Monarchy: Difference between revisions
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| [[File:gov_asian_scripture.png]] || Plutocracy || | | [[File:gov_asian_scripture.png]] || Plutocracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Merchants | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Nobility Influence | ||
|| A plutocratic kingdom is one where the supporters of the Monarch are those with the largest incomes. The monarch is often the head of a successful merchant enterprise, and so are many of their supporters. | || A plutocratic kingdom is one where the supporters of the Monarch are those with the largest incomes. The monarch is often the head of a successful merchant enterprise, and so are many of their supporters. | ||
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| [[File:gov_rioting_burning_2.png]] || Revolutionary Empire || | | [[File:gov_rioting_burning_2.png]] || Revolutionary Empire || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-100</b> Yearly Rectorate Influence | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5000%</b> Maximum Revolutionary Zeal | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.2</b> Monthly Autonomy Change | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.2</b> Monthly Autonomy Change | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> National Manpower Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> National Manpower Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | ||
|| The Revolutionary Empire is a slightly more conservative form of government with a single ruler ruling with reference a chamber of deputies. The government can mobilize a large amount of manpower, and every soldier carries a marshal's baton in his backpack. | || The Revolutionary Empire is a slightly more conservative form of government with a single ruler ruling with reference a chamber of deputies. The government can mobilize a large amount of manpower, and every soldier carries a marshal's baton in his backpack. | ||
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| [[File:gov_peasants.png]] || Arverynnic Feudalism || | | [[File:gov_peasants.png]] || Arverynnic Feudalism || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| Like the rest of the Ynn, Feudalism is an important aspect of our society, providing stability and hierarchy, as well as effective local governance. Unlike most of the Ynn however, Arverynn has many laws in place protecting the smaller land holders, those who truly keep the empire running with their dedication to their own land, which we then of course can tax more easily. | || Like the rest of the Ynn, Feudalism is an important aspect of our society, providing stability and hierarchy, as well as effective local governance. Unlike most of the Ynn however, Arverynn has many laws in place protecting the smaller land holders, those who truly keep the empire running with their dedication to their own land, which we then of course can tax more easily. | ||
|- | |- | ||
| [[File:gov_feudal_levies.png]] || Ynnic Feudalism || | | [[File:gov_feudal_levies.png]] || Ynnic Feudalism || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Income from Vassals | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Vassal Force Limit Contribution | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Vassal Force Limit Contribution | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| Feudalism is the dominant form of government in the Ynn river valley. Lords maintain vast estates on which serfs work the land, which they use to support their antler horses through which they form mighty armies. However, in return a Lord is expected to be just and fullfill his obligations to his subjects, among which are keeping the peace, protecting them from local wildlife, serving their overlord, and aiding them in times of trouble such as droughts, floods and raids by buycev. | || Feudalism is the dominant form of government in the Ynn river valley. Lords maintain vast estates on which serfs work the land, which they use to support their antler horses through which they form mighty armies. However, in return a Lord is expected to be just and fullfill his obligations to his subjects, among which are keeping the peace, protecting them from local wildlife, serving their overlord, and aiding them in times of trouble such as droughts, floods and raids by buycev. | ||
|- | |- | ||
| [[File:gov_royal_court.png]] || Kyrrachean Dynasties || | | [[File:gov_royal_court.png]] || Kyrrachean Dynasties || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Vassal Force Limit Contribution | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Vassal Force Limit Contribution | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Income from Vassals | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Income from Vassals | ||
|| Of Sarda's ruling families, four are the true Kyrrachean Dynasties: the green-haired yen Stantir, the teal-haired Vyrekynn, the blue-haired yen Bacar, and the white-haired yen Stenur. All of these dynasties have earned the title of "Everlasting" through their centuries of history, and it would be a scandal if they were succeeded by someone with the wrong hair colour all of a sudden. Our Hair colour grants us further legitimacy, both to our subjects and to our Iosahars. | || Of Sarda's ruling families, four are the true Kyrrachean Dynasties: the green-haired yen Stantir, the teal-haired Vyrekynn, the blue-haired yen Bacar, and the white-haired yen Stenur. All of these dynasties have earned the title of "Everlasting" through their centuries of history, and it would be a scandal if they were succeeded by someone with the wrong hair colour all of a sudden. Our Hair colour grants us further legitimacy, both to our subjects and to our Iosahars. | ||
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| [[File:gov_new_order_regiments.png]] || Ranger Lordship || | | [[File:gov_new_order_regiments.png]] || Ranger Lordship || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Infantry Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Infantry Shock | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Loyalty Equilibrium | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-400%</b> Province War Score Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-400%</b> Province War Score Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Infantry Cost | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Improve Relations | |||
|| This country's administration is led by a council of rangers that is loosely united under a strong leader. Traditional nobility has no place of power among them and conversely nobility in other realms recognize them as no more than mere bandits. | || This country's administration is led by a council of rangers that is loosely united under a strong leader. Traditional nobility has no place of power among them and conversely nobility in other realms recognize them as no more than mere bandits. | ||
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| [[File:gov_blademarches_kingdom.png]] || Blademarches Kingdom || | | [[File:gov_blademarches_kingdom.png]] || Blademarches Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Army Tradition | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | ||
|| The Kingdom of the Blademarches is somewhat of a monarchy, with all the caveats of the traditional nobility. What's different however, is the process of selecting a monarch: each monarch must prove themselves capable of wielding §O(Calindal, the Gleaming Blade)§! or abdicate the throne. | || The Kingdom of the Blademarches is somewhat of a monarchy, with all the caveats of the traditional nobility. What's different however, is the process of selecting a monarch: each monarch must prove themselves capable of wielding §O(Calindal, the Gleaming Blade)§! or abdicate the throne. | ||
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| [[File:gov_soldiers_2.png]] || Adventurer Kingdom || | | [[File:gov_soldiers_2.png]] || Adventurer Kingdom || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Improve Relations | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Colonists | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | ||
|| Founded by an adventurer, this kingdom's noble-caste is not backed by millennia of ancient rights and traditions, but instead their efforts and rank within the Adventuring Company and closeness to the founding monarch, creating a more diverse and less homogeneous noble class. | || Founded by an adventurer, this kingdom's noble-caste is not backed by millennia of ancient rights and traditions, but instead their efforts and rank within the Adventuring Company and closeness to the founding monarch, creating a more diverse and less homogeneous noble class. | ||
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| [[File:gov_soldiers_2.png]] || High Elven Empire || | | [[File:gov_soldiers_2.png]] || High Elven Empire || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-200%</b> Promote Culture Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Culture Conversion Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Culture Conversion Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Governing Capacity Modifier | |||
|| This form of government stratifies civil society into several classes of citizens, ranging from the first to the third. Chosen amongst the most enlightened of first-class citizens is the High King, who rules absolute until their death. | || This form of government stratifies civil society into several classes of citizens, ranging from the first to the third. Chosen amongst the most enlightened of first-class citizens is the High King, who rules absolute until their death. | ||
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| [[File:gov_tribal_martial_society.png]] || Orcish Kingdom || | | [[File:gov_tribal_martial_society.png]] || Orcish Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Colonists | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Colonists | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.03</b> Monthly War Exhaustion | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.03</b> Monthly War Exhaustion | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | |||
|| A highly decentralised state where power is shared between the king, the tribal clans and powerful shamans. All members of ruling elite must have martial education and strive for glory on the battlefield. | || A highly decentralised state where power is shared between the king, the tribal clans and powerful shamans. All members of ruling elite must have martial education and strive for glory on the battlefield. | ||
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| [[File:gov_feudal_theocracy.png]] || Jadd Empire || | | [[File:gov_feudal_theocracy.png]] || Jadd Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-2</b> Tolerance of | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-2</b> Tolerance of Heathens | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1%</b> Missionary Strength | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Missionaries | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Missionaries | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-2</b> Tolerance of Heretics | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | ||
|| In this form of government the head of state is also the head of the Jadd faith. The Divine-Herald is the voice of Surael and the first in the prayer. But the Divine-Herald is also the leader of the government and the Supreme Commander of the Imperial Legions.\n§ODue to its vast administration the Divine-Herald can move his or her court upon taking the throne and upon the completion of certain missions.§! | || In this form of government the head of state is also the head of the Jadd faith. The Divine-Herald is the voice of Surael and the first in the prayer. But the Divine-Herald is also the leader of the government and the Supreme Commander of the Imperial Legions.\n§ODue to its vast administration the Divine-Herald can move his or her court upon taking the throne and upon the completion of certain missions.§! | ||
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| [[File:gov_peacock_throne.png]] || Dwarven Clans || | | [[File:gov_peacock_throne.png]] || Dwarven Clans || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Cost of Reducing War Exhaustion | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Garrison Growth | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Garrison Growth | ||
|| The dwarven variant of a monarchy, in which the monarch and his family derive power from the consent of other powerful clans. | || The dwarven variant of a monarchy, in which the monarch and his family derive power from the consent of other powerful clans. | ||
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| [[File:gov_invasion_forces.png]] || Invasion Forces || | | [[File:gov_invasion_forces.png]] || Invasion Forces || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Monthly War Exhaustion | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Aggressive Expansion Impact | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Improve Relations | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Land Force Limit Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Core-Creation Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Core-Creation Cost | ||
|| This country is mainly composed of soldiers, whose purpose is to install a bridgehead to prepare for the arrival of larger occupation. | || This country is mainly composed of soldiers, whose purpose is to install a bridgehead to prepare for the arrival of larger occupation. | ||
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| [[File:gov_mandala_system.png]] || The Oak Monarchy || | | [[File:gov_mandala_system.png]] || The Oak Monarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | ||
|| The failure of the Verdant Pact pushed the disparate Wood Elf clans to bow to the newly formed realm of Cyranvar as a permanent union headed by a High King, who was elected by the leading clans of the Deepwoods. To prevent the stagnation of past eras from setting in once again, the vital convention was that the reigning king can only serve until they reach two centuries of age was established. This was done to ensure that Cyranvar continues to be ruled by dynamic leaders who are not out of touch with the times while also guaranteeing that no ruler is able to accrue too much power. From this arrangement stems the effervescence characteristic of the reinvigorated Wood Elven society. | || The failure of the Verdant Pact pushed the disparate Wood Elf clans to bow to the newly formed realm of Cyranvar as a permanent union headed by a High King, who was elected by the leading clans of the Deepwoods. To prevent the stagnation of past eras from setting in once again, the vital convention was that the reigning king can only serve until they reach two centuries of age was established. This was done to ensure that Cyranvar continues to be ruled by dynamic leaders who are not out of touch with the times while also guaranteeing that no ruler is able to accrue too much power. From this arrangement stems the effervescence characteristic of the reinvigorated Wood Elven society. | ||
|- | |- | ||
| [[File:gov_soldiers_5.png]] || Hobgoblin Stratocracy || | | [[File:gov_soldiers_5.png]] || Hobgoblin Stratocracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.5</b> Yearly Legitimacy | ||
|| In a variation on meritocracy, the stratocracy revolves around military ability and skilled generalship. As such after the death of the previous despot, the next greatest general is elevated to fill their predecessor's position so that all military operations can continue functioning at peak efficiency. | || In a variation on meritocracy, the stratocracy revolves around military ability and skilled generalship. As such after the death of the previous despot, the next greatest general is elevated to fill their predecessor's position so that all military operations can continue functioning at peak efficiency. | ||
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| [[File:gov_muslim.png]] || Senapti || | | [[File:gov_muslim.png]] || Senapti || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Relations | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Relations | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Fort Maintenance | |||
|| A subject of the Raja that has received extra rights and privileges, including tax exemptions and expanded military grants, in exchange for aiding their overlord in his military ventures. The monarch also fulfills military and administrative functions in his province. | || A subject of the Raja that has received extra rights and privileges, including tax exemptions and expanded military grants, in exchange for aiding their overlord in his military ventures. The monarch also fulfills military and administrative functions in his province. | ||
|- | |- | ||
| [[File:gov_shogunate.png]] || Raja || | | [[File:gov_shogunate.png]] || Raja || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20</b> Maximum Absolutism | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-50%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-75</b> Vassalization Acceptance | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-75</b> Vassalization Acceptance | ||
|| A highly administrative government form that revolves around the control of a loose collection of vassals and managing their politics. It is led by the Raja, who is the ultimate ruler of his raj and dependencies, and also functions as the head of the ministries. However if one of their subjects takes over their capital, they can claim directorship over the ministries and the title of Raja. | || A highly administrative government form that revolves around the control of a loose collection of vassals and managing their politics. It is led by the Raja, who is the ultimate ruler of his raj and dependencies, and also functions as the head of the ministries. However if one of their subjects takes over their capital, they can claim directorship over the ministries and the title of Raja. | ||
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| [[File:gov_muslim.png]] || Phoenix Estate || | | [[File:gov_muslim.png]] || Phoenix Estate || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+33%</b> Income from Vassals | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | ||
|| The governorships of the Phoenix Empire were divided among the sun elven rulers during the Partition of Kalib. These evolved into their personal estates and form the core power of the sun elven kingdoms and so the management of these estates became the management of the state. | || The governorships of the Phoenix Empire were divided among the sun elven rulers during the Partition of Kalib. These evolved into their personal estates and form the core power of the sun elven kingdoms and so the management of these estates became the management of the state. | ||
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| [[File:gov_british_queen.png]] || Damerian Monarchy || | | [[File:gov_british_queen.png]] || Damerian Monarchy || | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10</b> Maximum Absolutism | ||
|| The Damerian Monarchy is a representative monarchy, with a parliament called regularly by the ruling monarch. It is based on traditions passed down since the times of the Damerian Republic. | || The Damerian Monarchy is a representative monarchy, with a parliament called regularly by the ruling monarch. It is based on traditions passed down since the times of the Damerian Republic. | ||
|- | |- | ||
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| [[File:gov_phoenix_empire.png]] || Phoenix Empire || | | [[File:gov_phoenix_empire.png]] || Phoenix Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Monthly Autonomy Change | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Monthly Autonomy Change | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | ||
|| The true successor of Jaher's Empire, with the supreme Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | || The true successor of Jaher's Empire, with the supreme Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | ||
|- | |- | ||
| [[File:gov_godhood.png]] || Eternal Empire || | | [[File:gov_godhood.png]] || Eternal Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | ||
|| Surael's Empire on earth, led by the immortal Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | || Surael's Empire on earth, led by the immortal Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | ||
|- | |- | ||
| [[File:gov_godhood.png]] || Eternal Empire || | | [[File:gov_godhood.png]] || Eternal Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | ||
|| Surael's Empire on earth, led by the immortal Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | || Surael's Empire on earth, led by the immortal Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | ||
|- | |- | ||
| [[File:gov_merchant_ship.png]] || Kharunyana Monarchy || | | [[File:gov_merchant_ship.png]] || Kharunyana Monarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Max Promoted Cultures | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Global Trade Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Global Trade Power | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Legitimacy | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Legitimacy | ||
|| The great Kharunyana is the lifeblood of this nation. The many big cities along the river form the powerbase of the kingdom and are to be appeased. | || The great Kharunyana is the lifeblood of this nation. The many big cities along the river form the powerbase of the kingdom and are to be appeased. | ||
|- | |- | ||
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| [[File:gov_landscape.png]] || Trials of Castan: Original || | | [[File:gov_landscape.png]] || Trials of Castan: Original || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Military Free Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Military Free Policies | ||
|| The ancient nation of Castanor has long relied on the Trials of Castan, a series of arduous tests on the Trialmount, to prove that the claimant of the empire is worthy to rule. In times past many claimants would flock to the Temple of Castellos at the base of the Trialmount to compete in the climb, and the trials, against each other for title of Castan and become Emperor of Castanor. As it was, so it will be again. | || The ancient nation of Castanor has long relied on the Trials of Castan, a series of arduous tests on the Trialmount, to prove that the claimant of the empire is worthy to rule. In times past many claimants would flock to the Temple of Castellos at the base of the Trialmount to compete in the climb, and the trials, against each other for title of Castan and become Emperor of Castanor. As it was, so it will be again. | ||
|- | |- | ||
| [[File:gov_muslim.png]] || Karashari Empire || | | [[File:gov_muslim.png]] || Karashari Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Income from Vassals | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Income from Vassals | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-50%</b> Governing Capacity Modifier | |||
|| This Orcish Empire takes many of its features from Bulwari administrative traditions and focuses on governing via a group of vassal states. The state itself is focused on protection of its human subjects from foreign threats, while orcs mainly serve in the administration and the army. | || This Orcish Empire takes many of its features from Bulwari administrative traditions and focuses on governing via a group of vassal states. The state itself is focused on protection of its human subjects from foreign threats, while orcs mainly serve in the administration and the army. | ||
|- | |- | ||
| [[File:gov_misl_confederacy.png]] || Ogre Kingdom || | | [[File:gov_misl_confederacy.png]] || Ogre Kingdom || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3</b> National Unrest | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Armies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Fort Defence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Fort Defence | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Institution Spread | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Institution Spread | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| This is a kingdom of Ogres, giant gluttonous monsters known for their selfishness and cruelty. Due to these innate features of Ogrekind, rulers of the realms are by virtue highly authoritarian and rule with an iron fist. | || This is a kingdom of Ogres, giant gluttonous monsters known for their selfishness and cruelty. Due to these innate features of Ogrekind, rulers of the realms are by virtue highly authoritarian and rule with an iron fist. | ||
|- | |- | ||
| [[File:gov_rajput_kingdom.png]] || Ogre Empire || | | [[File:gov_rajput_kingdom.png]] || Ogre Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Institution Spread | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Institution Spread | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+30%</b> Fort Defence | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+8%</b> Morale of Armies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+8%</b> Morale of Armies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Development Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Construction Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Construction Cost | ||
|| Through immense effort, the Ogres of this realm have been brought to heel before their supreme overlord, vowing unbreakable loyalty upon their liege under pain of death by starvation. Though this Empire is highly authoritarian, they seem to be more focused on improving what they have than conquering new lands, which is not to say that they are not prepared to do the latter as well. | || Through immense effort, the Ogres of this realm have been brought to heel before their supreme overlord, vowing unbreakable loyalty upon their liege under pain of death by starvation. Though this Empire is highly authoritarian, they seem to be more focused on improving what they have than conquering new lands, which is not to say that they are not prepared to do the latter as well. | ||
|- | |- | ||
| [[File:gov_rioting_burning_2.png]] || Great Ogre Horde || | | [[File:gov_rioting_burning_2.png]] || Great Ogre Horde || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> National Manpower Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> National Manpower Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-75%</b> Institution Spread | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-75%</b> Institution Spread | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Reinforce Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Reinforce Cost | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-75%</b> Reform Progress Growth | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Colonists | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Colonists | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">- | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Attrition for Enemies | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-4</b> Diplomatic Relations | |||
|| The horde of Ogres has grown to immense size, full of barbaric and ruthlessly bloodthirsty beasts with an insatiable desire for raw flesh, and prepared to go to incredible lengths to obtain their next bloody, writhing, still screaming meal. The Horde marches across Halcann, and all must flee from its might or become fuel for its warriors. | || The horde of Ogres has grown to immense size, full of barbaric and ruthlessly bloodthirsty beasts with an insatiable desire for raw flesh, and prepared to go to incredible lengths to obtain their next bloody, writhing, still screaming meal. The Horde marches across Halcann, and all must flee from its might or become fuel for its warriors. | ||
|- | |- | ||
| [[File:gov_admiral_king_reform.png]] || Mengotsa || | | [[File:gov_admiral_king_reform.png]] || Mengotsa || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Fort Defence | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Income from Vassals | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Income from Vassals | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20</b> Maximum Absolutism | ||
|| The great Mengurkha of Maghargma has finally managed to enforce their rule over their subjects, forging a powerful and united force against those that should oppose them. The Menghurkha practices virtually absolute power over the land, and his warbands march out against the weak to subjugate and destroy at his command only. The Ogres can now be said to truly possess an Empire. | || The great Mengurkha of Maghargma has finally managed to enforce their rule over their subjects, forging a powerful and united force against those that should oppose them. The Menghurkha practices virtually absolute power over the land, and his warbands march out against the weak to subjugate and destroy at his command only. The Ogres can now be said to truly possess an Empire. | ||
|- | |- | ||
| [[File:gov_shogunate.png]] || Liangzhu || | | [[File:gov_shogunate.png]] || Liangzhu || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Influence | ||
