Monarchy: Difference between revisions
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| [[File:gov_crown.png]] || Autocracy || | | [[File:gov_crown.png]] || Autocracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Rebel Suppression Efficiency | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Rebel Suppression Efficiency | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Harsh Treatment Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | ||
|| Autocratic monarchies concentrate power in the hands of the ruler. The state is often seen as their personal property. It is not uncommon for rulers to have ministers and supporters, but these are then referred to as members of the royal household. | || Autocratic monarchies concentrate power in the hands of the ruler. The state is often seen as their personal property. It is not uncommon for rulers to have ministers and supporters, but these are then referred to as members of the royal household. | ||
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| [[File:gov_asian_scripture.png]] || Plutocracy || | | [[File:gov_asian_scripture.png]] || Plutocracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Merchants | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Nobility Influence | ||
|| A plutocratic kingdom is one where the supporters of the Monarch are those with the largest incomes. The monarch is often the head of a successful merchant enterprise, and so are many of their supporters. | || A plutocratic kingdom is one where the supporters of the Monarch are those with the largest incomes. The monarch is often the head of a successful merchant enterprise, and so are many of their supporters. | ||
|- | |- | ||
| [[File:gov_rioting_burning_2.png]] || Revolutionary Empire || | | [[File:gov_rioting_burning_2.png]] || Revolutionary Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.2</b> Monthly Autonomy Change | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50</b> Maximum Revolutionary Zeal | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50</b> Maximum Revolutionary Zeal | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-100</b> Yearly Rectorate Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-100</b> Yearly Rectorate Influence | ||
|| The Revolutionary Empire is a slightly more conservative form of government with a single ruler ruling with reference a chamber of deputies. The government can mobilize a large amount of manpower, and every soldier carries a marshal's baton in his backpack. | || The Revolutionary Empire is a slightly more conservative form of government with a single ruler ruling with reference a chamber of deputies. The government can mobilize a large amount of manpower, and every soldier carries a marshal's baton in his backpack. | ||
|- | |- | ||
| [[File:gov_peasants.png]] || Arverynnic Feudalism || | | [[File:gov_peasants.png]] || Arverynnic Feudalism || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| Like the rest of the Ynn, Feudalism is an important aspect of our society, providing stability and hierarchy, as well as effective local governance. Unlike most of the Ynn however, Arverynn has many laws in place protecting the smaller land holders, those who truly keep the empire running with their dedication to their own land, which we then of course can tax more easily. | || Like the rest of the Ynn, Feudalism is an important aspect of our society, providing stability and hierarchy, as well as effective local governance. Unlike most of the Ynn however, Arverynn has many laws in place protecting the smaller land holders, those who truly keep the empire running with their dedication to their own land, which we then of course can tax more easily. | ||
|- | |- | ||
| [[File:gov_feudal_levies.png]] || Ynnic Feudalism || | | [[File:gov_feudal_levies.png]] || Ynnic Feudalism || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Vassal Force Limit Contribution | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Vassal Force Limit Contribution | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Income from Vassals | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Income from Vassals | ||
|| Feudalism is the dominant form of government in the Ynn river valley. Lords maintain vast estates on which serfs work the land, which they use to support their antler horses through which they form mighty armies. However, in return a Lord is expected to be just and fullfill his obligations to his subjects, among which are keeping the peace, protecting them from local wildlife, serving their overlord, and aiding them in times of trouble such as droughts, floods and raids by buycev. | || Feudalism is the dominant form of government in the Ynn river valley. Lords maintain vast estates on which serfs work the land, which they use to support their antler horses through which they form mighty armies. However, in return a Lord is expected to be just and fullfill his obligations to his subjects, among which are keeping the peace, protecting them from local wildlife, serving their overlord, and aiding them in times of trouble such as droughts, floods and raids by buycev. | ||
|- | |- | ||
| [[File:gov_royal_court.png]] || Kyrrachean Dynasties || | | [[File:gov_royal_court.png]] || Kyrrachean Dynasties || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Legitimacy | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Legitimacy | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Vassal Force Limit Contribution | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Income from Vassals | |||
|| Of Sarda's ruling families, four are the true Kyrrachean Dynasties: the green-haired yen Stantir, the teal-haired Vyrekynn, the blue-haired yen Bacar, and the white-haired yen Stenur. All of these dynasties have earned the title of "Everlasting" through their centuries of history, and it would be a scandal if they were succeeded by someone with the wrong hair colour all of a sudden. Our Hair colour grants us further legitimacy, both to our subjects and to our Iosahars. | || Of Sarda's ruling families, four are the true Kyrrachean Dynasties: the green-haired yen Stantir, the teal-haired Vyrekynn, the blue-haired yen Bacar, and the white-haired yen Stenur. All of these dynasties have earned the title of "Everlasting" through their centuries of history, and it would be a scandal if they were succeeded by someone with the wrong hair colour all of a sudden. Our Hair colour grants us further legitimacy, both to our subjects and to our Iosahars. | ||
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| [[File:gov_new_order_regiments.png]] || Ranger Lordship || | | [[File:gov_new_order_regiments.png]] || Ranger Lordship || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Improve Relations | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Infantry Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Infantry Shock | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-400%</b> Province War Score Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-400%</b> Province War Score Cost | ||
|| This country's administration is led by a council of rangers that is loosely united under a strong leader. Traditional nobility has no place of power among them and conversely nobility in other realms recognize them as no more than mere bandits. | || This country's administration is led by a council of rangers that is loosely united under a strong leader. Traditional nobility has no place of power among them and conversely nobility in other realms recognize them as no more than mere bandits. | ||
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| [[File:gov_blademarches_kingdom.png]] || Blademarches Kingdom || | | [[File:gov_blademarches_kingdom.png]] || Blademarches Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Army Tradition | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | ||
|| The Kingdom of the Blademarches is somewhat of a monarchy, with all the caveats of the traditional nobility. What's different however, is the process of selecting a monarch: each monarch must prove themselves capable of wielding §O(Calindal, the Gleaming Blade)§! or abdicate the throne. | || The Kingdom of the Blademarches is somewhat of a monarchy, with all the caveats of the traditional nobility. What's different however, is the process of selecting a monarch: each monarch must prove themselves capable of wielding §O(Calindal, the Gleaming Blade)§! or abdicate the throne. | ||
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| [[File:gov_midnight_monarchy.png]] || Lucian's Domain || | | [[File:gov_midnight_monarchy.png]] || Lucian's Domain || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| Of Lucian, by Lucian, the nation of Luciande is the domain of Lucian and all that are within are subject to his whim. He is the absolute monarch and eternal lord of the glorious nation. | || Of Lucian, by Lucian, the nation of Luciande is the domain of Lucian and all that are within are subject to his whim. He is the absolute monarch and eternal lord of the glorious nation. | ||
|- | |- | ||
| [[File:gov_soldiers_2.png]] || Adventurer Kingdom || | | [[File:gov_soldiers_2.png]] || Adventurer Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Colonists | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Colonists | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Improve Relations | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Improve Relations | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | |||
|| Founded by an adventurer, this kingdom's noble-caste is not backed by millennia of ancient rights and traditions, but instead their efforts and rank within the Adventuring Company and closeness to the founding monarch, creating a more diverse and less homogeneous noble class. | || Founded by an adventurer, this kingdom's noble-caste is not backed by millennia of ancient rights and traditions, but instead their efforts and rank within the Adventuring Company and closeness to the founding monarch, creating a more diverse and less homogeneous noble class. | ||
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| [[File:gov_soldiers_2.png]] || High Elven Empire || | | [[File:gov_soldiers_2.png]] || High Elven Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Culture Conversion Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Governing Capacity Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Governing Capacity Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+200%</b> Promote Culture Cost | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+200%</b> Promote Culture Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | ||
|| This form of government stratifies civil society into several classes of citizens, ranging from the first to the third. Chosen amongst the most enlightened of first-class citizens is the High King, who rules absolute until their death. | || This form of government stratifies civil society into several classes of citizens, ranging from the first to the third. Chosen amongst the most enlightened of first-class citizens is the High King, who rules absolute until their death. | ||
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| [[File:gov_tribal_martial_society.png]] || Orcish Kingdom || | | [[File:gov_tribal_martial_society.png]] || Orcish Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Colonists | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.03</b> Monthly War Exhaustion | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.03</b> Monthly War Exhaustion | ||
|| A highly decentralised state where power is shared between the king, the tribal clans and powerful shamans. All members of ruling elite must have martial education and strive for glory on the battlefield. | || A highly decentralised state where power is shared between the king, the tribal clans and powerful shamans. All members of ruling elite must have martial education and strive for glory on the battlefield. | ||
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| [[File:gov_feudal_theocracy.png]] || Jadd Empire || | | [[File:gov_feudal_theocracy.png]] || Jadd Empire || | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1%</b> Missionary Strength | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1%</b> Missionary Strength | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Missionaries | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Missionaries | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-2</b> Tolerance of Heathens | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-2</b> Tolerance of Heretics | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | ||
|| In this form of government the head of state is also the head of the Jadd faith. The Divine-Herald is the voice of Surael and the first in the prayer. But the Divine-Herald is also the leader of the government and the Supreme Commander of the Imperial Legions.<br>§ODue to its vast administration the Divine-Herald can move his or her court upon taking the throne and upon the completion of certain missions.§! | || In this form of government the head of state is also the head of the Jadd faith. The Divine-Herald is the voice of Surael and the first in the prayer. But the Divine-Herald is also the leader of the government and the Supreme Commander of the Imperial Legions.<br>§ODue to its vast administration the Divine-Herald can move his or her court upon taking the throne and upon the completion of certain missions.§! | ||
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| [[File:gov_invasion_forces.png]] || Invasion Forces || | | [[File:gov_invasion_forces.png]] || Invasion Forces || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+20%</b> Aggressive Expansion Impact | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Core-Creation Cost | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Improve Relations | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Improve Relations | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Monthly War Exhaustion | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Monthly War Exhaustion | ||
|| This country is mainly composed of soldiers, whose purpose is to install a bridgehead to prepare for the arrival of larger occupation. | || This country is mainly composed of soldiers, whose purpose is to install a bridgehead to prepare for the arrival of larger occupation. | ||
|- | |- | ||
| [[File:gov_mandala_system.png]] || The Oak Monarchy || | | [[File:gov_mandala_system.png]] || The Oak Monarchy || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Advisor Cost | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Advisor Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | |||
|| The failure of the Verdant Pact pushed the disparate Wood Elf clans to bow to the newly formed realm of Cyranvar as a permanent union headed by a High King, who was elected by the leading clans of the Deepwoods. To prevent the stagnation of past eras from setting in once again, the vital convention was that the reigning king can only serve until they reach two centuries of age was established. This was done to ensure that Cyranvar continues to be ruled by dynamic leaders who are not out of touch with the times while also guaranteeing that no ruler is able to accrue too much power. From this arrangement stems the effervescence characteristic of the reinvigorated Wood Elven society. | || The failure of the Verdant Pact pushed the disparate Wood Elf clans to bow to the newly formed realm of Cyranvar as a permanent union headed by a High King, who was elected by the leading clans of the Deepwoods. To prevent the stagnation of past eras from setting in once again, the vital convention was that the reigning king can only serve until they reach two centuries of age was established. This was done to ensure that Cyranvar continues to be ruled by dynamic leaders who are not out of touch with the times while also guaranteeing that no ruler is able to accrue too much power. From this arrangement stems the effervescence characteristic of the reinvigorated Wood Elven society. | ||
|- | |- | ||
| [[File:gov_soldiers_5.png]] || Hobgoblin Stratocracy || | | [[File:gov_soldiers_5.png]] || Hobgoblin Stratocracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.5</b> Yearly Legitimacy | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.5</b> Yearly Legitimacy | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | |||
|| In a variation on meritocracy, the stratocracy revolves around military ability and skilled generalship. As such after the death of the previous despot, the next greatest general is elevated to fill their predecessor's position so that all military operations can continue functioning at peak efficiency. | || In a variation on meritocracy, the stratocracy revolves around military ability and skilled generalship. As such after the death of the previous despot, the next greatest general is elevated to fill their predecessor's position so that all military operations can continue functioning at peak efficiency. | ||
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| [[File:gov_shogunate.png]] || Raja || | | [[File:gov_shogunate.png]] || Raja || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-75</b> Vassalization Acceptance | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-50%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | ||
|| A highly administrative government form that revolves around the control of a loose collection of vassals and managing their politics. It is led by the Raja, who is the ultimate ruler of his raj and dependencies, and also functions as the head of the ministries. However if one of their subjects takes over their capital, they can claim directorship over the ministries and the title of Raja. | || A highly administrative government form that revolves around the control of a loose collection of vassals and managing their politics. It is led by the Raja, who is the ultimate ruler of his raj and dependencies, and also functions as the head of the ministries. However if one of their subjects takes over their capital, they can claim directorship over the ministries and the title of Raja. | ||
|- | |- | ||
| [[File:gov_muslim.png]] || Phoenix Estate || | | [[File:gov_muslim.png]] || Phoenix Estate || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+33%</b> Income from Vassals | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+33%</b> Income from Vassals | ||
|| The governorships of the Phoenix Empire were divided among the sun elven rulers during the Partition of Kalib. These evolved into their personal estates and form the core power of the sun elven kingdoms and so the management of these estates became the management of the state. | || The governorships of the Phoenix Empire were divided among the sun elven rulers during the Partition of Kalib. These evolved into their personal estates and form the core power of the sun elven kingdoms and so the management of these estates became the management of the state. | ||
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| [[File:gov_british_queen.png]] || Damerian Monarchy || | | [[File:gov_british_queen.png]] || Damerian Monarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
|| The Damerian Monarchy is a representative monarchy, with a parliament called regularly by the ruling monarch. It is based on traditions passed down since the times of the Damerian Republic. | || The Damerian Monarchy is a representative monarchy, with a parliament called regularly by the ruling monarch. It is based on traditions passed down since the times of the Damerian Republic. | ||
|- | |- | ||
| [[File:gov_phoenix_empire.png]] || Phoenix Empire || | | [[File:gov_phoenix_empire.png]] || Phoenix Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Monthly Autonomy Change | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | ||
|| The true successor of Jaher's Empire, with the supreme Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | || The true successor of Jaher's Empire, with the supreme Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | ||
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| [[File:gov_phoenix_empire.png]] || Phoenix Empire || | | [[File:gov_phoenix_empire.png]] || Phoenix Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Monthly Autonomy Change | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Monthly Autonomy Change | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | ||
|| The true successor of Jaher's Empire, with the supreme Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | || The true successor of Jaher's Empire, with the supreme Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | ||
|- | |- | ||
| [[File:gov_godhood.png]] || Eternal Empire || | | [[File:gov_godhood.png]] || Eternal Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | ||
|| Surael's Empire on earth, led by the immortal Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | || Surael's Empire on earth, led by the immortal Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | ||
|- | |- | ||
| [[File:gov_godhood.png]] || Eternal Empire || | | [[File:gov_godhood.png]] || Eternal Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of the True Faith | ||
|| Surael's Empire on earth, led by the immortal Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | || Surael's Empire on earth, led by the immortal Phoenix Emperor leading both the nation and the people of the light in their war against the Malevolent Dark that has taken over the rest of the world. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_commander_king_reform.png]] || Trials of Castan: Dynastic || | | [[File:gov_commander_king_reform.png]] || Trials of Castan: Dynastic || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Military Free Policies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| The ancient nation of Castanor has long relied on the Trials of Castan, a series of arduous tests on the Trialmount, to prove that the claimant of the empire is worthy to rule. In times past many claimants would flock to the Temple of Castellos at the base of the Trialmount to compete in the climb, and the trials, against each other for title of Castan and become Emperor of Castanor. But since the rule of Castan Ebonfrost, the trials been changed to a hereditary dynastic rule, with only the direct heir participating in the Trial. | || The ancient nation of Castanor has long relied on the Trials of Castan, a series of arduous tests on the Trialmount, to prove that the claimant of the empire is worthy to rule. In times past many claimants would flock to the Temple of Castellos at the base of the Trialmount to compete in the climb, and the trials, against each other for title of Castan and become Emperor of Castanor. But since the rule of Castan Ebonfrost, the trials been changed to a hereditary dynastic rule, with only the direct heir participating in the Trial. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_muslim.png]] || Karashari Empire || | | [[File:gov_muslim.png]] || Karashari Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-50%</b> Governing Capacity Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-50%</b> Governing Capacity Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Income from Vassals | |||
|| This Orcish Empire takes many of its features from Bulwari administrative traditions and focuses on governing via a group of vassal states. The state itself is focused on protection of its human subjects from foreign threats, while orcs mainly serve in the administration and the army. | || This Orcish Empire takes many of its features from Bulwari administrative traditions and focuses on governing via a group of vassal states. The state itself is focused on protection of its human subjects from foreign threats, while orcs mainly serve in the administration and the army. | ||
