Yarumudh

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Yarumudh

Primary Culture
Religion

Traditions
+10% Domestic Trade Power
+10% National Tax Modifier

City of Salt and ClothOur city is blessed with an abundance of salt and textiles that allow us to easily dress our armed militia and preserve their rations.
-10% Land Maintenance Modifier

Eastern Carpet TradeWe have long traded our rugs and carpets to Zurkanrek to trade to their mysterious contacts in the east. In return they share profits from their trades and offer us exclusive discounts for their goods.
+20% Trade Steering

New Old FrontiersOur people are eager to rediscover the lands our ancestors called home, with many flocking east into the mainland colonies to settle down.
+5% Settler Chance

Yarumudh TrenchesFirst built long ago to protect from Kovtalzari and Guvkeshevdel invaders, the trenches of Yarumudh snake around, within, and even under our city, allowing our militia to appear where they're least expected. We've since started to utilize this system in our colonies, making our lands particularly grueling for a hostile army to march through.
+1 Attrition for Enemies

Frostwood RugsWhile we've always known our rugs are of an especially high quality, we're just now realizing just how much foreign markets desire the warm comfort and rustic atmosphere they offer.
+10% Trade Power Abroad

Whitewood MarchersEasily identifiable by their white caps, our militia are experts at living off the land and stretching their supplies for as long as possible, allowing them to march through winter forests and scorching desert with equal ease.
-10% Land Attrition

Carpet QuarterIn order to refine the production process of our prized rugs, an entire section of our city has been set aside for the sole purpose of centralizing the manufacturers. Hundreds of masterwork rugs pour out of the carpet quarter every day, greatly improving our productivity.
+5% Goods Produced Modifier

Ambition
-10% Construction Cost

History

TBD

Strategy

TBD