|| The finding of the Liangzhu, or Good Lord, is a ceremony that is performed every five years. In this ceremony every direct scion of the ruling dynasty is examined by the elders and priests of the clan. They are tested to show that they are wise, knowledgable, cunning, strong and just. This is how succession is determined.\n\nExaminations will be hosted every 5 years. | || The finding of the Liangzhu, or Good Lord, is a ceremony that is performed every five years. In this ceremony every direct scion of the ruling dynasty is examined by the elders and priests of the clan. They are tested to show that they are wise, knowledgable, cunning, strong and just. This is how succession is determined.\n\nExaminations will be hosted every 5 years. | ||
|- | |- | ||
| [[File:gov_chieftain.png]] || Underkingdom || | | [[File:gov_chieftain.png]] || Underkingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Possible Advisors | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Possible Advisors | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | |||
|| Cave goblins are the most brutal and devious of the goblinoids, living their lives in overcrowded and food scarce warrens and tunnels deep within the Serpentspine mountains. The most devious and brutal of all of these are the goblins of the Undergrowth, whose massive populations fill the twisting warrens of their home. Despite the cutthroat conditions of the dens, their hardscrabble life has done a great deal to encourage meritocracy among them. The level of social freedom for one of the Undergrowth goblins far greater than even the kingdoms of their surface bretheren. It is a pity that this freedom seems mostly devoted to climbing the ladder of society or inventing new and explosive ways to eliminate one's enemies. | || Cave goblins are the most brutal and devious of the goblinoids, living their lives in overcrowded and food scarce warrens and tunnels deep within the Serpentspine mountains. The most devious and brutal of all of these are the goblins of the Undergrowth, whose massive populations fill the twisting warrens of their home. Despite the cutthroat conditions of the dens, their hardscrabble life has done a great deal to encourage meritocracy among them. The level of social freedom for one of the Undergrowth goblins far greater than even the kingdoms of their surface bretheren. It is a pity that this freedom seems mostly devoted to climbing the ladder of society or inventing new and explosive ways to eliminate one's enemies. | ||
|- | |- | ||
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| [[File:gov_midnight_monarchy.png]] || Midnight Monarchy || | | [[File:gov_midnight_monarchy.png]] || Midnight Monarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+30</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+30</b> Maximum Absolutism | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Reform Progress Growth | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Reform Progress Growth | ||
|| The Midnight Monarchy carries two conventions. For the unaware, it is known for the ruthless treatment of its citizenry, such that the Monarch's will is easily carried out. For those with a taste for blood, however, this nation is a haven worth working alongside. | || The Midnight Monarchy carries two conventions. For the unaware, it is known for the ruthless treatment of its citizenry, such that the Monarch's will is easily carried out. For those with a taste for blood, however, this nation is a haven worth working alongside. | ||
|- | |- | ||
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* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1.5</b> Diplomatic Reputation | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1.5</b> Diplomatic Reputation | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Administrative Efficiency | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Administrative Efficiency | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| The former Rashenbir of Azjakuma have completely seized control of the Oni, removing the old electoral system and crowning themselves Tamongor, Emperor. While the Shirgrii continue to hold great influence in the land, they know who their undisputed ruler is and follow them without question. Highly expansionist and determined to see the world under their fist, they are a force to be reckoned with. | || The former Rashenbir of Azjakuma have completely seized control of the Oni, removing the old electoral system and crowning themselves Tamongor, Emperor. While the Shirgrii continue to hold great influence in the land, they know who their undisputed ruler is and follow them without question. Highly expansionist and determined to see the world under their fist, they are a force to be reckoned with. | ||
|- | |- | ||
| [[File:gov_griffon_lords.png]] || Griffon Lords || | | [[File:gov_griffon_lords.png]] || Griffon Lords || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Manoeuvre | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Manoeuvre | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| Ever since the times of King Marr and Ulric, the Griffon Prince, when our people first settled this land, our nobility has practised the art of griffon riding. Thus, raising griffons and using them as war mounts in battle became an extremely important tradition, and the nobles are expected to lead our people to battle atop these magnificent feathered beasts. | || Ever since the times of King Marr and Ulric, the Griffon Prince, when our people first settled this land, our nobility has practised the art of griffon riding. Thus, raising griffons and using them as war mounts in battle became an extremely important tradition, and the nobles are expected to lead our people to battle atop these magnificent feathered beasts. | ||
|- | |- | ||
| [[File:gov_griffon_empire.png]] || Griffon Empire || | | [[File:gov_griffon_empire.png]] || Griffon Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Land Leader Manoeuvre | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Movement Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Movement Speed | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Nobility Loyalty Equilibrium | |||
|| After innumerable conquests, Marrhold has now forged an empire of its own, not in small part due to the effort of their griffon riders, who by now are an instrumental part of the Marrodic army, which enjoys an unprecedented level of royal sponsorship. Every marrodic soldier aspires to one day prove themselves and become a griffon lord in their own right, something which has led to a never-ending improvement of their technique. | || After innumerable conquests, Marrhold has now forged an empire of its own, not in small part due to the effort of their griffon riders, who by now are an instrumental part of the Marrodic army, which enjoys an unprecedented level of royal sponsorship. Every marrodic soldier aspires to one day prove themselves and become a griffon lord in their own right, something which has led to a never-ending improvement of their technique. | ||
|- | |- | ||
| [[File:gov_soldiers_5.png]] || Battlekingdom || | | [[File:gov_soldiers_5.png]] || Battlekingdom || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> General Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Looting Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Looting Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | ||
|| Resurrected in the wake of Galadorn's rebellion in 1377, the Battlekingdom of Malacnar claims legacy to what is possibly the oldest state in the Ynn - that of Levodas and his companions. But whether this new state will solidify, or keep walking the thin line between a kingdom and a mere battleground where the strong do as they please, it remains to be seen. | || Resurrected in the wake of Galadorn's rebellion in 1377, the Battlekingdom of Malacnar claims legacy to what is possibly the oldest state in the Ynn - that of Levodas and his companions. But whether this new state will solidify, or keep walking the thin line between a kingdom and a mere battleground where the strong do as they please, it remains to be seen. | ||
|- | |- | ||
| [[File:gov_king.png]] || Hereditary Battlekingdom || | | [[File:gov_king.png]] || Hereditary Battlekingdom || | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-50%</b> Governing Capacity Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.02</b> Monthly War Exhaustion | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Monarch Military Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Discipline | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | ||
|| Malacnar's Battlekings have solidified their grasp over the City of Warriors, reforming them into an army with few equals. The Battleking's line has also become hereditary, but, for the sake of tradition, it is still advised the Battleking participates in battles. | || Malacnar's Battlekings have solidified their grasp over the City of Warriors, reforming them into an army with few equals. The Battleking's line has also become hereditary, but, for the sake of tradition, it is still advised the Battleking participates in battles. | ||
|- | |- | ||
Line 330: | Line 330: | ||
|- | |- | ||
| [[File:gov_merchant_ship.png]] || Neckcliffer Admirality || | | [[File:gov_merchant_ship.png]] || Neckcliffer Admirality || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Naval Leader Fire | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Naval Leader Fire | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Global Naval Engagement Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Global Naval Engagement Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Navies | |||
|| Neckcliffer rulers are admirals first and rulers second. As such they are expected to be trained as naval officers and ready to lead our navies into battle. | || Neckcliffer rulers are admirals first and rulers second. As such they are expected to be trained as naval officers and ready to lead our navies into battle. | ||
|- | |- | ||
| [[File:gov_eclipse_concordat.png]] || The Empress Rule || | | [[File:gov_eclipse_concordat.png]] || The Empress Rule || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-33%</b> Culture Conversion Cost | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-300%</b> Promote Culture Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+35</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+35</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monthly Splendour | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monthly Splendour | ||
|| The title of ruler of all the elves, custodian and keeper of our peoples and of our once-forgotten home, is the supreme position held not by the descendants of some "great" line of bickering mortals and their groveling sycophants like that of the unenlightened backwater that is the rest of the world. Instead, our empress is the one and same ruler who had taken our race out of the grime and soot of our past and guided us to a our ultimate future: one where the elves are to live on a utopia of their own hands, in the land that was once lost, where magic more powerful and incomprehensible than anything seen before is made servile to our every whim. | || The title of ruler of all the elves, custodian and keeper of our peoples and of our once-forgotten home, is the supreme position held not by the descendants of some "great" line of bickering mortals and their groveling sycophants like that of the unenlightened backwater that is the rest of the world. Instead, our empress is the one and same ruler who had taken our race out of the grime and soot of our past and guided us to a our ultimate future: one where the elves are to live on a utopia of their own hands, in the land that was once lost, where magic more powerful and incomprehensible than anything seen before is made servile to our every whim. | ||
|- | |- | ||
| [[File:gov_egalite_reform.png]] || Gnomish Co-Government || | | [[File:gov_egalite_reform.png]] || Gnomish Co-Government || | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Mages Loyalty Equilibrium | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Cost of Advisors with Ruler's Culture | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Technology Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Technology Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Artificers Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Idea Cost | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | ||
|| A Gnomish Co-Government is a government in which gnomes hold a supportive but vital role. Their influence permeates through every faucet of the administration. These gnomes will be more than pleased with this system, but the local civil servants won't be keen on working in a bilingual government. | || A Gnomish Co-Government is a government in which gnomes hold a supportive but vital role. Their influence permeates through every faucet of the administration. These gnomes will be more than pleased with this system, but the local civil servants won't be keen on working in a bilingual government. | ||
|- | |- | ||
| [[File:gov_celestial_empire.png]] || Northern Custodians || | | [[File:gov_celestial_empire.png]] || Northern Custodians || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Institution Spread | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Institution Spread | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Construction Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Fort Maintenance | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Fort Maintenance | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Land Force Limit Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Garrison Size | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Garrison Size | ||
Line 362: | Line 362: | ||
|- | |- | ||
| [[File:gov_three_classes_reform.png]] || The Seincourt || | | [[File:gov_three_classes_reform.png]] || The Seincourt || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Development Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Improve Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Improve Relations | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+75%</b> Prestige from Land battles | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+75%</b> Prestige from Land battles | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-50%</b> Governing Capacity Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-50%</b> Governing Capacity Modifier | ||
|| The Songcourt, a system of government with what is essentially a duke, surrounded by a powerful class of mages, specifically bards. Most of the court's focus is in their own creative persuits, so less time is spent on proper ruling, but the benefits to a powerful bard class are many. | || The Songcourt, a system of government with what is essentially a duke, surrounded by a powerful class of mages, specifically bards. Most of the court's focus is in their own creative persuits, so less time is spent on proper ruling, but the benefits to a powerful bard class are many. | ||
Line 375: | Line 375: | ||
|- | |- | ||
| [[File:gov_celestial_empire.png]] || Infernal Autocracy || | | [[File:gov_celestial_empire.png]] || Infernal Autocracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Establish Local Organization Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Establish Local Organization Cost | ||
|| Fully commited to the goals of the secret societies, the Infernal Autocracy marches in lockstep with the legions of Hell to conquer Cannor. | || Fully commited to the goals of the secret societies, the Infernal Autocracy marches in lockstep with the legions of Hell to conquer Cannor. | ||
|- | |- | ||
| [[File:gov_celestial_empire.png]] || Agdirvoeða Empire || | | [[File:gov_celestial_empire.png]] || Agdirvoeða Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Construction Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Garrison Size | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Institution Spread | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Institution Spread | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Land Force Limit Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Province War Score Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Fort Maintenance | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Fort Maintenance | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| A new empire rises astride Halann. An empire of the giant-kin, ruled by and for the giants' will. | || A new empire rises astride Halann. An empire of the giant-kin, ruled by and for the giants' will. | ||
|- | |- | ||
| [[File:gov_peacock_throne.png]] || The Mountain Kingdom || | | [[File:gov_peacock_throne.png]] || The Mountain Kingdom || | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Spy Network Construction | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-80%</b> Governing Capacity Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-80%</b> Governing Capacity Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-75%</b> Core-Creation Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomats | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomats | ||
|| All within sight falls under the rule of the Mountain King, or such it has been decreed. In truth, the empire crumbles more each day, with decadence's unforgiving presence growing greater each day. | || All within sight falls under the rule of the Mountain King, or such it has been decreed. In truth, the empire crumbles more each day, with decadence's unforgiving presence growing greater each day. | ||
|- | |- | ||
| [[File:gov_regionally_elected_commanders.png]] || Krakdhûmvroric Monarchy || | | [[File:gov_regionally_elected_commanders.png]] || Krakdhûmvroric Monarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| We have consolidated power behind the Frozenforge clan. May they maintain the traditions of competence and meritocracy that have so shaped our people and be themselves their pinnacle! The councils of each hold will report to a larger assembly in Krakdhûmvror at the head of which will sit the King. This way the previous system can be used to manage the holds, while the king manages them and the realm. | || We have consolidated power behind the Frozenforge clan. May they maintain the traditions of competence and meritocracy that have so shaped our people and be themselves their pinnacle! The councils of each hold will report to a larger assembly in Krakdhûmvror at the head of which will sit the King. This way the previous system can be used to manage the holds, while the king manages them and the realm. | ||
|- | |- | ||
| [[File:gov_king.png]] || Holy Corinite Empire || | | [[File:gov_king.png]] || Holy Corinite Empire || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Culture Conversion Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Culture Conversion Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.2</b> Yearly Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.2</b> Yearly Absolutism | ||
|| A state fully dedicated to the cause of expanding Corinism, the Holy Corinite Empire is a militaristic and aggressive state ruled by zealous Emperors who act as secular ruler and high priest alike. | || A state fully dedicated to the cause of expanding Corinism, the Holy Corinite Empire is a militaristic and aggressive state ruled by zealous Emperors who act as secular ruler and high priest alike. | ||
|- | |- | ||
| [[File:gov_three_classes_reform.png]] || New Bulwari Accord || | | [[File:gov_three_classes_reform.png]] || New Bulwari Accord || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2%</b> Missionary Strength | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2%</b> Missionary Strength | ||
|| A resurrection of an old concept, the New Bulwari Accord represents the ambitions of Ourdanor to take the Bulwari city-states under the protection of Corin just as so long ago they were under that of Castellos. | || A resurrection of an old concept, the New Bulwari Accord represents the ambitions of Ourdanor to take the Bulwari city-states under the protection of Corin just as so long ago they were under that of Castellos. | ||
|- | |- | ||
| [[File:gov_parliament_highlighted.png]] || Teplinbasiet Arena Monarchy || | | [[File:gov_parliament_highlighted.png]] || Teplinbasiet Arena Monarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> General Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> General Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mercenary Discipline | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mercenary Discipline | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10000%</b> Chance of New Heir | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10000%</b> Chance of New Heir | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Mercenary Maintenance | |||
|| The Arena in Lapnam Amrik has been the stage of countless fights, which in turn has attracted countless fighters, as a result a society of mercenaries has formed around this violent hub. The captains of these mercenaries, often local nobles are called Daulophs. Fights range from bloodfeuds to bets, man versus monster, mercenary squabbles, dauloph arguments and even heir selection. | || The Arena in Lapnam Amrik has been the stage of countless fights, which in turn has attracted countless fighters, as a result a society of mercenaries has formed around this violent hub. The captains of these mercenaries, often local nobles are called Daulophs. Fights range from bloodfeuds to bets, man versus monster, mercenary squabbles, dauloph arguments and even heir selection. | ||
|- | |- | ||
| [[File:gov_ghost_emperor.png]] || Unreformed Ghost-Emperor || | | [[File:gov_ghost_emperor.png]] || Unreformed Ghost-Emperor || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Stability Cost Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Stability Cost Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-2</b> National Unrest | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1.5</b> Diplomatic Reputation | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1.5</b> Diplomatic Reputation | ||
|| This realm is ruled over by an immortal spirit of a deceased king, passed from life but not from this plane, their sheer force of will allowing them to remain in the mortal world. They are bound to their palace, incapable of leaving their throne. This has led to a lot of problems for our state, we should look for a better long term solution as soon as possible. | || This realm is ruled over by an immortal spirit of a deceased king, passed from life but not from this plane, their sheer force of will allowing them to remain in the mortal world. They are bound to their palace, incapable of leaving their throne. This has led to a lot of problems for our state, we should look for a better long term solution as soon as possible. | ||
|- | |- | ||
| [[File:gov_ghost_emperor.png]] || Reformed Ghost-Emperor || | | [[File:gov_ghost_emperor.png]] || Reformed Ghost-Emperor || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Stability Cost Modifier | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1.5</b> Diplomatic Reputation | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1.5</b> Diplomatic Reputation | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> States Governing Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> States Governing Cost | ||
|| | | || | | ||
|- | |- | ||
| [[File:gov_ghost_emperor.png]] || The Twin Emperorship || | | [[File:gov_ghost_emperor.png]] || The Twin Emperorship || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-3%</b> All Power Costs | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | ||
|| While the guidance of the Ghost-Emperor is invaluable to our nation, his limited connection to the world of the living has caused unfortunate issues in the past. In order to rectify this, the hereditary position of living co-emperor has been created. A popular and prominent noble has been appointed to the position, which he will hold until his death or abdication. While the Ghost-Emperor remains our nominal sovereign, the co-emperor is entrusted with mortal affairs. | || While the guidance of the Ghost-Emperor is invaluable to our nation, his limited connection to the world of the living has caused unfortunate issues in the past. In order to rectify this, the hereditary position of living co-emperor has been created. A popular and prominent noble has been appointed to the position, which he will hold until his death or abdication. While the Ghost-Emperor remains our nominal sovereign, the co-emperor is entrusted with mortal affairs. | ||
|- | |- | ||
| [[File:gov_ghost_emperor.png]] || The Twin Emperorship || | | [[File:gov_ghost_emperor.png]] || The Twin Emperorship || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> All Power Costs | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> All Power Costs | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| While the guidance of the Ghost-Emperor is invaluable to our nation, his limited connection to the world of the living has caused unfortunate issues in the past. In order to rectify this, the hereditary position of living co-emperor has been created. A popular and prominent noble has been appointed to the position, which he will hold until his death or abdication. While the Ghost-Emperor remains our nominal sovereign, the co-emperor is entrusted with mortal affairs. | || While the guidance of the Ghost-Emperor is invaluable to our nation, his limited connection to the world of the living has caused unfortunate issues in the past. In order to rectify this, the hereditary position of living co-emperor has been created. A popular and prominent noble has been appointed to the position, which he will hold until his death or abdication. While the Ghost-Emperor remains our nominal sovereign, the co-emperor is entrusted with mortal affairs. | ||
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|- | |- | ||
| [[File:gov_crown.png]] || Roangu Thidin || | | [[File:gov_crown.png]] || Roangu Thidin || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.05</b> Yearly Corruption | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+60%</b> Female Advisor Chance | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+60%</b> Female Advisor Chance | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| Chien Binhrung's sole power, since the founding of the kingdom in 9 BA, has always been the ruling queen of the nation. This unique tradition dates back to when Chien Binhrung was founded by a matriarchal tribe, who conquered many disunified villages on the eastern side of the Lupulan Peninsula. Combining the traditions of their tribe to Kai customs, Chien Binhrung became a land where the queen's will was law and where the people were willing to fight for her against any foe. The tribe that formed Chien Binhrung also picked up the customs of their new Kai brethren, including a focus on open trade with neighbors and adopting the Righteous Path as their new faith. | || Chien Binhrung's sole power, since the founding of the kingdom in 9 BA, has always been the ruling queen of the nation. This unique tradition dates back to when Chien Binhrung was founded by a matriarchal tribe, who conquered many disunified villages on the eastern side of the Lupulan Peninsula. Combining the traditions of their tribe to Kai customs, Chien Binhrung became a land where the queen's will was law and where the people were willing to fight for her against any foe. The tribe that formed Chien Binhrung also picked up the customs of their new Kai brethren, including a focus on open trade with neighbors and adopting the Righteous Path as their new faith. | ||
|- | |- | ||
| [[File:gov_british_queen.png]] || Imperial Harem || | | [[File:gov_british_queen.png]] || Imperial Harem || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Foreign Spy Detection | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Foreign Spy Detection | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.1</b> Monthly Heir Claim Increase | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Chance of New Heir | |||
|| Our powerful subjects may seek to overthrow us whenever there is turmoil afoot. To prevent this from happening our ancestors demanded a daughter of every landed noble for the Monarchs personal harem. Let us emulate this ancient system and make sure the Monarch is never without heir or woman. | || Our powerful subjects may seek to overthrow us whenever there is turmoil afoot. To prevent this from happening our ancestors demanded a daughter of every landed noble for the Monarchs personal harem. Let us emulate this ancient system and make sure the Monarch is never without heir or woman. | ||
|- | |- | ||
| [[File:gov_celestial_empire.png]] || Radiant Empire || | | [[File:gov_celestial_empire.png]] || Radiant Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | ||
|| For the first time in history, the people of Yanshen are united under a Yan Emperor. Our great realm shall henceforth be known as Dahui, the Radiant Empire. Our Emperor's wisdom and strength knows no equal. The Empire shall be a beacon of glory, shining out across all of Haless! | || For the first time in history, the people of Yanshen are united under a Yan Emperor. Our great realm shall henceforth be known as Dahui, the Radiant Empire. Our Emperor's wisdom and strength knows no equal. The Empire shall be a beacon of glory, shining out across all of Haless! | ||
