Hammerhome Ideas: Difference between revisions

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(Add/edit Hammerhome Ideas)
 
(Add/edit Hammerhome Ideas)
 
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|idea5name=Dwarven Artificers Guild
|idea5name=Dwarven Artificers Guild
|idea5desc=In 1846 various prominent dwarven artificers, such as Kelgrim Kazdoran, founded the Dwarven Artificers Guild in Hammerhome as a response to the immense pressure and influence from the gnomish artificers circles to think and invent their way.
|idea5desc=In 1846 various prominent dwarven artificers, such as Kelgrim Kazdoran, founded the Dwarven Artificers Guild in Hammerhome as a response to the immense pressure and influence from the gnomish artificers circles to think and invent their way.
|idea5effect={{Modifier|type=bonus|value=+10%|description=Military Technology Cost }}
|idea5effect={{Modifier|type=bonus|value=-10%|description=Military Technology Cost }}
|idea6name=The Surface Highway
|idea6name=The Surface Highway
|idea6desc=Beneath the Serpentspine Mountains lays the ancient Dwarovar and its highway: an automated series of rails and transports that connected the vast dwarven empire of yore... but what if we replicate such a feat, but on the surface?
|idea6desc=Beneath the Serpentspine Mountains lays the ancient Dwarovar and its highway: an automated series of rails and transports that connected the vast dwarven empire of yore... but what if we replicate such a feat, but on the surface?

Latest revision as of 04:23, 27 April 2024

Traditions
+15% Fort Defence
-15% Fort Maintenance

Hammerhome Repeaters"Kill twice the orcs in half the time! Buy one, get one free!" -Dwarven salesman\n\nThe Hammerhome Repeater was the first repeater rifle ever invented. Forged and tested in the grueling wars of the Greentide, these repeating rifles were built to counter the orcish hordes that infested Escann.
+15% Land Fire Damage

Balgarsmith HighforgeIn 1626 the High Balgarsmith Altonius Hammergraft moved the Highforge (the main temple of the Cult of Balgar) to Hammerhome. Since then the Balgarsmiths have entrenched themselves into the Hammerhome community, becoming a quasi-part of the government itself.
-10% Construction Time
+5% Production Efficiency

Invite the Banking ClansThe ancient Dwarven Diaspora brought with it multitudes of dwarven clans (and their coin) to the surface of Cannor, bringing a much-needed civilization and currency to the then human tribes. With the foundation of a free dwarven state, let us invite the various banking clans to settle in Hammerhome.
+10% National Tax Modifier
+0.05 Yearly Inflation Reduction

Castanorian City Revival"Castonath is a city built by humans by the mind of a dwarf" -Castonath Tourist Guide\n\nThe famous dwarf-turned-deity Balgar the Builder aided Castan the Progenitor in building a new city to protect his people. With the vast resources afforded to him, Balgar essentially replicated a dwarven-style stone city in the surface, but with extra height for humans.\n\nWe could learn a thing or two from our predecessors, and should build Hammerhome the same.
-10% Development Cost

Dwarven Artificers GuildIn 1846 various prominent dwarven artificers, such as Kelgrim Kazdoran, founded the Dwarven Artificers Guild in Hammerhome as a response to the immense pressure and influence from the gnomish artificers circles to think and invent their way.
-10% Military Technology Cost

The Surface HighwayBeneath the Serpentspine Mountains lays the ancient Dwarovar and its highway: an automated series of rails and transports that connected the vast dwarven empire of yore... but what if we replicate such a feat, but on the surface?
+15% Movement Speed

Regent Court successionWhile the humans fight fiercely as to who now leads the Regent Court, we do not much care for this question. After all, to Dwarves, one God in the Regent Court is above all others: Balgar. As such, we care little whether our Human subjects revere Adean or Corin, so long as they keep religious violence to a minimum.
+2 Tolerance of Heretics

Ambition
-10% Shock Damage Received