Blackmoon

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Blackmoon

Primary Culture
Religion

Traditions
+15% National Manpower Modifier
+10% Manpower Recovery Speed

Shamans of the BlackmoonShamans have always held a high place in orcish culture, but among the Blackmoon they have always been atop all others, and only shamans have been permitted to be chieftain. After all, who other than those gifted by Dookan himself deserve to lead?\n\nNow that we find ourselves settled in Deepwoods, the need for our shamans has never been greater. Wicked tricksters called the Ashentree Fey nearly destroyed our clan when we refused to remain in the nearby Shadow Grove like Silentblade. It was only thanks to the magic of Chieftain Relgakk Blackmoon and our other shamans that we escaped alive. While the harrowing event is over, Relgakk and the shamans worry the war may only just be beginning...
+1 Land Leader Fire

Quashing the GoblinsGoblins. They have always been questionable battle fodder, lacking both courage and strength. Throughout our campaign in the Deepwoods, goblins proved unworthy of standing by orcs in battle. Thus, we relegated them to the role of servants and menial laborers, but even this was too much to trust these wretched creatures with.\n\nWhile we were distracted by battle with the last remnants of Salla Ayeth, our goblin slaves showed their dishonorable treachery and revolted, seizing our wealth, killing our recovering wounded in camp, and fleeing into the forest. Having had enough of their duplicity, Chieftain Relgakk proclaimed goblins were no longer fit even to be slaves, but instead would be killed on sight. No revolt shall ever again be allowed to fester.
-25% Harsh Treatment Cost

Everything Not Nailed DownWhen we arrived in Escann from the depths of the Serpentspine, we were amazed by all the riches that could be plundered from even the smallest towns and villages. No longer did we have to live on scraps, as any orc under Dookanson could provide for themselves if they could swing an axe. In the Deepwoods, however, we have had to make do with less once again. There isn’t all that much to go around, so you’d better make sure you take all you can get.
+15% Available Loot

Unending WarfareSince the moment we entered the Deepwoods, we have not had a moment of rest. Unlike the Escanni, every single denizen of the woods knows how to wield a blade, and they have all been raised against us. All the better. We shall keep fighting, and we shall become more tenacious with each battle, more vigilant with each ambush, more brutal with each raid.
+0.5 Yearly Army Tradition

Towns of Stone and WoodAs the invasion has dragged on, the orcish forces have slowly dragged to a halt. The tide of invasion has turned into raids and counter raids, and mobile war encampments have turned into palisaded settlements. Unwelcome as we may be, we live here now, and we had better act like it. There is rock and wood aplenty, and we will build our new home with them. We are here to stay.
-10% Construction Cost

Legacy of the Great InvasionThe great orcish invasion was the largest army the Deepwoods had ever seen. An amalgamation of many clans, the invasion force cut through the forest and obliterated all opposition. So successful were the early advances of the warbands that latecomers to a battle had barely any work to do in picking off the stragglers. This bred an eagerness for glory in all the clans, who were always eager to get their part of the battle before it was over.
+10% Reduced Morale Damage Taken By Reserves

Strong ChieftainsThe Greentide in Escann was shattered abruptly when Korgus was slain, the now-leaderless clans frenziedly gathering what power they could for themselves in the aftermath. This did not occur in the Deepwoods, where Korgus was always a distant figure and the clans functioned with great autonomy. By the time that news of Korgus’ death reached the forest, the unity of the clans had long since disintegrated and the chieftains warred against each other from their own autonomous domains. Though these internecine battles sapped their strength, their lack of reliance on central authority left the Deepwoods orc chiefdoms far stronger than their Escanni counterparts in the long run.
-0.05 Monthly Autonomy Change

Ambition
+10% Goods Produced Modifier

History

TBD

Strategy

TBD