|- | |- | ||
| [[File:gov_landscape.png]] || Isolated Kingdom || | | [[File:gov_landscape.png]] || Isolated Kingdom || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-4</b> Diplomatic Relations | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomats | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomats | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Merchants | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Merchants | ||
|| Still damaged by the civil wars of the Sewengun Period, as well as the lack of faith it's Menjeotaen and Chimbija subjects place in it, the Kingdom of Daengun is almost incapable of diplomatic interations and foreign affairs. Should the dynasty become fully recognized as the legitimate rulers of Odheongu, this state of affairs will end. | || Still damaged by the civil wars of the Sewengun Period, as well as the lack of faith it's Menjeotaen and Chimbija subjects place in it, the Kingdom of Daengun is almost incapable of diplomatic interations and foreign affairs. Should the dynasty become fully recognized as the legitimate rulers of Odheongu, this state of affairs will end. | ||
|- | |- | ||
| [[File:gov_celestial_empire.png]] || Compact of Menjaeng || | | [[File:gov_celestial_empire.png]] || Compact of Menjaeng || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.025</b> Monthly Autonomy Change | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Institution Spread | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Institution Spread | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Development Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Development Cost | ||
|| The Compact of Menjaeng is the constitution of Odheongu, a deal between the king - on behalf of the Odheongun people - and the spirits of the realm. A kingdom following the Compact must send each new king to the island of Somyonghon to beseech the spirits for recognition before being considered a truly legitimate ruler. | || The Compact of Menjaeng is the constitution of Odheongu, a deal between the king - on behalf of the Odheongun people - and the spirits of the realm. A kingdom following the Compact must send each new king to the island of Somyonghon to beseech the spirits for recognition before being considered a truly legitimate ruler. | ||
|- | |- | ||
| [[File:gov_legislative_sejm_reform.png]] || The Segbandal || | | [[File:gov_legislative_sejm_reform.png]] || The Segbandal || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Governing Capacity Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Governing Capacity Modifier | ||
|| The Segbandal took shape once before during the days of Aul-Dwarov and (short-lived decline notwithstanding) has emerged once more as the rightful authority over the Middle Dwarovar. It is everything Aul-Dwarov failed to be: decisive, innovative, undivided by internal rivalries and squabbles. It now stands in the way it was always meant to: as a rigid structure of holds bound together not only by honour, but also by kinship and law. | || The Segbandal took shape once before during the days of Aul-Dwarov and (short-lived decline notwithstanding) has emerged once more as the rightful authority over the Middle Dwarovar. It is everything Aul-Dwarov failed to be: decisive, innovative, undivided by internal rivalries and squabbles. It now stands in the way it was always meant to: as a rigid structure of holds bound together not only by honour, but also by kinship and law. | ||
|- | |- | ||
| [[File:gov_harpy_matriarchy.png]] || Harpy Matriarchy || | | [[File:gov_harpy_matriarchy.png]] || Harpy Matriarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Stability Cost Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Stability Cost Modifier | ||
|| Traditional harpy society is composed of minor flocks ruled by familial matriarchs, who are in turn ruled by one foremost matriarch and considered part of a larger flock. Males do not have power in this social structure. | || Traditional harpy society is composed of minor flocks ruled by familial matriarchs, who are in turn ruled by one foremost matriarch and considered part of a larger flock. Males do not have power in this social structure. | ||
|- | |- | ||
| [[File:gov_bulwar_twelve_families.png]] || Flame Custodianship || | | [[File:gov_bulwar_twelve_families.png]] || Flame Custodianship || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> All Estates' Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> All Estates' Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Autonomy Change Cooldown | |||
|| The result of Katouka's of the Undying Flame concentrating all powers of the republic onto himself, the Flame Custodian inherits not only the position of King of Jiantsiang, but also the position of High Priest of the Temple of the Undying Flame and that of Protector, commander of the state's military forces. This allows the Custodian to rule as they see fit, with little to no internal opposition. | || The result of Katouka's of the Undying Flame concentrating all powers of the republic onto himself, the Flame Custodian inherits not only the position of King of Jiantsiang, but also the position of High Priest of the Temple of the Undying Flame and that of Protector, commander of the state's military forces. This allows the Custodian to rule as they see fit, with little to no internal opposition. | ||
|- | |- | ||
| [[File:gov_shogunate.png]] || Grand Vizier of the Raj || | | [[File:gov_shogunate.png]] || Grand Vizier of the Raj || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Liberty Desire in Subjects | |||
|| Though the second Raj has fallen, it still lives on through us. We shall restore the Raj to its greatness; from the gulf of Rahen, to the Jademines in the north, all will bow to the new Northern Raj! | || Though the second Raj has fallen, it still lives on through us. We shall restore the Raj to its greatness; from the gulf of Rahen, to the Jademines in the north, all will bow to the new Northern Raj! | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_mandala_system.png]] || Tengalam || | | [[File:gov_mandala_system.png]] || Tengalam || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Prestige | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Governing Capacity Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Governing Capacity Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | ||
|| The Rainforest Kings of the Lupulan have traditionally focused heavily on their territories directly surrounding their capitals, while leaving lesser kings to maintain the further reaches of their claimed realms. | || The Rainforest Kings of the Lupulan have traditionally focused heavily on their territories directly surrounding their capitals, while leaving lesser kings to maintain the further reaches of their claimed realms. | ||
|- | |- | ||
| [[File:gov_beatific_birth.png]] || The All-Cleaving Kingdom of Tluukt || | | [[File:gov_beatific_birth.png]] || The All-Cleaving Kingdom of Tluukt || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-33%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Liberty Desire from Subject Development | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Liberty Desire from Subject Development | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Production Efficiency | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+33%</b> Income from Vassals | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+33%</b> Income from Vassals | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | ||
|| In the ancient days of Bulwar's bygone Age of Monsters, gnoll matriarchs ruled over the lesser gnoll packs and the native Bulwari in elaborate and sometimes even equitable hierarchies. The rise of the Great Xhaz, however, spelled the end of these arrangements, and though in the centuries since Bulwar has seen its fair share of kingdoms ruled by gnollkind, none come close to the glorious states conceived by those gnolls of antiquity - or so it was until Tluukt 'Cleaver-of-Realms' cleaved anew her own realm and codified the laws and hierarchies still in use today by the Tluuktraak. | || In the ancient days of Bulwar's bygone Age of Monsters, gnoll matriarchs ruled over the lesser gnoll packs and the native Bulwari in elaborate and sometimes even equitable hierarchies. The rise of the Great Xhaz, however, spelled the end of these arrangements, and though in the centuries since Bulwar has seen its fair share of kingdoms ruled by gnollkind, none come close to the glorious states conceived by those gnolls of antiquity - or so it was until Tluukt 'Cleaver-of-Realms' cleaved anew her own realm and codified the laws and hierarchies still in use today by the Tluuktraak. | ||
|- | |- | ||
| [[File:gov_regionally_elected_commanders.png]] || White Stone Council || | | [[File:gov_regionally_elected_commanders.png]] || White Stone Council || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-8%</b> Construction Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Development Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Development Cost | ||
|| The White Stone Council is the revived version of the old Whitestone council. Changes were made to make sure the modernization of the ways of old was done properly. Now, it is not only dwarves who can lead, but important powers from all regions of Shazstundihr, no matter what race they may be. | || The White Stone Council is the revived version of the old Whitestone council. Changes were made to make sure the modernization of the ways of old was done properly. Now, it is not only dwarves who can lead, but important powers from all regions of Shazstundihr, no matter what race they may be. | ||
|- | |- | ||
| [[File:gov_regionally_elected_commanders.png]] || The Amlvîhte || | | [[File:gov_regionally_elected_commanders.png]] || The Amlvîhte || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Development Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Development Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Aggressive Expansion Impact | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Aggressive Expansion Impact | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Construction Cost | |||
|| The ideas of justice and equality,\n\nIncarnate. | || The ideas of justice and equality,\n\nIncarnate. | ||
|- | |- | ||
| [[File:gov_harpy_matriarchy.png]] || Harpy Empire || | | [[File:gov_harpy_matriarchy.png]] || Harpy Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | ||
|| Siádan's Harpy Matriarchy has been reorganised into the first "Harpy Empire", an autocratic and imperialist state, from which a legally privileged and empowered harpy class dominates the rest of society, and the autocratic apparatus rules with an iron fist the disparate subjects of the empire. Every instrument of empire is held in the personal command of the Queen of Siádan, with the Chorsekhíl, her personal guard and paramilitary force, acting as the executor of her will. | || Siádan's Harpy Matriarchy has been reorganised into the first "Harpy Empire", an autocratic and imperialist state, from which a legally privileged and empowered harpy class dominates the rest of society, and the autocratic apparatus rules with an iron fist the disparate subjects of the empire. Every instrument of empire is held in the personal command of the Queen of Siádan, with the Chorsekhíl, her personal guard and paramilitary force, acting as the executor of her will. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_shaman.png]] || Dakinshi Warlord || | | [[File:gov_shaman.png]] || Dakinshi Warlord || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Land Attrition | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.5</b> Yearly Legitimacy | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.5</b> Yearly Legitimacy | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Female Advisor Chance | ||
|| Dakinshiland of the late Warlord era has descended into what can be described as a state of near anarchy. In a world, where the land is poor, weapons are plenty, the most important resource is food and no tribal, family or religious identity exists. In this chaos, the Namingo - chief warlords - exert their power through military might and control over herds of livestock. \n\nThe Namingo’s hold, however, is loose, kept only by whatever advantage they have. Typically this comes in the form of military might, but circumstances such as blackmail, bribery and even naive optimism have established several warlords’ careers. \n\nWhen a warlord dies, the next one is chosen among their descendants by the lesser warlords in a "free" election, oftenly rigged in favour of the strongest one standing. | || Dakinshiland of the late Warlord era has descended into what can be described as a state of near anarchy. In a world, where the land is poor, weapons are plenty, the most important resource is food and no tribal, family or religious identity exists. In this chaos, the Namingo - chief warlords - exert their power through military might and control over herds of livestock. \n\nThe Namingo’s hold, however, is loose, kept only by whatever advantage they have. Typically this comes in the form of military might, but circumstances such as blackmail, bribery and even naive optimism have established several warlords’ careers. \n\nWhen a warlord dies, the next one is chosen among their descendants by the lesser warlords in a "free" election, oftenly rigged in favour of the strongest one standing. | ||
|- | |- | ||
| [[File:gov_monks.png]] || Namasonamingo || | | [[File:gov_monks.png]] || Namasonamingo || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Female Advisor Chance | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Female Advisor Chance | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Production Efficiency | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Monthly Gold Inflation Multiplier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Monthly Gold Inflation Multiplier | ||
|| The Dakinshi practice a form of matriarchal shamanic feudalism, their society bound by linkages of ritual practice and religious hierarchy. At the top of this hierarchy sits the Namingo, a member of a hereditary shaman family who rules alongside her many spouses both male and female.\n\nThe Namingo and her family maintain a monopoly on various aspects of the queendom's economy, and her spouses function as a royal bureaucracy. Marriage into the royal household is one of the primary means of social and economic advancement. | || The Dakinshi practice a form of matriarchal shamanic feudalism, their society bound by linkages of ritual practice and religious hierarchy. At the top of this hierarchy sits the Namingo, a member of a hereditary shaman family who rules alongside her many spouses both male and female.\n\nThe Namingo and her family maintain a monopoly on various aspects of the queendom's economy, and her spouses function as a royal bureaucracy. Marriage into the royal household is one of the primary means of social and economic advancement. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_black_market_consortium.png]] || Bandit Kingdom || | | [[File:gov_black_market_consortium.png]] || Bandit Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">- | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> National Unrest | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Looting Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Looting Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Harsh Treatment Cost | ||
|| Oscillating between despotism and outright kleptocracy, the Bandit Kingdom of New Havoral operates on the simple principle of might makes right. Unconstrained by constitutional limits and enforcing a patchwork of legal codes inherited from specific mercenary corps, the iron fist of the Marauder King keeps a number of de facto bandit ‘lords’ in a constant, restless state of mobilisation, cracking down regularly to enforce obedience. The quality of government is pure lottery, determined by whoever has been given transient authority over one’s local area. Much of the population exists at the mercy of nouveau-riche bandit colonial landowners living out a frontier fantasy. Abuses are as such ubiquitous and egregious. | || Oscillating between despotism and outright kleptocracy, the Bandit Kingdom of New Havoral operates on the simple principle of might makes right. Unconstrained by constitutional limits and enforcing a patchwork of legal codes inherited from specific mercenary corps, the iron fist of the Marauder King keeps a number of de facto bandit ‘lords’ in a constant, restless state of mobilisation, cracking down regularly to enforce obedience. The quality of government is pure lottery, determined by whoever has been given transient authority over one’s local area. Much of the population exists at the mercy of nouveau-riche bandit colonial landowners living out a frontier fantasy. Abuses are as such ubiquitous and egregious. | ||
|- | |- | ||
| [[File:gov_crown.png]] || Ebonfrost Autocratic Rule || | | [[File:gov_crown.png]] || Ebonfrost Autocratic Rule || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Rebel Suppression Efficiency | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Harsh Treatment Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Harsh Treatment Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Chance of New Heir | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Chance of New Heir | ||
|| The Ebonfrost dynasty practices a form of 'government' that is in many ways synonymous with the dynastic household itself. Within their realm, the heads of the dynasty have almost unlimited authority, and despite years of hardship, there never seems to be a 'Last Ebonfrost.' | || The Ebonfrost dynasty practices a form of 'government' that is in many ways synonymous with the dynastic household itself. Within their realm, the heads of the dynasty have almost unlimited authority, and despite years of hardship, there never seems to be a 'Last Ebonfrost.' | ||
|- | |- | ||
| [[File:gov_conciliarism_reform.png]] || Black Orc Elective Monarchy || | | [[File:gov_conciliarism_reform.png]] || Black Orc Elective Monarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Colonists | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reform Progress Growth | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reform Progress Growth | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | ||
|| By codifying the rules of the Ozarm'chadash into a series of duels for succession, we have developed a unique form of elective monarchy. Upon the death of our current ruler, a series of duels are held between the most notable of orcs in the kingdom, usually minor clan chiefs and famous generals. Instead of just doing a final combat with the two mightiest orcs of the duels, they, along with a notable relative of the previous king, must pass a series of trials designed to measure their leadership abilities. | || By codifying the rules of the Ozarm'chadash into a series of duels for succession, we have developed a unique form of elective monarchy. Upon the death of our current ruler, a series of duels are held between the most notable of orcs in the kingdom, usually minor clan chiefs and famous generals. Instead of just doing a final combat with the two mightiest orcs of the duels, they, along with a notable relative of the previous king, must pass a series of trials designed to measure their leadership abilities. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_noble_indian.png]] || Amezatany Dynasties || | | [[File:gov_noble_indian.png]] || Amezatany Dynasties || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | ||
|| The ruling elites of the urbanized northern states trace their origin back to the coastal city states on mainland Sarhal. Those states now lie in ruins after halflings were pushed out during a human migration that happened centuries ago. With centuries of rulership and tradition both on the mainland and later on the Summer Isles, these ruling families are known for their connections all around Fahvanosy. | || The ruling elites of the urbanized northern states trace their origin back to the coastal city states on mainland Sarhal. Those states now lie in ruins after halflings were pushed out during a human migration that happened centuries ago. With centuries of rulership and tradition both on the mainland and later on the Summer Isles, these ruling families are known for their connections all around Fahvanosy. | ||
|- | |- | ||
| [[File:gov_administration_of_the_boar.png]] || True Riei || | | [[File:gov_administration_of_the_boar.png]] || True Riei || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Manpower in True Faith provinces | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Manpower in True Faith provinces | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Legitimacy | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Legitimacy | ||
|| A Riei is defined, under the Gotiriei religion, as someone who has been able to take up the mantle of the Last True King in the elven realm, and bring righteousness to the world. Our lineage of kings has proven to be strong enough to carry that weight. | || A Riei is defined, under the Gotiriei religion, as someone who has been able to take up the mantle of the Last True King in the elven realm, and bring righteousness to the world. Our lineage of kings has proven to be strong enough to carry that weight. | ||
|- | |- | ||
| [[File:gov_crown.png]] || Taychendi City-State || | | [[File:gov_crown.png]] || Taychendi City-State || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1000</b> Sailor Increase | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1000</b> Sailor Increase | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Development Cost in Primary Culture | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.2</b> Monthly Heir Claim Increase | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Army Tradition From Battles | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Chance of New Heir | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Chance of New Heir | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Relations | ||
|| A City in Taychend led by am ambitious ruler who seeks to claim their place in history. | || A City in Taychend led by am ambitious ruler who seeks to claim their place in history. | ||
|- | |- | ||
| [[File:gov_crown.png]] || Taychendi Kingdom || | | [[File:gov_crown.png]] || Taychendi Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2000</b> Sailor Increase | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2000</b> Sailor Increase | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Army Tradition From Battles | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Army Tradition From Battles | ||
Line 631: | Line 630: | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.1</b> Monthly Heir Claim Increase | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.1</b> Monthly Heir Claim Increase | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Chance of New Heir | |||
|| A State in Taychend led by a Dynasty which has consolidated its surroundings, but not yet the whole of Taychend. | || A State in Taychend led by a Dynasty which has consolidated its surroundings, but not yet the whole of Taychend. | ||
|- | |- | ||
| [[File:gov_crown.png]] || Kingdom of Kheterata || | | [[File:gov_crown.png]] || Kingdom of Kheterata || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.02</b> Monthly War Exhaustion | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Caravan Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Caravan Power | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | ||
|| The Kingdom of Kheterata is ancient. Older than Dameria, the Phoenix Empire or even Castanor. And though many dynasties have come and gone, Kheterata remained. Though prosperity and suffering have come and gone, Kheterata remained. Our control over the Sorrow, the grainbasket of the Divenhal and the bridge between Sarhal and Salahad has provided us with immense amounts of wealth and power. As long as the Sorrow remains, so too will the Kingdom of Kheterata. | || The Kingdom of Kheterata is ancient. Older than Dameria, the Phoenix Empire or even Castanor. And though many dynasties have come and gone, Kheterata remained. Though prosperity and suffering have come and gone, Kheterata remained. Our control over the Sorrow, the grainbasket of the Divenhal and the bridge between Sarhal and Salahad has provided us with immense amounts of wealth and power. As long as the Sorrow remains, so too will the Kingdom of Kheterata. | ||
|- | |- | ||
| [[File:gov_crown.png]] || Mengi Kingdom || | | [[File:gov_crown.png]] || Mengi Kingdom || | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Harsh Treatment Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | ||
|| Royalty is suffused into the very essence of Madriamilak, for it is the land of kings. Here, neither Blood or Divinity determine ones right to rule, instead, ones capacity for violence proves their worthiness. Competition is fierce and ever-present amongst those who seek to become true royalty themselves - violence between these upstarts and their followers is a normal part of Mengi society. | || Royalty is suffused into the very essence of Madriamilak, for it is the land of kings. Here, neither Blood or Divinity determine ones right to rule, instead, ones capacity for violence proves their worthiness. Competition is fierce and ever-present amongst those who seek to become true royalty themselves - violence between these upstarts and their followers is a normal part of Mengi society. | ||
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|- | |- | ||
| [[File:gov_crown.png]] || Awin Nephec || | | [[File:gov_crown.png]] || Awin Nephec || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Promote Culture Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2%</b> Missionary Strength vs Heathens | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.75</b> Yearly Army Tradition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.75</b> Yearly Army Tradition | ||
|| Though gnolls ruled over Kheterata in centuries past, they did not receive the blessing of the Khet until the ascendancy of the so-called gnoll dynasty, or "Awin Nephec" in Kheteratan. The Awin Nephec championed the Khet and took advantage of the traditional Kheteratan state apparatus, while drawing on the brutal and cunning warrior traditions of the gnolls. | || Though gnolls ruled over Kheterata in centuries past, they did not receive the blessing of the Khet until the ascendancy of the so-called gnoll dynasty, or "Awin Nephec" in Kheteratan. The Awin Nephec championed the Khet and took advantage of the traditional Kheteratan state apparatus, while drawing on the brutal and cunning warrior traditions of the gnolls. | ||
|- | |- | ||
| [[File:gov_shaman.png]] || Alas'gasidi Hegemony || | | [[File:gov_shaman.png]] || Alas'gasidi Hegemony || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20</b> Maximum Absolutism | |||
|| After the reformation of the Kinah system, House Alas’gasidi took over the former Federation and installed a monarchy. The Kinah’s former rulerships were given administrative positions in the newly-formed kingdom’s institutions, and over time the Kinah became associated with government positions rather than territories. In order to legitimize their rulership, the Alas’gasidi proclaimed themselves bearers of the Paragon’s will and swore oaths to ensure the Haraf’ne’s prosperity. | || After the reformation of the Kinah system, House Alas’gasidi took over the former Federation and installed a monarchy. The Kinah’s former rulerships were given administrative positions in the newly-formed kingdom’s institutions, and over time the Kinah became associated with government positions rather than territories. In order to legitimize their rulership, the Alas’gasidi proclaimed themselves bearers of the Paragon’s will and swore oaths to ensure the Haraf’ne’s prosperity. | ||
|- | |- | ||
| [[File:gov_feudal_levies.png]] || The Lady In Purple || | | [[File:gov_feudal_levies.png]] || The Lady In Purple || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Income from Vassals | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Income from Vassals | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Vassal Force Limit Contribution | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| Lady Mitrenya refuses to marry or name an heir, much to the dismay of her noble subjects. | || Lady Mitrenya refuses to marry or name an heir, much to the dismay of her noble subjects. | ||
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| [[File:gov_pirate_republic.png]] || Great Corsair Empire || | | [[File:gov_pirate_republic.png]] || Great Corsair Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Administrative Efficiency | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Administrative Efficiency | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Sailors Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Privateer Efficiency | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Privateer Efficiency | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Looting Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Looting Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Trade Steering | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Trade Steering | ||