|- | |- | ||
| [[File:gov_misl_confederacy.png]] || Ogre Kingdom || | | [[File:gov_misl_confederacy.png]] || Ogre Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Fort Defence | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Institution Spread | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20%</b> Institution Spread | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+3</b> National Unrest | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+3</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Armies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Armies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | |||
|| This is a kingdom of Ogres, giant gluttonous monsters known for their selfishness and cruelty. Due to these innate features of Ogrekind, rulers of the realms are by virtue highly authoritarian and rule with an iron fist. | || This is a kingdom of Ogres, giant gluttonous monsters known for their selfishness and cruelty. Due to these innate features of Ogrekind, rulers of the realms are by virtue highly authoritarian and rule with an iron fist. | ||
|- | |- | ||
| [[File:gov_rajput_kingdom.png]] || Ogre Empire || | | [[File:gov_rajput_kingdom.png]] || Ogre Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Construction Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+30%</b> Fort Defence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+30%</b> Fort Defence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Development Cost | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Institution Spread | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+8%</b> Morale of Armies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+8%</b> Morale of Armies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15</b> Maximum Absolutism | |||
|| Through immense effort, the Ogres of this realm have been brought to heel before their supreme overlord, vowing unbreakable loyalty upon their liege under pain of death by starvation. Though this Empire is highly authoritarian, they seem to be more focused on improving what they have than conquering new lands, which is not to say that they are not prepared to do the latter as well. | || Through immense effort, the Ogres of this realm have been brought to heel before their supreme overlord, vowing unbreakable loyalty upon their liege under pain of death by starvation. Though this Empire is highly authoritarian, they seem to be more focused on improving what they have than conquering new lands, which is not to say that they are not prepared to do the latter as well. | ||
|- | |- | ||
| [[File:gov_rioting_burning_2.png]] || Great Ogre Horde || | | [[File:gov_rioting_burning_2.png]] || Great Ogre Horde || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Colonists | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-4</b> Diplomatic Relations | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-4</b> Diplomatic Relations | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">- | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-75%</b> Institution Spread | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Attrition for Enemies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Land Force Limit Modifier | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-75%</b> Reform Progress Growth | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-75%</b> Reform Progress Growth | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Reinforce Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Reinforce Cost | ||
|| The horde of Ogres has grown to immense size, full of barbaric and ruthlessly bloodthirsty beasts with an insatiable desire for raw flesh, and prepared to go to incredible lengths to obtain their next bloody, writhing, still screaming meal. The Horde marches across Halcann, and all must flee from its might or become fuel for its warriors. | || The horde of Ogres has grown to immense size, full of barbaric and ruthlessly bloodthirsty beasts with an insatiable desire for raw flesh, and prepared to go to incredible lengths to obtain their next bloody, writhing, still screaming meal. The Horde marches across Halcann, and all must flee from its might or become fuel for its warriors. | ||
|- | |- | ||
| [[File:gov_admiral_king_reform.png]] || Mengotsa || | | [[File:gov_admiral_king_reform.png]] || Mengotsa || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Fort Defence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Fort Defence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Income from Vassals | |||
|| The great Mengurkha of Maghargma has finally managed to enforce their rule over their subjects, forging a powerful and united force against those that should oppose them. The Menghurkha practices virtually absolute power over the land, and his warbands march out against the weak to subjugate and destroy at his command only. The Ogres can now be said to truly possess an Empire. | || The great Mengurkha of Maghargma has finally managed to enforce their rule over their subjects, forging a powerful and united force against those that should oppose them. The Menghurkha practices virtually absolute power over the land, and his warbands march out against the weak to subjugate and destroy at his command only. The Ogres can now be said to truly possess an Empire. | ||
|- | |- | ||
| [[File:gov_shogunate.png]] || Liangzhu || | | [[File:gov_shogunate.png]] || Liangzhu || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Nobility Influence | ||
|| The finding of the Liangzhu, or Good Lord, is a ceremony that is performed every five years. In this ceremony every direct scion of the ruling dynasty is examined by the elders and priests of the clan. They are tested to show that they are wise, knowledgable, cunning, strong and just. This is how succession is determined.<br><br>Examinations will be hosted every 5 years. | || The finding of the Liangzhu, or Good Lord, is a ceremony that is performed every five years. In this ceremony every direct scion of the ruling dynasty is examined by the elders and priests of the clan. They are tested to show that they are wise, knowledgable, cunning, strong and just. This is how succession is determined.<br><br>Examinations will be hosted every 5 years. | ||
|- | |- | ||
| [[File:gov_chieftain.png]] || Underkingdom || | | [[File:gov_chieftain.png]] || Underkingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Possible Advisors | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | ||
|| Cave goblins are the most brutal and devious of the goblinoids, living their lives in overcrowded and food scarce warrens and tunnels deep within the Serpentspine mountains. The most devious and brutal of all of these are the goblins of the Undergrowth, whose massive populations fill the twisting warrens of their home. Despite the cutthroat conditions of the dens, their hardscrabble life has done a great deal to encourage meritocracy among them. The level of social freedom for one of the Undergrowth goblins far greater than even the kingdoms of their surface bretheren. It is a pity that this freedom seems mostly devoted to climbing the ladder of society or inventing new and explosive ways to eliminate one's enemies. | || Cave goblins are the most brutal and devious of the goblinoids, living their lives in overcrowded and food scarce warrens and tunnels deep within the Serpentspine mountains. The most devious and brutal of all of these are the goblins of the Undergrowth, whose massive populations fill the twisting warrens of their home. Despite the cutthroat conditions of the dens, their hardscrabble life has done a great deal to encourage meritocracy among them. The level of social freedom for one of the Undergrowth goblins far greater than even the kingdoms of their surface bretheren. It is a pity that this freedom seems mostly devoted to climbing the ladder of society or inventing new and explosive ways to eliminate one's enemies. | ||
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|- | |- | ||
| [[File:gov_general_eastern_administrative.png]] || Eunuch Dynasty || | | [[File:gov_general_eastern_administrative.png]] || Eunuch Dynasty || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Female Advisor Chance | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Female Advisor Chance | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> State Maintenance | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> State Maintenance | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | ||
|| This kingdom is ruled by a eunuch king who adopts and raises one of his nephews to serve as his heir. While an odd style of dynastic succession, their ruler is faced with far fewer 'distractions' than most others of his distinguished office. | || This kingdom is ruled by a eunuch king who adopts and raises one of his nephews to serve as his heir. While an odd style of dynastic succession, their ruler is faced with far fewer 'distractions' than most others of his distinguished office. | ||
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|- | |- | ||
| [[File:gov_demon_empire.png]] || Demon Empire || | | [[File:gov_demon_empire.png]] || Demon Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Administrative Efficiency | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1.5</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | ||
|| The former Rashenbir of Azjakuma have completely seized control of the Oni, removing the old electoral system and crowning themselves Tamongor, Emperor. While the Shirgrii continue to hold great influence in the land, they know who their undisputed ruler is and follow them without question. Highly expansionist and determined to see the world under their fist, they are a force to be reckoned with. | || The former Rashenbir of Azjakuma have completely seized control of the Oni, removing the old electoral system and crowning themselves Tamongor, Emperor. While the Shirgrii continue to hold great influence in the land, they know who their undisputed ruler is and follow them without question. Highly expansionist and determined to see the world under their fist, they are a force to be reckoned with. | ||
|- | |- | ||
| [[File:gov_griffon_lords.png]] || Griffon Lords || | | [[File:gov_griffon_lords.png]] || Griffon Lords || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Manoeuvre | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | ||
|| Ever since the times of King Marr and Ulric, the Griffon Prince, when our people first settled this land, our nobility has practised the art of griffon riding. Thus, raising griffons and using them as war mounts in battle became an extremely important tradition, and the nobles are expected to lead our people to battle atop these magnificent feathered beasts. | || Ever since the times of King Marr and Ulric, the Griffon Prince, when our people first settled this land, our nobility has practised the art of griffon riding. Thus, raising griffons and using them as war mounts in battle became an extremely important tradition, and the nobles are expected to lead our people to battle atop these magnificent feathered beasts. | ||
|- | |- | ||
| [[File:gov_griffon_empire.png]] || Griffon Empire || | | [[File:gov_griffon_empire.png]] || Griffon Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Land Leader Manoeuvre | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Movement Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Movement Speed | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Nobility Loyalty Equilibrium | ||
|| After innumerable conquests, Marrhold has now forged an empire of its own, not in small part due to the effort of their griffon riders, who by now are an instrumental part of the Marrodic army, which enjoys an unprecedented level of royal sponsorship. Every marrodic soldier aspires to one day prove themselves and become a griffon lord in their own right, something which has led to a never-ending improvement of their technique. | || After innumerable conquests, Marrhold has now forged an empire of its own, not in small part due to the effort of their griffon riders, who by now are an instrumental part of the Marrodic army, which enjoys an unprecedented level of royal sponsorship. Every marrodic soldier aspires to one day prove themselves and become a griffon lord in their own right, something which has led to a never-ending improvement of their technique. | ||
|- | |- | ||
| [[File:gov_soldiers_5.png]] || Battlekingdom || | | [[File:gov_soldiers_5.png]] || Battlekingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> General Cost | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Governing Capacity Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Governing Capacity Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Maintenance Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Looting Speed | |||
|| Resurrected in the wake of Galadorn's rebellion in 1377, the Battlekingdom of Malacnar claims legacy to what is possibly the oldest state in the Ynn - that of Levodas and his companions. But whether this new state will solidify, or keep walking the thin line between a kingdom and a mere battleground where the strong do as they please, it remains to be seen. | || Resurrected in the wake of Galadorn's rebellion in 1377, the Battlekingdom of Malacnar claims legacy to what is possibly the oldest state in the Ynn - that of Levodas and his companions. But whether this new state will solidify, or keep walking the thin line between a kingdom and a mere battleground where the strong do as they please, it remains to be seen. | ||
|- | |- | ||
| [[File:gov_king.png]] || Hereditary Battlekingdom || | | [[File:gov_king.png]] || Hereditary Battlekingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Discipline | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-50%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Monarch Military Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.02</b> Monthly War Exhaustion | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.02</b> Monthly War Exhaustion | ||
|| Malacnar's Battlekings have solidified their grasp over the City of Warriors, reforming them into an army with few equals. The Battleking's line has also become hereditary, but, for the sake of tradition, it is still advised the Battleking participates in battles. | || Malacnar's Battlekings have solidified their grasp over the City of Warriors, reforming them into an army with few equals. The Battleking's line has also become hereditary, but, for the sake of tradition, it is still advised the Battleking participates in battles. | ||
|- | |- | ||
| [[File:gov_mandala_system.png]] || Sleeper Government || | | [[File:gov_mandala_system.png]] || Sleeper Government || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> All Power Costs | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Mages Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Mages Loyalty Equilibrium | ||
|| Sleepers will be in charge of ruling country. They are the most important people in our hold and should be given all power. They will ensure that everyone can learn magic. | || Sleepers will be in charge of ruling country. They are the most important people in our hold and should be given all power. They will ensure that everyone can learn magic. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_eclipse_concordat.png]] || The Empress Rule || | | [[File:gov_eclipse_concordat.png]] || The Empress Rule || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-33%</b> Culture Conversion Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-33%</b> Culture Conversion Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+35</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monthly Splendour | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monthly Splendour | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+300%</b> Promote Culture Cost | ||
|| The title of ruler of all the elves, custodian and keeper of our peoples and of our once-forgotten home, is the supreme position held not by the descendants of some "great" line of bickering mortals and their groveling sycophants like that of the unenlightened backwater that is the rest of the world. Instead, our empress is the one and same ruler who had taken our race out of the grime and soot of our past and guided us to a our ultimate future: one where the elves are to live on a utopia of their own hands, in the land that was once lost, where magic more powerful and incomprehensible than anything seen before is made servile to our every whim. | || The title of ruler of all the elves, custodian and keeper of our peoples and of our once-forgotten home, is the supreme position held not by the descendants of some "great" line of bickering mortals and their groveling sycophants like that of the unenlightened backwater that is the rest of the world. Instead, our empress is the one and same ruler who had taken our race out of the grime and soot of our past and guided us to a our ultimate future: one where the elves are to live on a utopia of their own hands, in the land that was once lost, where magic more powerful and incomprehensible than anything seen before is made servile to our every whim. | ||
|- | |- | ||
| [[File:gov_egalite_reform.png]] || Gnomish Co-Government || | | [[File:gov_egalite_reform.png]] || Gnomish Co-Government || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Artificers Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Idea Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Idea Cost | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Mages Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Mages Loyalty Equilibrium | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+25%</b> Cost of Advisors with Ruler's Culture | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+25%</b> Cost of Advisors with Ruler's Culture | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Technology Cost | |||
|| A Gnomish Co-Government is a government in which gnomes hold a supportive but vital role. Their influence permeates through every faucet of the administration. These gnomes will be more than pleased with this system, but the local civil servants won't be keen on working in a bilingual government. | || A Gnomish Co-Government is a government in which gnomes hold a supportive but vital role. Their influence permeates through every faucet of the administration. These gnomes will be more than pleased with this system, but the local civil servants won't be keen on working in a bilingual government. | ||
|- | |- | ||
| [[File:gov_celestial_empire.png]] || Northern Custodians || | | [[File:gov_celestial_empire.png]] || Northern Custodians || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Construction Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Construction Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Fort Maintenance | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Fort Maintenance | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Garrison Size | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Garrison Size | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Institution Spread | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Institution Spread | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Land Force Limit Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Province War Score Cost | |||
|| We are custodians of the north, a task left to us by the Giants themselves. Our government must be geared to this purpose, and it alone. | || We are custodians of the north, a task left to us by the Giants themselves. Our government must be geared to this purpose, and it alone. | ||
|- | |- | ||
| [[File:gov_three_classes_reform.png]] || The Seincourt || | | [[File:gov_three_classes_reform.png]] || The Seincourt || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Development Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Development Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Reputation | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Reputation | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-50%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Improve Relations | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+75%</b> Prestige from Land battles | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+75%</b> Prestige from Land battles | ||
|| The Songcourt, a system of government with what is essentially a duke, surrounded by a powerful class of mages, specifically bards. Most of the court's focus is in their own creative persuits, so less time is spent on proper ruling, but the benefits to a powerful bard class are many. | || The Songcourt, a system of government with what is essentially a duke, surrounded by a powerful class of mages, specifically bards. Most of the court's focus is in their own creative persuits, so less time is spent on proper ruling, but the benefits to a powerful bard class are many. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_celestial_empire.png]] || Infernal Autocracy || | | [[File:gov_celestial_empire.png]] || Infernal Autocracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Establish Local Organization Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20</b> Maximum Absolutism | ||
|| Fully commited to the goals of the secret societies, the Infernal Autocracy marches in lockstep with the legions of Hell to conquer Cannor. | || Fully commited to the goals of the secret societies, the Infernal Autocracy marches in lockstep with the legions of Hell to conquer Cannor. | ||
|- | |- | ||
| [[File:gov_celestial_empire.png]] || Agdirvoeða Empire || | | [[File:gov_celestial_empire.png]] || Agdirvoeða Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Construction Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Construction Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Fort Maintenance | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Garrison Size | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Institution Spread | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Institution Spread | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Governing Capacity Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Province War Score Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Province War Score Cost | ||
|| A new empire rises astride Halann. An empire of the giant-kin, ruled by and for the giants' will. | || A new empire rises astride Halann. An empire of the giant-kin, ruled by and for the giants' will. | ||
|- | |- | ||
| [[File:gov_peacock_throne.png]] || The Mountain Kingdom || | | [[File:gov_peacock_throne.png]] || The Mountain Kingdom || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+75%</b> Core-Creation Cost | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+75%</b> Core-Creation Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomats | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomats | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-80%</b> Governing Capacity Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-80%</b> Governing Capacity Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Spy Network Construction | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Spy Network Construction | ||
|| All within sight falls under the rule of the Mountain King, or such it has been decreed. In truth, the empire crumbles more each day, with decadence's unforgiving presence growing greater each day. | || All within sight falls under the rule of the Mountain King, or such it has been decreed. In truth, the empire crumbles more each day, with decadence's unforgiving presence growing greater each day. | ||
