the forest, then, the forest works with us, and gives us what we need when we ask of it, without coercion, and without violence against it.
+5% Goods Produced Modifier

A Wood Elf RenaissanceWe have been lost in the Deepwoods for centuries, unaware of what was happening in the lands outside. The Greentide - for better or for worse - changed all of that. We have been thrust back into the world, and we must experience our own, uniquely Wood Elven renaissance if we are to keep up with the rest of Cannor, and the rest of the world.
+10% Institution Spread

Ambition
+50% Innovativeness Gain