Frozenmaw Ideas: Difference between revisions

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|tradition1effect=+10%
|tradition1effect=+10%
|tradition2name=Liberty Desire in Subjects
|tradition2name=Liberty Desire in Subjects
|tradition2effect=+10%
|tradition2effect=-10%
|idea1name=Hungry Maws
|idea1name=Hungry Maws
|idea1desc=The lands of Vrorenmarch are neither rich nor prosperous, while the Gerudian winters are harsh and merciless. The resource scarcity in the Gray Orcs’ newly conquered home led to the Frozenmaw clan learning from the Olavish people on how to survive – to raid and steal from richer neighbors. Unfortunately for the Olavish, this includes raiding the Olavish people too. Orcs learned shipbuilding techniques from Gerudian and Reachman slaves, and soon the first orcish raiding boats started to roam the seas. The characteristic ship bows of early Frozenmaw vessels, with a figurehead carved in the shape of an orcish head with its maw open in a roar, earned the raiders the name “Hungry Maws”. \n\nThe 15th and 16th centuries marked the resurgence of the long-forgotten raids on the coasts of Cannor. The Alenic Reach, Gerudia, the Dragon Coast, and even Lencenor were attacked by orcish raiding ships, bringing back goods, money, and slaves to Vrorenmarch.
|idea1desc=The lands of Vrorenmarch are neither rich nor prosperous, while the Gerudian winters are harsh and merciless. The resource scarcity in the Gray Orcs’ newly conquered home led to the Frozenmaw clan learning from the Olavish people on how to survive – to raid and steal from richer neighbors. Unfortunately for the Olavish, this includes raiding the Olavish people too. Orcs learned shipbuilding techniques from Gerudian and Reachman slaves, and soon the first orcish raiding boats started to roam the seas. The characteristic ship bows of early Frozenmaw vessels, with a figurehead carved in the shape of an orcish head with its maw open in a roar, earned the raiders the name “Hungry Maws”. \n\nThe 15th and 16th centuries marked the resurgence of the long-forgotten raids on the coasts of Cannor. The Alenic Reach, Gerudia, the Dragon Coast, and even Lencenor were attacked by orcish raiding ships, bringing back goods, money, and slaves to Vrorenmarch.

Latest revision as of 04:39, 27 April 2024

Traditions
+10% Infantry Combat Ability
-10% Liberty Desire in Subjects

Hungry MawsThe lands of Vrorenmarch are neither rich nor prosperous, while the Gerudian winters are harsh and merciless. The resource scarcity in the Gray Orcs’ newly conquered home led to the Frozenmaw clan learning from the Olavish people on how to survive – to raid and steal from richer neighbors. Unfortunately for the Olavish, this includes raiding the Olavish people too. Orcs learned shipbuilding techniques from Gerudian and Reachman slaves, and soon the first orcish raiding boats started to roam the seas. The characteristic ship bows of early Frozenmaw vessels, with a figurehead carved in the shape of an orcish head with its maw open in a roar, earned the raiders the name “Hungry Maws”. \n\nThe 15th and 16th centuries marked the resurgence of the long-forgotten raids on the coasts of Cannor. The Alenic Reach, Gerudia, the Dragon Coast, and even Lencenor were attacked by orcish raiding ships, bringing back goods, money, and slaves to Vrorenmarch.
+15% Galley Combat Ability
yes May Raid Coasts

Foundation of IronwallThe Graytide never had the numerical advantage that the Greentide had, so in order to win, Brasûr heavily relied on obedience and discipline. Later, when Graytide was over, Frozenmaw chieftains slowly started to turn their clan into their personal army. The best equipment available to Frozenmaw chieftains was reserved for the members of their clan. \n\n For Frozenmaw Orcs to get used to working as an army, the Ironwall was established. Ironwall was a small mercenary group that consisted entirely of Gray Orcs and Half-orcs. The Ironwall did not serve Frozenmaw Chieftains but were instead travelling across Cannor, gathering experience and learning to work as a unit in military conflicts. When they came back to Vrorenmarch, they were already trained and experienced soldiers who knew the importance of discipline and following orders. Later on, in 1520, Ironwall turned into the Iron Company.
+3% Discipline
+25% Army Drill Gain Modifier