|- | |- | ||
| [[File:gov_regionally_elected_commanders.png]] || Krakdhûmvroric Monarchy || | | [[File:gov_regionally_elected_commanders.png]] || Krakdhûmvroric Monarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | ||
|| We have consolidated power behind the Frozenforge clan. May they maintain the traditions of competence and meritocracy that have so shaped our people and be themselves their pinnacle! The councils of each hold will report to a larger assembly in Krakdhûmvror at the head of which will sit the King. This way the previous system can be used to manage the holds, while the king manages them and the realm. | || We have consolidated power behind the Frozenforge clan. May they maintain the traditions of competence and meritocracy that have so shaped our people and be themselves their pinnacle! The councils of each hold will report to a larger assembly in Krakdhûmvror at the head of which will sit the King. This way the previous system can be used to manage the holds, while the king manages them and the realm. | ||
|- | |- | ||
| [[File:gov_king.png]] || Holy Corinite Empire || | | [[File:gov_king.png]] || Holy Corinite Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Culture Conversion Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Culture Conversion Cost | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.2</b> Yearly Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.2</b> Yearly Absolutism | ||
|| A state fully dedicated to the cause of expanding Corinism, the Holy Corinite Empire is a militaristic and aggressive state ruled by zealous Emperors who act as secular ruler and high priest alike. | || A state fully dedicated to the cause of expanding Corinism, the Holy Corinite Empire is a militaristic and aggressive state ruled by zealous Emperors who act as secular ruler and high priest alike. | ||
|- | |- | ||
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| [[File:gov_parliament_highlighted.png]] || Teplinbasiet Arena Monarchy || | | [[File:gov_parliament_highlighted.png]] || Teplinbasiet Arena Monarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> General Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> General Cost | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10000%</b> Chance of New Heir | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Mercenary Maintenance | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mercenary Discipline | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mercenary Discipline | ||
|| The Arena in Lapnam Amrik has been the stage of countless fights, which in turn has attracted countless fighters, as a result a society of mercenaries has formed around this violent hub. The captains of these mercenaries, often local nobles are called Daulophs. Fights range from bloodfeuds to bets, man versus monster, mercenary squabbles, dauloph arguments and even heir selection. | || The Arena in Lapnam Amrik has been the stage of countless fights, which in turn has attracted countless fighters, as a result a society of mercenaries has formed around this violent hub. The captains of these mercenaries, often local nobles are called Daulophs. Fights range from bloodfeuds to bets, man versus monster, mercenary squabbles, dauloph arguments and even heir selection. | ||
|- | |- | ||
| [[File:gov_ghost_emperor.png]] || Unreformed Ghost-Emperor || | | [[File:gov_ghost_emperor.png]] || Unreformed Ghost-Emperor || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1.5</b> Diplomatic Reputation | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1.5</b> Diplomatic Reputation | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+2</b> National Unrest | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+2</b> National Unrest | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+20%</b> Stability Cost Modifier | |||
|| This realm is ruled over by an immortal spirit of a deceased king, passed from life but not from this plane, their sheer force of will allowing them to remain in the mortal world. They are bound to their palace, incapable of leaving their throne. This has led to a lot of problems for our state, we should look for a better long term solution as soon as possible. | || This realm is ruled over by an immortal spirit of a deceased king, passed from life but not from this plane, their sheer force of will allowing them to remain in the mortal world. They are bound to their palace, incapable of leaving their throne. This has led to a lot of problems for our state, we should look for a better long term solution as soon as possible. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_ghost_emperor.png]] || The Twin Emperorship || | | [[File:gov_ghost_emperor.png]] || The Twin Emperorship || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-3%</b> All Power Costs | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-3%</b> All Power Costs | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | |||
|| While the guidance of the Ghost-Emperor is invaluable to our nation, his limited connection to the world of the living has caused unfortunate issues in the past. In order to rectify this, the hereditary position of living co-emperor has been created. A popular and prominent noble has been appointed to the position, which he will hold until his death or abdication. While the Ghost-Emperor remains our nominal sovereign, the co-emperor is entrusted with mortal affairs. | || While the guidance of the Ghost-Emperor is invaluable to our nation, his limited connection to the world of the living has caused unfortunate issues in the past. In order to rectify this, the hereditary position of living co-emperor has been created. A popular and prominent noble has been appointed to the position, which he will hold until his death or abdication. While the Ghost-Emperor remains our nominal sovereign, the co-emperor is entrusted with mortal affairs. | ||
|- | |- | ||
| [[File:gov_ghost_emperor.png]] || The Twin Emperorship || | | [[File:gov_ghost_emperor.png]] || The Twin Emperorship || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> All Power Costs | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| While the guidance of the Ghost-Emperor is invaluable to our nation, his limited connection to the world of the living has caused unfortunate issues in the past. In order to rectify this, the hereditary position of living co-emperor has been created. A popular and prominent noble has been appointed to the position, which he will hold until his death or abdication. While the Ghost-Emperor remains our nominal sovereign, the co-emperor is entrusted with mortal affairs. | || While the guidance of the Ghost-Emperor is invaluable to our nation, his limited connection to the world of the living has caused unfortunate issues in the past. In order to rectify this, the hereditary position of living co-emperor has been created. A popular and prominent noble has been appointed to the position, which he will hold until his death or abdication. While the Ghost-Emperor remains our nominal sovereign, the co-emperor is entrusted with mortal affairs. | ||
|- | |- | ||
| [[File:gov_ghost_emperor.png]] || The Twin Emperorship || | | [[File:gov_ghost_emperor.png]] || The Twin Emperorship || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| While the guidance of the Ghost-Emperor is invaluable to our nation, his limited connection to the world of the living has caused unfortunate issues in the past. In order to rectify this, the hereditary position of living co-emperor has been created. A popular and prominent noble has been appointed to the position, which he will hold until his death or abdication. While the Ghost-Emperor remains our nominal sovereign, the co-emperor is entrusted with mortal affairs. | || While the guidance of the Ghost-Emperor is invaluable to our nation, his limited connection to the world of the living has caused unfortunate issues in the past. In order to rectify this, the hereditary position of living co-emperor has been created. A popular and prominent noble has been appointed to the position, which he will hold until his death or abdication. While the Ghost-Emperor remains our nominal sovereign, the co-emperor is entrusted with mortal affairs. | ||
|- | |- | ||
| [[File:gov_crown.png]] || Roangu Thidin || | | [[File:gov_crown.png]] || Roangu Thidin || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+60%</b> Female Advisor Chance | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Absolutism | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+0.05</b> Yearly Corruption | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+0.05</b> Yearly Corruption | ||
|| Chien Binhrung's sole power, since the founding of the kingdom in 9 BA, has always been the ruling queen of the nation. This unique tradition dates back to when Chien Binhrung was founded by a matriarchal tribe, who conquered many disunified villages on the eastern side of the Lupulan Peninsula. Combining the traditions of their tribe to Kai customs, Chien Binhrung became a land where the queen's will was law and where the people were willing to fight for her against any foe. The tribe that formed Chien Binhrung also picked up the customs of their new Kai brethren, including a focus on open trade with neighbors and adopting the Righteous Path as their new faith. | || Chien Binhrung's sole power, since the founding of the kingdom in 9 BA, has always been the ruling queen of the nation. This unique tradition dates back to when Chien Binhrung was founded by a matriarchal tribe, who conquered many disunified villages on the eastern side of the Lupulan Peninsula. Combining the traditions of their tribe to Kai customs, Chien Binhrung became a land where the queen's will was law and where the people were willing to fight for her against any foe. The tribe that formed Chien Binhrung also picked up the customs of their new Kai brethren, including a focus on open trade with neighbors and adopting the Righteous Path as their new faith. | ||
|- | |- | ||
| [[File:gov_british_queen.png]] || Imperial Harem || | | [[File:gov_british_queen.png]] || Imperial Harem || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Foreign Spy Detection | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Foreign Spy Detection | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Chance of New Heir | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Chance of New Heir | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.1</b> Monthly Heir Claim Increase | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | |||
|| Our powerful subjects may seek to overthrow us whenever there is turmoil afoot. To prevent this from happening our ancestors demanded a daughter of every landed noble for the Monarchs personal harem. Let us emulate this ancient system and make sure the Monarch is never without heir or woman. | || Our powerful subjects may seek to overthrow us whenever there is turmoil afoot. To prevent this from happening our ancestors demanded a daughter of every landed noble for the Monarchs personal harem. Let us emulate this ancient system and make sure the Monarch is never without heir or woman. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_landscape.png]] || Isolated Kingdom || | | [[File:gov_landscape.png]] || Isolated Kingdom || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-4</b> Diplomatic Relations | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomats | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomats | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Merchants | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Merchants | ||
|| Still damaged by the civil wars of the Sewengun Period, as well as the lack of faith it's Menjeotaen and Chimbija subjects place in it, the Kingdom of Daengun is almost incapable of diplomatic interations and foreign affairs. Should the dynasty become fully recognized as the legitimate rulers of Odheongu, this state of affairs will end. | || Still damaged by the civil wars of the Sewengun Period, as well as the lack of faith it's Menjeotaen and Chimbija subjects place in it, the Kingdom of Daengun is almost incapable of diplomatic interations and foreign affairs. Should the dynasty become fully recognized as the legitimate rulers of Odheongu, this state of affairs will end. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_legislative_sejm_reform.png]] || The Segbandal || | | [[File:gov_legislative_sejm_reform.png]] || The Segbandal || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Governing Capacity Modifier | |||
|| The Segbandal took shape once before during the days of Aul-Dwarov and (short-lived decline notwithstanding) has emerged once more as the rightful authority over the Middle Dwarovar. It is everything Aul-Dwarov failed to be: decisive, innovative, undivided by internal rivalries and squabbles. It now stands in the way it was always meant to: as a rigid structure of holds bound together not only by honour, but also by kinship and law. | || The Segbandal took shape once before during the days of Aul-Dwarov and (short-lived decline notwithstanding) has emerged once more as the rightful authority over the Middle Dwarovar. It is everything Aul-Dwarov failed to be: decisive, innovative, undivided by internal rivalries and squabbles. It now stands in the way it was always meant to: as a rigid structure of holds bound together not only by honour, but also by kinship and law. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_bulwar_twelve_families.png]] || Flame Custodianship || | | [[File:gov_bulwar_twelve_families.png]] || Flame Custodianship || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> All Estates' Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Autonomy Change Cooldown | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Autonomy Change Cooldown | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10 | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| The result of Katouka's of the Undying Flame concentrating all powers of the republic onto himself, the Flame Custodian inherits not only the position of King of Jiantsiang, but also the position of High Priest of the Temple of the Undying Flame and that of Protector, commander of the state's military forces. This allows the Custodian to rule as they see fit, with little to no internal opposition. | || The result of Katouka's of the Undying Flame concentrating all powers of the republic onto himself, the Flame Custodian inherits not only the position of King of Jiantsiang, but also the position of High Priest of the Temple of the Undying Flame and that of Protector, commander of the state's military forces. This allows the Custodian to rule as they see fit, with little to no internal opposition. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_legislative_assembly_reform.png]] || Surface Clan Government || | | [[File:gov_legislative_assembly_reform.png]] || Surface Clan Government || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+0.01</b> Monthly Autonomy Change | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Manpower Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Manpower Modifier | ||
|| Dwarven surface clans are almost as ancient as the Dwarovar's ones. By allowing them into our government, they shall provide great boons for us. Though, their recognition would grant local leaders more authority. | || Dwarven surface clans are almost as ancient as the Dwarovar's ones. By allowing them into our government, they shall provide great boons for us. Though, their recognition would grant local leaders more authority. | ||
|- | |- | ||
| [[File:gov_three_classes_reform.png]] || Olzonog || | | [[File:gov_three_classes_reform.png]] || Olzonog || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Army Tradition From Battles | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-40%</b> Autonomy Change Cooldown | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | ||
|| The Alesong is held when a new Keglord is needed. The would-be-rulers drink heavily before every bout, in which they fight each other one on one, until one of them vomits, is knocked unconscious, or dies. The last contestant to remain undefeated is crowned as the new Keglord.<br><br>After their crowning, the new ruler has twenty years to find themselves a glorious death, be it through combat or drink. A Keglord that lives through his term is exiled from the realm in disgrace, never to be seen or be named an Amethyst Dwarf again. | || The Alesong is held when a new Keglord is needed. The would-be-rulers drink heavily before every bout, in which they fight each other one on one, until one of them vomits, is knocked unconscious, or dies. The last contestant to remain undefeated is crowned as the new Keglord.<br><br>After their crowning, the new ruler has twenty years to find themselves a glorious death, be it through combat or drink. A Keglord that lives through his term is exiled from the realm in disgrace, never to be seen or be named an Amethyst Dwarf again. | ||
|- | |- | ||
| [[File:gov_mandala_system.png]] || Tengalam || | | [[File:gov_mandala_system.png]] || Tengalam || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Prestige | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Prestige | ||
|| The Rainforest Kings of the Lupulan have traditionally focused heavily on their territories directly surrounding their capitals, while leaving lesser kings to maintain the further reaches of their claimed realms. | || The Rainforest Kings of the Lupulan have traditionally focused heavily on their territories directly surrounding their capitals, while leaving lesser kings to maintain the further reaches of their claimed realms. | ||
|- | |- | ||
| [[File:gov_beatific_birth.png]] || The All-Cleaving Kingdom of Tluukt || | | [[File:gov_beatific_birth.png]] || The All-Cleaving Kingdom of Tluukt || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-33%</b> Governing Capacity Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-33%</b> Governing Capacity Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Liberty Desire from Subject Development | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Production Efficiency | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+33%</b> Income from Vassals | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+33%</b> Income from Vassals | ||
|| In the ancient days of Bulwar's bygone Age of Monsters, gnoll matriarchs ruled over the lesser gnoll packs and the native Bulwari in elaborate and sometimes even equitable hierarchies. The rise of the Great Xhaz, however, spelled the end of these arrangements, and though in the centuries since Bulwar has seen its fair share of kingdoms ruled by gnollkind, none come close to the glorious states conceived by those gnolls of antiquity - or so it was until Tluukt 'Cleaver-of-Realms' cleaved anew her own realm and codified the laws and hierarchies still in use today by the Tluuktraak. | || In the ancient days of Bulwar's bygone Age of Monsters, gnoll matriarchs ruled over the lesser gnoll packs and the native Bulwari in elaborate and sometimes even equitable hierarchies. The rise of the Great Xhaz, however, spelled the end of these arrangements, and though in the centuries since Bulwar has seen its fair share of kingdoms ruled by gnollkind, none come close to the glorious states conceived by those gnolls of antiquity - or so it was until Tluukt 'Cleaver-of-Realms' cleaved anew her own realm and codified the laws and hierarchies still in use today by the Tluuktraak. | ||
|- | |- | ||
| [[File:gov_regionally_elected_commanders.png]] || White Stone Council || | | [[File:gov_regionally_elected_commanders.png]] || White Stone Council || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-8%</b> Construction Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Development Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
|| The White Stone Council is the revived version of the old Whitestone council. Changes were made to make sure the modernization of the ways of old was done properly. Now, it is not only dwarves who can lead, but important powers from all regions of Shazstundihr, no matter what race they may be. | || The White Stone Council is the revived version of the old Whitestone council. Changes were made to make sure the modernization of the ways of old was done properly. Now, it is not only dwarves who can lead, but important powers from all regions of Shazstundihr, no matter what race they may be. | ||
|- | |- | ||
| [[File:gov_regionally_elected_commanders.png]] || The Amlvîhte || | | [[File:gov_regionally_elected_commanders.png]] || The Amlvîhte || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Aggressive Expansion Impact | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Construction Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Development Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Development Cost | ||
|| The ideas of justice and equality,<br><br>Incarnate. | || The ideas of justice and equality,<br><br>Incarnate. | ||
|- | |- | ||
| [[File:gov_harpy_matriarchy.png]] || Harpy Empire || | | [[File:gov_harpy_matriarchy.png]] || Harpy Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | ||
|| Siádan's Harpy Matriarchy has been reorganised into the first "Harpy Empire", an autocratic and imperialist state, from which a legally privileged and empowered harpy class dominates the rest of society, and the autocratic apparatus rules with an iron fist the disparate subjects of the empire. Every instrument of empire is held in the personal command of the Queen of Siádan, with the Chorsekhíl, her personal guard and paramilitary force, acting as the executor of her will. | || Siádan's Harpy Matriarchy has been reorganised into the first "Harpy Empire", an autocratic and imperialist state, from which a legally privileged and empowered harpy class dominates the rest of society, and the autocratic apparatus rules with an iron fist the disparate subjects of the empire. Every instrument of empire is held in the personal command of the Queen of Siádan, with the Chorsekhíl, her personal guard and paramilitary force, acting as the executor of her will. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_shaman.png]] || Dakinshi Warlord || | | [[File:gov_shaman.png]] || Dakinshi Warlord || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Female Advisor Chance | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Land Attrition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Land Attrition | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.5</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | ||
|| Dakinshiland of the late Warlord era has descended into what can be described as a state of near anarchy. In a world, where the land is poor, weapons are plenty, the most important resource is food and no tribal, family or religious identity exists. In this chaos, the Namingo - chief warlords - exert their power through military might and control over herds of livestock. <br><br>The Namingo’s hold, however, is loose, kept only by whatever advantage they have. Typically this comes in the form of military might, but circumstances such as blackmail, bribery and even naive optimism have established several warlords’ careers. <br><br>When a warlord dies, the next one is chosen among their descendants by the lesser warlords in a "free" election, oftenly rigged in favour of the strongest one standing. | || Dakinshiland of the late Warlord era has descended into what can be described as a state of near anarchy. In a world, where the land is poor, weapons are plenty, the most important resource is food and no tribal, family or religious identity exists. In this chaos, the Namingo - chief warlords - exert their power through military might and control over herds of livestock. <br><br>The Namingo’s hold, however, is loose, kept only by whatever advantage they have. Typically this comes in the form of military might, but circumstances such as blackmail, bribery and even naive optimism have established several warlords’ careers. <br><br>When a warlord dies, the next one is chosen among their descendants by the lesser warlords in a "free" election, oftenly rigged in favour of the strongest one standing. | ||
