Copper Ideas: Difference between revisions

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(Add/edit Copper Ideas)
 
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|idea3effect={{Modifier|type=bonus|value=+1|description=Yearly Navy Tradition }}
|idea3effect={{Modifier|type=bonus|value=+1|description=Yearly Navy Tradition }}
|idea4name=The Debtors of Bulwar
|idea4name=The Debtors of Bulwar
|idea4desc=At the crossroads of Greater Castanor, Bulwar, and the Serpentreach holds, Ovdal Tûngr greatly benefited from the exchange of ideas from the rise and fall of the civilizations around them. This was most true when it came to trade policies. This administrative advantage combined with their long lives, led to the copper clans holding debts over most of the great houses across bulwar. Whenever the political tide turned against Ovdal Tûngr, they could leverage these debts to ensure their advantage. This changed, however, with the arrival of Jaher and his elven legions. To ensure the loyalty of his conquests, Jaher banished all dwarves from his realm and forgave all debts they owned. In response, Odval Tûngr sided itself with the resurgent Castanor led by the Sorcerer-King. When Jaher took arms against Castanor, he ordered a blockade of Ovdal Tûngr. “The Copper Enclosure” as it was called would last for over a century until the onset of the First Cinder War.
|idea4desc=At the crossroads of Greater Castanor, Bulwar, and the Serpentreach holds, Ovdal Tûngr greatly benefited from the exchange of ideas from the rise and fall of the civilizations around them. This was most true when it came to trade policies. This administrative advantage combined with their long lives, led to the copper clans holding debts over most of the great houses across bulwar. Whenever the political tide turned against Ovdal Tûngr, they could leverage these debts to ensure their advantage. This changed, however, with the arrival of Jaher and his elven legions. To ensure the loyalty of his conquests, Jaher banished all dwarves from his realm and forgave all debts they owned. In response, Odval Tûngr sided itself with the resurgent Castanor led by the Sorcerer-King. When Jaher took arms against Castanor, he ordered a blockade of Ovdal Tûngr. "The Copper Enclosure" as it was called would last for over a century until the onset of the First Cinder War.
|idea4effect={{Modifier|type=bonus|value=+25%|description=Trade Steering }}
|idea4effect={{Modifier|type=bonus|value=+25%|description=Trade Steering }}
|idea5name=Master Shipwrights
|idea5name=Master Shipwrights
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|idea6effect={{Modifier|type=bonus|value=+20%|description=Marines Force Limit }}<br />{{Modifier|type=bonus|value=+1|description=Naval Leader Manoeuvre }}
|idea6effect={{Modifier|type=bonus|value=+20%|description=Marines Force Limit }}<br />{{Modifier|type=bonus|value=+1|description=Naval Leader Manoeuvre }}
|idea7name=Steam Power
|idea7name=Steam Power
|idea7desc=The greatest gift Strongbellow left Ovdal Tûngr with was the design of a primitive steam engine to power his pumps. While the technology wouldn't exist for several more decades, once the steam engine was running, it wasn't long before dwarves figured out all sorts of steam powered oddities and trinkets. Only a century later would their full potential be discovered as a means to move the paddles of large ships. These "steamers” as they were called revolutionized water trade as ships could now more easily move upstream along the Suran to the ever expanding Jadd Empire and along the Alen to the burgeoning realms of Escann.
|idea7desc=The greatest gift Strongbellow left Ovdal Tûngr with was the design of a primitive steam engine to power his pumps. While the technology wouldn't exist for several more decades, once the steam engine was running, it wasn't long before dwarves figured out all sorts of steam powered oddities and trinkets. Only a century later would their full potential be discovered as a means to move the paddles of large ships. These "steamers" as they were called revolutionized water trade as ships could now more easily move upstream along the Suran to the ever expanding Jadd Empire and along the Alen to the burgeoning realms of Escann.
|idea7effect={{Modifier|type=bonus|value=-5%|description=Development Cost }}<br />{{Modifier|type=bonus|value=+50%|description=Innovativeness Gain }}
|idea7effect={{Modifier|type=bonus|value=-5%|description=Development Cost }}<br />{{Modifier|type=bonus|value=+50%|description=Innovativeness Gain }}
|ambitioneffect={{Modifier|type=bonus|value=+10%|description=Global Trade Power }}}}
|ambitioneffect={{Modifier|type=bonus|value=+10%|description=Global Trade Power }}}}


<noinclude>[[Category:Country Ideas]]</noinclude>
<noinclude>[[Category:Country Ideas]]</noinclude>