MoskaranGray Orcs, like most other orcs, historically lived as nomads. However, with their conquest of Vrorenmarch, this slowly started to change. The underpopulated and war-torn country suddenly had a lot of unused land without men to work there. Brasûr and later Frozenmaw chieftains started to force orcs to settle down on occupied lands. The preference was given to unused farmlands as well as strategically important locations – hills near trade routes, geographical chokepoints, and river crossings. The orcs who were settled in these camps were the weaker ones, maimed or disabled in some ways, as well as their children. Many considered it humiliating as it was violating their nomadic customs and therefore viewed it as punishment. Thus, many tried to leave in order to go back to their old way of living. Such disobedience was severely punished, eventually forcing a new lifestyle on more and more orcs, creating the first farmers. \n\nThese villages were built like temporary camps because the settled orcs did not initially believe that they would be forced to stay there. The villages often had a fortified wooden fort in its centre, with tents surrounding it. The inhabitants even used the word ‘moskar’ (camp) to refer to these settlements. \n\nDespite the orcs’ displeasure, the only freedom they lost was freedom of movement. Unlike human kings, Frozenmaw chieftains did not distribute their lands among a selected few influential orcs, making the remainder serfs. Instead, a gathering of elders of the village was the governing body of the villages, answering only to the Frozenmaw chieftain and his governors in nearby cities.
-20% Culture Conversion Cost

KordoukangOne of the key differences that has emerged between the Greentide and the Graytide is their philosophy of war. The limited number of Gray Orcs made every casualty costly, which meant that clans quickly started to value tactical and strategic thinking over simple strength. One of the most notable examples of this difference is the tradition of Kordoukang or “small war” in Orcish. Kordoukang is a festival which culminates in a war game, in which a city or a village garrison, led by local elders, designs a mock battle and invites promising young orc leaders to take part with their teams. These games both entertain watchers and provide challenge and the opportunity for growth for promising potential generals.
-10% Leader Cost

Inscribing MistakesThroughout their history, Gray Orcs have faced many enemies who tested their strength. Ogres, trolls, and knights of Vrorenmarch – all of these enemies proved to be a challenge for the orcs, so that proper recordkeeping became an advantage. By the time of the Gray Orc exile, the shamans of the Gray Orcs had started to record the outcome of battles, in particular noting what worked and what didn’t.\n\nOne of the most infamous orcish military failures, the battle of Snowclear, involved a large host of orcs which was almost fully destroyed by an unexpected assault of Vrorenmarcher cavalry in an open field. This event came to reshape early modern Gray Orc tactics entirely, to the point of avoiding engagement in open terrain unless odds are overwhelming.
-10% Shock Damage Received

Learning the Hard WayAfter their defeat and exile, Gray Orc clans lost most of the loot their clans had accumulated over centuries in the Serpentspine. Without dwarven tools, they had to learn how to produce equipment and goods on their own. While their goods were no true match in quality for their previous hauls, this monumental shift from the Black Orc plunder-and-pillage-mentality had large societal consequences.\n\nOver time, Gray Orc craftsmen established in comparison to other orc groups a reputation for their fine tools, unique techniques and experience. Over centuries, this led to the positions of smiths and craftsmen to become highly valued by Gray Orc society, which only accelerated the trend. Even as early as the Graytide, Gray Orc craftsmen could almost hold pace with Reachmen smiths for the production of war goods, despite still being vastly inferior in terms of quality.\n\nAs of the late 18th century, traditional orcish craftsmanship in Grombar still bore some resemblance to the primitive imitations of dwarven tools which the Grey Orcs produced at the time of their exile.
+10% Production Efficiency

Lessons of BorudanBorudan was the first settlement founded by Gray Orcs in the early 15th century, situated in the Northern Pass. According to shamanic records of that time, the settlement was hastily constructed in order to survive the harsh winter of the northern pass – something the Gray Orcs had never encountered before their exile to the surface. \n\nThe city was a shelter for Gray Orc tribes for a few years before being abandoned and forgotten during the Graytide. However, techniques developed during the foundation of Borudan were not lost, and were carried on to the new orcish cities in Giant’s Tears and Vrorenmarch. This quick construction of settlements led to the Gray Orcs managing to secure territory much more rapidly than the Reachmen expected, and orcish historians argue that this phenomenon had an important role in how the Graytide played out.
-10% Construction Cost

Ambition
-5 Years of Separatism