|- | |- | ||
| [[File:gov_monks.png]] || Namasonamingo || | | [[File:gov_monks.png]] || Namasonamingo || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Female Advisor Chance | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Monthly Gold Inflation Multiplier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Monthly Gold Inflation Multiplier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Production Efficiency | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Production Efficiency | ||
|| The Dakinshi practice a form of matriarchal shamanic feudalism, their society bound by linkages of ritual practice and religious hierarchy. At the top of this hierarchy sits the Namingo, a member of a hereditary shaman family who rules alongside her many spouses both male and female.<br><br>The Namingo and her family maintain a monopoly on various aspects of the queendom's economy, and her spouses function as a royal bureaucracy. Marriage into the royal household is one of the primary means of social and economic advancement. | || The Dakinshi practice a form of matriarchal shamanic feudalism, their society bound by linkages of ritual practice and religious hierarchy. At the top of this hierarchy sits the Namingo, a member of a hereditary shaman family who rules alongside her many spouses both male and female.<br><br>The Namingo and her family maintain a monopoly on various aspects of the queendom's economy, and her spouses function as a royal bureaucracy. Marriage into the royal household is one of the primary means of social and economic advancement. | ||
|- | |- | ||
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| [[File:gov_black_market_consortium.png]] || Bandit Kingdom || | | [[File:gov_black_market_consortium.png]] || Bandit Kingdom || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+1</b> National Unrest | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Harsh Treatment Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Looting Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Looting Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | ||
|| Oscillating between despotism and outright kleptocracy, the Bandit Kingdom of New Havoral operates on the simple principle of might makes right. Unconstrained by constitutional limits and enforcing a patchwork of legal codes inherited from specific mercenary corps, the iron fist of the Marauder King keeps a number of de facto bandit ‘lords’ in a constant, restless state of mobilisation, cracking down regularly to enforce obedience. The quality of government is pure lottery, determined by whoever has been given transient authority over one’s local area. Much of the population exists at the mercy of nouveau-riche bandit colonial landowners living out a frontier fantasy. Abuses are as such ubiquitous and egregious. | || Oscillating between despotism and outright kleptocracy, the Bandit Kingdom of New Havoral operates on the simple principle of might makes right. Unconstrained by constitutional limits and enforcing a patchwork of legal codes inherited from specific mercenary corps, the iron fist of the Marauder King keeps a number of de facto bandit ‘lords’ in a constant, restless state of mobilisation, cracking down regularly to enforce obedience. The quality of government is pure lottery, determined by whoever has been given transient authority over one’s local area. Much of the population exists at the mercy of nouveau-riche bandit colonial landowners living out a frontier fantasy. Abuses are as such ubiquitous and egregious. | ||
|- | |- | ||
| [[File:gov_crown.png]] || Ebonfrost Autocratic Rule || | | [[File:gov_crown.png]] || Ebonfrost Autocratic Rule || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Rebel Suppression Efficiency | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Harsh Treatment Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Chance of New Heir | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Chance of New Heir | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Unjustified Demands | ||
|| The Ebonfrost dynasty practices a form of 'government' that is in many ways synonymous with the dynastic household itself. Within their realm, the heads of the dynasty have almost unlimited authority, and despite years of hardship, there never seems to be a 'Last Ebonfrost.' | || The Ebonfrost dynasty practices a form of 'government' that is in many ways synonymous with the dynastic household itself. Within their realm, the heads of the dynasty have almost unlimited authority, and despite years of hardship, there never seems to be a 'Last Ebonfrost.' | ||
|- | |- | ||
| [[File:gov_conciliarism_reform.png]] || Black Orc Elective Monarchy || | | [[File:gov_conciliarism_reform.png]] || Black Orc Elective Monarchy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Colonists | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-20</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reform Progress Growth | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reform Progress Growth | ||
|| By codifying the rules of the Ozarm'chadash into a series of duels for succession, we have developed a unique form of elective monarchy. Upon the death of our current ruler, a series of duels are held between the most notable of orcs in the kingdom, usually minor clan chiefs and famous generals. Instead of just doing a final combat with the two mightiest orcs of the duels, they, along with a notable relative of the previous king, must pass a series of trials designed to measure their leadership abilities. | || By codifying the rules of the Ozarm'chadash into a series of duels for succession, we have developed a unique form of elective monarchy. Upon the death of our current ruler, a series of duels are held between the most notable of orcs in the kingdom, usually minor clan chiefs and famous generals. Instead of just doing a final combat with the two mightiest orcs of the duels, they, along with a notable relative of the previous king, must pass a series of trials designed to measure their leadership abilities. | ||
|- | |- | ||
| [[File:gov_ballot_box.png]] || Raghamidesh Merchant Kingdom || | | [[File:gov_ballot_box.png]] || Raghamidesh Merchant Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Global Trade Power | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Merchants | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Merchants | ||
|| The Raghamideshi have long been a mercantile people, seeking new markets and wealth. In time this led to the rise of powerful merchants becoming nobles, and later those nobles mixing with the royal houses. These merchant nobles used their power to enforce a pseudo-elective monarchy in the Raghamidesh lands, where each of the represented houses could put forward a candidate for election. The elective was open only to houses of royal descent, and was just as often won through promises of wealth as it was skill, making both critical components of such elections. | || The Raghamideshi have long been a mercantile people, seeking new markets and wealth. In time this led to the rise of powerful merchants becoming nobles, and later those nobles mixing with the royal houses. These merchant nobles used their power to enforce a pseudo-elective monarchy in the Raghamidesh lands, where each of the represented houses could put forward a candidate for election. The elective was open only to houses of royal descent, and was just as often won through promises of wealth as it was skill, making both critical components of such elections. | ||
|- | |- | ||
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| [[File:gov_administration_of_the_boar.png]] || True Riei || | | [[File:gov_administration_of_the_boar.png]] || True Riei || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Manpower in True Faith provinces | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Manpower in True Faith provinces | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | ||
|| A Riei is defined, under the Gotiriei religion, as someone who has been able to take up the mantle of the Last True King in the elven realm, and bring righteousness to the world. Our lineage of kings has proven to be strong enough to carry that weight. | || A Riei is defined, under the Gotiriei religion, as someone who has been able to take up the mantle of the Last True King in the elven realm, and bring righteousness to the world. Our lineage of kings has proven to be strong enough to carry that weight. | ||
|- | |- | ||
| [[File:gov_crown.png]] || Taychendi City-State || | | [[File:gov_crown.png]] || Taychendi City-State || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Army Tradition From Battles | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Development Cost in Primary Culture | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Relations | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Relations | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1000</b> Sailor Increase | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1000</b> Sailor Increase | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Chance of New Heir | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.2</b> Monthly Heir Claim Increase | ||
|| A City in Taychend led by am ambitious ruler who seeks to claim their place in history. | || A City in Taychend led by am ambitious ruler who seeks to claim their place in history. | ||
|- | |- | ||
| [[File:gov_crown.png]] || Taychendi Kingdom || | | [[File:gov_crown.png]] || Taychendi Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Army Tradition From Battles | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-40%</b> Development Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2000</b> Sailor Increase | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2000</b> Sailor Increase | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Chance of New Heir | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.1</b> Monthly Heir Claim Increase | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.1</b> Monthly Heir Claim Increase | ||
|| A State in Taychend led by a Dynasty which has consolidated its surroundings, but not yet the whole of Taychend. | || A State in Taychend led by a Dynasty which has consolidated its surroundings, but not yet the whole of Taychend. | ||
|- | |- | ||
| [[File:gov_crown.png]] || Kingdom of Kheterata || | | [[File:gov_crown.png]] || Kingdom of Kheterata || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Caravan Power | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.02</b> Monthly War Exhaustion | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.02</b> Monthly War Exhaustion | ||
|| The Kingdom of Kheterata is ancient. Older than Dameria, the Phoenix Empire or even Castanor. And though many dynasties have come and gone, Kheterata remained. Though prosperity and suffering have come and gone, Kheterata remained. Our control over the Sorrow, the grainbasket of the Divenhal and the bridge between Sarhal and Salahad has provided us with immense amounts of wealth and power. As long as the Sorrow remains, so too will the Kingdom of Kheterata. | || The Kingdom of Kheterata is ancient. Older than Dameria, the Phoenix Empire or even Castanor. And though many dynasties have come and gone, Kheterata remained. Though prosperity and suffering have come and gone, Kheterata remained. Our control over the Sorrow, the grainbasket of the Divenhal and the bridge between Sarhal and Salahad has provided us with immense amounts of wealth and power. As long as the Sorrow remains, so too will the Kingdom of Kheterata. | ||
|- | |- | ||
| [[File:gov_crown.png]] || Mengi Kingdom || | | [[File:gov_crown.png]] || Mengi Kingdom || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Harsh Treatment Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | ||
|| Royalty is suffused into the very essence of Madriamilak, for it is the land of kings. Here, neither Blood or Divinity determine ones right to rule, instead, ones capacity for violence proves their worthiness. Competition is fierce and ever-present amongst those who seek to become true royalty themselves - violence between these upstarts and their followers is a normal part of Mengi society. | || Royalty is suffused into the very essence of Madriamilak, for it is the land of kings. Here, neither Blood or Divinity determine ones right to rule, instead, ones capacity for violence proves their worthiness. Competition is fierce and ever-present amongst those who seek to become true royalty themselves - violence between these upstarts and their followers is a normal part of Mengi society. | ||
|- | |- | ||
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| [[File:gov_harpy_matriarchy.png]] || Harpy Queendom || | | [[File:gov_harpy_matriarchy.png]] || Harpy Queendom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Development Cost in Primary Culture | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | ||
|| A new Harpylen ruled by a Queen, Firanya’s successor, to which all matriarchs and harpies owe allegiance, regardless of political boundaries. The Queendom is composed of minor flocks ruled by familial matriarchs, who are in turn ruled by the Queen. Non-harpy subjects of the Queen are allowed to have their own leaders and follow their traditional laws, as long as they accept harpy rule. | || A new Harpylen ruled by a Queen, Firanya’s successor, to which all matriarchs and harpies owe allegiance, regardless of political boundaries. The Queendom is composed of minor flocks ruled by familial matriarchs, who are in turn ruled by the Queen. Non-harpy subjects of the Queen are allowed to have their own leaders and follow their traditional laws, as long as they accept harpy rule. | ||
|- | |- | ||
| [[File:gov_horde_riding.png]] || Settled Centaur Horde || | | [[File:gov_horde_riding.png]] || Settled Centaur Horde || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+33%</b> Looting Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+33%</b> Looting Speed | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Production Efficiency | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Production Efficiency | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-33%</b> Reform Progress Growth | |||
|| A Settled Centaur Horde | || A Settled Centaur Horde | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_crown.png]] || Awin Nephec || | | [[File:gov_crown.png]] || Awin Nephec || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.75</b> Yearly Army Tradition | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2%</b> Missionary Strength vs Heathens | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2%</b> Missionary Strength vs Heathens | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Promote Culture Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Promote Culture Cost | ||
|| Though gnolls ruled over Kheterata in centuries past, they did not receive the blessing of the Khet until the ascendancy of the so-called gnoll dynasty, or "Awin Nephec" in Kheteratan. The Awin Nephec championed the Khet and took advantage of the traditional Kheteratan state apparatus, while drawing on the brutal and cunning warrior traditions of the gnolls. | || Though gnolls ruled over Kheterata in centuries past, they did not receive the blessing of the Khet until the ascendancy of the so-called gnoll dynasty, or "Awin Nephec" in Kheteratan. The Awin Nephec championed the Khet and took advantage of the traditional Kheteratan state apparatus, while drawing on the brutal and cunning warrior traditions of the gnolls. | ||
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| [[File:gov_shaman.png]] || Alas'gasidi Hegemony || | | [[File:gov_shaman.png]] || Alas'gasidi Hegemony || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | ||
|| After the reformation of the Kinah system, House Alas’gasidi took over the former Federation and installed a monarchy. The Kinah’s former rulerships were given administrative positions in the newly-formed kingdom’s institutions, and over time the Kinah became associated with government positions rather than territories. In order to legitimize their rulership, the Alas’gasidi proclaimed themselves bearers of the Paragon’s will and swore oaths to ensure the Haraf’ne’s prosperity. | || After the reformation of the Kinah system, House Alas’gasidi took over the former Federation and installed a monarchy. The Kinah’s former rulerships were given administrative positions in the newly-formed kingdom’s institutions, and over time the Kinah became associated with government positions rather than territories. In order to legitimize their rulership, the Alas’gasidi proclaimed themselves bearers of the Paragon’s will and swore oaths to ensure the Haraf’ne’s prosperity. | ||
|- | |- | ||
| [[File:gov_feudal_levies.png]] || The Lady In Purple || | | [[File:gov_feudal_levies.png]] || The Lady In Purple || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Vassal Force Limit Contribution | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Vassal Force Limit Contribution | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Income from Vassals | |||
|| Lady Mitrenya refuses to marry or name an heir, much to the dismay of her noble subjects. | || Lady Mitrenya refuses to marry or name an heir, much to the dismay of her noble subjects. | ||
|- | |- | ||
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| [[File:gov_pirate_republic.png]] || Great Corsair Empire || | | [[File:gov_pirate_republic.png]] || Great Corsair Empire || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Administrative Efficiency | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Sailors Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Looting Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Looting Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Privateer Efficiency | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Privateer Efficiency | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Trade Steering | ||
|| A thallasocratic state, ruled through the might of the gnollish navy that dominates the waters binding it together. Despite the important of the navy, it is undoubtedly under the control of the Corsair Empire, whose rule is nearly undisputed. | || A thallasocratic state, ruled through the might of the gnollish navy that dominates the waters binding it together. Despite the important of the navy, it is undoubtedly under the control of the Corsair Empire, whose rule is nearly undisputed. | ||
|} | |} | ||
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| [[File:gov_indian_crown.png]] || Empower the Poligars || | | [[File:gov_indian_crown.png]] || Empower the Poligars || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Development Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Infantry Combat Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Infantry Combat Ability | ||
|| Our lands are full of smaller local tribes and clans that we could put to good use if we gave them a place within the system of our state. As a class these Poligar officials could serve as police, builders of fortifications, local representatives and military officers. Most of all they could mobilize their kinsmen and provide us with a good source of able men. | || Our lands are full of smaller local tribes and clans that we could put to good use if we gave them a place within the system of our state. As a class these Poligar officials could serve as police, builders of fortifications, local representatives and military officers. Most of all they could mobilize their kinsmen and provide us with a good source of able men. | ||
|- | |- | ||
| [[File:gov_legion_of_honor_reform.png]] || The Legion of Honor || | | [[File:gov_legion_of_honor_reform.png]] || The Legion of Honor || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1%</b> Yearly Army Professionalism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1%</b> Yearly Army Professionalism | ||
|| Now that we have reorganized the revolution into a hereditary Empire, we must enlist our most famous contrymen to legitimize our Imperial rule. The Legion of Honor shall be an order of Knights, Officers, and Commanders granted positions of great prestige by the Imperial Court. | || Now that we have reorganized the revolution into a hereditary Empire, we must enlist our most famous contrymen to legitimize our Imperial rule. The Legion of Honor shall be an order of Knights, Officers, and Commanders granted positions of great prestige by the Imperial Court. | ||
|- | |- | ||
| [[File:gov_imperial_nobility_reform.png]] || Nobility of the Emperor || | | [[File:gov_imperial_nobility_reform.png]] || Nobility of the Emperor || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Army Tradition | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Leader Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Leader Cost | ||
|| With the majority of the old Nobility of our nation now buried headless in mass graves, the time has come to re-establish our Nobility in a structure more amiable to the Empire’s goals. By assigning noble titles almost entirely to loyalists and members of the Imperial family, we will ensure that the Nobility will never act outside of the interests of the Crown. | || With the majority of the old Nobility of our nation now buried headless in mass graves, the time has come to re-establish our Nobility in a structure more amiable to the Empire’s goals. By assigning noble titles almost entirely to loyalists and members of the Imperial family, we will ensure that the Nobility will never act outside of the interests of the Crown. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_castle.png]] || Entrench the Old Clans || | | [[File:gov_castle.png]] || Entrench the Old Clans || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | ||
|| The old clans can trace their ancestry back to ancient and noble families that once ruled the Dwarovar before it fell to the orcs. The old clan value unity of the dwarven people at all costs. | || The old clans can trace their ancestry back to ancient and noble families that once ruled the Dwarovar before it fell to the orcs. The old clan value unity of the dwarven people at all costs. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_noble_muslim.png]] || Ghankedhen Families || | | [[File:gov_noble_muslim.png]] || Ghankedhen Families || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Possible Advisors | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Manpower Recovery Speed | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-2</b> Max Promoted Cultures | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-2</b> Max Promoted Cultures | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Cost of Advisors with Ruler's Culture | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Cost of Advisors with Ruler's Culture | ||
