Deadfang

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Deadfang

Primary Culture
Religion

Traditions
+20% Available Loot
+15% Movement Speed

Warshrooms of the DeepwoodsAfter the Battle of Rottenstep, Chieftain Brog Deadfang led the remnants of his clan south toward the Deepwoods. In seeking refuge from the rapidly growing Cannorian armies, gatherer parties Brog sent out returned with interesting fauna. One of these was a red spotted green mushroom that once devoured numbed the eater’s pain and fears. Quickly the clan adopted this mushroom as a battle medicine, supplementing warriors of the clan with this tenacious fungus that they have started to call Dookanstrength.
-10% Morale Damage Received

Death Whisperers of DeadfangClan elders of Deadfang claim their ancestors to be powerful necromancers. They are even in possession of old tomes tracking these lineages. But such claims are more strongly backed by the clan’s dabblings in weaker forms of necromantic magic that prove to be powerful espionage tools. Using dark magics, the sorcerers of Deadfang called ‘Death Whisperers’ can torture the ghosts of their slain foes to gather information on their rivals. It is one of the reasons Deadfang was able to navigate south toward the Deepwoods and avoid any roaming Marcher Lord armies.
+1 Diplomats
+20% Spy Network Construction

Schism of the MartyrWhen Dookanson died, clan Deadfang stood in denial for a decade after our divine leader’s defeat. It took even longer for us to recognize the strength of the one who slayed him. Corin, called a war goddess by some, was stronger than Dookanson and preached drastically different ideals. An ally of hers, a former orc chieftain by the name of Arosha Oakbreaker, preaches those same ideas of honor and tolerance. Both speak of a different future for orcs than Chieftain Brog Deadfang ever envisioned, it is a dream that is worth contemplating.
+25% Religious Unity

TuladoshThe decades after the Greentide’s ultimate defeat and Korgus Dookanson’s death would be a chaotic one for the Escanni orcs. For two decades, ultimate authority had been centralised around Korgus and his divine connection to Dookan. His downfall did not simply shatter orcish unity, it left a power vacuum within the clans themselves as many chieftains had tied their own legitimacy to Korgus’ (and by extension Dookan’s) will.\n\nRoughly equivalent to the idiom of "ruling with an iron fist", Tuladosh, or steel hand, represented the various Escanni orcish chieftains bids to assert firmer control over their clans. Some would attempt to take up Korgus’ fallen mantle in a bid for legitimacy. Others would focus their efforts on rebuilding the ruined land to build trust. More still would settle for trying to dominate the local surroundings to show their strength. All would find their efforts a struggle.
-0.05 Monthly Autonomy Change

The Dargom and OzdanAs the Green Orcs transitioned from conquerors to inhabitants, two classes would come to form within the various nascent kingdoms - the Dargom and Ozadan. Residing within the rebuilt hamlets and refounded towns, the Dargom represented the evolution of orcish society.\n\nDominated by craftspeople, merchants and other urban roles, the Dargom stemmed from those who already held great wealth and power or recognized the power that could come from craftsmanship and commerce. Through these means, the Dargom would form the basis of the nascent bureaucracy and come to control much of the state’s wealth.\n\nThe Ozdan, on the other hand, represented unchanging orcish tradition. Dominated by travelling warriors and migratory herders who were either too poor (or too stubborn) to settle, the Ozdan’s hearty lifestyle meant they were a natural pool to draw on for the kingdom’s defence. While capable, their adherence to the old ways would lead constant headaches to the central government
+8% National Manpower Modifier
+5% Production Efficiency

Beyond the Ebbing TideWhile the animosity between the orcs of Escann and the other races would last generations as the struggle for land continued into the 16th century, old hatred would eventually give way to cold utilitarianism.\n\nHeralding this evolution would be the Crimson Deluge, a seemingly divine cataclysm that showered Escann with blood and gore. With these unnatural events came disruptions to commerce as tumultuous weather began to claim Escanni caravans. As an economic crisis began to brew, it would be the orcish kingdoms who would step in. Orcs, stronger than the average human and born wayfinders, were more capable of withstanding the treacherous rains and the violence it wrought. While initially rejected, the merchants of Cannor found themselves more willing to look the other way and allow orcs to trek these treacherous routes as long as the coin flowed.
+10% Institution Spread
-8% Cost of Advisors with Ruler's Culture

Sagah'damsWhatever equilibrium that arose between the adventurer kingdoms and orcish kingdoms would come to a violent end when the first witch kings arose. Armies onto themselves, the orcish kingdoms buckled under the likes of mages like Laurens síl Place and the Regent of Wyvernheart. When even the most powerful shamans were reduced to dust in the face of such foes, it was clear new tactics had to be adopted.\n\nWhat came about was the sagah’dams, or shadowshots. Taking advantage of their skin’s natural camouflage in the greenery of Escann, these warriors would rely on ambush tactics to inhibit and blunt ever more brazen advances into orcish land. As these brave orcs fought to preserve their home, some could not help but find it ironic it was they who were now being swept away by some unstoppable tide…
+1 Attrition for Enemies

History

TBD

Strategy

TBD