Degumwamba

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Degumwamba

Primary Culture
Religion

Traditions
+15% National Tax Modifier
+10% Infantry Combat Ability

A Frog with a StateThe only known example of their kind on all Halann, Rufaro is an ancient talking frog known for their intelligence and goodwill across the various Wakoodak communities of the north. \nRespected widely by their people, they have served as an advisor and regent to various warbands of northern Bamaliwuni, offering their counsel to the people in times of need and legitimising just and righteous warlords to the wider populace. \nWhile preferring to stay in the background, their influence is still very noticeable, as the north Bamaliwuni has been noticeably more diplomatic and outgoing than brethren of south and midlands under their influence.
-10% Advisor Cost

Runner's LodgeThe closest thing Degumwamba has to an established diplomatic corps is the Runner’s Lodge, a collection of some of their warband’s fastest leopard shifters. The speed with which the members of the lodge are able to traverse the rugged terrain of Bamaliwuni means they are an invaluable tool for their rulers and armies, routinely delivering messages twice as fast as their rivals and scouting far ahead of their forces. \n\nWhile initially seen as a fallback option for those warriors not skilled enough to enter a more established lodge, the diplomatic victories won with the runners’ assistance have been as, if not more important to the preservation of Degumwamba’s military predominance, attracting many to their ranks as a first choice. \nSimilar to their brothers and sisters in the warrior lodges, the Runner’s Lodge is a faction in its own right, being held in high esteem within the courts of the nation it helped to build.
-10% Envoy Travel Time
+15% Movement Speed

The Poor and The StrongThe reality of a warlord society is ruthless. Competitors are plenty and the resources scarce and centered in few places. Those who are not strong enough find themselves working for the sole benefit of their local warlords, while those who dare try to fight the existing hierarchy, duel their way into the higher position amongst the Munitaragomo to hopefully reach the top of the hierarchy as the Vitaragomo of the warband.\nWhile this means that only competent fighters advance to the top, this also adds to the instability of the region, as warlords incessantly rebel against their former overlords.
-15% General Cost

Unfiltered MockeryIt isn’t really a secret that warlords largely despise each other. The net of personal grudges between the Vitaragomo has been dense for years with few ends unconnected, effectively stymying any attempt at diplomacy that is not a simple demand for capitulation. \nSo far goes this devotion to not liking each other that some animosities are now built artificially, by a peculiar custom that emerged something over hundred years ago. \n\nThe lesser warlords sit down with the Vitaragomo near a large table. Some of them see paper for the first time in their lives, as they hear the name of the warlord that is the topic of the meeting. For the following six hours, the meeting will proceed as its members write out a series of convoluted and obscene insults towards a certain warlord; this is then sent to the victim, who upon delivery must read it aloud to the laughter of his subjects, risking great shame if he doesn’t.
+100% Power Projection From Insults

Freshly Made Beans and WeaponsThe demand for iron for weapons and luxuries for the rich never runs out. \nDespite the poor state of the economy and the dangers that the region’s trade routes bear, there are still traders brave and insane enough to traverse the lands of Bamaliwuni, looking to secure its riches and carry them to the port cities. The upside is worth it though, as those who manage to make the trip find themselves richer than most Dakinshi, able to afford a lavish lifestyle for the rest of their lives just with a few ventures.
+0.1 Yearly Inflation Reduction
+50% Trade Range

War DruidsPreviously serving as the spiritual leaders of the Dakinshi society, the druids of the Beast Memory serve as the reminders of once broken link between humans and animals. Brought up from those magically gifted across the land, they organize themselves at the natural meeting points of animal herds, protecting these vital positions against any interference that would disrupt the natural order. \n\nWhile typically peaceful in their behavior, the times of strife have proven dangerous enough to change some of the druids' stance to a more offensive one, joining the many warlords of the land in a proactive effort to keep out everyone who does not care about the environment.
+5% Mages Loyalty Equilibrium
+5% Shock Damage

Dreams of a Reborn EmpireAcross the land, there is a common impetus driving every warlord’s mind. A desire to win, to squash one’s opponents under their feet, best them in battle, lay upon their corpses and dance on their graves. The dream of an empire that toppled not so long ago as to be forgotten, but long enough to be romanticised through second-hand nostalgia. The ambition to become something bigger, to be remembered, to be unlike the others. To make oneself known, feared, respected and acknowledged as the single, true unifier to the empire they forged with blood, sweat and tears. This will be the ultimate price of the new Bwa Dakinshi.
+1 Yearly Prestige

Ambition
+1 Leader Siege

History

TBD

Strategy

TBD