|| Amongst the Ghankedhen society isn't as much about nobility and peasant, or about philosophers and warriors. The society is about the family, which is the most important part of the state. Thus the state is also run as a massive family. | || Amongst the Ghankedhen society isn't as much about nobility and peasant, or about philosophers and warriors. The society is about the family, which is the most important part of the state. Thus the state is also run as a massive family. | ||
|- | |- | ||
| [[File:gov_peasants.png]] || Unbound Commoners || | | [[File:gov_peasants.png]] || Unbound Commoners || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | |||
|| Gerudia has long been a land where the commoners have enjoyed relatively egalitarian laws and rights, dating back to the days when our people were composed of small wandering bands. In the north, survival depends on the cooperation of the whole community to survive the harsh winters. Our society as it has entered a relatively feudal state has preserved the close bonds of the community, with the nobility often being non-hereditary and being semi-elected rulers. As a consequence the nobility are both weak and connected with the commoners, and the commoners themselves are less oppressed than other lands. | || Gerudia has long been a land where the commoners have enjoyed relatively egalitarian laws and rights, dating back to the days when our people were composed of small wandering bands. In the north, survival depends on the cooperation of the whole community to survive the harsh winters. Our society as it has entered a relatively feudal state has preserved the close bonds of the community, with the nobility often being non-hereditary and being semi-elected rulers. As a consequence the nobility are both weak and connected with the commoners, and the commoners themselves are less oppressed than other lands. | ||
|- | |- | ||
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| [[File:gov_holy_state_reform.png]] || Chivalric Nobility || | | [[File:gov_holy_state_reform.png]] || Chivalric Nobility || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cavalry Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | ||
|| Many of the nobles of this state are willingly coerced into taking vows of chivalry upon reaching adulthood, and follow them stringently until death. | || Many of the nobles of this state are willingly coerced into taking vows of chivalry upon reaching adulthood, and follow them stringently until death. | ||
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|- | |- | ||
| [[File:gov_all_under_tengri_reform.png]] || Troll Forebearer Teachings || | | [[File:gov_all_under_tengri_reform.png]] || Troll Forebearer Teachings || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Manpower in True Faith provinces | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Cost of Advisors with Ruler's Culture | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Cost of Advisors with Ruler's Culture | ||
|| Trolls remember and learn from their forebearers and the giants who created them. Every troll, from old to small, serves our state to further the Jotunns' purpose. | || Trolls remember and learn from their forebearers and the giants who created them. Every troll, from old to small, serves our state to further the Jotunns' purpose. | ||
|- | |- | ||
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| [[File:gov_legislative_assembly_reform.png]] || Edhardrachon Uprising Proclamation || | | [[File:gov_legislative_assembly_reform.png]] || Edhardrachon Uprising Proclamation || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Liberty Desire from Subject Development | |||
|| The end of the Edhardrachon Uprising and the downfall of the traitorous patrician factions means a reinterpretation of Castan the Progenitor's old proclamations. Any human, patrician or otherwise, can be allowed to take the Trials. A new Castanor, for a new age. | || The end of the Edhardrachon Uprising and the downfall of the traitorous patrician factions means a reinterpretation of Castan the Progenitor's old proclamations. Any human, patrician or otherwise, can be allowed to take the Trials. A new Castanor, for a new age. | ||
|- | |- | ||
| [[File:gov_legislative_assembly_reform.png]] || Edhardrachon Uprising Proclamation || | | [[File:gov_legislative_assembly_reform.png]] || Edhardrachon Uprising Proclamation || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Artificers Loyalty Equilibrium | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Clergy Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Culture Conversion Cost | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Mages Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Mages Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | ||
|| Following the words of Castan the Progenitor, only true blooded descendants of the original Castanites are allowed to take the Trials and become the ruler of Castanor. In practice, this limits the Castan-hopefuls to select patrician families, exactly the way they want it. | || Following the words of Castan the Progenitor, only true blooded descendants of the original Castanites are allowed to take the Trials and become the ruler of Castanor. In practice, this limits the Castan-hopefuls to select patrician families, exactly the way they want it. | ||
|- | |- | ||
| [[File:gov_united_cantons_reform.png]] || Secret Societies || | | [[File:gov_united_cantons_reform.png]] || Secret Societies || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Spy Network Construction | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+0.1</b> Yearly Corruption | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+0.1</b> Yearly Corruption | ||
|| We have gained the support of the secret societies of Escann, be it for good or for ill. | || We have gained the support of the secret societies of Escann, be it for good or for ill. | ||
|- | |- | ||
| [[File:gov_black_army_reform.png]] || Dauloph Mercenary System || | | [[File:gov_black_army_reform.png]] || Dauloph Mercenary System || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> General Cost | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> National Manpower Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> National Manpower Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-30%</b> Mercenary Maintenance | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-30%</b> Mercenary Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-30%</b> Mercenary Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mercenary Discipline | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mercenary Discipline | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+30%</b> Mercenary Manpower | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+300%</b> Possible Condottieri | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+300%</b> Possible Condottieri | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reinforce Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reinforce Speed | ||
|| By formalizing the ways in which the Daulophs may be contracted by the state in the documents describing the Dekkhang, otherwise known as the Steel-Bind contract, we can more efficiently rely on the Daulophs and their mercenaries for our military needs. | || By formalizing the ways in which the Daulophs may be contracted by the state in the documents describing the Dekkhang, otherwise known as the Steel-Bind contract, we can more efficiently rely on the Daulophs and their mercenaries for our military needs. | ||
|- | |- | ||
| [[File:gov_united_cantons_reform.png]] || Mystery Cults || | | [[File:gov_united_cantons_reform.png]] || Mystery Cults || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Autonomy Change Cooldown | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Culture Conversion Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Culture Conversion Cost | ||
|| With the open integration of the secret societies of Escann, they have shifted into mystery cults, officially known to the public but with their secrets told only to the fully initiated. | || With the open integration of the secret societies of Escann, they have shifted into mystery cults, officially known to the public but with their secrets told only to the fully initiated. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_black_army_reform.png]] || Magardon Warlords || | | [[File:gov_black_army_reform.png]] || Magardon Warlords || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Army Tradition | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> General Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> General Cost | ||
|| Ambitious and powerful Ogre chieftains hailing from the many warbands scattered around the realm could be put to good use if we gave them a place within the system of our state. As an elevated class, these Magardon chiefs could serve as enforcers and retainers to our dynasty ensuring the loyalty of their warbands, which will provide us with a good source of battle-hardened Ogres. | || Ambitious and powerful Ogre chieftains hailing from the many warbands scattered around the realm could be put to good use if we gave them a place within the system of our state. As an elevated class, these Magardon chiefs could serve as enforcers and retainers to our dynasty ensuring the loyalty of their warbands, which will provide us with a good source of battle-hardened Ogres. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_self_governing_colony_government.png]] || Clanship Authority || | | [[File:gov_self_governing_colony_government.png]] || Clanship Authority || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+0.03</b> Monthly Autonomy Change | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Manpower Recovery Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Manpower Recovery Speed | ||
|| The Mountainfolk clans of the Havoral Mountains have gained a level of political power not before seen since the days of the Havoric Kingdom of old. This newfound power is being exercised by these clans. | || The Mountainfolk clans of the Havoral Mountains have gained a level of political power not before seen since the days of the Havoric Kingdom of old. This newfound power is being exercised by these clans. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_rioting_burning_2.png]] || Nobility Pillaging Rights || | | [[File:gov_rioting_burning_2.png]] || Nobility Pillaging Rights || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Available Loot | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Looting Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Looting Speed | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | ||
|| Many nobles of today are warchiefs of yesterday. We should use their past experiences of raiding and pillaging the weaker races going forward. | || Many nobles of today are warchiefs of yesterday. We should use their past experiences of raiding and pillaging the weaker races going forward. | ||
|- | |- | ||
| [[File:gov_royal_court.png]] || Powerful Clan Bosses || | | [[File:gov_royal_court.png]] || Powerful Clan Bosses || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Monthly Autonomy Change | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Monthly Autonomy Change | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | |||
|| Governing Goblins can be difficult; the sheer number leads to central governments being overwhelmed quickly by the absolute mass of people to rule over. By granting our regional Clan Bosses more power within the state, they can enforce our will throughout their local lands, at the cost of minor privileges and the loss of a degree of oversight over our non-Goblin subjects. | || Governing Goblins can be difficult; the sheer number leads to central governments being overwhelmed quickly by the absolute mass of people to rule over. By granting our regional Clan Bosses more power within the state, they can enforce our will throughout their local lands, at the cost of minor privileges and the loss of a degree of oversight over our non-Goblin subjects. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_landscape.png]] || Appease the Khet || | | [[File:gov_landscape.png]] || Appease the Khet || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Improve Relations | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Improve Relations | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Promoted Cultures | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Promoted Cultures | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+0.1</b> Yearly Corruption | |||
|| Our state is technically not the owner of the lands of the Sorrow, technically it is just a steward which manages the lands and river in the name of the Khet. The Khet, feline-human hybrids, demi-gods, and true owners of the lands and river have named us the stewards. This gives us the right to subjugate and control the lands of the Salahad and the authority to do as we please, as long as we praise, worship and serve the Khet in any way they please, no matter if it is moral or debaucherous. | || Our state is technically not the owner of the lands of the Sorrow, technically it is just a steward which manages the lands and river in the name of the Khet. The Khet, feline-human hybrids, demi-gods, and true owners of the lands and river have named us the stewards. This gives us the right to subjugate and control the lands of the Salahad and the authority to do as we please, as long as we praise, worship and serve the Khet in any way they please, no matter if it is moral or debaucherous. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_invasion_forces.png]] || Segankâr || | | [[File:gov_invasion_forces.png]] || Segankâr || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Discipline | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Army Drill Gain Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Infantry Combat Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Infantry Combat Ability | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-30%</b> Land Force Limit Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-30%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Morale Damage Received | ||
|| A career in the Segankâr is considered one of the most prestigious available to any citizen of the Segbandal. Only the most promising warriors from each hold are eligible to join, and only after a long and gruelling process of training. This is all centralised within the holds, which have their own districts that provide the Segankâr with spacious barracks, military academies, and specialised training grounds. | || A career in the Segankâr is considered one of the most prestigious available to any citizen of the Segbandal. Only the most promising warriors from each hold are eligible to join, and only after a long and gruelling process of training. This is all centralised within the holds, which have their own districts that provide the Segankâr with spacious barracks, military academies, and specialised training grounds. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_nobleman.png]] || Gleaming Council || | | [[File:gov_nobleman.png]] || Gleaming Council || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Expand Administration Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Reform Progress Growth | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Reform Progress Growth | ||
|| We have reformed and become better | || We have reformed and become better | ||
|} | |} | ||
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|- | |- | ||
| [[File:gov_paper_with_seal_3.png]] || Centralized Monarchical Bureaucracy || | | [[File:gov_paper_with_seal_3.png]] || Centralized Monarchical Bureaucracy || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> All Estates' Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Autonomy Change Cooldown | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Autonomy Change Cooldown | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Culture Conversion Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Monthly Autonomy Change | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Monthly Autonomy Change | ||
|| The vast lands under our jurisdiction span from east to west. We must ensure the smooth operation of our provinces under our imperial domain. | || The vast lands under our jurisdiction span from east to west. We must ensure the smooth operation of our provinces under our imperial domain. | ||
|- | |- | ||
| [[File:gov_map.png]] || Decentralized Bureaucracy || | | [[File:gov_map.png]] || Decentralized Bureaucracy || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Ahati Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> All Estates' Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> All Estates' Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Max Promoted Cultures | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Max Promoted Cultures | ||
|| A decentralized bureaucracy leaves more decisions to local administrators or governors, who are then responsible to the monarch. | || A decentralized bureaucracy leaves more decisions to local administrators or governors, who are then responsible to the monarch. | ||
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|- | |- | ||
| [[File:gov_egalite_reform.png]] || Egalité Ideals || | | [[File:gov_egalite_reform.png]] || Egalité Ideals || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Legitimacy | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Republican Tradition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Republican Tradition | ||
|| Those who believe in the ideals of Egalité believe that the law, whether it be a rule or a right, applies equally to all people, regardless of faith, social class, culture, and gender. Equally, all citizens should have access to all positions in our government based only on their competence. | || Those who believe in the ideals of Egalité believe that the law, whether it be a rule or a right, applies equally to all people, regardless of faith, social class, culture, and gender. Equally, all citizens should have access to all positions in our government based only on their competence. | ||
|- | |- | ||
| [[File:gov_fraternite_reform.png]] || Fraternité Ideals || | | [[File:gov_fraternite_reform.png]] || Fraternité Ideals || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Culture Conversion Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Culture Conversion Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Harsh Treatment Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reform Progress Growth | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reform Progress Growth | ||
|| Not everyone acknowledges the ideals of Fraternité as an ideal of the Revolution, but view it as a reactionary element within our own state who wish to return to the old government. Fraternité is a sense of brotherhood and those who follow its principles believe that the state should follow an authoritarian route where there is a proper place for all citizens assigned by the state. | || Not everyone acknowledges the ideals of Fraternité as an ideal of the Revolution, but view it as a reactionary element within our own state who wish to return to the old government. Fraternité is a sense of brotherhood and those who follow its principles believe that the state should follow an authoritarian route where there is a proper place for all citizens assigned by the state. | ||
|- | |- | ||
| [[File:gov_royal_court.png]] || Expanded Royal Court || | | [[File:gov_royal_court.png]] || Expanded Royal Court || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Reform Progress Growth | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Reform Progress Growth | ||
|| By expanding the royal court, the estates of the monarchy can rule over areas while still being within the monarch's sphere of influence. This way our state does not run into the issues associated with a decentralized state while still having the resources for other matters. | || By expanding the royal court, the estates of the monarchy can rule over areas while still being within the monarch's sphere of influence. This way our state does not run into the issues associated with a decentralized state while still having the resources for other matters. | ||
|- | |- | ||
Line 1,019: | Line 1,019: | ||
|- | |- | ||
| [[File:gov_general_eastern_administrative.png]] || Restructured Dhenijansari Court || | | [[File:gov_general_eastern_administrative.png]] || Restructured Dhenijansari Court || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Monthly Autonomy Change | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Promoted Cultures | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Promoted Cultures | ||
|| The Court in Dhenijansar had long fallen into corruption and treachery. We have set them straight and now we have one of the most efficient burocratic bodies at our disposal. | || The Court in Dhenijansar had long fallen into corruption and treachery. We have set them straight and now we have one of the most efficient burocratic bodies at our disposal. | ||
|- | |- | ||
Line 1,032: | Line 1,032: | ||
|- | |- | ||
| [[File:gov_map_2.png]] || Provincial System || | | [[File:gov_map_2.png]] || Provincial System || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.02</b> Monthly Autonomy Change | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100%</b> National Tax Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100%</b> National Tax Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | ||
|| Though our Dominions have proven quite useful in incorporating new peoples and administering the edges of our far-flung empire, we must also attend to our core in Escann. We shall formalize a provincial system - once that efficiently and effectively maximizes our control over our core lands, even if it is at the expense of our hinterlands. | || Though our Dominions have proven quite useful in incorporating new peoples and administering the edges of our far-flung empire, we must also attend to our core in Escann. We shall formalize a provincial system - once that efficiently and effectively maximizes our control over our core lands, even if it is at the expense of our hinterlands. | ||
|- | |- | ||
| [[File:gov_parliament_highlighted.png]] || The Ordning || | | [[File:gov_parliament_highlighted.png]] || The Ordning || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.025</b> Monthly Autonomy Change | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.025</b> Monthly Autonomy Change | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Max Promoted Cultures | |||
|| The great troll system of government, with each species assigned a specific caste, and every being in their place. Such order is the only way we can best serve the Giants. | || The great troll system of government, with each species assigned a specific caste, and every being in their place. Such order is the only way we can best serve the Giants. | ||
|- | |- | ||
| [[File:gov_man_on_podium.png]] || Academical Realm || | | [[File:gov_man_on_podium.png]] || Academical Realm || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Institution Embracement Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Institution Embracement Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Institution Spread | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Idea Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Idea Cost | ||
