Karshyr

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Karshyr

Primary Culture
Religion

Traditions
+15% Galley Combat Ability
+20% Naval Force Limit Modifier

The Crater-City of KarshyrWhen Karshyr was first built it was contained entirely within the half-collapsed crater of an extinct volcano. Being surrounded on all sides either by volcano walls or steep cliffs facing the ocean, the crater-city was well protected, but its lack of space and near inaccessibility, save for a narrow mountainside path, meant that Karshyr had to employ various advanced architectural methods and urban planning techniques to make the most out of the available space within the crater. As the city continued to expanded to become one of the Anzara Empire's largest, the crater-city was re-designated to be a palace and temple complex while the rest of the city's functions were relocated beyond the crater, leading to many of the techniques used in the Crater-City's architecture and infrastructure design to be later used in other Karshyray settlements.
-15% Construction Time

Vyzemby TiesThe Karshyray Lizardfolk are among the few lizardfolk who maintain cordial relations with the Vyzemby, relations rooted in their mutual seafaring lifestyle, shared distaste of Karassk due to their subjugation under the Karasskas Empire, and trade ties maintained by the Itayzemby Lizardfolk living in the Fahvanosy. Most of the Itayzemby are in fact descend from independent-minded Karshyray who left to make a new life away from Karasskay oppression.\n\nKarshyr's long trade-ties with the Vyzemby has invariably made them the main trade link between the lizardfolk and Vyzemby, and leaves a legacy of cultural open-mindedness towards foreigners and their ideas. This led to Karshyr being the first lizardfolk nation to establish trade and diplomatic ties with Cannorian nations, and adopting new institutions and technologies from them.
+10% Institution Spread
+10% Trade Efficiency

Mausoleum of the VenerableAt the heart of Karshyr's inner city lies the Mausoleum of the Venerable: a colossal temple complex dating back to the times of the Anzara Empire, which serves as the resting place of many of Karshyr's and the Karasskay Empire's greatest people. Famous for the fabulous wealth and ancestral treasures its crypts contain, it's also a target for foreign thieves and adventurers to plunder. As a result, the Grave Wardens, crater-city's caretakers and ceremonial guardians, have taken to patrolling the outer layers of the temple, while filling its inner sanctums with traps and monsters in an effort to protect the monument from any potential looters.
+1 Yearly Prestige

The Anonymous of Karshyr"A Karshyray hydromancer and chronicler from the times of the Anzara Empire, who wrote the oldest surviving book about lizardfolk history. Despite how little is known of him, the meticulous detail he put into his research and writing not only preserved much information that is otherwise lost, but the historical methods he employed were unparalleled until contemporary times and played a noteworthy role in ending the Cannorians' perception of the lizardfolk as a monstrous race, making him a highly respected figure in Karshyr."\n - A Chronicler's Field-Guide to Sarhal, Volume VI: Taneyas, the Lands of the Lizardfolk
+1 Diplomatic Reputation

Hydromancers' GuildKarshyr once rivaled Karassk for the mastery of the seas, which was reflected in the city once having been the centre of the Anzara Empire's hydromancers. Even today, the Hydromancers' Guild plays an important role in Karshyr's society - calming the seas for sea-travel, summoning rains for agriculture, operating the underwater seaweed plantations, and utilising hydromancy in dye-making processes at the Dye-works. As a result of the wealth and stability the mages bring to the islands, they're a deeply influential and respected actor in the daily life of Karshyray citizens.
+10% Mages Loyalty Equilibrium

Mystics of the Third EyeThe "three-eyed ones" are a rare strain of lizardfolk most common in the Rankaty Islands, who are born with a unique organ called 'the Third Eye' on their forehead. The Third Eye allows these lizardfolk to perform various magical feats, like sense the magical power in their surroundings, communicate telepathically, read and control minds, extend their lifespan, and even fuse their soul with the third eye, turning it into a pearl-like crystal that retains their consciousness after death.\n\nThese Three-Eyed Lizardfolk once worked under the Naga, but for unknown reasons, no Nagas have been born in the Rankaty Islands since the Day of Ashen Skies, which also led to more Three-Eyed Lizardfolk being born. As a result, Mystics of the Third Eye have compensated for their niche to become the magical and spiritual leaders of Karshyr, making them greatly valued and respected among the islanders.
+2 Tolerance of the True Faith

Aquacultural PioneersThe Rankaty Islands' waters are rich with marine life, but the most economically significant of them are the various species of seaweeds, which are used for dye production to such an extent that underwater plantations were created to fuel the ever-increasing demand for the Karshyray seaweed dyes. While Karshyr has remained the biggest dye producer in Taneyas, its production was badly harmed when most of its dye-works and underwater plantations were destroyed during the Day of Ashen Skies. Their reconstruction resulted in a massive increase in dye production, but also revealed several inefficiencies in the ancient farming methods, which could be amended with modern technologies. Over time, the studies in aquaculture led to Karshyr pioneering aquacultural advancements that expanded beyond seaweed farms - underwater fish farms would come to raise various animals, from milkfish and shrimps to lobsters, pearl oysters and even the fearsome dragonfish.
+10% Provincial Trade Power Modifier

Ambition
-10% Development Cost

History

TBD

Strategy

TBD