|| A thallasocratic state, ruled through the might of the gnollish navy that dominates the waters binding it together. Despite the important of the navy, it is undoubtedly under the control of the Corsair Empire, whose rule is nearly undisputed. | || A thallasocratic state, ruled through the might of the gnollish navy that dominates the waters binding it together. Despite the important of the navy, it is undoubtedly under the control of the Corsair Empire, whose rule is nearly undisputed. | ||
|} | |} | ||
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|- | |- | ||
| [[File:gov_people_walking.png]] || Strengthen Noble Privileges || | | [[File:gov_people_walking.png]] || Strengthen Noble Privileges || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| The noble class has served our state well for generations and as it grows it is only fitting that we continue to confer great privileges to those families that have devoted themselves to our cause. | || The noble class has served our state well for generations and as it grows it is only fitting that we continue to confer great privileges to those families that have devoted themselves to our cause. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_imperial_nobility_reform.png]] || Nobility of the Emperor || | | [[File:gov_imperial_nobility_reform.png]] || Nobility of the Emperor || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Army Tradition | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Leader Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Leader Cost | ||
|| With the majority of the old Nobility of our nation now buried headless in mass graves, the time has come to re-establish our Nobility in a structure more amiable to the Empire’s goals. By assigning noble titles almost entirely to loyalists and members of the Imperial family, we will ensure that the Nobility will never act outside of the interests of the Crown. | || With the majority of the old Nobility of our nation now buried headless in mass graves, the time has come to re-establish our Nobility in a structure more amiable to the Empire’s goals. By assigning noble titles almost entirely to loyalists and members of the Imperial family, we will ensure that the Nobility will never act outside of the interests of the Crown. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_ballot_box.png]] || Nobles' Electorate || | | [[File:gov_ballot_box.png]] || Nobles' Electorate || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Upper Castes Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Upper Castes Loyalty Equilibrium | ||
|| The fate of the monarchy is bound to its ruling monarch. As such a sudden death of the ruler is always a shock for the government and their people.\nBy granting the Nobility the right to elect the next head of the state we can ensure that the interregnum and its chaos remain shortlived. | || The fate of the monarchy is bound to its ruling monarch. As such a sudden death of the ruler is always a shock for the government and their people.\nBy granting the Nobility the right to elect the next head of the state we can ensure that the interregnum and its chaos remain shortlived. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_indian_crown.png]] || Magical Elite || | | [[File:gov_indian_crown.png]] || Magical Elite || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Mages Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Prestige Decay | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Prestige Decay | ||
|| Instead of the traditional ruling class, the right to rule derives from those gifted by the nature of magic. Noble families cultivate pureblood mages within their ranks, and rule above the less magically inclined.\n\n§YThis increases the chance of getting a Powerful Mage ruler.§W | || Instead of the traditional ruling class, the right to rule derives from those gifted by the nature of magic. Noble families cultivate pureblood mages within their ranks, and rule above the less magically inclined.\n\n§YThis increases the chance of getting a Powerful Mage ruler.§W | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_castle.png]] || Entrench the Old Clans || | | [[File:gov_castle.png]] || Entrench the Old Clans || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | ||
|| The old clans can trace their ancestry back to ancient and noble families that once ruled the Dwarovar before it fell to the orcs. The old clan value unity of the dwarven people at all costs. | || The old clans can trace their ancestry back to ancient and noble families that once ruled the Dwarovar before it fell to the orcs. The old clan value unity of the dwarven people at all costs. | ||
|- | |- | ||
| [[File:gov_noble_indian.png]] || Rise of the New Clans || | | [[File:gov_noble_indian.png]] || Rise of the New Clans || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Institution Embracement Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5</b> Change National Focus Cooldown Years | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5</b> Change National Focus Cooldown Years | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | ||
|| Dwarves of the new clans represent those who gained power and riches after the expulsion of the dwarves to the surface. Despite their name, the existence of the new clans are in fact several hundred years old, but that does not ignore their preference to adapting to a world of diverse races and diplomacy. | || Dwarves of the new clans represent those who gained power and riches after the expulsion of the dwarves to the surface. Despite their name, the existence of the new clans are in fact several hundred years old, but that does not ignore their preference to adapting to a world of diverse races and diplomacy. | ||
|- | |- | ||
| [[File:gov_noble_indian.png]] || Harimari Upper Caste || | | [[File:gov_noble_indian.png]] || Harimari Upper Caste || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Core-Creation Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Idea Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Idea Cost | ||
|| Within the Rahen Caste system, harimari form the upper castes of philosophers and administrators. With their generations of experience at the helm, many harimari led ministries function much more efficiently than their less organised and traditional counterparts. | || Within the Rahen Caste system, harimari form the upper castes of philosophers and administrators. With their generations of experience at the helm, many harimari led ministries function much more efficiently than their less organised and traditional counterparts. | ||
|- | |- | ||
| [[File:gov_siddhi_recruitment.png]] || Vanrahar Warrior Caste || | | [[File:gov_siddhi_recruitment.png]] || Vanrahar Warrior Caste || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Land Force Limit Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Land Force Limit Modifier | ||
|| While in traditional Royal Harimari culture the philosopher caste is the most important, in Vanrahar the warrior caste took priority. Their philosophy of might makes right formed the bedrock of that martial society. | || While in traditional Royal Harimari culture the philosopher caste is the most important, in Vanrahar the warrior caste took priority. Their philosophy of might makes right formed the bedrock of that martial society. | ||
|- | |- | ||
| [[File:gov_noble_muslim.png]] || Ghankedhen Families || | | [[File:gov_noble_muslim.png]] || Ghankedhen Families || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-2</b> Max Promoted Cultures | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-2</b> Max Promoted Cultures | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Possible Advisors | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Possible Advisors | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Cost of Advisors with Ruler's Culture | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Manpower Recovery Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Manpower Recovery Speed | ||
|| Amongst the Ghankedhen society isn't as much about nobility and peasant, or about philosophers and warriors. The society is about the family, which is the most important part of the state. Thus the state is also run as a massive family. | || Amongst the Ghankedhen society isn't as much about nobility and peasant, or about philosophers and warriors. The society is about the family, which is the most important part of the state. Thus the state is also run as a massive family. | ||
|- | |- | ||
| [[File:gov_peasants.png]] || Unbound Commoners || | | [[File:gov_peasants.png]] || Unbound Commoners || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | |||
|| Gerudia has long been a land where the commoners have enjoyed relatively egalitarian laws and rights, dating back to the days when our people were composed of small wandering bands. In the north, survival depends on the cooperation of the whole community to survive the harsh winters. Our society as it has entered a relatively feudal state has preserved the close bonds of the community, with the nobility often being non-hereditary and being semi-elected rulers. As a consequence the nobility are both weak and connected with the commoners, and the commoners themselves are less oppressed than other lands. | || Gerudia has long been a land where the commoners have enjoyed relatively egalitarian laws and rights, dating back to the days when our people were composed of small wandering bands. In the north, survival depends on the cooperation of the whole community to survive the harsh winters. Our society as it has entered a relatively feudal state has preserved the close bonds of the community, with the nobility often being non-hereditary and being semi-elected rulers. As a consequence the nobility are both weak and connected with the commoners, and the commoners themselves are less oppressed than other lands. | ||
|- | |- | ||
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| [[File:gov_holy_state_reform.png]] || Chivalric Nobility || | | [[File:gov_holy_state_reform.png]] || Chivalric Nobility || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cavalry Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cavalry Cost | ||
|| Many of the nobles of this state are willingly coerced into taking vows of chivalry upon reaching adulthood, and follow them stringently until death. | || Many of the nobles of this state are willingly coerced into taking vows of chivalry upon reaching adulthood, and follow them stringently until death. | ||
|- | |- | ||
| [[File:gov_holy_state_reform.png]] || Sleeper Monarch || | | [[File:gov_holy_state_reform.png]] || Sleeper Monarch || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> All Power Costs | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Mages Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Mages Loyalty Equilibrium | ||
|| Half of the year our monarch will be sleeping. | || Half of the year our monarch will be sleeping. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_legislative_assembly_reform.png]] || Edhardrachon Uprising Proclamation || | | [[File:gov_legislative_assembly_reform.png]] || Edhardrachon Uprising Proclamation || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Liberty Desire from Subject Development | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
|| The end of the Edhardrachon Uprising and the downfall of the traitorous patrician factions means a reinterpretation of Castan the Progenitor's old proclamations. Any human, patrician or otherwise, can be allowed to take the Trials. A new Castanor, for a new age. | || The end of the Edhardrachon Uprising and the downfall of the traitorous patrician factions means a reinterpretation of Castan the Progenitor's old proclamations. Any human, patrician or otherwise, can be allowed to take the Trials. A new Castanor, for a new age. | ||
|- | |- | ||
| [[File:gov_legislative_assembly_reform.png]] || Edhardrachon Uprising Proclamation || | | [[File:gov_legislative_assembly_reform.png]] || Edhardrachon Uprising Proclamation || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Artificers Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Culture Conversion Cost | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Clergy Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Mages Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Mages Loyalty Equilibrium | ||
|| Following the words of Castan the Progenitor, only true blooded descendants of the original Castanites are allowed to take the Trials and become the ruler of Castanor. In practice, this limits the Castan-hopefuls to select patrician families, exactly the way they want it. | || Following the words of Castan the Progenitor, only true blooded descendants of the original Castanites are allowed to take the Trials and become the ruler of Castanor. In practice, this limits the Castan-hopefuls to select patrician families, exactly the way they want it. | ||
|- | |- | ||
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| [[File:gov_black_army_reform.png]] || Dauloph Mercenary System || | | [[File:gov_black_army_reform.png]] || Dauloph Mercenary System || | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> National Manpower Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">- | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> General Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mercenary Discipline | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mercenary Discipline | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-30%</b> Mercenary Maintenance | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-30%</b> Mercenary Maintenance | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-30%</b> Mercenary Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+300%</b> Possible Condottieri | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+30%</b> Mercenary Manpower | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+30%</b> Mercenary Manpower | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reinforce Speed | ||
|| By formalizing the ways in which the Daulophs may be contracted by the state in the documents describing the Dekkhang, otherwise known as the Steel-Bind contract, we can more efficiently rely on the Daulophs and their mercenaries for our military needs. | || By formalizing the ways in which the Daulophs may be contracted by the state in the documents describing the Dekkhang, otherwise known as the Steel-Bind contract, we can more efficiently rely on the Daulophs and their mercenaries for our military needs. | ||
|- | |- | ||
| [[File:gov_united_cantons_reform.png]] || Mystery Cults || | | [[File:gov_united_cantons_reform.png]] || Mystery Cults || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Autonomy Change Cooldown | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Culture Conversion Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Culture Conversion Cost | ||
|| With the open integration of the secret societies of Escann, they have shifted into mystery cults, officially known to the public but with their secrets told only to the fully initiated. | || With the open integration of the secret societies of Escann, they have shifted into mystery cults, officially known to the public but with their secrets told only to the fully initiated. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_black_army_reform.png]] || Exiled Damerian Nobility || | | [[File:gov_black_army_reform.png]] || Exiled Damerian Nobility || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Adventurers Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Improve Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Improve Relations | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Armies | ||
|| The nobles of Rogieria are descendants of those loyal to the Silmuna family who decided to follow Rogier to Escann after the fall of Dameria. While they made new homes and thrive in the east, they know that their true home lies west, in the lands around the Damesear. | || The nobles of Rogieria are descendants of those loyal to the Silmuna family who decided to follow Rogier to Escann after the fall of Dameria. While they made new homes and thrive in the east, they know that their true home lies west, in the lands around the Damesear. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_self_governing_colony_government.png]] || Clanship Authority || | | [[File:gov_self_governing_colony_government.png]] || Clanship Authority || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Manpower Recovery Speed | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.03</b> Monthly Autonomy Change | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.03</b> Monthly Autonomy Change | ||
|| The Mountainfolk clans of the Havoral Mountains have gained a level of political power not before seen since the days of the Havoric Kingdom of old. This newfound power is being exercised by these clans. | || The Mountainfolk clans of the Havoral Mountains have gained a level of political power not before seen since the days of the Havoric Kingdom of old. This newfound power is being exercised by these clans. | ||
|- | |- | ||
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| [[File:gov_rioting_burning_2.png]] || Nobility Pillaging Rights || | | [[File:gov_rioting_burning_2.png]] || Nobility Pillaging Rights || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Looting Speed | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Available Loot | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| Many nobles of today are warchiefs of yesterday. We should use their past experiences of raiding and pillaging the weaker races going forward. | || Many nobles of today are warchiefs of yesterday. We should use their past experiences of raiding and pillaging the weaker races going forward. | ||
|- | |- | ||
| [[File:gov_royal_court.png]] || Powerful Clan Bosses || | | [[File:gov_royal_court.png]] || Powerful Clan Bosses || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Monthly Autonomy Change | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| Governing Goblins can be difficult; the sheer number leads to central governments being overwhelmed quickly by the absolute mass of people to rule over. By granting our regional Clan Bosses more power within the state, they can enforce our will throughout their local lands, at the cost of minor privileges and the loss of a degree of oversight over our non-Goblin subjects. | || Governing Goblins can be difficult; the sheer number leads to central governments being overwhelmed quickly by the absolute mass of people to rule over. By granting our regional Clan Bosses more power within the state, they can enforce our will throughout their local lands, at the cost of minor privileges and the loss of a degree of oversight over our non-Goblin subjects. | ||
|- | |- | ||
| [[File:gov_black_blueprint.png]] || Vainglorious Nobility || | | [[File:gov_black_blueprint.png]] || Vainglorious Nobility || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Improve Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Improve Relations | ||
|| In order to legitimize themselves, the new Platinum nobility venerate their predecessors with an intense zeal and attempt to emulate them in all aspects. Though hypocritical, the Adventurer Lords now make a habit of testing any newly titled noble by having them recite a plethora of High Kings and their deeds. | || In order to legitimize themselves, the new Platinum nobility venerate their predecessors with an intense zeal and attempt to emulate them in all aspects. Though hypocritical, the Adventurer Lords now make a habit of testing any newly titled noble by having them recite a plethora of High Kings and their deeds. | ||
|- | |- | ||
| [[File:gov_landscape.png]] || Appease the Khet || | | [[File:gov_landscape.png]] || Appease the Khet || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Promoted Cultures | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Improve Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Improve Relations | ||
|| Our state is technically not the owner of the lands of the Sorrow, technically it is just a steward which manages the lands and river in the name of the Khet. The Khet, feline-human hybrids, demi-gods, and true owners of the lands and river have named us the stewards. This gives us the right to subjugate and control the lands of the Salahad and the authority to do as we please, as long as we praise, worship and serve the Khet in any way they please, no matter if it is moral or debaucherous. | || Our state is technically not the owner of the lands of the Sorrow, technically it is just a steward which manages the lands and river in the name of the Khet. The Khet, feline-human hybrids, demi-gods, and true owners of the lands and river have named us the stewards. This gives us the right to subjugate and control the lands of the Salahad and the authority to do as we please, as long as we praise, worship and serve the Khet in any way they please, no matter if it is moral or debaucherous. | ||
|- | |- | ||
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| [[File:gov_invasion_forces.png]] || Segankâr || | | [[File:gov_invasion_forces.png]] || Segankâr || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Infantry Combat Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Infantry Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Morale Damage Received | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Army Drill Gain Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Discipline | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Discipline | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-30%</b> Land Force Limit Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-30%</b> Land Force Limit Modifier | ||
|| A career in the Segankâr is considered one of the most prestigious available to any citizen of the Segbandal. Only the most promising warriors from each hold are eligible to join, and only after a long and gruelling process of training. This is all centralised within the holds, which have their own districts that provide the Segankâr with spacious barracks, military academies, and specialised training grounds. | || A career in the Segankâr is considered one of the most prestigious available to any citizen of the Segbandal. Only the most promising warriors from each hold are eligible to join, and only after a long and gruelling process of training. This is all centralised within the holds, which have their own districts that provide the Segankâr with spacious barracks, military academies, and specialised training grounds. | ||
|- | |- | ||
| [[File:gov_nobleman.png]] || Stubborn Reformists || | | [[File:gov_nobleman.png]] || Stubborn Reformists || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | ||
|| Stubborn old guard that doesn't want to reform. | || Stubborn old guard that doesn't want to reform. | ||
|- | |- | ||
| [[File:gov_nobleman.png]] || Gleaming Council || | | [[File:gov_nobleman.png]] || Gleaming Council || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Expand Administration Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Reform Progress Growth | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Reform Progress Growth | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | ||
|| We have reformed and become better | || We have reformed and become better | ||
|} | |} | ||
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|- | |- | ||
| [[File:gov_paper_with_seal_3.png]] || Centralized Bureaucracy || | | [[File:gov_paper_with_seal_3.png]] || Centralized Bureaucracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Global Prosperity Growth | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> All Estates' Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> All Estates' Loyalty Equilibrium | ||
|| A centralized bureaucracy is centered on the capital of the kingdom, with most decisions made by, or near, the ruler and then sent out to the provinces. | || A centralized bureaucracy is centered on the capital of the kingdom, with most decisions made by, or near, the ruler and then sent out to the provinces. | ||
|- | |- | ||
| [[File:gov_paper_with_seal_3.png]] || Centralized Monarchical Bureaucracy || | | [[File:gov_paper_with_seal_3.png]] || Centralized Monarchical Bureaucracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Monthly Autonomy Change | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Monthly Autonomy Change | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Autonomy Change Cooldown | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Culture Conversion Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Culture Conversion Cost | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> All Estates' Loyalty Equilibrium | ||
|| The vast lands under our jurisdiction span from east to west. We must ensure the smooth operation of our provinces under our imperial domain. | || The vast lands under our jurisdiction span from east to west. We must ensure the smooth operation of our provinces under our imperial domain. | ||
|- | |- | ||
| [[File:gov_map.png]] || Decentralized Bureaucracy || | | [[File:gov_map.png]] || Decentralized Bureaucracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Max Promoted Cultures | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> All Estates' Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> All Estates' Loyalty Equilibrium | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Ahati Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Ahati Loyalty Equilibrium | ||
|| A decentralized bureaucracy leaves more decisions to local administrators or governors, who are then responsible to the monarch. | || A decentralized bureaucracy leaves more decisions to local administrators or governors, who are then responsible to the monarch. | ||
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|- | |- | ||
| [[File:gov_egalite_reform.png]] || Egalité Ideals || | | [[File:gov_egalite_reform.png]] || Egalité Ideals || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Republican Tradition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Republican Tradition | ||
|| Those who believe in the ideals of Egalité believe that the law, whether it be a rule or a right, applies equally to all people, regardless of faith, social class, culture, and gender. Equally, all citizens should have access to all positions in our government based only on their competence. | || Those who believe in the ideals of Egalité believe that the law, whether it be a rule or a right, applies equally to all people, regardless of faith, social class, culture, and gender. Equally, all citizens should have access to all positions in our government based only on their competence. | ||
|- | |- | ||
| [[File:gov_fraternite_reform.png]] || Fraternité Ideals || | | [[File:gov_fraternite_reform.png]] || Fraternité Ideals || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reform Progress Growth | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Culture Conversion Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Culture Conversion Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Harsh Treatment Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Harsh Treatment Cost | ||
|| Not everyone acknowledges the ideals of Fraternité as an ideal of the Revolution, but view it as a reactionary element within our own state who wish to return to the old government. Fraternité is a sense of brotherhood and those who follow its principles believe that the state should follow an authoritarian route where there is a proper place for all citizens assigned by the state. | || Not everyone acknowledges the ideals of Fraternité as an ideal of the Revolution, but view it as a reactionary element within our own state who wish to return to the old government. Fraternité is a sense of brotherhood and those who follow its principles believe that the state should follow an authoritarian route where there is a proper place for all citizens assigned by the state. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_general_eastern_administrative.png]] || Restructured Dhenijansari Court || | | [[File:gov_general_eastern_administrative.png]] || Restructured Dhenijansari Court || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Monthly Autonomy Change | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Promoted Cultures | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Promoted Cultures | ||
|| The Court in Dhenijansar had long fallen into corruption and treachery. We have set them straight and now we have one of the most efficient burocratic bodies at our disposal. | || The Court in Dhenijansar had long fallen into corruption and treachery. We have set them straight and now we have one of the most efficient burocratic bodies at our disposal. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_map_2.png]] || Provincial System || | | [[File:gov_map_2.png]] || Provincial System || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100%</b> National Tax Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.02</b> Monthly Autonomy Change | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.02</b> Monthly Autonomy Change | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | ||