|| Arakeprun, city of learning and rebirth, has always combined the glories of the Precursor past with the potential of the future. The clerics, druids, and mages of the city have worked in tandem within the academical temples of the city, dedicated to Spring the season of growth and rebirth. These academies grew to dominate the city and all of the surrounding lands, with the provosts and deans of each college becoming governors of Darhan and beyond.<br><br>With Eordand united, the Academical structure has been spread thin, struggling to govern such a large territory. To manage with the times, the system has been expanded with sub-universities across Eordand governing each section, each answering to the executive power of the rector of Arakeprun. | || Arakeprun, city of learning and rebirth, has always combined the glories of the Precursor past with the potential of the future. The clerics, druids, and mages of the city have worked in tandem within the academical temples of the city, dedicated to Spring the season of growth and rebirth. These academies grew to dominate the city and all of the surrounding lands, with the provosts and deans of each college becoming governors of Darhan and beyond.<br><br>With Eordand united, the Academical structure has been spread thin, struggling to govern such a large territory. To manage with the times, the system has been expanded with sub-universities across Eordand governing each section, each answering to the executive power of the rector of Arakeprun. | ||
|- | |- | ||
| [[File:gov_merchant_ship.png]] || Sunlit Thalassocracy || | | [[File:gov_merchant_ship.png]] || Sunlit Thalassocracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Global Trade Power | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Navies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Navy Tradition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Yearly Navy Tradition | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Naval Combat Bonus off owned coast | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Naval Combat Bonus off owned coast | ||
|| While sailing the seas of Halann, one can find themselves in distant corners of the world where the Sun may no longer shine on Eordand. So too are the overseas territories of Eordand many weeks or months from the homeland. But the Caamas of the Summer Court are no strangers to the sea, and are unafraid of the hardships of seaborne travel. Unlike those bound to the land, we can govern Aelantir and beyond from our vessels, our paperwork bureaucrats able to clamber on the ropes and sails in case of emergency. | || While sailing the seas of Halann, one can find themselves in distant corners of the world where the Sun may no longer shine on Eordand. So too are the overseas territories of Eordand many weeks or months from the homeland. But the Caamas of the Summer Court are no strangers to the sea, and are unafraid of the hardships of seaborne travel. Unlike those bound to the land, we can govern Aelantir and beyond from our vessels, our paperwork bureaucrats able to clamber on the ropes and sails in case of emergency. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_church_and_state_reform.png]] || Frozen Heart || | | [[File:gov_church_and_state_reform.png]] || Frozen Heart || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Fort Defence | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Foreign Spy Detection | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Foreign Spy Detection | ||
|| Winter is often misunderstood. It is not just a season of death, but it is a season of giving and receiving. In celebrations, Snecboth give gifts to one another in glee. But Winter also gives the gift of a slow, cold, freezing death to those who tresspass. All those who wish to deal with us must understand these simple directive: they will be rewarded for their service to us, and punished severely if against us. As Aelantir is our rightful domain, we deserve a place at every discussion. Eordand will intermediate any negotiations, should they provide us with the necessary praises and concessions. And if they should dare strike us, they will not survive long enough to endure our blessings from Winter. | || Winter is often misunderstood. It is not just a season of death, but it is a season of giving and receiving. In celebrations, Snecboth give gifts to one another in glee. But Winter also gives the gift of a slow, cold, freezing death to those who tresspass. All those who wish to deal with us must understand these simple directive: they will be rewarded for their service to us, and punished severely if against us. As Aelantir is our rightful domain, we deserve a place at every discussion. Eordand will intermediate any negotiations, should they provide us with the necessary praises and concessions. And if they should dare strike us, they will not survive long enough to endure our blessings from Winter. | ||
|- | |- | ||
| [[File:gov_retain_tribal_hierarchy.png]] || Harpy Honours System || | | [[File:gov_retain_tribal_hierarchy.png]] || Harpy Honours System || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Armies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Armies | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+0.1</b> Yearly Corruption | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+0.1</b> Yearly Corruption | ||
|| A system in which men can be granted a stay at one of the harpy roosts in the realm, where they will enjoy revelry, relaxation and pleasure. Such a system can be used to reward regiments who saved the day, generals who led armies to victory or troublesome second-in-lines who need to disappear for a while, or forever. | || A system in which men can be granted a stay at one of the harpy roosts in the realm, where they will enjoy revelry, relaxation and pleasure. Such a system can be used to reward regiments who saved the day, generals who led armies to victory or troublesome second-in-lines who need to disappear for a while, or forever. | ||
|- | |- | ||
| [[File:gov_retain_tribal_hierarchy.png]] || Fanwang Administration || | | [[File:gov_retain_tribal_hierarchy.png]] || Fanwang Administration || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Rebel Suppression Efficiency | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | ||
|| The Fanwang Administration aims to increase control over the domain of Daxugo by granting loyal Daxug clans domain over the region they have helped conquer, already hold, have a legitimate claim to or have proven to be capable of administering. | || The Fanwang Administration aims to increase control over the domain of Daxugo by granting loyal Daxug clans domain over the region they have helped conquer, already hold, have a legitimate claim to or have proven to be capable of administering. | ||
|- | |- | ||
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| [[File:gov_black_army_reform.png]] || Formalized Xalgekyr || | | [[File:gov_black_army_reform.png]] || Formalized Xalgekyr || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Construction Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> National Tax Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> National Tax Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| The practice of slavery is an ancient and time-honored tradtion, and can by no means ever be abolished. Yet, while our attitude towards slavery is what distinguishes gnollish society above all others, the practice of industrious free-enterprise slavers seizing at their discretion whatever krah strikes their fancy is an antiquated and self-destructive system.<br><br>By directly administrating the enslavement of krah as a matter of state and imposing a xalgekyr - a blood tax to be levied against all krah in accordance to their hierarchy - not only will we impose order upon a chaotic occupation, we will actually increase the number and quality of slaves available to our purposes as a result of stricter and more even-spread acquisition. The blood-tax need not be paid in blood alone, of course - the wealthy and influential are free to buy from our pack their own weights in gold. | || The practice of slavery is an ancient and time-honored tradtion, and can by no means ever be abolished. Yet, while our attitude towards slavery is what distinguishes gnollish society above all others, the practice of industrious free-enterprise slavers seizing at their discretion whatever krah strikes their fancy is an antiquated and self-destructive system.<br><br>By directly administrating the enslavement of krah as a matter of state and imposing a xalgekyr - a blood tax to be levied against all krah in accordance to their hierarchy - not only will we impose order upon a chaotic occupation, we will actually increase the number and quality of slaves available to our purposes as a result of stricter and more even-spread acquisition. The blood-tax need not be paid in blood alone, of course - the wealthy and influential are free to buy from our pack their own weights in gold. | ||
|- | |- | ||
| [[File:gov_parliament.png]] || Arverynnic Administration || | | [[File:gov_parliament.png]] || Arverynnic Administration || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+0.1</b> Yearly Corruption | |||
|| Our Administration has managed to maintain the imperial functionaries of the Empire, and now that our nation once again thrives, their ranks have expanded and improved. Acting as the Emperor’s hands, eyes, and ears outside the city, they have a keen sense for opportunities to help our realm prosper; and opportunities to make projects grander and fancier than they need to be, so that great funding flows into them and part of it can be inconspicuously skimmed off. | || Our Administration has managed to maintain the imperial functionaries of the Empire, and now that our nation once again thrives, their ranks have expanded and improved. Acting as the Emperor’s hands, eyes, and ears outside the city, they have a keen sense for opportunities to help our realm prosper; and opportunities to make projects grander and fancier than they need to be, so that great funding flows into them and part of it can be inconspicuously skimmed off. | ||
|- | |- | ||
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| [[File:gov_regionally_elected_commanders.png]] || Highlord's Retinue || | | [[File:gov_regionally_elected_commanders.png]] || Highlord's Retinue || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cost of Advisors with Ruler's Culture | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cost of Advisors with Ruler's Culture | ||
|| Through significant study, the Platinum nobility have internalized many noble aspects from the Diamond Dwarves for our own use. Keeping such distinguished companions with the Highlord will surely allow some mannerisms to rub off on them! | || Through significant study, the Platinum nobility have internalized many noble aspects from the Diamond Dwarves for our own use. Keeping such distinguished companions with the Highlord will surely allow some mannerisms to rub off on them! | ||
|} | |} | ||
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| [[File:gov_monks.png]] || Curtail Clerical Privileges || | | [[File:gov_monks.png]] || Curtail Clerical Privileges || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Administrative Technology Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Religious Unity | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Religious Unity | ||
|| Religion might be of great social importance within our government, but the priestly class of our state have gained too much influence. Their narrowminded world view will only hinder the growth of our state if they keep their power. | || Religion might be of great social importance within our government, but the priestly class of our state have gained too much influence. Their narrowminded world view will only hinder the growth of our state if they keep their power. | ||
|- | |- | ||
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| [[File:gov_consolidate_power_in_cities_reform.png]] || Maintain Balance of Power || | | [[File:gov_consolidate_power_in_cities_reform.png]] || Maintain Balance of Power || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> All Estates' Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomats | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomats | ||
|| The Clergy is like any other estate to us: a powerful and useful asset. In order to keep the balance of power between the estates it is beneficial for our state not to interfere with the interests and actions of the priestly class. | || The Clergy is like any other estate to us: a powerful and useful asset. In order to keep the balance of power between the estates it is beneficial for our state not to interfere with the interests and actions of the priestly class. | ||
|- | |- | ||
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| [[File:gov_cult_of_reason.png]] || Cult of Reason || | | [[File:gov_cult_of_reason.png]] || Cult of Reason || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Free Policies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Idea Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Idea Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Policies | ||
|| Religion is a poison which limits the minds of the population. Instead of logic they believe in a god which is responsible for their suffering.<br>We remove the shackles of ignorance from our minds. No god shall ever set boundaries for our people! | || Religion is a poison which limits the minds of the population. Instead of logic they believe in a god which is responsible for their suffering.<br>We remove the shackles of ignorance from our minds. No god shall ever set boundaries for our people! | ||
|- | |- | ||
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| [[File:gov_ravenmarch_triumvirate.png]] || Triumvirate Court || | | [[File:gov_ravenmarch_triumvirate.png]] || Triumvirate Court || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1%</b> Missionary Strength | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Stability Cost Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Stability Cost Modifier | ||
|| Although Ravenmarchers are zealous adherents of Corin, their organization of the Corinite church has led to the almost-equal representation of Ryala and Nerat. The Triumvirate Court focuses on the main cycles of life: life, war or struggle, and death. While these aspects are constant in life, the separate cults of Corin, Ryala, and Nerat sometimes compete for ascendancy. | || Although Ravenmarchers are zealous adherents of Corin, their organization of the Corinite church has led to the almost-equal representation of Ryala and Nerat. The Triumvirate Court focuses on the main cycles of life: life, war or struggle, and death. While these aspects are constant in life, the separate cults of Corin, Ryala, and Nerat sometimes compete for ascendancy. | ||
|- | |- | ||
| [[File:gov_holy_state_reform.png]] || Emulate Ancestral Warriors || | | [[File:gov_holy_state_reform.png]] || Emulate Ancestral Warriors || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+25%</b> General Cost | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+25%</b> General Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Prestige | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Prestige | ||
|| We venerate all of our ancestors, but the great warriors of the past deserve not only worship but emulation. Our armies should be led by the best and bravest among us, so that our feats of valor will one day be the stuff of legends, to be emulated in their turn! | || We venerate all of our ancestors, but the great warriors of the past deserve not only worship but emulation. Our armies should be led by the best and bravest among us, so that our feats of valor will one day be the stuff of legends, to be emulated in their turn! | ||
|- | |- | ||
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| [[File:gov_asian_scripture.png]] || General Education || | | [[File:gov_asian_scripture.png]] || General Education || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Institution Embracement Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Institution Spread | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Institution Spread | ||
|| While philosophical education is essential, other fields of development are also important to our pupils, young and old should be educated to do their tasks efficienty. | || While philosophical education is essential, other fields of development are also important to our pupils, young and old should be educated to do their tasks efficienty. | ||
|- | |- | ||
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| [[File:gov_three_classes_reform.png]] || Planar Equality || | | [[File:gov_three_classes_reform.png]] || Planar Equality || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> All Estates' Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Religious Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Religious Power | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Technology Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Technology Cost | ||
|| A series of legislation and laws put in place to give spirits the right to exist as citizens of the state. While more of a formality as the spirits don't care about material laws, it allows the state to act in domestic matters ‘On behalf of the spiritual plane’, which comes in handly against greedy landowners. The gesture has seemed to be appreciated by some spirits as well, who have begun to appear near some of the greatest thinkers in our state, offering wisdom from beyond. | || A series of legislation and laws put in place to give spirits the right to exist as citizens of the state. While more of a formality as the spirits don't care about material laws, it allows the state to act in domestic matters ‘On behalf of the spiritual plane’, which comes in handly against greedy landowners. The gesture has seemed to be appreciated by some spirits as well, who have begun to appear near some of the greatest thinkers in our state, offering wisdom from beyond. | ||
|- | |- | ||
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| [[File:gov_three_classes_reform.png]] || Riei Blessed Kingdom || | | [[File:gov_three_classes_reform.png]] || Riei Blessed Kingdom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2%</b> Missionary Strength | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | ||
|| It seems our kingdom has been given a blessing from above, a holy kingdom that shall last for centuries! | || It seems our kingdom has been given a blessing from above, a holy kingdom that shall last for centuries! | ||
|- | |- | ||
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| [[File:gov_mandala_system.png]] || Just Another Cult || | | [[File:gov_mandala_system.png]] || Just Another Cult || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of Heathens | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Tolerance of the True Faith | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-1</b> Tolerance of the True Faith | ||
|| Our religious ways have always been very fluid, each of our clans worshipping their own small gods. That we do not share the faith in foreign gods, does not mean we deny their existance, however. They could, afterall, simply just be the new gods we have not met yet. Let us accept their gods and demigods as part of our religion. | || Our religious ways have always been very fluid, each of our clans worshipping their own small gods. That we do not share the faith in foreign gods, does not mean we deny their existance, however. They could, afterall, simply just be the new gods we have not met yet. Let us accept their gods and demigods as part of our religion. | ||
|- | |- | ||
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| [[File:gov_all_races_bottomless_bag.png]] || Bottomless Bags || | | [[File:gov_all_races_bottomless_bag.png]] || Bottomless Bags || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Reinforce Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Reinforce Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Reinforce Speed | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Supply Limit Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Supply Limit Modifier | ||
|| There is no bottom, nor a bagend.<br><br>Army logistics can be a daring challenge for even the most senior of commanders, though with this new invention, we can at least ease the problem a bit. The Bottomless Bags are bags with virtually infinite storage capabilities, at least for as long as our mages can maintain them that way. We can store a whole army camp or food silo in these bags without having to fear the weight or dimensions of what is stored within. While we would be foolish to store everything in just one bag, just a few of these would already help us cut down on supply wagon costs and give our armies the ability to be on the move without the need for resupplying or plundering. Just don’t drop your keys in there - you might lose them. | || There is no bottom, nor a bagend.<br><br>Army logistics can be a daring challenge for even the most senior of commanders, though with this new invention, we can at least ease the problem a bit. The Bottomless Bags are bags with virtually infinite storage capabilities, at least for as long as our mages can maintain them that way. We can store a whole army camp or food silo in these bags without having to fear the weight or dimensions of what is stored within. While we would be foolish to store everything in just one bag, just a few of these would already help us cut down on supply wagon costs and give our armies the ability to be on the move without the need for resupplying or plundering. Just don’t drop your keys in there - you might lose them. | ||
|- | |- | ||
| [[File:gov_all_races_windshapers.png]] || Windshapers || | | [[File:gov_all_races_windshapers.png]] || Windshapers || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Navies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Naval Tradition Decay | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Naval Tradition Decay | ||
|| As the wind goes, so goes the flow of trade.<br><br>Trade has formed the financial lifeblood of our nation and any risk to it is a risk to our nation itself. To ensure the punctuality, speed and reliability of our merchants, magic should be employed. By having mages onboard of our ships to bend the air and shape the winds right into our sails, we will ensure that our navy is always on the move, even if there is no wind to be found. These windshapers will also allow us to move more precisely in battle and avoid unnecessary losses. Our control over the element of air will grant us control over the waters! | || As the wind goes, so goes the flow of trade.<br><br>Trade has formed the financial lifeblood of our nation and any risk to it is a risk to our nation itself. To ensure the punctuality, speed and reliability of our merchants, magic should be employed. By having mages onboard of our ships to bend the air and shape the winds right into our sails, we will ensure that our navy is always on the move, even if there is no wind to be found. These windshapers will also allow us to move more precisely in battle and avoid unnecessary losses. Our control over the element of air will grant us control over the waters! | ||
|- | |- | ||
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| [[File:gov_all_races_war_games.png]] || War Games || | | [[File:gov_all_races_war_games.png]] || War Games || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Regiment Drill Loss | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Army Drill Gain Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Leader Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Leader Cost | ||
