Venomtoooth Ideas

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Traditions
+20% Available Loot
-10% Regiment Costs

Poison BladesThe swamps around Bal Mire are home to many different terrible and deadly monsters. Whilst the orcs of Clan Venomtooth are just the latest to rule over these lands, they are the first who can truly claim to have trapped, lured and hunted every one of them, for until Chieftess Aadga slew a great venomous worm and concocted a deadly poison from its fangs, none had done so. Now, in honour and memory of their founder, juveniles aspiring to join the rangers of the clan venture alone out into the mires, hoping to slay a worm and bind its venom to their own blades. Alas, none have slain a worm as legendary since…
+10% Infantry Combat Ability

The Rangers and The RabbleClan Venomtooth was founded in the aftermath of the Battle of Rottenstep by Aadga, one of Korgus Dookanson’s lieutenants and leader of the Greentide’s scouting parties, after she gathered together deserters and straggling latecomers by force and intimidation, lashing them like cattle and binding them with the remnant of her own rangers and scouts. She then settled the clan close to the site of the battle in order to loot the remains of slain adventurers and orcs alike. The rangers and their descendants went on to form the core of the clan’s elite. Under Aadga and her successors, they were trusted to act autonomously and even as the chieftain’s proxy in battle and other matters. The rabble that were gathered after the battle, however, were treated almost as slaves. In peace they were beaten, ordered like whelps and made to serve the clan leadership, and in war they were forced into the clan’s frontlines and thrown at the enemy as pike and cannon fodder.
+1 Leader(s) without Upkeep
+10% Manpower Recovery Speed

Spittin' VenomOrcs do not long tolerate being placed into servitude. Whilst they generally respect and understand strength, they cannot stand being put into a position of weakness. So it is with the orcs of Clan Venomtooth. The rabble that were forced to serve the rangers perennially grumbled and roused themselves against the cruel and capricious rangers that ruled over them. Time and time again they rose against their supposed betters, the rangers that ruled by the fortune of their birth rather than with strength and power. Each time, the rabble rousers would rant and shout and spit venomous insults and vile speech at their overlords, until at last, backed up by the strength of the mob behind their words, the ranks of the rangers of Venomtooth were opened up beyond those who could claim lineage to the founding members. From these heated protests the orcs of Venomtooth have become particularly known for speaking with a mouth dripping with venom.
+100% Power Projection From Insults

TuladoshThe decades after the Greentide’s ultimate defeat and Korgus Dookanson’s death would be a chaotic one for the Escanni orcs. For two decades, ultimate authority had been centralised around Korgus and his divine connection to Dookan. His downfall did not simply shatter orcish unity, it left a power vacuum within the clans themselves as many chieftains had tied their own legitimacy to Korgus’ (and by extension Dookan’s) will.\n\nRoughly equivalent to the idiom of "ruling with an iron fist", Tuladosh, or steel hand, represented the various Escanni orcish chieftains bids to assert firmer control over their clans. Some would attempt to take up Korgus’ fallen mantle in a bid for legitimacy. Others would focus their efforts on rebuilding the ruined land to build trust. More still would settle for trying to dominate the local surroundings to show their strength. All would find their efforts a struggle.
-0.05 Monthly Autonomy Change

The Dargom and OzdanAs the Green Orcs transitioned from conquerors to inhabitants, two classes would come to form within the various nascent kingdoms - the Dargom and Ozadan. Residing within the rebuilt hamlets and refounded towns, the Dargom represented the evolution of orcish society.\n\nDominated by craftspeople, merchants and other urban roles, the Dargom stemmed from those who already held great wealth and power or recognized the power that could come from craftsmanship and commerce. Through these means, the Dargom would form the basis of the nascent bureaucracy and come to control much of the state’s wealth.\n\nThe Ozdan, on the other hand, represented unchanging orcish tradition. Dominated by travelling warriors and migratory herders who were either too poor (or too stubborn) to settle, the Ozdan’s hearty lifestyle meant they were a natural pool to draw on for the kingdom’s defence. While capable, their adherence to the old ways would lead constant headaches to the central government
+8% National Manpower Modifier
+5% Production Efficiency

Beyond the Ebbing TideWhile the animosity between the orcs of Escann and the other races would last generations as the struggle for land continued into the 16th century, old hatred would eventually give way to cold utilitarianism.\n\nHeralding this evolution would be the Crimson Deluge, a seemingly divine cataclysm that showered Escann with blood and gore. With these unnatural events came disruptions to commerce as tumultuous weather began to claim Escanni caravans. As an economic crisis began to brew, it would be the orcish kingdoms who would step in. Orcs, stronger than the average human and born wayfinders, were more capable of withstanding the treacherous rains and the violence it wrought. While initially rejected, the merchants of Cannor found themselves more willing to look the other way and allow orcs to trek these treacherous routes as long as the coin flowed.
+10% Institution Spread
-8% Cost of Advisors with Ruler's Culture

Sagah'damsWhatever equilibrium that arose between the adventurer kingdoms and orcish kingdoms would come to a violent end when the first witch kings arose. Armies onto themselves, the orcish kingdoms buckled under the likes of mages like Laurens síl Place and the Regent of Wyvernheart. When even the most powerful shamans were reduced to dust in the face of such foes, it was clear new tactics had to be adopted.\n\nWhat came about was the sagah’dams, or shadowshots. Taking advantage of their skin’s natural camouflage in the greenery of Escann, these warriors would rely on ambush tactics to inhibit and blunt ever more brazen advances into orcish land. As these brave orcs fought to preserve their home, some could not help but find it ironic it was they who were now being swept away by some unstoppable tide…
+1 Attrition for Enemies

Ambition
+100% Army Tradition From Battles