Latest revision as of 04:10, 27 April 2024

Traditions
+15% Morale of Navies
+1 Yearly Prestige

Refounded by the God-KingFor millennia, Ovdal Tûngr lay hidden among the mountains, its lower levels flooded, its forges long gone cold. It was not rediscovered until 2181BA, during a survey ordered by Irsakar the Benevolent, God-King of Barzišah. Upon its discovery, Irsakar gifted the hold to the dwarves of his kingdom to resettle in exchange for their service. While most of the hold was inaccessible, the dwarves quickly went to work repairing the dry docks. Soon dwarven sailors would be found in every port across the Divenhal Sea.
+1 Diplomatic Reputation

Republic of the Many ClansWith the reclamation of the hold, Irsakar declared that the dwarves would decide how to govern themselves. A council was convened of all the major clans in exile, the Tuwbrok, the Udrankâr, the Azgheledbul, the Aznezhyg, and the Aztolshaz of Shazstundihr. For decades, the council would convene and arguments would rage with each clan claiming some legitimacy or prestige that would validate their claim to rule the rest. In the interim, a single clan was selected to oversee administration of the hold with term limits of 20 years. In 2114BA with still no clan willing to give any other authority over the whole, it was decided that there would be no permanent ruling clan. Instead, the elective clan governance would be permanent with its clan selected by the council.
+1 Random Candidate Bonus

Ancient Trade RoutesMost of the dwarves in Ovdal Tûngr are your typical stock, completely unaccustomed to seafaring. That is not true for the Uthojdihr, a clan that was founded after the reclamation. Referred to derogatively as the logr-drika (water-drinkers) by other dwarves, this clan is as much at home on the water as they are underground. While not all dwarven sailors belong to this clan, for much of history they were the most likely dwarves to be found trading hold supplies with Ruby Dwarves in Oldport, competing with the copper merchants of Busirat, haggling for grain along the Coast of Tears, or buying silks in Brasan. Throughout the ancient Divenhal, there was an Uthojdihr family in every port.
+1 Yearly Navy Tradition

The Debtors of BulwarAt the crossroads of Greater Castanor, Bulwar, and the Serpentreach holds, Ovdal Tûngr greatly benefited from the exchange of ideas from the rise and fall of the civilizations around them. This was most true when it came to trade policies. This administrative advantage combined with their long lives, led to the copper clans holding debts over most of the great houses across bulwar. Whenever the political tide turned against Ovdal Tûngr, they could leverage these debts to ensure their advantage. This changed, however, with the arrival of Jaher and his elven legions. To ensure the loyalty of his conquests, Jaher banished all dwarves from his realm and forgave all debts they owned. In response, Odval Tûngr sided itself with the resurgent Castanor led by the Sorcerer-King. When Jaher took arms against Castanor, he ordered a blockade of Ovdal Tûngr. "The Copper Enclosure" as it was called would last for over a century until the onset of the First Cinder War.
+25% Trade Steering

Master ShipwrightsWhile copper makes for fantastic hull coating in the warm waters of the Divenhal, its heavy price prohibited its use in mass throughout the ancient world. This was not true for Ovdal Tûngr, however, sitting on their vast reserves of the metal mined from their mountain. Copper Bottoms as they are known among the humans were pivotal in the dwarven primacy along the Divenhal trade routes. These ships required less hull maintenance and lasted longer than their muscle encrusted competitors. And if the copper dwarves ever found themselves short on a trade investment, the sale of a few ships was enough to settle any debt.
-10% Ship Costs

Explorers of the DepthsThe depths of Ovdal Tûngr were flooded long ago by unknown means. With Hul-Jorkad and its pumping equipment as one of the first victims of the Last Days, the dwarves of the reclamation lacked the knowhow to undertake the massive pumping effort required to reclaim the lower levels of the hold. In 1491, however, a visiting dwarven inventor by the name of Grun Strongbellow would propose a new hydraulic system that could drain even the deepest of mines. Soon the dwarves were not only delving the depths of their lost mines, but were also sending exploratory expeditions off the coast of Bulwar in copper diving helms.
+20% Marines Force Limit
+1 Naval Leader Manoeuvre

Steam PowerThe greatest gift Strongbellow left Ovdal Tûngr with was the design of a primitive steam engine to power his pumps. While the technology wouldn't exist for several more decades, once the steam engine was running, it wasn't long before dwarves figured out all sorts of steam powered oddities and trinkets. Only a century later would their full potential be discovered as a means to move the paddles of large ships. These "steamers" as they were called revolutionized water trade as ships could now more easily move upstream along the Suran to the ever expanding Jadd Empire and along the Alen to the burgeoning realms of Escann.
-5% Development Cost
+50% Innovativeness Gain

Ambition
+10% Global Trade Power