Bladebreaker

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Bladebreaker

Primary Culture
Religion

Traditions
+10% Global Trade Power
-10% Infantry Cost

Breakers of CalindalAs the Greentide finally broke through the last human warriors defending their Bladeskeep, we were the ones leading the charge. We were the ones who broke their lines, and we were the ones who captured the keep for Korgus.\n\nWhen our warchief Varok hauled the human king before the gathered tribes and brought down his mighty hammer for a final strike, the human king raised his legendary blade in a feeble last attempt to deflect the blow. The hammer shattered both the blade and its wielder in a blinding burst of light, sealing the fate of the Blademarches; those humans who remained looked on in defeated horror.\n\nTheir will to fight was crushed. Korgus Dookanson proclaimed that Varok and his tribe would henceforth be known as "The Bladebreakers" and that Varok Bladebreaker would receive the honor and glory of becoming his trusted advisor and commander. This is our legacy, and our promise. We will not just break your warriors, your forts and your nations. We will break your symbols, your very identity.
+10% Morale Damage

The Blade Eater ForgeIt was fortuitous that our initial entry onto the surface should be into the heartland of the human foundries, smithies and armories. We quickly seized the opportunity and overpowered the surprised defenders, claiming the forges for ourselves. With many dwarven and human workers surrendering, we had plenty of thralls to put back to work.\n\nThe grand forge of Steelhyl, once the pride of its craftsmen, is now decorated in effigies to Dookan. Repurposed into the ravenous Blade Eater, its hunger for steel and iron has become almost insatiable. Our craftsmen have learned much from our new thralls and how they operate the forges, and with a constant stream of looted weapons, armor and equipment, we have more than enough to keep the Blade Eater well-fed and the steel flowing. Our craftsmen skillfully turn it all into strong and durable orcish armor, resembling the plate armor worn by the human knights who once resisted us.
+20% Available Loot
-5% Shock Damage Received

The Legacy of Karagh Bloodfist"…Karagh Bloodfist eventually faced his downfall, although not at my hands. In a twist of fate, it came after my darkest moment when he defeated me in the Ozarm’Chadash. Vengeful that a whelp like myself had cost him his left eye and revealed his petty nature, he slaughtered all of my half-orc brethren as a display of dominance and threw me into a pit with their bodies, to "die slowly surrounded by my failure". Yet, his triumph was short-lived. The Bladebreakers and Chieftain Varok did not tolerate honorless cruelty and deemed Karagh a failure and disgrace. In desperation, Karagh challenged Varok as I had him. His defeat would see him cast out, deemed too weak to kill by Varok. For all of their faults, my old clan held true to old orcish ways, then and now.\n\nAs for myself, instead of breaking, I endured. I survived. I met Corin. Karagh was instrumental in our victory against Korgus. Without his cruelty, none of this would have happened. I have a legacy in the Corintar, my family, and my friendships. In a way, I suppose I am thankful to him.\n\nAnd as for my old rival? I cannot say what became of him, only his own legacy. Arosha tells me that even to this day, the tale of Karagh Bloodfist serves as a cautionary saga amongst the Bladebreakers. A stark reminder that power gained through cruelty and betrayal is fleeting, leaving only a legacy of shame."\n\n-Excerpt from "The Memoirs of Lothane Bluetusk"
-15% Stability Cost Modifier

TuladoshThe decades after the Greentide’s ultimate defeat and Korgus Dookanson’s death would be a chaotic one for the Escanni orcs. For two decades, ultimate authority had been centralised around Korgus and his divine connection to Dookan. His downfall did not simply shatter orcish unity, it left a power vacuum within the clans themselves as many chieftains had tied their own legitimacy to Korgus’ (and by extension Dookan’s) will.\n\nRoughly equivalent to the idiom of "ruling with an iron fist", Tuladosh, or steel hand, represented the various Escanni orcish chieftains bids to assert firmer control over their clans. Some would attempt to take up Korgus’ fallen mantle in a bid for legitimacy. Others would focus their efforts on rebuilding the ruined land to build trust. More still would settle for trying to dominate the local surroundings to show their strength. All would find their efforts a struggle.
-0.05 Monthly Autonomy Change

The Dargom and OzdanAs the Green Orcs transitioned from conquerors to inhabitants, two classes would come to form within the various nascent kingdoms - the Dargom and Ozadan. Residing within the rebuilt hamlets and refounded towns, the Dargom represented the evolution of orcish society.\n\nDominated by craftspeople, merchants and other urban roles, the Dargom stemmed from those who already held great wealth and power or recognized the power that could come from craftsmanship and commerce. Through these means, the Dargom would form the basis of the nascent bureaucracy and come to control much of the state’s wealth.\n\nThe Ozdan, on the other hand, represented unchanging orcish tradition. Dominated by travelling warriors and migratory herders who were either too poor (or too stubborn) to settle, the Ozdan’s hearty lifestyle meant they were a natural pool to draw on for the kingdom’s defence. While capable, their adherence to the old ways would lead constant headaches to the central government
+8% National Manpower Modifier
+5% Production Efficiency

Beyond the Ebbing TideWhile the animosity between the orcs of Escann and the other races would last generations as the struggle for land continued into the 16th century, old hatred would eventually give way to cold utilitarianism.\n\nHeralding this evolution would be the Crimson Deluge, a seemingly divine cataclysm that showered Escann with blood and gore. With these unnatural events came disruptions to commerce as tumultuous weather began to claim Escanni caravans. As an economic crisis began to brew, it would be the orcish kingdoms who would step in. Orcs, stronger than the average human and born wayfinders, were more capable of withstanding the treacherous rains and the violence it wrought. While initially rejected, the merchants of Cannor found themselves more willing to look the other way and allow orcs to trek these treacherous routes as long as the coin flowed.
+10% Institution Spread
-8% Cost of Advisors with Ruler's Culture

Sagah'damsWhatever equilibrium that arose between the adventurer kingdoms and orcish kingdoms would come to a violent end when the first witch kings arose. Armies onto themselves, the orcish kingdoms buckled under the likes of mages like Laurens síl Place and the Regent of Wyvernheart. When even the most powerful shamans were reduced to dust in the face of such foes, it was clear new tactics had to be adopted.\n\nWhat came about was the sagah’dams, or shadowshots. Taking advantage of their skin’s natural camouflage in the greenery of Escann, these warriors would rely on ambush tactics to inhibit and blunt ever more brazen advances into orcish land. As these brave orcs fought to preserve their home, some could not help but find it ironic it was they who were now being swept away by some unstoppable tide…
+1 Attrition for Enemies

History

TBD

Strategy

TBD