Sidpar

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Sidpar

Primary Culture
Religion

Traditions
+1 Land Leader Shock
-10% Stability Cost Modifier

Custodians of the Summer WardThe Summer Ward is one of the four official entrances to the Domandrod, guarded by the Sidparen for generations. The Wards are placed at each corner of the Domandrod, each representing a different season. Although the Domandrod is not surrounded by walls and one can walk into them freely, trespassing outside of the Wards is punishable by death not just enforced by the Peitar tribes. The Sidparen and the Swiftswords have defended the Summer Ward against the zealous Caamasi heretics who wish to control this beacon of the Summer season... and all have failed!
+20% Fort Defence

Otherworldly VeilAlthough Sidpar lies outside of the Domandrod, the Fey Lords of the Domandrod care little for the boundaries of mortals. The very air and earth of the realm, even as far as Sidmargbal, resonates with Druidic magic, and it is not uncommon to find the Fey walking in their many forms in the open alongside the Sidparen. It is not for no reason that Sidpar is called the Garden of the Fey.
+1 Yearly Prestige

FeypoisonThose jealous of the Peitar bring to them death and war, but all know that the forest people fight back with more than blade and arrow. Their weapons coated in a virulent poison, enemies succumb to their wounds even after a supposed victory. It is said that this poison is found only deep within the Domandrod, protected by the fey. The Sidparen harvest this poison in secret in the woods of Colltinn, said to be extracted from the sickly sap of the writhing, living trees of that cursed land.
+10% Infantry Combat Ability

Gannag BargesThe Gannag, whose source lies deep within the Domandrod, connects Sidmargbal to the boisterous trade of the Sarmadfar sea. Laden with exotic goods from their Peitar cousins within the Domandrod, the Sidparen guide barges down the Gannag. Although the banks of the river and the delta mouth are replete with monsters and bandits alike, the Sidparen are not deprived of eager recruits for a luckily safe journey guarding a barge down the river. And although the Gannag river is not as difficult to sail as the Sarmadfar, it provides a more than adequate training ground for sailors for service on the seas.
+20% National Sailors Modifier
+5% Trade Efficiency

All Revealed Under the SunThe Sidparen are the true inheritors of the south of Eordand, the land of Summer, unlike those heretics who adore it above all else. It is our duty to impose order and balance of the seasons, to prevent Summer from becoming too powerful. The Summer Court are complacent in the crime of high blasphemy and must be dismantled. They claim that they are the children of the Summer's light, that they owe their prosperity to its blessings, but we will give them the Sun! The heretics will burn in the Summer heat that they so adore!
+1 Missionaries

Livingwood SculptingThe art of sculpting livingwood has been passed down by Sidparen artisans for generations. Partly druidic, partly art, the wood is coaxed into growing into the desired shapes of the artisan. Although a difficult process, skilled sculptors can create ships of livingwood by themselves, cutting out the time and professions of traditional boat builders. And when the vessels are damaged, the sculptors can even coax the wood to heal itself.
-20% Shipbuilding Time
+20% Global Ship Repair

SpiritskinsHowling, raving at high noon around the sundial, the Spiritskins connect the souls of the slain beasts they wear as pelts to themselves. Very powerful and somewhat mad, the Spiritskins are imbued with the senses of the woodland beasts. The Sidparen use the Spiritskins as aides and commanders that can react with feral senses and brutal cunning.
+1 Leader(s) without Upkeep

History

TBD

Strategy

TBD