Verkal Dromak

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Verkal Dromak

Primary Culture
Religion

Traditions
+10% Shock Damage
-0.1 Yearly Corruption

Fantastical ShowsDue to the Malachite Dwarves being naturally gifted in magic compared to the rest of their kin, it was commonplace for them to see spells and parlour tricks around Verkal Dromak. But as visitors from other holds would arrive, they were amazed by them, as rune magic was not used for such frivolous activities. This gave the Malachite Dwarves an idea to send magic shows to their neighbours in the Eastern Serpentspine, to show others the impressive conjurations of Verkal Dromak. Many would spend their gold and make deals to bring back these travelling shows. Yet as people got tired seeing the same tricks, more dangerous and difficult magic was needed to calm the masses, leading to unfortunate accidents, such as a particuarly favous incident where some volunteer contestants were replaced with Bnunins...
+15% National Tax Modifier

Colourful LanguageA diplomat from Grôzumdihr once wrote that attempting to speak civilly with a Malachite Dwarf is like trying to shake hands with an orc. The Malachite Dwarves believed that the dwarven language was not expressive enough to describe many feelings, leading to them dreaming up new words for the most specific feelings and thoughts such as the innate primal need to avoid paying taxes. It is said that they also took inspiration for their new vocabulary from the many eldritch beings they saw in their dreams, leading to many conflicting sources being brought up for the correct pronunciation of the seemingly fantasised words.
-1 National Unrest
+100% Power Projection From Insults

Seers, Scryers and MysticsVerkal Dromak is home to quite a few practitioners of the arcane arts, many of them strangely proficient in Divination as opposed to the traditional Rune Magic of most dwarves. These mages keep to themselves, using their powers for their own esoteric ends or bizarre whimsies. A select few serve the Hold and use their magical dreams to peer into the minds of enemies and dissidents.
+20% Foreign Spy Detection
+20% Spy Network Construction

A Dream UnleashedIn 2286 BA, Verkal Dromak fell to the goblins of the Jade Mines after a long siege, leaving the remaining Malachite Dwarves who did not escape the hold left to the mercy of their invaders. A large number of those dwarves were dreamers, powerful mages who used their power to peer beyond the conscious world, remaining in a deep sleep despite the invasion. Unable to be woken by the goblins and thus useless as slaves, the frustrated conquerors slaughtered the sleeping dwarves. This was a mistake. As they died, the collective dream of the magically connected dwarven minds was unleashed into the mortal world, and the Dream of Vengeance was born. Its powerful magic shattered the goblins' minds with hallucinations and visions, breaking apart friendships and families and leading to a great mistrust between once allies. This split in the clan would eventually lead the goblins to split into two clans, Stolen Gem and Blackstep, who would spend the next three thousand years as bitter rivals, a final revenge of the dwarves to deny total victory to their foes.
-5 Years of Separatism

The Right to Nap ActThe Malachite Dwarves were known for their love of sleep, and in 6237 BA, Storin the Sane decreed that all citizens of Verkal Dromak were entitled to two half-hour naps per workday. Viewed as preposterous across the strictest holds, they laughed that nothing would ever be done in Verkal Dromak, but to their surprise productivity rose by a noticeable margin. Some Malachite Dwarves claimed that they were able to finish calculations and even physical crafts in their dreams, much to the disbelief and chagrin of diplomats who did not appreciate the naps occuring in the midst of negotiations.
+5% Goods Produced Modifier
+5% Mages Loyalty Equilibrium

Dromaki Cave MarinesAfter inheriting the Malachite throne in 6428 BA, Flondi the Fisher established the Royal Cave Marine Corps of Verkal Dromak, claiming to have dreamed that a kraken rested dormant beneath the Hold in a massive subterranean lake. No such lake had been found, but the Fisher King's faithful still maintained the Cave Marines as an elite force, ready to respond to any alleged citizen sightings of the kraken's glowing eyes appearing in the dark caves.
+25% Marines Force Limit
+10000 Sailor Increase
+15% Sailor Recovery Speed

Occult RitualsCenturies of communing with forces beyond the veil have given rise to an abundance of eccentric practices among the occultists of Verkal Dromak. As bewildering as these rituals were, they have proven surprisingly effective in communing with ancient dwarven spirits and even echoes which were summoned from the Western Serpentspine after the invasion of the orcs. These ghosts ranged from evil spirits spewing curses and insults to those that woke them to the saddest stories of lone defenders repelling their invaders, but all of their multitude of stories were recorded in sacred tomes kept by the hold. The occultists would often commune with echoes of recently fallen holds, and would perform rituals to curse and disturb their invaders, to pay for the horrors they had committed.
-3% All Power Costs

History

TBD

Strategy

TBD