Blodfjell Ideas: Difference between revisions

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|idea6effect={{Modifier|type=bonus|value=+10%|description=Production Efficiency }}
|idea6effect={{Modifier|type=bonus|value=+10%|description=Production Efficiency }}
|idea7name=Frozen Wealth
|idea7name=Frozen Wealth
|idea7desc=With the Northern League takeover of Bjarnrik, the frozen lands of Dalrfjall, previously civilized by the Riches of the Dalr Valley Act, are used as a place of exile for political dissidents, prisoners and even the poor. All are sent here by order of the magnates, to work in the freezing temperatures of Dalrfjall, and under the watchful eye of the troll overseers. Although extremely cruel, this policy has uncovered Dalrfjall's riches at an astonishing rate, and the site is now one of the largest producers of minerals and gems in the Northern League
|idea7desc=With the Northern League takeover of Bjarnrík, the frozen lands of Dalrfjall, previously civilized by the Riches of the Dalr Valley Act, are used as a place of exile for political dissidents, prisoners and even the poor. All are sent here by order of the magnates, to work in the freezing temperatures of Dalrfjall, and under the watchful eye of the troll overseers. Although extremely cruel, this policy has uncovered Dalrfjall's riches at an astonishing rate, and the site is now one of the largest producers of minerals and gems in the Northern League
|idea7effect={{Modifier|type=bonus|value=-10%|description=Development Cost }}
|idea7effect={{Modifier|type=bonus|value=-10%|description=Development Cost }}
|ambitioneffect={{Modifier|type=bonus|value=+1|description=Yearly Army Tradition }}}}
|ambitioneffect={{Modifier|type=bonus|value=+1|description=Yearly Army Tradition }}}}


<noinclude>[[Category:Country Ideas]]</noinclude>
<noinclude>[[Category:Country Ideas]]</noinclude>

Latest revision as of 04:23, 27 April 2024

Traditions
-10% Land Attrition
-10% Shock Damage Received

Sons of the ColdDuring the Era of Frost, when the Dragon Elkaesals froze Gerudia, we didn't join the exodus of our brothers to the Reach. Even when the trolls came down from the Dalrfjall Mountains, we defeated them and to ease the hunger caused by the winter, we devoured them. We are the sons of the cold, heirs to the will of the ancient kings of Ebonsteel, and we are undefeated.
-0.05 Monthly War Exhaustion

HaroldburgAnother influential factor in the clan's survival was Haroldborg. A very old castle, said to be older than Bal Vroen, it was an ancient capital of one of the lost kingdoms of the Kings of Ebonsteel, and despite its age, it is still extremely well preserved, and remains our home, even to this day. Beneath the castle lies a large network of ancient halls, and it is said by the ancients of the clan that in reality the part occupied by the clan is only a small part of a castle that before the thaw caused by the disappearance of Elkaesals was extremely large, yet any expedition launched into the depths does not return.
+15% Fort Defence

Ancient TraditionsUnlike the rest of Gerudia, the Clan has not forgotten the ancient traditions of the Kings of Ebonsteel. Within the ancient lands of the Clan, traditions strange to the rest are still practiced, such as ceremonial burials, or trials by combat, but the most important thing that has been preserved is not the ceremonies, but the inherited knowledge. In the clan lands, the ancient forging knowledge of Ebonsteel is still known, even though the deposits have long since disappeared. And to the discomfort of the Skalds, in the most remote lands of the clan, the faithful still gather to pray old chants to the ancient gods of Gerudia.
-10% Idea Cost

Seekers of Far GerudiaLiving on the edge of human Gerudia, the clan has a tradition of supporting those brave enough to head to the frozen North in search of the legend of the Golden Forest, others in search of ancient giant artifacts, and the craziest in search of proof of the survival of the Ancient Frost Giants. Be that as it may, the clan supports them all, since the gain of one of them coming back with something is worth more than a thousand failed expeditions.
+1 Colonists
yes Allows recruitment of explorers & conquistadors

SkinnvedrAlthough our land is not as fertile as that of our neighbors to the south, it has an abundance of wild animals that are prized for their skins. Our hunters, besides being famous for their skill in the field, are also famous for knowing every little place where wild animals roam, and when they hunt them and bring back the pelts, the clan benefits from it. Although the hunters not only bring back animal skins, but also of other strange and hostile creatures, such as Yetis, beasts similar to Trolls but which do not have the ability to communicate, or Nightshadows, a species of feline endemic to the Darlfjall Mountains, whose fur is especially sought after for its softness, and even more mystical and dangerous beasts, such as the Asiuvir, deformed beasts covered with a large layer of fur, which live among the dark chasm in the Dalrfjall Mountains.
+10% Goods Produced Modifier

The Red RiverSarbann is a rich land, full of iron to produce steel. Since time immemorial, we have exploited the vast and almost infinite iron reserves of the region. This has been done under the dangerous conditions of the Red River, no one knows why it is the way it is, but the river is absolutely toxic to any creature that drinks from it, and even the plants that grow in the river beds are born deformed, and with the same red color. The river cleaves our lands as a sword cleaves a corpse, but still, we cannot stop, for from these rich mines is born the steel with which we make our tools, be they of peace or of war.
+10% Production Efficiency

Frozen WealthWith the Northern League takeover of Bjarnrík, the frozen lands of Dalrfjall, previously civilized by the Riches of the Dalr Valley Act, are used as a place of exile for political dissidents, prisoners and even the poor. All are sent here by order of the magnates, to work in the freezing temperatures of Dalrfjall, and under the watchful eye of the troll overseers. Although extremely cruel, this policy has uncovered Dalrfjall's riches at an astonishing rate, and the site is now one of the largest producers of minerals and gems in the Northern League
-10% Development Cost

Ambition
+1 Yearly Army Tradition