|| Battleplans are the first casualties in war.<br><br>A good commander knows that to win a battle, one must think on their feet. They know that they must expect the unexpected and to always be prepared for this. To make sure that our commanders are prepared, will we simulate wargames to train our officer corps and the soldiers themselves in not only known formations and attack strategies, but also in unexpected and tricky situations. | || Battleplans are the first casualties in war.<br><br>A good commander knows that to win a battle, one must think on their feet. They know that they must expect the unexpected and to always be prepared for this. To make sure that our commanders are prepared, will we simulate wargames to train our officer corps and the soldiers themselves in not only known formations and attack strategies, but also in unexpected and tricky situations. | ||
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| [[File:gov_all_races_fodder.png]] || Fodder || | | [[File:gov_all_races_fodder.png]] || Fodder || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Cavalry to Infantry Ratio | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cavalry Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cavalry Cost | ||
|| Mounts are like men, they march on their stomach.<br><br>Our nation, unlike many others, makes extensive use of cavalry. Our ability to project power comes in large part from our mounted forces and it is therefore imperative that we give these noble steeds the best food we can find. By increasing the production of fodder will we be able to not only equip more men with mounts, but allow them to go further than ever before. Let our armies ride out and outpace the enemy wherever we venture, on the backs of our noble steeds! | || Mounts are like men, they march on their stomach.<br><br>Our nation, unlike many others, makes extensive use of cavalry. Our ability to project power comes in large part from our mounted forces and it is therefore imperative that we give these noble steeds the best food we can find. By increasing the production of fodder will we be able to not only equip more men with mounts, but allow them to go further than ever before. Let our armies ride out and outpace the enemy wherever we venture, on the backs of our noble steeds! | ||
|- | |- | ||
| [[File:gov_all_races_mage_shields.png]] || Mage Shields || | | [[File:gov_all_races_mage_shields.png]] || Mage Shields || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Fort Defence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Fort Defence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Fort Maintenance | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Garrison Size | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Hostile Attrition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Max Hostile Attrition | ||
|| A siege is as much a risk to the attacker as to the defender.<br><br>Siege warfare has slowly become more and more the norm. While large battles on fields are not obsolete, they do not impact wars as much anymore as they once did. Instead, most wars are won through the conquest of cities and forts, which hold the population and wealth of an area, and therefore the true key to victory. Thus, to prevent our nation being captured by a horde of enemies, we must use every piece of equipment or skill there is to bolster our defenses. Once such a way is to employ mages in creating extra shielding around our walls, creating a strong extra layer of protection around our points of interest. These shields will, as long as the mages can hold them up, be able to deflect artillery bombardments, hostile assaults and if need be even the magical attacks of our opponents. The only question that remains; what color do we want the shields to be? | || A siege is as much a risk to the attacker as to the defender.<br><br>Siege warfare has slowly become more and more the norm. While large battles on fields are not obsolete, they do not impact wars as much anymore as they once did. Instead, most wars are won through the conquest of cities and forts, which hold the population and wealth of an area, and therefore the true key to victory. Thus, to prevent our nation being captured by a horde of enemies, we must use every piece of equipment or skill there is to bolster our defenses. Once such a way is to employ mages in creating extra shielding around our walls, creating a strong extra layer of protection around our points of interest. These shields will, as long as the mages can hold them up, be able to deflect artillery bombardments, hostile assaults and if need be even the magical attacks of our opponents. The only question that remains; what color do we want the shields to be? | ||
|- | |- | ||
| [[File:gov_human_centaur.png]] || Thunder Riders || | | [[File:gov_human_centaur.png]] || Thunder Riders || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Artillery Combat Ability | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Cavalry to Infantry Ratio | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Cavalry Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.2</b> Cavalry Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.2</b> Cavalry Shock | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Land Fire Damage | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Land Fire Damage | ||
|| Only dead centaurs refuse to fight.<br><br>While some may see centaurs as nothing but savages, they cannot deny their prowess in cavalry combat. They combine raw equine power and speed with human wit and weapons to create the best cavalry force known to Halann. Equipped with sturdy yet light armor so as not to impede their speed and bearing weapons like lances, bows and sabers, centaur units make for excellent line breakers and flankers. Their hoofs will make the earth tremble and their arms will wreak havoc upon our enemies. | || Only dead centaurs refuse to fight.<br><br>While some may see centaurs as nothing but savages, they cannot deny their prowess in cavalry combat. They combine raw equine power and speed with human wit and weapons to create the best cavalry force known to Halann. Equipped with sturdy yet light armor so as not to impede their speed and bearing weapons like lances, bows and sabers, centaur units make for excellent line breakers and flankers. Their hoofs will make the earth tremble and their arms will wreak havoc upon our enemies. | ||
|- | |- | ||
| [[File:gov_human_dwarf.png]] || Deepstone Bombardiers || | | [[File:gov_human_dwarf.png]] || Deepstone Bombardiers || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Artillery Combat Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Artillery Combat Ability | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Regiment Costs | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Manpower Recovery Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Manpower Recovery Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Siege Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Siege Ability | ||
|| A wall unbroken has yet to meet a dwarf.<br><br>Dwarven bombards are known for being of a quality which not even the best of our blacksmiths can replicate. Each is a piece of art in itself and combines the dwarven craftsmanship with the most innovative and advanced siege technology. While heavy and expensive, these guns are more precise than anything we possess and rival the range of even magically-enhanced arms. We will use these dwarven bombardiers and their knowledge not only to instill fear in our enemies as they cower behind their walls, but also to flatten the ground our opponents stand on! | || A wall unbroken has yet to meet a dwarf.<br><br>Dwarven bombards are known for being of a quality which not even the best of our blacksmiths can replicate. Each is a piece of art in itself and combines the dwarven craftsmanship with the most innovative and advanced siege technology. While heavy and expensive, these guns are more precise than anything we possess and rival the range of even magically-enhanced arms. We will use these dwarven bombardiers and their knowledge not only to instill fear in our enemies as they cower behind their walls, but also to flatten the ground our opponents stand on! | ||
|- | |- | ||
| [[File:gov_human_elf.png]] || Elvish Farsight || | | [[File:gov_human_elf.png]] || Elvish Farsight || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+3%</b> Discipline | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> National Manpower Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> National Sailors Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> National Sailors Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Manpower Recovery Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Manpower Recovery Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Movement Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Naval Tradition Decay | |||
|| Knowledge is power and in war it is might.<br><br>Reconnaissance is key, before and during battle, and to give ourselves an edge over the enemy, we will employ the elves as specialized scout units. The elves are naturally attuned to nature, move silently like leaves in the wind and possess eyesight that betters our own even with looking glasses; as such they are the greatest experts in reconnaissance and maneuver. This comes combined with their centuries of naval experience and their ability to navigate the seas by attuning themselves to the elements and stars. By employing elven officers and training our own men in their ways, we ensure our navies can sail anywhere, any time and in the shortest time possible. | || Knowledge is power and in war it is might.<br><br>Reconnaissance is key, before and during battle, and to give ourselves an edge over the enemy, we will employ the elves as specialized scout units. The elves are naturally attuned to nature, move silently like leaves in the wind and possess eyesight that betters our own even with looking glasses; as such they are the greatest experts in reconnaissance and maneuver. This comes combined with their centuries of naval experience and their ability to navigate the seas by attuning themselves to the elements and stars. By employing elven officers and training our own men in their ways, we ensure our navies can sail anywhere, any time and in the shortest time possible. | ||
|- | |- | ||
| [[File:gov_human_gnoll.png]] || Gnollish Marauders || | | [[File:gov_human_gnoll.png]] || Gnollish Marauders || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Available Loot | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Looting Speed | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale Damage | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale Damage | ||
|| In chaos, demons reside.<br><br>The gnolls are feared by many throughout Halann. Whether it is their reputation as demon worshippers who sacrifice victims in green fires of evil, their almost unnatural skill in piracy or their inclination towards brutality in war, gnolls are a race that instill fear in even the bravest of men. And this is the exact reason why we employ them as a special vanguard force. By looting the lands of the enemy and demoralizing their armies even before we meet them on the battlefield we will find victory. War is brutal, and through the gnolls, we shall prove it. | || In chaos, demons reside.<br><br>The gnolls are feared by many throughout Halann. Whether it is their reputation as demon worshippers who sacrifice victims in green fires of evil, their almost unnatural skill in piracy or their inclination towards brutality in war, gnolls are a race that instill fear in even the bravest of men. And this is the exact reason why we employ them as a special vanguard force. By looting the lands of the enemy and demoralizing their armies even before we meet them on the battlefield we will find victory. War is brutal, and through the gnolls, we shall prove it. | ||
|- | |- | ||
| [[File:gov_human_gnome.png]] || War Artificery || | | [[File:gov_human_gnome.png]] || War Artificery || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Allowed Rajput Fraction | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Regiment Costs | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Regiment Costs | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Infantry Combat Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Infantry Combat Ability | ||
|| If you ain’t strong, you ought to be smart!<br><br>The strongest weapon a gnome possesses is their brain. They have a knack for crafting and artificery unmatched by any other race in Halann. While no martial race, they have long held their own through the creation of war machines like exoskeletons or special arms which level the playing field. And so comes the thought: why not make use of their genius to give ourselves an advantage in the never ending arms race by establishing a GARD, or Gnomish Artificery Research Division? This GARD will be fully focused on the creation of cutting edge weaponry in the field of artificer armaments. | || If you ain’t strong, you ought to be smart!<br><br>The strongest weapon a gnome possesses is their brain. They have a knack for crafting and artificery unmatched by any other race in Halann. While no martial race, they have long held their own through the creation of war machines like exoskeletons or special arms which level the playing field. And so comes the thought: why not make use of their genius to give ourselves an advantage in the never ending arms race by establishing a GARD, or Gnomish Artificery Research Division? This GARD will be fully focused on the creation of cutting edge weaponry in the field of artificer armaments. | ||
|- | |- | ||
| [[File:gov_human_goblin.png]] || Salvage Blasters || | | [[File:gov_human_goblin.png]] || Salvage Blasters || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Land Fire Damage | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Fire Damage Received | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Fire Damage Received | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Shock Damage Received | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Shock Damage Received | ||
|| One man's trash is another goblin’s treasure.<br><br>The goblins, being chaos incarnate, have an almost comedic talent for improvising and salvaging. They can turn a heap of scrap into something useful or even better, something deadly. Thus by employing these denizens of chaos and allowing them to salvage the remnants of the battlefield will we be able to develop our own weapons of mad destruction. While some of these weapons may be dangerous, they will no doubt help us fight the enemy in unconventional and chaotic ways. | || One man's trash is another goblin’s treasure.<br><br>The goblins, being chaos incarnate, have an almost comedic talent for improvising and salvaging. They can turn a heap of scrap into something useful or even better, something deadly. Thus by employing these denizens of chaos and allowing them to salvage the remnants of the battlefield will we be able to develop our own weapons of mad destruction. While some of these weapons may be dangerous, they will no doubt help us fight the enemy in unconventional and chaotic ways. | ||
|- | |- | ||
| [[File:gov_human_helf.png]] || Diplomatic Corps || | | [[File:gov_human_helf.png]] || Diplomatic Corps || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Aggressive Expansion Impact | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Aggressive Expansion Impact | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Reputation | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Province War Score Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Province War Score Cost | ||
|| There is nothing as intoxicating as charm.<br><br>The half-elves of the world are a mixed people who combine the best characteristics of both men and elf. Their heritage means that they speak both elven and human tongue, understand a menagerie of customs and blend in with many of Halann’s elite without much effort. Combine this with their abundance of noble and royal connections, the half-elves make the best diplomats one could wish for, combining their human intellect with elven charm and beauty like few others can. They can form alliances, solve conflicts and work out favorable deals through strategic foresight, cunning and a lot of smiling and mingling. Through a half-elf Diplomat Corps can we ensure that we stand strong in the arena of diplomacy and international affairs. | || There is nothing as intoxicating as charm.<br><br>The half-elves of the world are a mixed people who combine the best characteristics of both men and elf. Their heritage means that they speak both elven and human tongue, understand a menagerie of customs and blend in with many of Halann’s elite without much effort. Combine this with their abundance of noble and royal connections, the half-elves make the best diplomats one could wish for, combining their human intellect with elven charm and beauty like few others can. They can form alliances, solve conflicts and work out favorable deals through strategic foresight, cunning and a lot of smiling and mingling. Through a half-elf Diplomat Corps can we ensure that we stand strong in the arena of diplomacy and international affairs. | ||
|- | |- | ||
| [[File:gov_human_horc.png]] || Martial yet Mindful || | | [[File:gov_human_horc.png]] || Martial yet Mindful || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+25%</b> Regiment Drill Loss | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+25%</b> Regiment Drill Loss | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Army Drill Gain Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Army Drill Gain Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | ||
|| Only when combined with wit does strength mean anything.<br><br>A half-orc is like an alloy, robust and enduring precisely because it is a mix of supposed opposites. They possess the raw power and stout physicality of the orcish races, yet combine this with the ambition and strategic cunning of humans. They bring a combination of attributes that is perfectly fit for our army. A half-orc is able to pounce through enemy lines like an orc, yet is less prone to blind rage and brawling without brains. They are strength and wit in harmony. | || Only when combined with wit does strength mean anything.<br><br>A half-orc is like an alloy, robust and enduring precisely because it is a mix of supposed opposites. They possess the raw power and stout physicality of the orcish races, yet combine this with the ambition and strategic cunning of humans. They bring a combination of attributes that is perfectly fit for our army. A half-orc is able to pounce through enemy lines like an orc, yet is less prone to blind rage and brawling without brains. They are strength and wit in harmony. | ||
|- | |- | ||
| [[File:gov_human_halfling.png]] || Halfling Provisioners || | | [[File:gov_human_halfling.png]] || Halfling Provisioners || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3%</b> | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Regiment Drill Loss | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3%</b> Land Fire Damage | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Land Attrition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Land Attrition | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Land Force Limit Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reduced Morale Damage Taken By Reserves | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reduced Morale Damage Taken By Reserves | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3%</b> Shock Damage | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3%</b> | |||
|| An army marches on its stomach.<br><br>While boys may think that war is all about prowess, men know that logistics are key. Halflings, while not known for their skill in combat, are the best logistical minds we can hire. Their naturally large appetite has given them a knack for resource management and their efficiency and speed in the delivery and organization of provisions will ensure that our men are always well-fed and on time, even when resources are scarce or of a lesser quality. The smell of comforting halfling dinners combined with the music of halfling troupes will boost the morale of our men and bolster even the most squeamish or underfed of men against desertion, loss of morale or the elements. | || An army marches on its stomach.<br><br>While boys may think that war is all about prowess, men know that logistics are key. Halflings, while not known for their skill in combat, are the best logistical minds we can hire. Their naturally large appetite has given them a knack for resource management and their efficiency and speed in the delivery and organization of provisions will ensure that our men are always well-fed and on time, even when resources are scarce or of a lesser quality. The smell of comforting halfling dinners combined with the music of halfling troupes will boost the morale of our men and bolster even the most squeamish or underfed of men against desertion, loss of morale or the elements. | ||
|- | |- | ||
| [[File:gov_human_harimari.png]] || Predatory Might || | | [[File:gov_human_harimari.png]] || Predatory Might || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.2</b> Infantry Fire | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-0.2</b> Infantry Fire | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Infantry Combat Ability | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.2</b> Infantry Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.2</b> Infantry Shock | ||
|| Harimari do not carry weapons; they are the weapons.<br><br>A harimari is not just a sentient feline, it is a large machine of power, agility and wits. The harimari possesses claws that cut like a blade and muscles that can tear any opponent apart. During combat they excel in deadly charges, leaping towards enemies at speeds that outpace even the best cavalry regiments, shattering the morale of enemy lines with their sheer ferocity and intrinsically intimidating physique. They are perhaps not the most popular of races to incorporate into our armies due to historic grievances, yet with time our men will get used to and accept the usefulness of these harimari shock troops to our military ambitions. | || Harimari do not carry weapons; they are the weapons.<br><br>A harimari is not just a sentient feline, it is a large machine of power, agility and wits. The harimari possesses claws that cut like a blade and muscles that can tear any opponent apart. During combat they excel in deadly charges, leaping towards enemies at speeds that outpace even the best cavalry regiments, shattering the morale of enemy lines with their sheer ferocity and intrinsically intimidating physique. They are perhaps not the most popular of races to incorporate into our armies due to historic grievances, yet with time our men will get used to and accept the usefulness of these harimari shock troops to our military ambitions. | ||
|- | |- | ||
| [[File:gov_human_harpy.png]] || Aerial Skirmishers || | | [[File:gov_human_harpy.png]] || Aerial Skirmishers || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Assault Fort ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20%</b> Assault Fort ability | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Fort Defence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Fort Defence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Attrition | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Land Attrition | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Siege Ability | |||
