Wex

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Wex

Primary Culture
Religion

Traditions
+5% Discipline
+10% National Manpower Modifier

Tunnels of WexkeepThe ancient Castanorian Citadel of Bal Hyl is home to a labyrinth of secret tunnels and passages. Our ancestors once navigated this to liberate the citadel from its selfish Damerian owners to allow the commonfolk shelter from the Dragonwake.
+10% Fort Defence
+1 Attrition for Enemies

Diverse NeighboursMainland Anbennar has always been a diverse area, and as a foreign people settled there we must respect the cultures that have come before us and the cultures that will come in the future.
+1 Max Promoted Cultures

Wexonard School of FencingOne of the most prominent swordsmanship schools, the Wexonard style teaches aggression and efficiency: a strong offence is a strong defence. Take the fight to the enemy!
+15% Infantry Combat Ability

Leader of the Three TribesDuring the Dragonwake various Alenic tribes were pushed out by their Gawedi brethren, expelling them from their homeland. The Wexonards led these tribes to the heart of the Damerian Republic (now Anbennar) and gave them a new home and purpose.
-20% Cost of Advisors with Ruler's Culture

IronhillsThe Ironhills boast one of the largest iron deposits in the known world and as such give Wex a steady supply of iron for arms, cannons and armour.
+10% Production Efficiency

All Roads Pass Through WexOur central location in The Borders means any traveller by land will have to deal with us or domains under our influence, keeping trade and dealings decidedly in our favour.
+20% Caravan Power

Hunter CompaniesThe 1st Hunter Company was one of the most infamous skirmisher regiments in the known world. Born from the natural hunting-lifestyle in the Bardswood, these hunters would soon use their natural tracking and hunting skills in combat.
+10% Land Fire Damage
-10% Land Attrition

Ambition
+2% Missionary Strength

History

TBD

Strategy

TBD