|| Though our Dominions have proven quite useful in incorporating new peoples and administering the edges of our far-flung empire, we must also attend to our core in Escann. We shall formalize a provincial system - once that efficiently and effectively maximizes our control over our core lands, even if it is at the expense of our hinterlands. | || Though our Dominions have proven quite useful in incorporating new peoples and administering the edges of our far-flung empire, we must also attend to our core in Escann. We shall formalize a provincial system - once that efficiently and effectively maximizes our control over our core lands, even if it is at the expense of our hinterlands. | ||
|- | |- | ||
| [[File:gov_parliament_highlighted.png]] || The Ordning || | | [[File:gov_parliament_highlighted.png]] || The Ordning || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.025</b> Monthly Autonomy Change | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Max Promoted Cultures | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Max Promoted Cultures | ||
|| The great troll system of government, with each species assigned a specific caste, and every being in their place. Such order is the only way we can best serve the Giants. | || The great troll system of government, with each species assigned a specific caste, and every being in their place. Such order is the only way we can best serve the Giants. | ||
|- | |- | ||
| [[File:gov_man_on_podium.png]] || Academical Realm || | | [[File:gov_man_on_podium.png]] || Academical Realm || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Institution Embracement Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Institution Embracement Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Idea Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Institution Spread | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | ||
|| Arakeprun, city of learning and rebirth, has always combined the glories of the Precursor past with the potential of the future. The clerics, druids, and mages of the city have worked in tandem within the academical temples of the city, dedicated to Spring the season of growth and rebirth. These academies grew to dominate the city and all of the surrounding lands, with the provosts and deans of each college becoming governors of Darhan and beyond.\n\nWith Eordand united, the Academical structure has been spread thin, struggling to govern such a large territory. To manage with the times, the system has been expanded with sub-universities across Eordand governing each section, each answering to the executive power of the rector of Arakeprun. | || Arakeprun, city of learning and rebirth, has always combined the glories of the Precursor past with the potential of the future. The clerics, druids, and mages of the city have worked in tandem within the academical temples of the city, dedicated to Spring the season of growth and rebirth. These academies grew to dominate the city and all of the surrounding lands, with the provosts and deans of each college becoming governors of Darhan and beyond.\n\nWith Eordand united, the Academical structure has been spread thin, struggling to govern such a large territory. To manage with the times, the system has been expanded with sub-universities across Eordand governing each section, each answering to the executive power of the rector of Arakeprun. | ||
|- | |- | ||
| [[File:gov_merchant_ship.png]] || Sunlit Thalassocracy || | | [[File:gov_merchant_ship.png]] || Sunlit Thalassocracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Naval Combat Bonus off owned coast | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Naval Combat Bonus off owned coast | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Global Trade Power | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Navies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Navies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Navy Tradition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Navy Tradition | ||
|| While sailing the seas of Halann, one can find themselves in distant corners of the world where the Sun may no longer shine on Eordand. So too are the overseas territories of Eordand many weeks or months from the homeland. But the Caamas of the Summer Court are no strangers to the sea, and are unafraid of the hardships of seaborne travel. Unlike those bound to the land, we can govern Aelantir and beyond from our vessels, our paperwork bureaucrats able to clamber on the ropes and sails in case of emergency. | || While sailing the seas of Halann, one can find themselves in distant corners of the world where the Sun may no longer shine on Eordand. So too are the overseas territories of Eordand many weeks or months from the homeland. But the Caamas of the Summer Court are no strangers to the sea, and are unafraid of the hardships of seaborne travel. Unlike those bound to the land, we can govern Aelantir and beyond from our vessels, our paperwork bureaucrats able to clamber on the ropes and sails in case of emergency. | ||
|- | |- | ||
| [[File:gov_soldiers_4.png]] || Legionary Command || | | [[File:gov_soldiers_4.png]] || Legionary Command || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Army Tradition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Army Tradition | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | ||
|| The heart of Tuathak society are the warriors that carve our way to victory! Those showered with glory may always find themselves with a say in our realm, unlike those pansies of the Spring Court who value reading books, or counting coins like the wave-watchers. Those proven in battle naturally rise the ranks in the Legions, and those officers with experience and tested-worth are entrusted with the governance of our realm. Who else knows better than those who have risked their lives for us, and not only survived, but emerged victorious? | || The heart of Tuathak society are the warriors that carve our way to victory! Those showered with glory may always find themselves with a say in our realm, unlike those pansies of the Spring Court who value reading books, or counting coins like the wave-watchers. Those proven in battle naturally rise the ranks in the Legions, and those officers with experience and tested-worth are entrusted with the governance of our realm. Who else knows better than those who have risked their lives for us, and not only survived, but emerged victorious? | ||
|- | |- | ||
| [[File:gov_church_and_state_reform.png]] || Frozen Heart || | | [[File:gov_church_and_state_reform.png]] || Frozen Heart || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Fort Defence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Fort Defence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Foreign Spy Detection | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Foreign Spy Detection | ||
|| Winter is often misunderstood. It is not just a season of death, but it is a season of giving and receiving. In celebrations, Snecboth give gifts to one another in glee. But Winter also gives the gift of a slow, cold, freezing death to those who tresspass. All those who wish to deal with us must understand these simple directive: they will be rewarded for their service to us, and punished severely if against us. As Aelantir is our rightful domain, we deserve a place at every discussion. Eordand will intermediate any negotiations, should they provide us with the necessary praises and concessions. And if they should dare strike us, they will not survive long enough to endure our blessings from Winter. | || Winter is often misunderstood. It is not just a season of death, but it is a season of giving and receiving. In celebrations, Snecboth give gifts to one another in glee. But Winter also gives the gift of a slow, cold, freezing death to those who tresspass. All those who wish to deal with us must understand these simple directive: they will be rewarded for their service to us, and punished severely if against us. As Aelantir is our rightful domain, we deserve a place at every discussion. Eordand will intermediate any negotiations, should they provide us with the necessary praises and concessions. And if they should dare strike us, they will not survive long enough to endure our blessings from Winter. | ||
|- | |- | ||
| [[File:gov_retain_tribal_hierarchy.png]] || Harpy Honours System || | | [[File:gov_retain_tribal_hierarchy.png]] || Harpy Honours System || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Armies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Armies | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | |||
|| A system in which men can be granted a stay at one of the harpy roosts in the realm, where they will enjoy revelry, relaxation and pleasure. Such a system can be used to reward regiments who saved the day, generals who led armies to victory or troublesome second-in-lines who need to disappear for a while, or forever. | || A system in which men can be granted a stay at one of the harpy roosts in the realm, where they will enjoy revelry, relaxation and pleasure. Such a system can be used to reward regiments who saved the day, generals who led armies to victory or troublesome second-in-lines who need to disappear for a while, or forever. | ||
|- | |- | ||
| [[File:gov_retain_tribal_hierarchy.png]] || Fanwang Administration || | | [[File:gov_retain_tribal_hierarchy.png]] || Fanwang Administration || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Rebel Suppression Efficiency | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| The Fanwang Administration aims to increase control over the domain of Daxugo by granting loyal Daxug clans domain over the region they have helped conquer, already hold, have a legitimate claim to or have proven to be capable of administering. | || The Fanwang Administration aims to increase control over the domain of Daxugo by granting loyal Daxug clans domain over the region they have helped conquer, already hold, have a legitimate claim to or have proven to be capable of administering. | ||
|- | |- | ||
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| [[File:gov_parliament.png]] || Arverynnic Administration || | | [[File:gov_parliament.png]] || Arverynnic Administration || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | ||
|| Our Administration has managed to maintain the imperial functionaries of the Empire, and now that our nation once again thrives, their ranks have expanded and improved. Acting as the Emperor’s hands, eyes, and ears outside the city, they have a keen sense for opportunities to help our realm prosper; and opportunities to make projects grander and fancier than they need to be, so that great funding flows into them and part of it can be inconspicuously skimmed off. | || Our Administration has managed to maintain the imperial functionaries of the Empire, and now that our nation once again thrives, their ranks have expanded and improved. Acting as the Emperor’s hands, eyes, and ears outside the city, they have a keen sense for opportunities to help our realm prosper; and opportunities to make projects grander and fancier than they need to be, so that great funding flows into them and part of it can be inconspicuously skimmed off. | ||
|- | |- | ||
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| [[File:gov_regionally_elected_commanders.png]] || Highlord's Retinue || | | [[File:gov_regionally_elected_commanders.png]] || Highlord's Retinue || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cost of Advisors with Ruler's Culture | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | ||
|| Through significant study, the Platinum nobility have internalized many noble aspects from the Diamond Dwarves for our own use. Keeping such distinguished companions with the Highlord will surely allow some mannerisms to rub off on them! | || Through significant study, the Platinum nobility have internalized many noble aspects from the Diamond Dwarves for our own use. Keeping such distinguished companions with the Highlord will surely allow some mannerisms to rub off on them! | ||
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|- | |- | ||
| [[File:gov_monks.png]] || Curtail Clerical Privileges || | | [[File:gov_monks.png]] || Curtail Clerical Privileges || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Administrative Technology Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Religious Unity | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Religious Unity | ||
|| Religion might be of great social importance within our government, but the priestly class of our state have gained too much influence. Their narrowminded world view will only hinder the growth of our state if they keep their power. | || Religion might be of great social importance within our government, but the priestly class of our state have gained too much influence. Their narrowminded world view will only hinder the growth of our state if they keep their power. | ||
|- | |- | ||
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| [[File:gov_religious_leader.png]] || Restoration of the Clergy || | | [[File:gov_religious_leader.png]] || Restoration of the Clergy || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1000%</b> Maximum Revolutionary Zeal | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+3</b> Tolerance of the True Faith | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100</b> Yearly Rectorate Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100</b> Yearly Rectorate Influence | ||
|| The goals of the Revolution is to change the old world order, removing power from the oppressive estates and monarchs and giving it to the people. However, this conflicts with the religious values our people have as the Clergy would be one of the affected estates. To keep order within the Empire it is necessary to restore the clergy once again. | || The goals of the Revolution is to change the old world order, removing power from the oppressive estates and monarchs and giving it to the people. However, this conflicts with the religious values our people have as the Clergy would be one of the affected estates. To keep order within the Empire it is necessary to restore the clergy once again. | ||
|- | |- | ||
| [[File:gov_cult_of_reason.png]] || Cult of Reason || | | [[File:gov_cult_of_reason.png]] || Cult of Reason || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Free Policies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Idea Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Idea Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Policies | ||
|| Religion is a poison which limits the minds of the population. Instead of logic they believe in a god which is responsible for their suffering.\nWe remove the shackles of ignorance from our minds. No god shall ever set boundaries for our people! | || Religion is a poison which limits the minds of the population. Instead of logic they believe in a god which is responsible for their suffering.\nWe remove the shackles of ignorance from our minds. No god shall ever set boundaries for our people! | ||
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|- | |- | ||
| [[File:gov_holy_state_reform.png]] || Emulate Ancestral Warriors || | | [[File:gov_holy_state_reform.png]] || Emulate Ancestral Warriors || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> General Cost | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> General Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Prestige | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Prestige | ||
|| We venerate all of our ancestors, but the great warriors of the past deserve not only worship but emulation. Our armies should be led by the best and bravest among us, so that our feats of valor will one day be the stuff of legends, to be emulated in their turn! | || We venerate all of our ancestors, but the great warriors of the past deserve not only worship but emulation. Our armies should be led by the best and bravest among us, so that our feats of valor will one day be the stuff of legends, to be emulated in their turn! | ||
|- | |- | ||
| [[File:gov_examination_system_reform.png]] || Schools of Philosophy || | | [[File:gov_examination_system_reform.png]] || Schools of Philosophy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2%</b> Missionary Strength | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | ||
|| The force that binds our people together is our culture and our philosphy. Establishing schools that spread our culture and philosophy will make our people stronger. | || The force that binds our people together is our culture and our philosphy. Establishing schools that spread our culture and philosophy will make our people stronger. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_mandala_system.png]] || Codified Omens || | | [[File:gov_mandala_system.png]] || Codified Omens || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1%</b> Missionary Strength | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1%</b> Missionary Strength | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Clergy Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Clergy Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Religious Power | |||
|| With time, our shamans have gained the experience to know what to look for in particular when performing their rites. | || With time, our shamans have gained the experience to know what to look for in particular when performing their rites. | ||
|- | |- | ||
| [[File:gov_three_classes_reform.png]] || Riei Blessed Kingdom || | | [[File:gov_three_classes_reform.png]] || Riei Blessed Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2%</b> Missionary Strength | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | ||
|| It seems our kingdom has been given a blessing from above, a holy kingdom that shall last for centuries! | || It seems our kingdom has been given a blessing from above, a holy kingdom that shall last for centuries! | ||
|- | |- | ||
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| [[File:gov_all_races_bottomless_bag.png]] || Bottomless Bags || | | [[File:gov_all_races_bottomless_bag.png]] || Bottomless Bags || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Supply Limit Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Reinforce Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Reinforce Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Reinforce Speed | ||
|| There is no bottom, nor a bagend.\n\nArmy logistics can be a daring challenge for even the most senior of commanders, though with this new invention, we can at least ease the problem a bit. The Bottomless Bags are bags with virtually infinite storage capabilities, at least for as long as our mages can maintain them that way. We can store a whole army camp or food silo in these bags without having to fear the weight or dimensions of what is stored within. While we would be foolish to store everything in just one bag, just a few of these would already help us cut down on supply wagon costs and give our armies the ability to be on the move without the need for resupplying or plundering. Just don’t drop your keys in there - you might lose them. | || There is no bottom, nor a bagend.\n\nArmy logistics can be a daring challenge for even the most senior of commanders, though with this new invention, we can at least ease the problem a bit. The Bottomless Bags are bags with virtually infinite storage capabilities, at least for as long as our mages can maintain them that way. We can store a whole army camp or food silo in these bags without having to fear the weight or dimensions of what is stored within. While we would be foolish to store everything in just one bag, just a few of these would already help us cut down on supply wagon costs and give our armies the ability to be on the move without the need for resupplying or plundering. Just don’t drop your keys in there - you might lose them. | ||
|- | |- | ||
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| [[File:gov_all_races_war_games.png]] || War Games || | | [[File:gov_all_races_war_games.png]] || War Games || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Regiment Drill Loss | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Army Drill Gain Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Army Drill Gain Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Leader Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Leader Cost | ||
|| Battleplans are the first casualties in war.\n\nA good commander knows that to win a battle, one must think on their feet. They know that they must expect the unexpected and to always be prepared for this. To make sure that our commanders are prepared, will we simulate wargames to train our officer corps and the soldiers themselves in not only known formations and attack strategies, but also in unexpected and tricky situations. | || Battleplans are the first casualties in war.\n\nA good commander knows that to win a battle, one must think on their feet. They know that they must expect the unexpected and to always be prepared for this. To make sure that our commanders are prepared, will we simulate wargames to train our officer corps and the soldiers themselves in not only known formations and attack strategies, but also in unexpected and tricky situations. | ||
|- | |- | ||
| [[File:gov_all_races_adventurer_contracts.png]] || Adventurer Contracts || | | [[File:gov_all_races_adventurer_contracts.png]] || Adventurer Contracts || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Mercenary Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Mercenary Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Possible Condottieri | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Possible Condottieri | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Trade Range | |||
|| True power is found not at the end of a blade but at the bottom of a treasure chest.\n\nWar may change through the ages, yet one thing remains: the need for manpower. And so instead of having our neighbors rely on expensive permanent armies or cutthroat mercenaries, why not be the supplier of soldiers of fortune ourselves. We have not only the manpower, but the equipment needed as well and it may prove to be a lucrative and stable business venture. No nation that is looking for soldiers will dare to attack us, as they need us to fight their wars for them. By enlisting adventurers in state run adventurer companies we will be able to make money, influence our neighbors and extend our mercantile reach, as our appealing offers entice even those across the seas. | || True power is found not at the end of a blade but at the bottom of a treasure chest.\n\nWar may change through the ages, yet one thing remains: the need for manpower. And so instead of having our neighbors rely on expensive permanent armies or cutthroat mercenaries, why not be the supplier of soldiers of fortune ourselves. We have not only the manpower, but the equipment needed as well and it may prove to be a lucrative and stable business venture. No nation that is looking for soldiers will dare to attack us, as they need us to fight their wars for them. By enlisting adventurers in state run adventurer companies we will be able to make money, influence our neighbors and extend our mercantile reach, as our appealing offers entice even those across the seas. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_all_races_mage_shields.png]] || Mage Shields || | | [[File:gov_all_races_mage_shields.png]] || Mage Shields || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Fort Maintenance | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Fort Defence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Fort Defence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Garrison Size | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Hostile Attrition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Hostile Attrition | ||
|| A siege is as much a risk to the attacker as to the defender.\n\nSiege warfare has slowly become more and more the norm. While large battles on fields are not obsolete, they do not impact wars as much anymore as they once did. Instead, most wars are won through the conquest of cities and forts, which hold the population and wealth of an area, and therefore the true key to victory. Thus, to prevent our nation being captured by a horde of enemies, we must use every piece of equipment or skill there is to bolster our defenses. Once such a way is to employ mages in creating extra shielding around our walls, creating a strong extra layer of protection around our points of interest. These shields will, as long as the mages can hold them up, be able to deflect artillery bombardments, hostile assaults and if need be even the magical attacks of our opponents. The only question that remains; what color do we want the shields to be? | || A siege is as much a risk to the attacker as to the defender.\n\nSiege warfare has slowly become more and more the norm. While large battles on fields are not obsolete, they do not impact wars as much anymore as they once did. Instead, most wars are won through the conquest of cities and forts, which hold the population and wealth of an area, and therefore the true key to victory. Thus, to prevent our nation being captured by a horde of enemies, we must use every piece of equipment or skill there is to bolster our defenses. Once such a way is to employ mages in creating extra shielding around our walls, creating a strong extra layer of protection around our points of interest. These shields will, as long as the mages can hold them up, be able to deflect artillery bombardments, hostile assaults and if need be even the magical attacks of our opponents. The only question that remains; what color do we want the shields to be? | ||
|- | |- | ||
| [[File:gov_human_centaur.png]] || Thunder Riders || | | [[File:gov_human_centaur.png]] || Thunder Riders || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Land Fire Damage | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Land Fire Damage | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Cavalry Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Cavalry Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Cavalry to Infantry Ratio | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Artillery Combat Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Artillery Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.2</b> Cavalry Shock | |||
|| Only dead centaurs refuse to fight.\n\nWhile some may see centaurs as nothing but savages, they cannot deny their prowess in cavalry combat. They combine raw equine power and speed with human wit and weapons to create the best cavalry force known to Halann. Equipped with sturdy yet light armor so as not to impede their speed and bearing weapons like lances, bows and sabers, centaur units make for excellent line breakers and flankers. Their hoofs will make the earth tremble and their arms will wreak havoc upon our enemies. | || Only dead centaurs refuse to fight.\n\nWhile some may see centaurs as nothing but savages, they cannot deny their prowess in cavalry combat. They combine raw equine power and speed with human wit and weapons to create the best cavalry force known to Halann. Equipped with sturdy yet light armor so as not to impede their speed and bearing weapons like lances, bows and sabers, centaur units make for excellent line breakers and flankers. Their hoofs will make the earth tremble and their arms will wreak havoc upon our enemies. | ||
|- | |- | ||
| [[File:gov_human_dwarf.png]] || Deepstone Bombardiers || | | [[File:gov_human_dwarf.png]] || Deepstone Bombardiers || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Artillery Combat Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Artillery Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Siege Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Siege Ability | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Manpower Recovery Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Manpower Recovery Speed | ||
|| A wall unbroken has yet to meet a dwarf.\n\nDwarven bombards are known for being of a quality which not even the best of our blacksmiths can replicate. Each is a piece of art in itself and combines the dwarven craftsmanship with the most innovative and advanced siege technology. While heavy and expensive, these guns are more precise than anything we possess and rival the range of even magically-enhanced arms. We will use these dwarven bombardiers and their knowledge not only to instill fear in our enemies as they cower behind their walls, but also to flatten the ground our opponents stand on! | || A wall unbroken has yet to meet a dwarf.\n\nDwarven bombards are known for being of a quality which not even the best of our blacksmiths can replicate. Each is a piece of art in itself and combines the dwarven craftsmanship with the most innovative and advanced siege technology. While heavy and expensive, these guns are more precise than anything we possess and rival the range of even magically-enhanced arms. We will use these dwarven bombardiers and their knowledge not only to instill fear in our enemies as they cower behind their walls, but also to flatten the ground our opponents stand on! | ||
|- | |- | ||
