Dogeater Ideas

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Traditions
+1 Land Leader Manoeuvre
+10% Shock Damage

Dookanson's WargmastersAtop a warg, it is easy to pillage and loot. The mighty beast’s keen smell makes finding slaves and foodstuff a simple task, and its swift legs ensure that every battlefield can be stripped clean of loot without effort.\n\nBut, where are these spoils of war to be kept? How will they be distributed? What of the warg? Stow it all in camp? A traditional answer. Yet tradition does not account for when your camp is not a party of dozens but a horde of thousands, tens of thousands even. This is why Korgus, son of Dookan, recognized our clan chief as Wargmaster. With the rising Greentide came the need for a clan capable of feeding and housing both orc and warg.\n\nAnd that we did. Even now, as the Greentide ebbs with the Dookanson’s death, we continue our duty. The wargs remain cared for and the old horde’s supply caches remain in our grasp. All that remains is to continue to make good use of them.
-15% Cavalry Cost

Bared FangsIn every battle, as brutal melee cuts down friend and foe alike, we bare our teeth in defiance. In doing so we honor Grom Dogeater, greatest of all our clan’s chieftains.\n\nIt was within the mires and swamps of Rottenstep that Grom Dogeater proved the worth of his soul to Dookan, his son, and all orcs. And it was there, after nearly twenty years of victories, that the Greentide tasted true defeat.\n\nAs the other clans began to break or withdraw to Korgus, Grom, atop his massive warg Karlur, and our finest clan warriors, bared their fangs against pursuing Lorentish Order of the Ashen Thorn. Against the pompous knights, they did not break. They did not simply hold their ground. They surged forward.\n\nThe Order’s leader Leon síl Toarnaire would die broken, after being crushed in Karlur’s maw. The legendary knight Frederic síl Bennon would fall to his knees, overpowered by Grom’s strength. And finally, the godschosen woman Corin would meet her first death with Grom’s last breath.
-10% Morale Damage Received

Sahm'banaComing to her in a herb induced dream, Dhoulza Dogeater’s sahm’bana (shared dwellings) were crucial to the early Greentide’s sudden success. Amongst the first of the Green Orcs to adopt wood into her constructions, the adaptation enabled these portable round tents, covered and insulated with skins or felts, to be easily produced thanks to the abundant forests to the north where the Greentide first emerged.\n\nWhile sahm’banas would fall out of favor as the orcs clans in Escann settled down, some would remain semi-nomadic like Dogeater and continue to make use of them even decades after the Greentide’s end, moving from raiding target to target upon their wargs.
-15% Construction Time

TuladoshThe decades after the Greentide’s ultimate defeat and Korgus Dookanson’s death would be a chaotic one for the Escanni orcs. For two decades, ultimate authority had been centralised around Korgus and his divine connection to Dookan. His downfall did not simply shatter orcish unity, it left a power vacuum within the clans themselves as many chieftains had tied their own legitimacy to Korgus’ (and by extension Dookan’s) will.\n\nRoughly equivalent to the idiom of "ruling with an iron fist", Tuladosh, or steel hand, represented the various Escanni orcish chieftains bids to assert firmer control over their clans. Some would attempt to take up Korgus’ fallen mantle in a bid for legitimacy. Others would focus their efforts on rebuilding the ruined land to build trust. More still would settle for trying to dominate the local surroundings to show their strength. All would find their efforts a struggle.
-0.05 Monthly Autonomy Change

The Dargom and OzdanAs the Green Orcs transitioned from conquerors to inhabitants, two classes would come to form within the various nascent kingdoms - the Dargom and Ozadan. Residing within the rebuilt hamlets and refounded towns, the Dargom represented the evolution of orcish society.\n\nDominated by craftspeople, merchants and other urban roles, the Dargom stemmed from those who already held great wealth and power or recognized the power that could come from craftsmanship and commerce. Through these means, the Dargom would form the basis of the nascent bureaucracy and come to control much of the state’s wealth.\n\nThe Ozdan, on the other hand, represented unchanging orcish tradition. Dominated by travelling warriors and migratory herders who were either too poor (or too stubborn) to settle, the Ozdan’s hearty lifestyle meant they were a natural pool to draw on for the kingdom’s defence. While capable, their adherence to the old ways would lead constant headaches to the central government
+8% National Manpower Modifier
+5% Production Efficiency

Beyond the Ebbing TideWhile the animosity between the orcs of Escann and the other races would last generations as the struggle for land continued into the 16th century, old hatred would eventually give way to cold utilitarianism.\n\nHeralding this evolution would be the Crimson Deluge, a seemingly divine cataclysm that showered Escann with blood and gore. With these unnatural events came disruptions to commerce as tumultuous weather began to claim Escanni caravans. As an economic crisis began to brew, it would be the orcish kingdoms who would step in. Orcs, stronger than the average human and born wayfinders, were more capable of withstanding the treacherous rains and the violence it wrought. While initially rejected, the merchants of Cannor found themselves more willing to look the other way and allow orcs to trek these treacherous routes as long as the coin flowed.
+10% Institution Spread
-8% Cost of Advisors with Ruler's Culture

Sagah'damsWhatever equilibrium that arose between the adventurer kingdoms and orcish kingdoms would come to a violent end when the first witch kings arose. Armies onto themselves, the orcish kingdoms buckled under the likes of mages like Laurens síl Place and the Regent of Wyvernheart. When even the most powerful shamans were reduced to dust in the face of such foes, it was clear new tactics had to be adopted.\n\nWhat came about was the sagah’dams, or shadowshots. Taking advantage of their skin’s natural camouflage in the greenery of Escann, these warriors would rely on ambush tactics to inhibit and blunt ever more brazen advances into orcish land. As these brave orcs fought to preserve their home, some could not help but find it ironic it was they who were now being swept away by some unstoppable tide…
+1 Attrition for Enemies

Ambition
+100% Army Tradition From Battles