Cursed Howl

From Anbennar Wiki
Revision as of 01:52, 21 April 2024 by Admin-sil-wex (talk | contribs) (Add/edit Cursed Howl)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Cursed Howl

Primary Culture
Religion

Traditions
-1 National Unrest
+10% Recover Army Morale Speed

On Gordak’s HonorUnder our old chieftain Bolk Cursed Howl, our clan lost its way. When our foes were defeated, Bolk refused to acknowledge their strength out of personal pettiness and ordered them slaughtered. When our warriors suffered the abominations of the Hunter’s Grove and horrors of the Flower Grove, Bolk only callously ordered them forward. Who knows how long this stain on our clan would’ve continued had Gordak Cursed Howl not challenged Bolk and killed him.\n\nUnder Gordak, things have changed. He holds each warrior accountable to the old ways of honor and strength. Foes are challenges to strengthen our clan. A chieftain is there to care and lead his warriors. And, as Gordak reminds us, should a chieftain ever stray from these time honored ways, we must challenge him.
-15% Stability Cost Modifier

The Cursed HowlA clan is born from the deeds of a great orc. For our clan, we honor the warrior Zur. Though he and a dozen other orcs were caught outnumbered ten to one by Escanni of the Blademarches, Zur did not back down. Instead he howled. And as his deep voice pierced the air, the other orcs began to howl as well. Then Zur charged, when others would have balked. Zur embraced death, when others would have run. When Zur fell, those who survived the Escanni ambush would continue to honor his warrior spirit by beginning every battle with his howl. Its terrible fervor drew others in, and as more orcs joined that howl, our clan took shape.\n\nThough Zur is long dead, the howl is not. It has echoed alongside the sounds of battle through the castles and towns of Escann, and now it sounds through the Deepwoods. Soon enough, it shall be heard throughout the world.
+10% Morale Damage

Everything Not Nailed DownWhen we arrived in Escann from the depths of the Serpentspine, we were amazed by all the riches that could be plundered from even the smallest towns and villages. No longer did we have to live on scraps, as any orc under Dookanson could provide for themselves if they could swing an axe. In the Deepwoods, however, we have had to make do with less once again. There isn’t all that much to go around, so you’d better make sure you take all you can get.
+15% Available Loot

Unending WarfareSince the moment we entered the Deepwoods, we have not had a moment of rest. Unlike the Escanni, every single denizen of the woods knows how to wield a blade, and they have all been raised against us. All the better. We shall keep fighting, and we shall become more tenacious with each battle, more vigilant with each ambush, more brutal with each raid.
+0.5 Yearly Army Tradition

Towns of Stone and WoodAs the invasion has dragged on, the orcish forces have slowly dragged to a halt. The tide of invasion has turned into raids and counter raids, and mobile war encampments have turned into palisaded settlements. Unwelcome as we may be, we live here now, and we had better act like it. There is rock and wood aplenty, and we will build our new home with them. We are here to stay.
-10% Construction Cost

Legacy of the Great InvasionThe great orcish invasion was the largest army the Deepwoods had ever seen. An amalgamation of many clans, the invasion force cut through the forest and obliterated all opposition. So successful were the early advances of the warbands that latecomers to a battle had barely any work to do in picking off the stragglers. This bred an eagerness for glory in all the clans, who were always eager to get their part of the battle before it was over.
+10% Reduced Morale Damage Taken By Reserves

Strong ChieftainsThe Greentide in Escann was shattered abruptly when Korgus was slain, the now-leaderless clans frenziedly gathering what power they could for themselves in the aftermath. This did not occur in the Deepwoods, where Korgus was always a distant figure and the clans functioned with great autonomy. By the time that news of Korgus’ death reached the forest, the unity of the clans had long since disintegrated and the chieftains warred against each other from their own autonomous domains. Though these internecine battles sapped their strength, their lack of reliance on central authority left the Deepwoods orc chiefdoms far stronger than their Escanni counterparts in the long run.
-0.05 Monthly Autonomy Change

Ambition
+10% Goods Produced Modifier

History

TBD

Strategy

TBD