| [[File:gov_human_elf.png]] || Elvish Farsight || | | [[File:gov_human_elf.png]] || Elvish Farsight || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> National Sailors Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> National Sailors Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Movement Speed | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+3%</b> Discipline | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+3%</b> Discipline | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Naval Tradition Decay | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Manpower Recovery Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Manpower Recovery Speed | ||
|| Knowledge is power and in war it is might.\n\nReconnaissance is key, before and during battle, and to give ourselves an edge over the enemy, we will employ the elves as specialized scout units. The elves are naturally attuned to nature, move silently like leaves in the wind and possess eyesight that betters our own even with looking glasses; as such they are the greatest experts in reconnaissance and maneuver. This comes combined with their centuries of naval experience and their ability to navigate the seas by attuning themselves to the elements and stars. By employing elven officers and training our own men in their ways, we ensure our navies can sail anywhere, any time and in the shortest time possible. | || Knowledge is power and in war it is might.\n\nReconnaissance is key, before and during battle, and to give ourselves an edge over the enemy, we will employ the elves as specialized scout units. The elves are naturally attuned to nature, move silently like leaves in the wind and possess eyesight that betters our own even with looking glasses; as such they are the greatest experts in reconnaissance and maneuver. This comes combined with their centuries of naval experience and their ability to navigate the seas by attuning themselves to the elements and stars. By employing elven officers and training our own men in their ways, we ensure our navies can sail anywhere, any time and in the shortest time possible. | ||
|- | |- | ||
| [[File:gov_human_gnoll.png]] || Gnollish Marauders || | | [[File:gov_human_gnoll.png]] || Gnollish Marauders || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Looting Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Looting Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale Damage | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Available Loot | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Available Loot | ||
|| In chaos, demons reside.\n\nThe gnolls are feared by many throughout Halann. Whether it is their reputation as demon worshippers who sacrifice victims in green fires of evil, their almost unnatural skill in piracy or their inclination towards brutality in war, gnolls are a race that instill fear in even the bravest of men. And this is the exact reason why we employ them as a special vanguard force. By looting the lands of the enemy and demoralizing their armies even before we meet them on the battlefield we will find victory. War is brutal, and through the gnolls, we shall prove it. | || In chaos, demons reside.\n\nThe gnolls are feared by many throughout Halann. Whether it is their reputation as demon worshippers who sacrifice victims in green fires of evil, their almost unnatural skill in piracy or their inclination towards brutality in war, gnolls are a race that instill fear in even the bravest of men. And this is the exact reason why we employ them as a special vanguard force. By looting the lands of the enemy and demoralizing their armies even before we meet them on the battlefield we will find victory. War is brutal, and through the gnolls, we shall prove it. | ||
|- | |- | ||
| [[File:gov_human_gnome.png]] || War Artificery || | | [[File:gov_human_gnome.png]] || War Artificery || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Infantry Combat Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Infantry Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Allowed Rajput Fraction | |||
|| If you ain’t strong, you ought to be smart!\n\nThe strongest weapon a gnome possesses is their brain. They have a knack for crafting and artificery unmatched by any other race in Halann. While no martial race, they have long held their own through the creation of war machines like exoskeletons or special arms which level the playing field. And so comes the thought: why not make use of their genius to give ourselves an advantage in the never ending arms race by establishing a GARD, or Gnomish Artificery Research Division? This GARD will be fully focused on the creation of cutting edge weaponry in the field of artificer armaments. | || If you ain’t strong, you ought to be smart!\n\nThe strongest weapon a gnome possesses is their brain. They have a knack for crafting and artificery unmatched by any other race in Halann. While no martial race, they have long held their own through the creation of war machines like exoskeletons or special arms which level the playing field. And so comes the thought: why not make use of their genius to give ourselves an advantage in the never ending arms race by establishing a GARD, or Gnomish Artificery Research Division? This GARD will be fully focused on the creation of cutting edge weaponry in the field of artificer armaments. | ||
|- | |- | ||
| [[File:gov_human_goblin.png]] || Salvage Blasters || | | [[File:gov_human_goblin.png]] || Salvage Blasters || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Shock Damage Received | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Fire Damage Received | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Land Fire Damage | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Land Fire Damage | ||
|| One man's trash is another goblin’s treasure.\n\nThe goblins, being chaos incarnate, have an almost comedic talent for improvising and salvaging. They can turn a heap of scrap into something useful or even better, something deadly. Thus by employing these denizens of chaos and allowing them to salvage the remnants of the battlefield will we be able to develop our own weapons of mad destruction. While some of these weapons may be dangerous, they will no doubt help us fight the enemy in unconventional and chaotic ways. | || One man's trash is another goblin’s treasure.\n\nThe goblins, being chaos incarnate, have an almost comedic talent for improvising and salvaging. They can turn a heap of scrap into something useful or even better, something deadly. Thus by employing these denizens of chaos and allowing them to salvage the remnants of the battlefield will we be able to develop our own weapons of mad destruction. While some of these weapons may be dangerous, they will no doubt help us fight the enemy in unconventional and chaotic ways. | ||
|- | |- | ||
| [[File:gov_human_helf.png]] || Diplomatic Corps || | | [[File:gov_human_helf.png]] || Diplomatic Corps || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Province War Score Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Province War Score Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Aggressive Expansion Impact | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Aggressive Expansion Impact | ||
|| There is nothing as intoxicating as charm.\n\nThe half-elves of the world are a mixed people who combine the best characteristics of both men and elf. Their heritage means that they speak both elven and human tongue, understand a menagerie of customs and blend in with many of Halann’s elite without much effort. Combine this with their abundance of noble and royal connections, the half-elves make the best diplomats one could wish for, combining their human intellect with elven charm and beauty like few others can. They can form alliances, solve conflicts and work out favorable deals through strategic foresight, cunning and a lot of smiling and mingling. Through a half-elf Diplomat Corps can we ensure that we stand strong in the arena of diplomacy and international affairs. | || There is nothing as intoxicating as charm.\n\nThe half-elves of the world are a mixed people who combine the best characteristics of both men and elf. Their heritage means that they speak both elven and human tongue, understand a menagerie of customs and blend in with many of Halann’s elite without much effort. Combine this with their abundance of noble and royal connections, the half-elves make the best diplomats one could wish for, combining their human intellect with elven charm and beauty like few others can. They can form alliances, solve conflicts and work out favorable deals through strategic foresight, cunning and a lot of smiling and mingling. Through a half-elf Diplomat Corps can we ensure that we stand strong in the arena of diplomacy and international affairs. | ||
|- | |- | ||
| [[File:gov_human_horc.png]] || Martial yet Mindful || | | [[File:gov_human_horc.png]] || Martial yet Mindful || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Regiment Drill Loss | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Army Drill Gain Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Army Drill Gain Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | ||
|| Only when combined with wit does strength mean anything.\n\nA half-orc is like an alloy, robust and enduring precisely because it is a mix of supposed opposites. They possess the raw power and stout physicality of the orcish races, yet combine this with the ambition and strategic cunning of humans. They bring a combination of attributes that is perfectly fit for our army. A half-orc is able to pounce through enemy lines like an orc, yet is less prone to blind rage and brawling without brains. They are strength and wit in harmony. | || Only when combined with wit does strength mean anything.\n\nA half-orc is like an alloy, robust and enduring precisely because it is a mix of supposed opposites. They possess the raw power and stout physicality of the orcish races, yet combine this with the ambition and strategic cunning of humans. They bring a combination of attributes that is perfectly fit for our army. A half-orc is able to pounce through enemy lines like an orc, yet is less prone to blind rage and brawling without brains. They are strength and wit in harmony. | ||
|- | |- | ||
| [[File:gov_human_halfling.png]] || Halfling Provisioners || | | [[File:gov_human_halfling.png]] || Halfling Provisioners || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3%</b> Land Fire Damage | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reduced Morale Damage Taken By Reserves | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Land Attrition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Land Attrition | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Regiment Drill Loss | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Regiment Drill Loss | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3%</b> Shock Damage | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3%</b> Shock Damage | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Land Force Limit Modifier | |||
|| An army marches on its stomach.\n\nWhile boys may think that war is all about prowess, men know that logistics are key. Halflings, while not known for their skill in combat, are the best logistical minds we can hire. Their naturally large appetite has given them a knack for resource management and their efficiency and speed in the delivery and organization of provisions will ensure that our men are always well-fed and on time, even when resources are scarce or of a lesser quality. The smell of comforting halfling dinners combined with the music of halfling troupes will boost the morale of our men and bolster even the most squeamish or underfed of men against desertion, loss of morale or the elements. | || An army marches on its stomach.\n\nWhile boys may think that war is all about prowess, men know that logistics are key. Halflings, while not known for their skill in combat, are the best logistical minds we can hire. Their naturally large appetite has given them a knack for resource management and their efficiency and speed in the delivery and organization of provisions will ensure that our men are always well-fed and on time, even when resources are scarce or of a lesser quality. The smell of comforting halfling dinners combined with the music of halfling troupes will boost the morale of our men and bolster even the most squeamish or underfed of men against desertion, loss of morale or the elements. | ||
|- | |- | ||
| [[File:gov_human_harimari.png]] || Predatory Might || | | [[File:gov_human_harimari.png]] || Predatory Might || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.2</b> Infantry Fire | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.2</b> Infantry Fire | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Infantry Combat Ability | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.2</b> Infantry Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.2</b> Infantry Shock | ||
|| Harimari do not carry weapons; they are the weapons.\n\nA harimari is not just a sentient feline, it is a large machine of power, agility and wits. The harimari possesses claws that cut like a blade and muscles that can tear any opponent apart. During combat they excel in deadly charges, leaping towards enemies at speeds that outpace even the best cavalry regiments, shattering the morale of enemy lines with their sheer ferocity and intrinsically intimidating physique. They are perhaps not the most popular of races to incorporate into our armies due to historic grievances, yet with time our men will get used to and accept the usefulness of these harimari shock troops to our military ambitions. | || Harimari do not carry weapons; they are the weapons.\n\nA harimari is not just a sentient feline, it is a large machine of power, agility and wits. The harimari possesses claws that cut like a blade and muscles that can tear any opponent apart. During combat they excel in deadly charges, leaping towards enemies at speeds that outpace even the best cavalry regiments, shattering the morale of enemy lines with their sheer ferocity and intrinsically intimidating physique. They are perhaps not the most popular of races to incorporate into our armies due to historic grievances, yet with time our men will get used to and accept the usefulness of these harimari shock troops to our military ambitions. | ||
|- | |- | ||
| [[File:gov_human_harpy.png]] || Aerial Skirmishers || | | [[File:gov_human_harpy.png]] || Aerial Skirmishers || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Attrition | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Siege Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Siege Ability | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Fort Defence | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Assault Fort ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Assault Fort ability | ||
|| Aerial Skirmishers:"The difference between harpies and demons? Demons fly alone.\n\nThere are not many things that men in Bulwar fear more than the sound of harpies raining down upon them. These humanoid avian inhabitants of the skies are infamous for their practice of abduction and are strong enough to lift all but the heaviest men high into the air. Luckily we have established a good relation with the harpies and as such enlisting them into the army has become a possibility. The harpies offer us the ability to rain explosives or fire upon enemies from above, supply our men in the most unreachable locations and “pick up” enemy commanders to disrupt enemy communications and battlefield coordination. We can conquer the skies, just as we can conquer land and sea! | || Aerial Skirmishers:"The difference between harpies and demons? Demons fly alone.\n\nThere are not many things that men in Bulwar fear more than the sound of harpies raining down upon them. These humanoid avian inhabitants of the skies are infamous for their practice of abduction and are strong enough to lift all but the heaviest men high into the air. Luckily we have established a good relation with the harpies and as such enlisting them into the army has become a possibility. The harpies offer us the ability to rain explosives or fire upon enemies from above, supply our men in the most unreachable locations and “pick up” enemy commanders to disrupt enemy communications and battlefield coordination. We can conquer the skies, just as we can conquer land and sea! | ||
|- | |- | ||
| [[File:gov_human_hob.png]] || Hobgoblin Drill Masters || | | [[File:gov_human_hob.png]] || Hobgoblin Drill Masters || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Regiment Drill Loss | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100%</b> Army Drill Gain Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100%</b> Army Drill Gain Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Morale Damage Received | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Morale Damage Received | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Recover Army Morale Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Recover Army Morale Speed | ||
|| Hobgoblins did not invent discipline, though they sure did perfect it.\n\nIf the Command teaches us anything, it is that hobgoblins live and die as soldiers. From the moment they can walk, they are trained for war and combat. This upbringing ingrains a discipline in them that has remained unmatched anywhere else and makes the hobgoblins of the Command perfect military instructors. We would be fools, then, not to employ our own hobgoblin community in drilling our armies and making them more organized, disciplined and overall professional. The harsh training regiments of the hobgoblins will make our soldiers more sturdy, reliable and brave, though it will also mean fewer men get through bootcamp, as the weak will not be able to keep up with the high and unforgiving demands of their red drillmasters. Nonetheless, our armies shall be like iron, and march against our enemies with unrivaled discipline! | || Hobgoblins did not invent discipline, though they sure did perfect it.\n\nIf the Command teaches us anything, it is that hobgoblins live and die as soldiers. From the moment they can walk, they are trained for war and combat. This upbringing ingrains a discipline in them that has remained unmatched anywhere else and makes the hobgoblins of the Command perfect military instructors. We would be fools, then, not to employ our own hobgoblin community in drilling our armies and making them more organized, disciplined and overall professional. The harsh training regiments of the hobgoblins will make our soldiers more sturdy, reliable and brave, though it will also mean fewer men get through bootcamp, as the weak will not be able to keep up with the high and unforgiving demands of their red drillmasters. Nonetheless, our armies shall be like iron, and march against our enemies with unrivaled discipline! | ||
|- | |- | ||
| [[File:gov_human_human.png]] || Humanity First || | | [[File:gov_human_human.png]] || Humanity First || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+3%</b> Artillery Combat Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+3%</b> Artillery Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+3%</b> Infantry Combat Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+3%</b> Infantry Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+3%</b> Cavalry Combat Ability | |||
|| All The World Belongs To Humanity\n\nIt is a simple fact, humanity is the most successful race in all of Halann. We are present and dominant on each continent and everywhere one goes, it is humans that have created the greatest and most durable societies of all time. Empires of elves, harimari or dwarves come and go, yet it is humans that always remain and return. It is as such that we can trust only humans to defend and expand our nation and that no other or lesser race must be allowed to form a sort of fifth column and undermine our ambitions and defense. Humanity first is the motto of our army and our nation! | || All The World Belongs To Humanity\n\nIt is a simple fact, humanity is the most successful race in all of Halann. We are present and dominant on each continent and everywhere one goes, it is humans that have created the greatest and most durable societies of all time. Empires of elves, harimari or dwarves come and go, yet it is humans that always remain and return. It is as such that we can trust only humans to defend and expand our nation and that no other or lesser race must be allowed to form a sort of fifth column and undermine our ambitions and defense. Humanity first is the motto of our army and our nation! | ||
|- | |- | ||
| [[File:gov_human_kobold.png]] || Kobold Masses || | | [[File:gov_human_kobold.png]] || Kobold Masses || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Morale of Armies | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Morale of Armies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Allowed Rajput Fraction | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Allowed Rajput Fraction | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Shock Damage Received | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Land Force Limit Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Land Force Limit Modifier | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_human_lizard.png]] || Lizard Mariners || | | [[File:gov_human_lizard.png]] || Lizard Mariners || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Recover Army Morale Speed | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Marines Force Limit | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Marines Force Limit | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Navies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Navies | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Cavalry Cost | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Cavalry Cost | ||
|| If there is water, a lizardfolk has already won.\n\nLizardfolk are by their very nature semi-amphibious and masters of aquatic combat. When in water, lizardfolk can reach speeds and depths that make them evasive and nigh-undetectable. So why not employ them for exactly these purposes? By having lizardfolk perform swift and stealthy attacks during amphibious landings and deploying them to secure the first beachheads, can we ensure the success of our naval invasions and deploy our main force with little opposition. Another benefit we could eke is in using lizardfolk to enter and sabotage enemy ships during naval combat and having them perform attacks behind enemy lines, boosting our morale and weakening that of an enemy forced continually to fear our surprise amphibious attacks. | || If there is water, a lizardfolk has already won.\n\nLizardfolk are by their very nature semi-amphibious and masters of aquatic combat. When in water, lizardfolk can reach speeds and depths that make them evasive and nigh-undetectable. So why not employ them for exactly these purposes? By having lizardfolk perform swift and stealthy attacks during amphibious landings and deploying them to secure the first beachheads, can we ensure the success of our naval invasions and deploy our main force with little opposition. Another benefit we could eke is in using lizardfolk to enter and sabotage enemy ships during naval combat and having them perform attacks behind enemy lines, boosting our morale and weakening that of an enemy forced continually to fear our surprise amphibious attacks. | ||
|- | |- | ||
| [[File:gov_human_ogre.png]] || Ogre Shieldbearers || | | [[File:gov_human_ogre.png]] || Ogre Shieldbearers || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Shock Damage Received | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Infantry Cost | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Infantry Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Fire Damage Received | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Fire Damage Received | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> National Supply Limit Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> National Supply Limit Modifier | ||
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|- | |- | ||
| [[File:gov_human_orc.png]] || Orcish Martial Culture || | | [[File:gov_human_orc.png]] || Orcish Martial Culture || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Fort Defence | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Shock Damage | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Shock Damage | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Infantry Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Infantry Shock | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Siege Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Siege Ability | ||
|| An orc’s brain is located in its fists.\n\nOrcs are to many the very embodiment of martial culture, with orcish society being very warfocused and aggressive at its very core. While the orcs within our realm are no roaming warmongers or plunderers, they still maintain their natural strength and martial traditions to this day. So why not employ this culture in our army and adopt the tenets of aggressiveness and overwhelming strength into our army as a whole? By having orcs inspire our men and induct them into martial culture can we turn even the most feeble soldier into a brave and unwavering warrior who will lay down his life for nation and family; if this comes at the cost of a little chaos in the ranks, so be it. | || An orc’s brain is located in its fists.\n\nOrcs are to many the very embodiment of martial culture, with orcish society being very warfocused and aggressive at its very core. While the orcs within our realm are no roaming warmongers or plunderers, they still maintain their natural strength and martial traditions to this day. So why not employ this culture in our army and adopt the tenets of aggressiveness and overwhelming strength into our army as a whole? By having orcs inspire our men and induct them into martial culture can we turn even the most feeble soldier into a brave and unwavering warrior who will lay down his life for nation and family; if this comes at the cost of a little chaos in the ranks, so be it. | ||
|- | |- | ||
| [[File:gov_human_ruinborn.png]] || Ruinborn Light Cavalry || | | [[File:gov_human_ruinborn.png]] || Ruinborn Light Cavalry || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Cavalry Combat Ability | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Fort Defence | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Manoeuvre | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Manoeuvre | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> National Sailors Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> National Sailors Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Land Attrition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Land Attrition | ||
|| The warcry of the Epednari is as powerful as the thunderbird it follows.\n\nWhether it be Antler Knights, Epednar Riders or else, the ruinborn are known to be some of the best horsemen in Halann. Many ruinborn learned to ride horses even before they could walk or talk and know the saddle like a second home. The employment of ruinborn in our cavalry units gives us a multitude of advantages. Former Antler Knights make for the bravest chargers to shatter even the most disciplined ranks; cunning Epednari scouts can spot even the stealthiest hostiles; and the Taychendi with their war-chariots make perfect mobile fire positions to rain down havoc upon their opponents. Versatile as they are, they come at the cost of pulling ruinborn from the navy, in which they mostly serve. | || The warcry of the Epednari is as powerful as the thunderbird it follows.\n\nWhether it be Antler Knights, Epednar Riders or else, the ruinborn are known to be some of the best horsemen in Halann. Many ruinborn learned to ride horses even before they could walk or talk and know the saddle like a second home. The employment of ruinborn in our cavalry units gives us a multitude of advantages. Former Antler Knights make for the bravest chargers to shatter even the most disciplined ranks; cunning Epednari scouts can spot even the stealthiest hostiles; and the Taychendi with their war-chariots make perfect mobile fire positions to rain down havoc upon their opponents. Versatile as they are, they come at the cost of pulling ruinborn from the navy, in which they mostly serve. | ||
|- | |- | ||
| [[File:gov_human_troll.png]] || Unbreakable Walls || | | [[File:gov_human_troll.png]] || Unbreakable Walls || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Morale Damage Received | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Morale Damage Received | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Recover Army Morale Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Recover Army Morale Speed | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Movement Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Movement Speed | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Cavalry Combat Ability | |||
