Blackmoon Ideas

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Traditions
+15% National Manpower Modifier
+10% Manpower Recovery Speed

Shamans of the BlackmoonShamans have always held a high place in orcish culture, but among the Blackmoon they have always been atop all others, and only shamans have been permitted to be chieftain. After all,who other than those gifted by Dookan himself deserve to lead?\n\nNow that we find ourselves settled in Deepwoods, the need for our shamans has never been greater. Wicked tricksters called the Ashentree Fey nearly destroyed our clan when we refused to remain in the nearby Shadow Grove like Silentblade. It was only thanks to the magic of Chieftain Relgakk Blackmoon and our other shamans that we escaped alive.While the harrowing event is over, Relgakk and the shamans worry the war may only just be beginning...
+1 Land Leader Fire

Quashing the GoblinsGoblins. They have always been questionable battle fodder, lacking both courage and strength. Throughout our campaign in the Deepwoods, goblins proved unworthy of standing by orcs in battle. Thus, we relegated them to the role of servants and menial laborers, but even this was too much to trust these wretched creatures with.\n\nWhile we were distracted by battle with the last remnants of Salla Ayeth, our goblin slaves showed their dishonorable treachery and revolted, seizing our wealth, killing our recovering wounded in camp, and fleeing into the forest. Having had enough of their duplicity, Chieftain Relgakk proclaimed goblins were no longer fit even to be slaves, but instead would be killed on sight. No revolt shall ever again be allowed to fester.
-25% Harsh Treatment Cost

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+15% Available Loot

deepwoods_orc_unending_warfare
+0.5 Yearly Army Tradition

deepwoods_orc_towns_of_stone_and_wood
-10% Construction Cost

deepwoods_orc_legacy_of_the_great_invasion
+10% Reduced Morale Damage Taken By Reserves

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-0.05 Monthly Autonomy Change

Ambition
+10% Goods Produced Modifier