|| Trolls keep calm, and go on.\n\nA troll, as foul as some may think they are, make for the most unwavering and unstoppable warriors that exist. They can endure and even take a slight pleasure in pain and will march on in battle when others would lie down in fear or agony. They not only make for great protection to our regulars, but inspire bravery as well. There is however one downside: horses do not like the smell of trolls and become extremely nervous when they are in the area, greatly weakening the effectiveness of our cavalry units. | || Trolls keep calm, and go on.\n\nA troll, as foul as some may think they are, make for the most unwavering and unstoppable warriors that exist. They can endure and even take a slight pleasure in pain and will march on in battle when others would lie down in fear or agony. They not only make for great protection to our regulars, but inspire bravery as well. There is however one downside: horses do not like the smell of trolls and become extremely nervous when they are in the area, greatly weakening the effectiveness of our cavalry units. | ||
|- | |- | ||
| [[File:gov_human_all.png]] || Army of Halann || | | [[File:gov_human_all.png]] || Army of Halann || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Manoeuvre | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Shock Damage | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Shock Damage | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Armies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Land Fire Damage | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Navies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Discipline | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Ship Durability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Ship Durability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Fire | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Fire | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Leader Siege | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Leader Siege | ||
|| United we stand, divided we fall!\n\nOur nation is not made up of just humans, just elves or just orcs. It does not have just a few dwarves or a single cadre of harimari. No, our nation is the embodiment of racial diversity and the principle that all are welcome. We combine the best traits of all the races of Halann and are, because of this, an army of the races of Halann, by the races of Halann and for the races of Halann. In our diversity we find unity, to victory! | || United we stand, divided we fall!\n\nOur nation is not made up of just humans, just elves or just orcs. It does not have just a few dwarves or a single cadre of harimari. No, our nation is the embodiment of racial diversity and the principle that all are welcome. We combine the best traits of all the races of Halann and are, because of this, an army of the races of Halann, by the races of Halann and for the races of Halann. In our diversity we find unity, to victory! | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_ruinborn_cavalry_quality.png]] || Cavalry Quality || | | [[File:gov_ruinborn_cavalry_quality.png]] || Cavalry Quality || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Cavalry Combat Ability | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Fire Damage Received | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Cavalry Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Cavalry Shock | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_cavalry_quanitity.png]] || Cavalry Quantity || | | [[File:gov_ruinborn_cavalry_quanitity.png]] || Cavalry Quantity || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Movement Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Movement Speed | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Recover Army Morale Speed | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Artillery Combat Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Artillery Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Cavalry Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Cavalry Cost | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Cavalry to Infantry Ratio | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_infantry_quality.png]] || Infantry Quality || | | [[File:gov_ruinborn_infantry_quality.png]] || Infantry Quality || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">- | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Cavalry Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Shock Damage Received | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100%</b> Army Drill Gain Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-8%</b> Fire Damage Received | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Morale Damage | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Morale Damage | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Reinforce Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Reinforce Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">- | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Regiment Drill Loss | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_infantry_quantity.png]] || Infantry Quantity || | | [[File:gov_ruinborn_infantry_quantity.png]] || Infantry Quantity || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Land Force Limit Modifier | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Shock Damage Received | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Shock Damage Received | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Allowed Rajput Fraction | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3%</b> Infantry Combat Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3%</b> Infantry Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Manpower Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Manpower Modifier | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_naval.png]] || Naval || | | [[File:gov_ruinborn_naval.png]] || Naval || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Artillery Cost | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Artillery Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Naval Tradition Decay | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Naval Maintenance Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Naval Maintenance Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.3</b> Artillery Fire | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Heavy Ship Combat Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Heavy Ship Combat Ability | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_mage.png]] || Magic || | | [[File:gov_ruinborn_mage.png]] || Magic || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Fire Damage | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Shock Damage | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Artillery Combat Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Artillery Combat Ability | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_fire.png]] || Fire || | | [[File:gov_ruinborn_fire.png]] || Fire || | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Shock Damage Received | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Movement Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Movement Speed | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Manpower Recovery Speed | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+8%</b> Land Fire Damage | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+8%</b> Land Fire Damage | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Fort Defence | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Infantry Fire | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_cannor.png]] || Cannor || | | [[File:gov_ruinborn_cannor.png]] || Cannor || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Regiment Costs | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Regiment Costs | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Artillery Damage from Back Row | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Artillery Damage from Back Row | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Navies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Navies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Supply Limit Modifier | |||
|| ToDO | || ToDO | ||
|} | |} | ||
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|- | |- | ||
| [[File:gov_king.png]] || Royal Decree || | | [[File:gov_king.png]] || Royal Decree || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | ||
|| The Monarch rules supreme in this country and loyalty is valued above all else. We must ensure that decrees from the royal court are followed to the letter, and in in all parts of our country. | || The Monarch rules supreme in this country and loyalty is valued above all else. We must ensure that decrees from the royal court are followed to the letter, and in in all parts of our country. | ||
|- | |- | ||
| [[File:gov_soldiers_2.png]] || Aristocratic Court || | | [[File:gov_soldiers_2.png]] || Aristocratic Court || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Improve Relations | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | ||
|| The Nobility served us well over the centuries, and has become an integral part of our government. In order to better control, reward, and gain the support of these ancient aristocratic families we must continue to tie them closely to our royal person and the royal court. | || The Nobility served us well over the centuries, and has become an integral part of our government. In order to better control, reward, and gain the support of these ancient aristocratic families we must continue to tie them closely to our royal person and the royal court. | ||
|- | |- | ||
| [[File:gov_power_across_cities.png]] || General Estates || | | [[File:gov_power_across_cities.png]] || General Estates || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Ahati Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Monthly Reform Progress Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Monthly Reform Progress Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> All Estates' Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> All Estates' Loyalty Equilibrium | ||
|| The ancient privileges of the estates must be respected and their role in legislation be strengthened. Let us regularly call the general estates as a way to guide and counsel our great ruler. | || The ancient privileges of the estates must be respected and their role in legislation be strengthened. Let us regularly call the general estates as a way to guide and counsel our great ruler. | ||
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|- | |- | ||
| [[File:gov_parliament_hall.png]] || The Two-Chamber System || | | [[File:gov_parliament_hall.png]] || The Two-Chamber System || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Yearly Republican Tradition | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Free Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Free Policies | ||
|| For a long time, the Canton system maintained the peace, stability, and independence of small democratic leagues like the Swiss and Swabian Federations. By similarly dividing our legislature into a Grand Council representing the Cantons, and the Senate representing the republic as a whole, we may protect the interests of the individual cities and cultural identities within our nation while still placing the values of the Revolution above all else! | || For a long time, the Canton system maintained the peace, stability, and independence of small democratic leagues like the Swiss and Swabian Federations. By similarly dividing our legislature into a Grand Council representing the Cantons, and the Senate representing the republic as a whole, we may protect the interests of the individual cities and cultural identities within our nation while still placing the values of the Revolution above all else! | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_assembly_hall.png]] || Assembly of Holds || | | [[File:gov_assembly_hall.png]] || Assembly of Holds || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Monthly Autonomy Change | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | ||
|| Due to the immense wealth and power that holds have within our nation, a special Council of Holds is necessary to placate them. Allowing Holds to have influence within the government will allow our nation to become more centralized and we can now tighten our grip on the inner workings of these distant metropolises. | || Due to the immense wealth and power that holds have within our nation, a special Council of Holds is necessary to placate them. Allowing Holds to have influence within the government will allow our nation to become more centralized and we can now tighten our grip on the inner workings of these distant metropolises. | ||
|- | |- | ||
| [[File:gov_commander_king_reform.png]] || The Amlharaz || | | [[File:gov_commander_king_reform.png]] || The Amlharaz || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomats | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomats | ||
|| Council comprising of the lesser kings and rulers of Aul-Dwarov holds, presided by the High King. \n\n§GThis will create a continental parliament, comprised of all our §gAmlharaz§! subjects, with voting sessions happening every 5 years.§! | || Council comprising of the lesser kings and rulers of Aul-Dwarov holds, presided by the High King. \n\n§GThis will create a continental parliament, comprised of all our §gAmlharaz§! subjects, with voting sessions happening every 5 years.§! | ||
|- | |- | ||
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| [[File:gov_black_market_consortium.png]] || Mortal Court || | | [[File:gov_black_market_consortium.png]] || Mortal Court || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Yearly Corruption | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Possible Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Possible Policies | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5</b> Maximum Absolutism | ||
|| The Mortal Court is an attempt to emulate the organization and structure of the Regent Court itself, but on the mortal plane. Each god is represented by someone who has sworn oaths to uphold the god's values and interests as best as can be interpreted. | || The Mortal Court is an attempt to emulate the organization and structure of the Regent Court itself, but on the mortal plane. Each god is represented by someone who has sworn oaths to uphold the god's values and interests as best as can be interpreted. | ||
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* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Diplomatic Annexation Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Diplomatic Annexation Cost | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Liberty Desire in Same Continent Subjects | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Liberty Desire in Same Continent Subjects | ||
|| Castanor's Dominions now have an official, permanent, assembly of their own in the Imperial District of North Castonath. Each Dominion must send several persons of high status to the assembly, where they are required to live year-long.\n\nThere, they nominally debate issues and policies to bring up to the reigning Castan. The Castan still has the final say in any matter, of course, and the sequestering of these representatives in the Imperial District allows a watchful eye to be kept on them at all times. | || Castanor's Dominions now have an official, permanent, assembly of their own in the Imperial District of North Castonath. Each Dominion must send several persons of high status to the assembly, where they are required to live year-long.\n\nThere, they nominally debate issues and policies to bring up to the reigning Castan. The Castan still has the final say in any matter, of course, and the sequestering of these representatives in the Imperial District allows a watchful eye to be kept on them at all times. | ||
|- | |- | ||
| [[File:gov_three_classes_reform.png]] || Segamlavad || | | [[File:gov_three_classes_reform.png]] || Segamlavad || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Military Advisor Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Envoy Travel Time | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Envoy Travel Time | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | ||
|| The Segamlavad accommodates thoughtful debate when the topic allows for it as well as rapid decision making when necessity calls. Each of the five holds of the central Dwarovar has a seat, representing the unique needs of their constituents. Deliberation and argumentation is encouraged, but at any point the Bright-King has the authority to break a deadlock over an unresolved issue in times of crisis. | || The Segamlavad accommodates thoughtful debate when the topic allows for it as well as rapid decision making when necessity calls. Each of the five holds of the central Dwarovar has a seat, representing the unique needs of their constituents. Deliberation and argumentation is encouraged, but at any point the Bright-King has the authority to break a deadlock over an unresolved issue in times of crisis. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_parliament.png]] || Ameioni Parliament || | | [[File:gov_parliament.png]] || Ameioni Parliament || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Policies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> States Governing Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> States Governing Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | |||
|| The Parliament of Ameion is dedicated to the efficient governance of the numerous cities across the state, allowing them to enact their own policies and voice concerns on the national level. | || The Parliament of Ameion is dedicated to the efficient governance of the numerous cities across the state, allowing them to enact their own policies and voice concerns on the national level. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_noble_muslim.png]] || Grand Assembly || | | [[File:gov_noble_muslim.png]] || Grand Assembly || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> All Estates' Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> All Estates' Loyalty Equilibrium | ||
|| Known as Utur-Laruq by the Zanites, and Dannašru by the rest of Bulwari, the institution is the Grand Assembly of the Barkabti and the Ralkadezim, the human and elven aristocrats of the realm, that convene to solve disputes regarding succession, or to be consulted by the government during times of crisis. \n\nBy codifying their rights and duties, we may better use the council of this wise assembly to guide our nation towards a more radiant future. | || Known as Utur-Laruq by the Zanites, and Dannašru by the rest of Bulwari, the institution is the Grand Assembly of the Barkabti and the Ralkadezim, the human and elven aristocrats of the realm, that convene to solve disputes regarding succession, or to be consulted by the government during times of crisis. \n\nBy codifying their rights and duties, we may better use the council of this wise assembly to guide our nation towards a more radiant future. | ||
|- | |- | ||
| [[File:gov_three_classes_reform.png]] || Alchemical Exploration Corps || | | [[File:gov_three_classes_reform.png]] || Alchemical Exploration Corps || | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomats | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Envoy Travel Time | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Envoy Travel Time | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | ||
|| By formally institutionalizing the Alchemical Exploration Corps as the de facto diplomatic branch of the nation's government, it is possible to fully utilize the connections and pathways forged by these explorers to solidify the country's diplomatic outreach. This will also allow for the government to have greatly increased access to alchemical and artificery resources from these diplomatic connections. However, the Alchemists who now control a great deal of the nation's power will be able to exert more power over the government itself, acting as a collective ruling body under the king, and pushing for a more decentralized country, thus taking some power away from the monarch | || By formally institutionalizing the Alchemical Exploration Corps as the de facto diplomatic branch of the nation's government, it is possible to fully utilize the connections and pathways forged by these explorers to solidify the country's diplomatic outreach. This will also allow for the government to have greatly increased access to alchemical and artificery resources from these diplomatic connections. However, the Alchemists who now control a great deal of the nation's power will be able to exert more power over the government itself, acting as a collective ruling body under the king, and pushing for a more decentralized country, thus taking some power away from the monarch | ||
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| [[File:gov_ballot_box.png]] || The Big Box of Goblin Complaints || | | [[File:gov_ballot_box.png]] || The Big Box of Goblin Complaints || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Prestige Decay | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Unjustified Demands | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Unjustified Demands | ||
|| We are a society of many goblins—individuals, families, factions, and more—and some of them take issue with how things are done. In earlier eras, a simple whipping would have quieted the complaining, but our advisors say subtler methods are needed in this age of advanced governance. From now on, complaints will be formally recognized and put into the Big Box of Goblin Complaints, scraps from which will be taken out and declaimed for the amusement of the Clanboss and their court. Not to say that anything will be done about them, but goblins like to know their voices are being heard. | || We are a society of many goblins—individuals, families, factions, and more—and some of them take issue with how things are done. In earlier eras, a simple whipping would have quieted the complaining, but our advisors say subtler methods are needed in this age of advanced governance. From now on, complaints will be formally recognized and put into the Big Box of Goblin Complaints, scraps from which will be taken out and declaimed for the amusement of the Clanboss and their court. Not to say that anything will be done about them, but goblins like to know their voices are being heard. | ||
|} | |} | ||
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|- | |- | ||
| [[File:gov_religious_leader.png]] || Administrative Clergy || | | [[File:gov_religious_leader.png]] || Administrative Clergy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Lower Castes Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mages Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mages Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Clergy Loyalty Equilibrium | |||
|| The clergy already possess many of the skills we look for in administrators. They are well educated, experienced scribes and they have a higher calling. In many ways allying ourselves with the clergy would offer an efficient and very strong cadre of administrators. | || The clergy already possess many of the skills we look for in administrators. They are well educated, experienced scribes and they have a higher calling. In many ways allying ourselves with the clergy would offer an efficient and very strong cadre of administrators. | ||
|- | |- | ||
| [[File:gov_nobleman.png]] || Nobles of the Robe || | | [[File:gov_nobleman.png]] || Nobles of the Robe || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Leader Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Upper Castes Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Upper Castes Loyalty Equilibrium | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| The noble families of the realm have sworn to provide not only council but also eternal loyalty to our monarch. As our realm expands it is clear that these duties cannot be solely performed by serving us with sword in hand. It is time for a new generation of nobles to serve, in robes and armed with pens they will aid the state just as well as their brothers do with their swords and armor. | || The noble families of the realm have sworn to provide not only council but also eternal loyalty to our monarch. As our realm expands it is clear that these duties cannot be solely performed by serving us with sword in hand. It is time for a new generation of nobles to serve, in robes and armed with pens they will aid the state just as well as their brothers do with their swords and armor. | ||
|- | |- | ||
| [[File:gov_politician.png]] || Meritocratic Recruitment || | | [[File:gov_politician.png]] || Meritocratic Recruitment || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Adventurers Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | ||
|| We cannot let old privileges govern who will get the privilege of serving our kingdom as it grows. Instead we must look only to the ability of each and every one. A meritocratic system is one where administrators are chosen for their talent, and not their parents. | || We cannot let old privileges govern who will get the privilege of serving our kingdom as it grows. Instead we must look only to the ability of each and every one. A meritocratic system is one where administrators are chosen for their talent, and not their parents. | ||
|- | |- | ||
| [[File:gov_royal_favoritism.png]] || Dynastic Administration || | | [[File:gov_royal_favoritism.png]] || Dynastic Administration || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.2</b> Yearly Corruption | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | ||
|| The estates are not trustworthy allies to the monarchy as their priority is expanding their own power instead of serving the state. Only the relatives of the ruler should be entrusted with managing the administrative challenges the state has to face. | || The estates are not trustworthy allies to the monarchy as their priority is expanding their own power instead of serving the state. Only the relatives of the ruler should be entrusted with managing the administrative challenges the state has to face. | ||
|- | |- | ||
| [[File:gov_noble_indian.png]] || Permanent Marathas Council || | | [[File:gov_noble_indian.png]] || Permanent Marathas Council || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | |||
|| Maratha generals and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the Marathas to guide our nation. | || Maratha generals and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the Marathas to guide our nation. | ||
|- | |- | ||
| [[File:gov_rajput_kingdom.png]] || Governmental Purbias Register || | | [[File:gov_rajput_kingdom.png]] || Governmental Purbias Register || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Recover Army Morale Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Recover Army Morale Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| The state is taking measures to attract elite Rajput warriors from all over India. Steps should be taken to organize these warriors into cohesive regiments upon arrival so that they can be deployed more effectively. | || The state is taking measures to attract elite Rajput warriors from all over India. Steps should be taken to organize these warriors into cohesive regiments upon arrival so that they can be deployed more effectively. | ||
|- | |- | ||
| [[File:gov_revolutionary_republic.png]] || Revolutionary Principle || | | [[File:gov_revolutionary_republic.png]] || Revolutionary Principle || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Manpower Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Manpower Modifier | ||
|| The purpose of our state is quite simple; to spread the Revolution. We must centralise our state around the idea that it is only be liberating all people of the world into Revolutionary states that we may create an everlasting state of peace and equality in the world. | || The purpose of our state is quite simple; to spread the Revolution. We must centralise our state around the idea that it is only be liberating all people of the world into Revolutionary states that we may create an everlasting state of peace and equality in the world. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_imperial_nobility_reform.png]] || Imperial Principle || | | [[File:gov_imperial_nobility_reform.png]] || Imperial Principle || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Aggressive Expansion Impact | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Aggressive Expansion Impact | ||
|| The Revolution has made it clear that our nation, above all others, wields the divine right to hold Imperial Hegemony over all other nations. The states around us are fragile and weak, and it is clear that only by directly controlling these states ourselves will we ensure that the values of the Revolution are enforced on the people. | || The Revolution has made it clear that our nation, above all others, wields the divine right to hold Imperial Hegemony over all other nations. The states around us are fragile and weak, and it is clear that only by directly controlling these states ourselves will we ensure that the values of the Revolution are enforced on the people. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_strength_of_the_khalsa.png]] || Flexible Administration || | | [[File:gov_strength_of_the_khalsa.png]] || Flexible Administration || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Possible Policies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | ||
|| Like our empire, our administration is made up of multiple Commands. This keeps the administration divided and answerable directly to our Grand Marshal. | || Like our empire, our administration is made up of multiple Commands. This keeps the administration divided and answerable directly to our Grand Marshal. | ||
|- | |- | ||
| [[File:gov_monks.png]] || The Orders of Surael || | | [[File:gov_monks.png]] || The Orders of Surael || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Clergy Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Upper Castes Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Establish Local Organization Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Establish Local Organization Cost | ||
|| Within the Jadd Empire, a large part of the administration was delegated to the holy orders of Surael. This left the church with more power, but also allowed the Empire to make full use of the orders. | || Within the Jadd Empire, a large part of the administration was delegated to the holy orders of Surael. This left the church with more power, but also allowed the Empire to make full use of the orders. | ||
|- | |- | ||
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| [[File:gov_black_market_consortium.png]] || Permanent Patrician Council || | | [[File:gov_black_market_consortium.png]] || Permanent Patrician Council || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Global Trade Power | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | ||
|| Patrician traders and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the patricians to guide our nation. | || Patrician traders and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the patricians to guide our nation. | ||
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|- | |- | ||
| [[File:gov_examination_system_reform.png]] || Central Administration || | | [[File:gov_examination_system_reform.png]] || Central Administration || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Core-Creation Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Core-Creation Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | ||
|| The central administration has achieved a high level of bureaucratization and is able to project power and control to even the furthest reaches of the realm. Large numbers of educated officials, chosen for their talent and work ethic, stand ready to enact any royal decree. | || The central administration has achieved a high level of bureaucratization and is able to project power and control to even the furthest reaches of the realm. Large numbers of educated officials, chosen for their talent and work ethic, stand ready to enact any royal decree. | ||
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|- | |- | ||
| [[File:gov_english_monarchy.png]] || I'm the Baozh! || | | [[File:gov_english_monarchy.png]] || I'm the Baozh! || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Stability Cost Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Core-Creation Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Core-Creation Cost | ||
|| We are the boss, and we will not share power with lick-spittle upstarts. We reign supreme and all others will answer to us because we do not serve, we rule! | || We are the boss, and we will not share power with lick-spittle upstarts. We reign supreme and all others will answer to us because we do not serve, we rule! | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_examination_system_reform.png]] || Balgarsmiths in the Administration || | | [[File:gov_examination_system_reform.png]] || Balgarsmiths in the Administration || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Construction Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Production Efficiency | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Production Efficiency | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Clergy Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Clergy Loyalty Equilibrium | ||
|| The Balgarsmiths, compared to the rest of clergy in the Cannorian Pantheon have often found themselves specializing in positions of smithing and construction instead of the normal clerical duties. Due to this, our realm, already a bastion of Balgar worship, seemed obvious for a place to have them in our government. These Balgarsmith administrators, though not as well versed in the usual administrative duties of many of the normal clergy, should give us an edge in terms of economic development. | || The Balgarsmiths, compared to the rest of clergy in the Cannorian Pantheon have often found themselves specializing in positions of smithing and construction instead of the normal clerical duties. Due to this, our realm, already a bastion of Balgar worship, seemed obvious for a place to have them in our government. These Balgarsmith administrators, though not as well versed in the usual administrative duties of many of the normal clergy, should give us an edge in terms of economic development. | ||
|- | |- | ||
| [[File:gov_strength_of_the_khalsa.png]] || The Commonwealth || | | [[File:gov_strength_of_the_khalsa.png]] || The Commonwealth || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> All Estates' Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-40%</b> Liberty Desire from Subject Development | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-40%</b> Liberty Desire from Subject Development | ||
|| Our stability relies heavily upon the loyalty of our vassals. To ensure smooth relationship with them we founded a new council, reporting directly to our monarch. The Commonwealth Council is comprised of representatives from our state and all of our vassals. The council is able to submit petitions and has a veto right on laws which directly touches them. This ensures that we have a good idea of what our vassals want and need from us, and our vassals are given assurance that their position is respected. | || Our stability relies heavily upon the loyalty of our vassals. To ensure smooth relationship with them we founded a new council, reporting directly to our monarch. The Commonwealth Council is comprised of representatives from our state and all of our vassals. The council is able to submit petitions and has a veto right on laws which directly touches them. This ensures that we have a good idea of what our vassals want and need from us, and our vassals are given assurance that their position is respected. | ||
|- | |- | ||
| [[File:gov_harpy_matriarchy.png]] || Institutional Harem || | | [[File:gov_harpy_matriarchy.png]] || Institutional Harem || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Possible Advisors | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Possible Advisors | ||
|| One of the more important aspects of the harem is the advisory nature of the harem's members - and with the increased power of the Queen over all aspects of the Siadúnan state, this aspect has reached paramount importance. The most brilliant, cunning, intelligent and beautiful of the country’s subjects are gathered around the Queen, ready and willing to provide sound counsel at a moment's notice. Be it in the bedchamber or the many baths, dining rooms, gardens and lounges of the Grand Harem at Siadúnasar, they have been instrumental in lending a helping hand to the governance of the empire. | || One of the more important aspects of the harem is the advisory nature of the harem's members - and with the increased power of the Queen over all aspects of the Siadúnan state, this aspect has reached paramount importance. The most brilliant, cunning, intelligent and beautiful of the country’s subjects are gathered around the Queen, ready and willing to provide sound counsel at a moment's notice. Be it in the bedchamber or the many baths, dining rooms, gardens and lounges of the Grand Harem at Siadúnasar, they have been instrumental in lending a helping hand to the governance of the empire. | ||
|- | |- | ||
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| [[File:gov_millet_courts.png]] || Standardized Millets || | | [[File:gov_millet_courts.png]] || Standardized Millets || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Diplomatic Annexation Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reform Progress Growth | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reform Progress Growth | ||
|| The Millets of the Ottoman Empire are a set of Islamic rules of how non-Muslims are treated in the empire. In the past, these millets were non-uniform, the reformation of the Millets standardizes the treatment of heathens and introduces additional laws for the administration of the domain. | || The Millets of the Ottoman Empire are a set of Islamic rules of how non-Muslims are treated in the empire. In the past, these millets were non-uniform, the reformation of the Millets standardizes the treatment of heathens and introduces additional laws for the administration of the domain. | ||
|- | |- | ||
| [[File:gov_british_queen.png]] || Direct Royal Administration || | | [[File:gov_british_queen.png]] || Direct Royal Administration || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Core-Creation Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Core-Creation Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| The administration of the state is in the hands of the monarch. Many decisions and laws are enacted by the ruler without the consensus of the Parliament. | || The administration of the state is in the hands of the monarch. Many decisions and laws are enacted by the ruler without the consensus of the Parliament. | ||
|- | |- | ||
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| [[File:gov_parliament_hall.png]] || Strengthened Parliament || | | [[File:gov_parliament_hall.png]] || Strengthened Parliament || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Development Cost in Primary Culture | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20</b> Maximum Absolutism | ||
|| The parliament is the heart of the state. By strengthening the authority of the parliament and granting seats to some of the estate we can ensure a greater variety of issues and debates. | || The parliament is the heart of the state. By strengthening the authority of the parliament and granting seats to some of the estate we can ensure a greater variety of issues and debates. | ||
|- | |- | ||
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| [[File:gov_prussian_monarchy_2.png]] || Empower the Burghers || | | [[File:gov_prussian_monarchy_2.png]] || Empower the Burghers || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Trade Efficiency | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Global Trade Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Global Trade Power | ||
|| The Burghers are the traders and merchants of our state. They ensure that a constant stream of money finds its way into our state. To empower their privileges and their influence leads to a faster accumulation of our wealth. | || The Burghers are the traders and merchants of our state. They ensure that a constant stream of money finds its way into our state. To empower their privileges and their influence leads to a faster accumulation of our wealth. | ||
|- | |- | ||
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| [[File:gov_dutch_republic.png]] || Re-establish the Burgher Class || | | [[File:gov_dutch_republic.png]] || Re-establish the Burgher Class || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1000%</b> Maximum Revolutionary Zeal | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Goods Produced Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Goods Produced Modifier | ||
|| The Burghers of the past government were the class of merchants and craftsmen. Unlike the nobility, the class of the Burghers had no role of oppression in the past and as such it is worth to restore their old systems once again. | || The Burghers of the past government were the class of merchants and craftsmen. Unlike the nobility, the class of the Burghers had no role of oppression in the past and as such it is worth to restore their old systems once again. | ||
|- | |- | ||
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| [[File:gov_paper_with_seal.png]] || Mercantilistic Approach || | | [[File:gov_paper_with_seal.png]] || Mercantilistic Approach || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Domestic Trade Power | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cost to Promote Mercantilism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5</b> Merchant Trade Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5</b> Merchant Trade Power | ||
|| Free trade implies an equal relation between imports and exports of goods. While beneficial for certain goods, it is of little value for our state. Only through maximizing our exports while minimizing the import from foreign powers, our state can grow its economy. | || Free trade implies an equal relation between imports and exports of goods. While beneficial for certain goods, it is of little value for our state. Only through maximizing our exports while minimizing the import from foreign powers, our state can grow its economy. | ||
|- | |- | ||
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| [[File:gov_admiralty_reform.png]] || Thalassocracy || | | [[File:gov_admiralty_reform.png]] || Thalassocracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Global Trade Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Global Trade Power | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Naval Force Limit Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Naval Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Trade Company Investment Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Center of Trade Upgrade Cost | |||
|| Thalassocracy, Rule by The Sea. Ours is a people whose lives are lived out with, by and for the sea. Our empire stretches far beyond our homeland and into far-flung colonies in our extended Outremer, our Lands Beyond The Sea. From coast to coasts beyond, our flags wave from ships upon the briny foam. The sea is cold, yet we have made it our home. Let no one challenge us in our proper element. | || Thalassocracy, Rule by The Sea. Ours is a people whose lives are lived out with, by and for the sea. Our empire stretches far beyond our homeland and into far-flung colonies in our extended Outremer, our Lands Beyond The Sea. From coast to coasts beyond, our flags wave from ships upon the briny foam. The sea is cold, yet we have made it our home. Let no one challenge us in our proper element. | ||
|- | |- | ||
| [[File:gov_paper_with_seal_3.png]] || Royal Charters || | | [[File:gov_paper_with_seal_3.png]] || Royal Charters || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | ||
|| The royal charters are allowances granted by the monarch to individuals or trade companies to bestow them with unique rights and power. Nowadays, it is mostly issued for corporations and universities. | || The royal charters are allowances granted by the monarch to individuals or trade companies to bestow them with unique rights and power. Nowadays, it is mostly issued for corporations and universities. | ||
|- | |- | ||
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| [[File:gov_warrior_monks_reform.png]] || Domestic Practices || | | [[File:gov_warrior_monks_reform.png]] || Domestic Practices || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Production Efficiency | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Domestic Trade Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Domestic Trade Power | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cost to Promote Mercantilism | ||
|| The household, or Ekyun, is the core of hobgoblin society, it both produces the soldiers, keeps them fed and equips them. The members of the household are the core of economic and military production of hobgoblin society, we need to protect this institution at all costs. | || The household, or Ekyun, is the core of hobgoblin society, it both produces the soldiers, keeps them fed and equips them. The members of the household are the core of economic and military production of hobgoblin society, we need to protect this institution at all costs. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_soldiers_4.png]] || Prosperity through Conflict || | | [[File:gov_soldiers_4.png]] || Prosperity through Conflict || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.03</b> Monthly War Exhaustion | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.03</b> Monthly War Exhaustion | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> War Taxes Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> War Taxes Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Regiment Costs | |||
|| Wasting time and wealth building an economy is for others, not us! Our economy should serve the army, so that we can take more wealth from others! | || Wasting time and wealth building an economy is for others, not us! Our economy should serve the army, so that we can take more wealth from others! | ||
|- | |- | ||
| [[File:gov_self_governing_colony_government.png]] || Perfected Exploitation || | | [[File:gov_self_governing_colony_government.png]] || Perfected Exploitation || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Production Efficiency | |||
|| The madness of the Hoardcurse all too clearly demonstrated the folly of entrusting the Adventurer Lords with such unchecked power. Our emergency reforms have allowed us to curtail the strongest of privileges, allowing the Highlord to become the largest owner of the indentured masses. With a now subservient class of nobility, we can utilize the Ostentatious Overseers to their maximum potential...allowing us complete control over all slaves within Haraz Orldhûm's domain. | || The madness of the Hoardcurse all too clearly demonstrated the folly of entrusting the Adventurer Lords with such unchecked power. Our emergency reforms have allowed us to curtail the strongest of privileges, allowing the Highlord to become the largest owner of the indentured masses. With a now subservient class of nobility, we can utilize the Ostentatious Overseers to their maximum potential...allowing us complete control over all slaves within Haraz Orldhûm's domain. | ||
|- | |- | ||
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| [[File:gov_smugglers_haven.png]] || Regular De-Hoardings || | | [[File:gov_smugglers_haven.png]] || Regular De-Hoardings || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | ||
|| The goblin bosses at the top have always had their positions coveted by their underlings. A boss that did not treat their workers fairly was traditionally afflicted with un-heading, multiple stabbery, and sudden onset lack-of-limbs. The practice of pre-emptively distributing some of these bosses' hoards should prevent any such uprisings from occurring, with the added bonus of making it more readily available for our tax collectors. | || The goblin bosses at the top have always had their positions coveted by their underlings. A boss that did not treat their workers fairly was traditionally afflicted with un-heading, multiple stabbery, and sudden onset lack-of-limbs. The practice of pre-emptively distributing some of these bosses' hoards should prevent any such uprisings from occurring, with the added bonus of making it more readily available for our tax collectors. | ||
|- | |- | ||
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| [[File:gov_machiavellianism.png]] || Camiran Reign || | | [[File:gov_machiavellianism.png]] || Camiran Reign || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Aggressive Expansion Impact | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Aggressive Expansion Impact | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> Stability Hit to Declare War | |||
|| The state is above morals; above virtues and sins. The government must make decisions purely based on the beneficial gains for the state - even if they are deemed as "evil". As such the sovereign has the right to act for the benefit of his state without moral consideration. | || The state is above morals; above virtues and sins. The government must make decisions purely based on the beneficial gains for the state - even if they are deemed as "evil". As such the sovereign has the right to act for the benefit of his state without moral consideration. | ||
|- | |- | ||
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| [[File:gov_two_treaties.png]] || Two Treatises of Government || | | [[File:gov_two_treaties.png]] || Two Treatises of Government || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Promoted Cultures | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-100%</b> Expand Administration Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-100%</b> Expand Administration Cost | ||
|| The nature of humanity is characterized by reason and tolerance. No man is born evil. However, human nature leads our people to be selfish and act only for their own good.\nThe government ensures that this selfishness is resolved in civil ways. It also serves to defend the natural rigth of life, health, liberty and possessions. | || The nature of humanity is characterized by reason and tolerance. No man is born evil. However, human nature leads our people to be selfish and act only for their own good.\nThe government ensures that this selfishness is resolved in civil ways. It also serves to defend the natural rigth of life, health, liberty and possessions. | ||
|- | |- | ||
| [[File:gov_leviathan.png]] || Leviathan || | | [[File:gov_leviathan.png]] || Leviathan || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-33%</b> Harsh Treatment Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Rebel Suppression Efficiency | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Liberty Desire in Subjects | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Liberty Desire in Subjects | ||
|| Life without government, also called as the state of nature, is a state of anarchy. Every man is for himself and a war of all against all is the only outcome.\nThe people of our government cede some of their rights to our sovereign authority for the sake of protection from the discord. | || Life without government, also called as the state of nature, is a state of anarchy. Every man is for himself and a war of all against all is the only outcome.\nThe people of our government cede some of their rights to our sovereign authority for the sake of protection from the discord. | ||
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| [[File:gov_eclipse_concordat.png]] || The Eclipse Concordat || | | [[File:gov_eclipse_concordat.png]] || The Eclipse Concordat || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Diplomatic Skill | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | ||
|| An absolute monarchy where all layers of society are permeated by a constant presence of state intelligence agencies beholden directly to the monarch. This allows the monarch to exert totalitarian control over the state, with all its citizens under constant surveillance. Dissent is harshly punished. | || An absolute monarchy where all layers of society are permeated by a constant presence of state intelligence agencies beholden directly to the monarch. This allows the monarch to exert totalitarian control over the state, with all its citizens under constant surveillance. Dissent is harshly punished. | ||
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| [[File:gov_commander_king_reform.png]] || In Pursuit of Quality || | | [[File:gov_commander_king_reform.png]] || In Pursuit of Quality || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Prestige Decay | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| If dwarves are known for anything beyond the Serpentspine, it is the quality of our work. Machines may be able to churn out more products, but no gnomish artifice can rival a true master artisan. Let us promote the pursuit of perfection above all else. Let all the nation, from the highest nobleman to the lowest miner, compete among themselves to provide the best materials and greatest minds to feed the foundries of our holds, so that our state may profit both from the prestige of our industry and the distraction of any who would contest our consolidation of power. From now on, it shall be our Mission to ensure that even our Trees are the greatest in Halann! | || If dwarves are known for anything beyond the Serpentspine, it is the quality of our work. Machines may be able to churn out more products, but no gnomish artifice can rival a true master artisan. Let us promote the pursuit of perfection above all else. Let all the nation, from the highest nobleman to the lowest miner, compete among themselves to provide the best materials and greatest minds to feed the foundries of our holds, so that our state may profit both from the prestige of our industry and the distraction of any who would contest our consolidation of power. From now on, it shall be our Mission to ensure that even our Trees are the greatest in Halann! | ||
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| [[File:gov_revolutionary_republic.png]] || Consensus || | | [[File:gov_revolutionary_republic.png]] || Consensus || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> All Estates' Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | ||
|| Amongst the hobgoblins two political philosophies developed: Those of Obedience and Consensus. The philosophy of Consensus held that the state was based on the social contract between individuals. This bottom-up manner of organisation ensured that the factions within the country remained satified and conhesive. | || Amongst the hobgoblins two political philosophies developed: Those of Obedience and Consensus. The philosophy of Consensus held that the state was based on the social contract between individuals. This bottom-up manner of organisation ensured that the factions within the country remained satified and conhesive. | ||
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| [[File:gov_divine_guidance_reform.png]] || Divine Rights || | | [[File:gov_divine_guidance_reform.png]] || Divine Rights || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> War Score Cost vs Other Religions | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> War Score Cost vs Other Religions | ||
|| The rule of the monarch is not a right anybody can claim. It is a divine right, granted by our belief. The monarch is, by extention, the embodiment of the divine will of our own faith. | || The rule of the monarch is not a right anybody can claim. It is a divine right, granted by our belief. The monarch is, by extention, the embodiment of the divine will of our own faith. | ||
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| [[File:gov_council_of_the_ancients.png]] || Lord Regent of the Domandrod || | | [[File:gov_council_of_the_ancients.png]] || Lord Regent of the Domandrod || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Governing Capacity Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Governing Capacity Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
|| Titles given by the Fey are rare but profound in importance: very few exist other than the Champion of the Fey. They Fey themselves claim ownership of the Domandrod, only permitting us with a minor title as governor in their stead, as Regent of the Domandrod. For now they have given us access to this enchanted forest, but little else. But the real importance is that we now have full jurisdiction to carry out sentences for the Fey Lords, with them retaining an override veto. There are no more restrictions on what must be done to maintain the balance! | || Titles given by the Fey are rare but profound in importance: very few exist other than the Champion of the Fey. They Fey themselves claim ownership of the Domandrod, only permitting us with a minor title as governor in their stead, as Regent of the Domandrod. For now they have given us access to this enchanted forest, but little else. But the real importance is that we now have full jurisdiction to carry out sentences for the Fey Lords, with them retaining an override veto. There are no more restrictions on what must be done to maintain the balance! | ||
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| [[File:gov_enlightened_monarchy_reform.png]] || An Enlightened Monarchy || | | [[File:gov_enlightened_monarchy_reform.png]] || An Enlightened Monarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Max Promoted Cultures | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Max Promoted Cultures | ||
|| The ideals of the Enlightenment are the very foundation for Revolutionary thought, and as long as our Emperor does not truly embrace the ideals of the Enlightenment then he does not represent the values of the Revolution. Many would say a hereditary monarchy itself betrays the ideals of the Revolution, but a combination of an absolute monarch and Enlightenment thought shall ensure that none can oppose the ideals of our state. | || The ideals of the Enlightenment are the very foundation for Revolutionary thought, and as long as our Emperor does not truly embrace the ideals of the Enlightenment then he does not represent the values of the Revolution. Many would say a hereditary monarchy itself betrays the ideals of the Revolution, but a combination of an absolute monarch and Enlightenment thought shall ensure that none can oppose the ideals of our state. | ||
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