|| Aerial Skirmishers:"The difference between harpies and demons? Demons fly alone.<br><br>There are not many things that men in Bulwar fear more than the sound of harpies raining down upon them. These humanoid avian inhabitants of the skies are infamous for their practice of abduction and are strong enough to lift all but the heaviest men high into the air. Luckily we have established a good relation with the harpies and as such enlisting them into the army has become a possibility. The harpies offer us the ability to rain explosives or fire upon enemies from above, supply our men in the most unreachable locations and “pick up” enemy commanders to disrupt enemy communications and battlefield coordination. We can conquer the skies, just as we can conquer land and sea! | || Aerial Skirmishers:"The difference between harpies and demons? Demons fly alone.<br><br>There are not many things that men in Bulwar fear more than the sound of harpies raining down upon them. These humanoid avian inhabitants of the skies are infamous for their practice of abduction and are strong enough to lift all but the heaviest men high into the air. Luckily we have established a good relation with the harpies and as such enlisting them into the army has become a possibility. The harpies offer us the ability to rain explosives or fire upon enemies from above, supply our men in the most unreachable locations and “pick up” enemy commanders to disrupt enemy communications and battlefield coordination. We can conquer the skies, just as we can conquer land and sea! | ||
|- | |- | ||
| [[File:gov_human_hob.png]] || Hobgoblin Drill Masters || | | [[File:gov_human_hob.png]] || Hobgoblin Drill Masters || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Regiment Drill Loss | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">- | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100%</b> Army Drill Gain Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100%</b> Army Drill Gain Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">- | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Morale Damage Received | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Recover Army Morale Speed | |||
|| Hobgoblins did not invent discipline, though they sure did perfect it.<br><br>If the Command teaches us anything, it is that hobgoblins live and die as soldiers. From the moment they can walk, they are trained for war and combat. This upbringing ingrains a discipline in them that has remained unmatched anywhere else and makes the hobgoblins of the Command perfect military instructors. We would be fools, then, not to employ our own hobgoblin community in drilling our armies and making them more organized, disciplined and overall professional. The harsh training regiments of the hobgoblins will make our soldiers more sturdy, reliable and brave, though it will also mean fewer men get through bootcamp, as the weak will not be able to keep up with the high and unforgiving demands of their red drillmasters. Nonetheless, our armies shall be like iron, and march against our enemies with unrivaled discipline! | || Hobgoblins did not invent discipline, though they sure did perfect it.<br><br>If the Command teaches us anything, it is that hobgoblins live and die as soldiers. From the moment they can walk, they are trained for war and combat. This upbringing ingrains a discipline in them that has remained unmatched anywhere else and makes the hobgoblins of the Command perfect military instructors. We would be fools, then, not to employ our own hobgoblin community in drilling our armies and making them more organized, disciplined and overall professional. The harsh training regiments of the hobgoblins will make our soldiers more sturdy, reliable and brave, though it will also mean fewer men get through bootcamp, as the weak will not be able to keep up with the high and unforgiving demands of their red drillmasters. Nonetheless, our armies shall be like iron, and march against our enemies with unrivaled discipline! | ||
|- | |- | ||
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| [[File:gov_human_kobold.png]] || Kobold Masses || | | [[File:gov_human_kobold.png]] || Kobold Masses || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Allowed Rajput Fraction | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Allowed Rajput Fraction | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Land Force Limit Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Morale of Armies | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Morale of Armies | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Shock Damage Received | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Shock Damage Received | ||
|| ToDO | || ToDO | ||
Line 1,362: | Line 1,362: | ||
| [[File:gov_human_lizard.png]] || Lizard Mariners || | | [[File:gov_human_lizard.png]] || Lizard Mariners || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Marines Force Limit | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Marines Force Limit | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Cavalry Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Navies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Navies | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Recover Army Morale Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Recover Army Morale Speed | ||
|| If there is water, a lizardfolk has already won.<br><br>Lizardfolk are by their very nature semi-amphibious and masters of aquatic combat. When in water, lizardfolk can reach speeds and depths that make them evasive and nigh-undetectable. So why not employ them for exactly these purposes? By having lizardfolk perform swift and stealthy attacks during amphibious landings and deploying them to secure the first beachheads, can we ensure the success of our naval invasions and deploy our main force with little opposition. Another benefit we could eke is in using lizardfolk to enter and sabotage enemy ships during naval combat and having them perform attacks behind enemy lines, boosting our morale and weakening that of an enemy forced continually to fear our surprise amphibious attacks. | || If there is water, a lizardfolk has already won.<br><br>Lizardfolk are by their very nature semi-amphibious and masters of aquatic combat. When in water, lizardfolk can reach speeds and depths that make them evasive and nigh-undetectable. So why not employ them for exactly these purposes? By having lizardfolk perform swift and stealthy attacks during amphibious landings and deploying them to secure the first beachheads, can we ensure the success of our naval invasions and deploy our main force with little opposition. Another benefit we could eke is in using lizardfolk to enter and sabotage enemy ships during naval combat and having them perform attacks behind enemy lines, boosting our morale and weakening that of an enemy forced continually to fear our surprise amphibious attacks. | ||
|- | |- | ||
| [[File:gov_human_ogre.png]] || Ogre Shieldbearers || | | [[File:gov_human_ogre.png]] || Ogre Shieldbearers || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Fire Damage Received | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> National Supply Limit Modifier | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+15%</b> Infantry Cost | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+15%</b> Infantry Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Shock Damage Received | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Shock Damage Received | ||
|| Meatshield is the best way to describe the body of an ogre.<br><br>During battle, stones, shields or other hard surfaces can give one protection from projectiles or allow for a short rest before resuming the fight. But what if these “hard surfaces” were mobile? This is where our ogre population comes into play. The ogres, having naturally thick skins and possessing a strength we cannot even dream of matching, make for perfect shieldbearers. By having them carry immense and thick shields can we offer our men protection from enemy salvos or give our men a place to rest or get patched up by medics. While these mobile fortresses are a boon for our army, they will also cost us a massive amount of food and resources: ogres eat tenfold what our regulars eat and we cannot deny them a single meal, lest they start snacking on some poor nearby infantrymen. | || Meatshield is the best way to describe the body of an ogre.<br><br>During battle, stones, shields or other hard surfaces can give one protection from projectiles or allow for a short rest before resuming the fight. But what if these “hard surfaces” were mobile? This is where our ogre population comes into play. The ogres, having naturally thick skins and possessing a strength we cannot even dream of matching, make for perfect shieldbearers. By having them carry immense and thick shields can we offer our men protection from enemy salvos or give our men a place to rest or get patched up by medics. While these mobile fortresses are a boon for our army, they will also cost us a massive amount of food and resources: ogres eat tenfold what our regulars eat and we cannot deny them a single meal, lest they start snacking on some poor nearby infantrymen. | ||
|- | |- | ||
| [[File:gov_human_orc.png]] || Orcish Martial Culture || | | [[File:gov_human_orc.png]] || Orcish Martial Culture || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Fort Defence | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Infantry Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Infantry Shock | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Shock Damage | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Shock Damage | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Siege Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Siege Ability | ||
|| An orc’s brain is located in its fists.<br><br>Orcs are to many the very embodiment of martial culture, with orcish society being very warfocused and aggressive at its very core. While the orcs within our realm are no roaming warmongers or plunderers, they still maintain their natural strength and martial traditions to this day. So why not employ this culture in our army and adopt the tenets of aggressiveness and overwhelming strength into our army as a whole? By having orcs inspire our men and induct them into martial culture can we turn even the most feeble soldier into a brave and unwavering warrior who will lay down his life for nation and family; if this comes at the cost of a little chaos in the ranks, so be it. | || An orc’s brain is located in its fists.<br><br>Orcs are to many the very embodiment of martial culture, with orcish society being very warfocused and aggressive at its very core. While the orcs within our realm are no roaming warmongers or plunderers, they still maintain their natural strength and martial traditions to this day. So why not employ this culture in our army and adopt the tenets of aggressiveness and overwhelming strength into our army as a whole? By having orcs inspire our men and induct them into martial culture can we turn even the most feeble soldier into a brave and unwavering warrior who will lay down his life for nation and family; if this comes at the cost of a little chaos in the ranks, so be it. | ||
|- | |- | ||
| [[File:gov_human_ruinborn.png]] || Ruinborn Light Cavalry || | | [[File:gov_human_ruinborn.png]] || Ruinborn Light Cavalry || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Cavalry Combat Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Cavalry Combat Ability | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Fort Defence | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> National Sailors Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Land Attrition | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Manoeuvre | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Manoeuvre | ||
|| The warcry of the Epednari is as powerful as the thunderbird it follows.<br><br>Whether it be Antler Knights, Epednar Riders or else, the ruinborn are known to be some of the best horsemen in Halann. Many ruinborn learned to ride horses even before they could walk or talk and know the saddle like a second home. The employment of ruinborn in our cavalry units gives us a multitude of advantages. Former Antler Knights make for the bravest chargers to shatter even the most disciplined ranks; cunning Epednari scouts can spot even the stealthiest hostiles; and the Taychendi with their war-chariots make perfect mobile fire positions to rain down havoc upon their opponents. Versatile as they are, they come at the cost of pulling ruinborn from the navy, in which they mostly serve. | || The warcry of the Epednari is as powerful as the thunderbird it follows.<br><br>Whether it be Antler Knights, Epednar Riders or else, the ruinborn are known to be some of the best horsemen in Halann. Many ruinborn learned to ride horses even before they could walk or talk and know the saddle like a second home. The employment of ruinborn in our cavalry units gives us a multitude of advantages. Former Antler Knights make for the bravest chargers to shatter even the most disciplined ranks; cunning Epednari scouts can spot even the stealthiest hostiles; and the Taychendi with their war-chariots make perfect mobile fire positions to rain down havoc upon their opponents. Versatile as they are, they come at the cost of pulling ruinborn from the navy, in which they mostly serve. | ||
|- | |- | ||
| [[File:gov_human_troll.png]] || Unbreakable Walls || | | [[File:gov_human_troll.png]] || Unbreakable Walls || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Cavalry Combat Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Cavalry Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Morale Damage Received | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Morale Damage Received | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Movement Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Movement Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Recover Army Morale Speed | |||
|| Trolls keep calm, and go on.<br><br>A troll, as foul as some may think they are, make for the most unwavering and unstoppable warriors that exist. They can endure and even take a slight pleasure in pain and will march on in battle when others would lie down in fear or agony. They not only make for great protection to our regulars, but inspire bravery as well. There is however one downside: horses do not like the smell of trolls and become extremely nervous when they are in the area, greatly weakening the effectiveness of our cavalry units. | || Trolls keep calm, and go on.<br><br>A troll, as foul as some may think they are, make for the most unwavering and unstoppable warriors that exist. They can endure and even take a slight pleasure in pain and will march on in battle when others would lie down in fear or agony. They not only make for great protection to our regulars, but inspire bravery as well. There is however one downside: horses do not like the smell of trolls and become extremely nervous when they are in the area, greatly weakening the effectiveness of our cavalry units. | ||
|- | |- | ||
| [[File:gov_human_all.png]] || Army of Halann || | | [[File:gov_human_all.png]] || Army of Halann || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+ | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Discipline | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Land Fire Damage | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Land Fire Damage | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Armies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Fire | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Manoeuvre | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Leader Siege | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Leader Siege | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Navies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Ship Durability | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Shock Damage | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Shock Damage | ||
|| United we stand, divided we fall!<br><br>Our nation is not made up of just humans, just elves or just orcs. It does not have just a few dwarves or a single cadre of harimari. No, our nation is the embodiment of racial diversity and the principle that all are welcome. We combine the best traits of all the races of Halann and are, because of this, an army of the races of Halann, by the races of Halann and for the races of Halann. In our diversity we find unity, to victory! | || United we stand, divided we fall!<br><br>Our nation is not made up of just humans, just elves or just orcs. It does not have just a few dwarves or a single cadre of harimari. No, our nation is the embodiment of racial diversity and the principle that all are welcome. We combine the best traits of all the races of Halann and are, because of this, an army of the races of Halann, by the races of Halann and for the races of Halann. In our diversity we find unity, to victory! | ||
|- | |- | ||
Line 1,412: | Line 1,412: | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Allowed Rajput Fraction | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Allowed Rajput Fraction | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Cavalry Combat Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Cavalry Combat Ability | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Regiment Costs | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Infantry Combat Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Infantry Combat Ability | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_cavalry_quality.png]] || Cavalry Quality || | | [[File:gov_ruinborn_cavalry_quality.png]] || Cavalry Quality || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Cavalry Combat Ability | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Cavalry Shock | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Cavalry Shock | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Fire Damage Received | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Fire Damage Received | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_cavalry_quanitity.png]] || Cavalry Quantity || | | [[File:gov_ruinborn_cavalry_quanitity.png]] || Cavalry Quantity || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Artillery Combat Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Artillery Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Cavalry to Infantry Ratio | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Cavalry to Infantry Ratio | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Cavalry Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Movement Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Movement Speed | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Recover Army Morale Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Recover Army Morale Speed | ||
Line 1,431: | Line 1,431: | ||
|- | |- | ||
| [[File:gov_ruinborn_infantry_quality.png]] || Infantry Quality || | | [[File:gov_ruinborn_infantry_quality.png]] || Infantry Quality || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Cavalry Combat Ability | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Regiment Drill Loss | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Regiment Drill Loss | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100%</b> Army Drill Gain Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-8%</b> Fire Damage Received | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-8%</b> Fire Damage Received | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Morale Damage | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15%</b> Reinforce Speed | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Shock Damage Received | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Shock Damage Received | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_infantry_quantity.png]] || Infantry Quantity || | | [[File:gov_ruinborn_infantry_quantity.png]] || Infantry Quantity || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Allowed Rajput Fraction | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Manpower Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> National Manpower Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-3%</b> Infantry Combat Ability | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Land Force Limit Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Land Force Limit Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Shock Damage Received | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+5%</b> Shock Damage Received | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_naval.png]] || Naval || | | [[File:gov_ruinborn_naval.png]] || Naval || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+20%</b> Artillery Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.3</b> Artillery Fire | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Heavy Ship Combat Ability | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Heavy Ship Combat Ability | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Naval Maintenance Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Naval Maintenance Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};"> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Naval Tradition Decay | ||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_mage.png]] || Magic || | | [[File:gov_ruinborn_mage.png]] || Magic || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Artillery Combat Ability | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Artillery Combat Ability | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Fire Damage | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Fire Damage | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Shock Damage | |||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_fire.png]] || Fire || | | [[File:gov_ruinborn_fire.png]] || Fire || | ||
* <b style="color: {{#switch: | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Fort Defence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+8%</b> Land Fire Damage | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+8%</b> Land Fire Damage | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Infantry Fire | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.15</b> Infantry Fire | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Manpower Recovery Speed | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Manpower Recovery Speed | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Movement Speed | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Shock Damage Received | |||
|| ToDO | || ToDO | ||
|- | |- | ||
| [[File:gov_ruinborn_cannor.png]] || Cannor || | | [[File:gov_ruinborn_cannor.png]] || Cannor || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Artillery Damage from Back Row | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Artillery Damage from Back Row | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+15%</b> Regiment Costs | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Land Force Limit Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Navies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Morale of Navies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Supply Limit Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Supply Limit Modifier | ||
|| ToDO | || ToDO | ||
|} | |} | ||
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|- | |- | ||
| [[File:gov_king.png]] || Royal Decree || | | [[File:gov_king.png]] || Royal Decree || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | ||
|| The Monarch rules supreme in this country and loyalty is valued above all else. We must ensure that decrees from the royal court are followed to the letter, and in in all parts of our country. | || The Monarch rules supreme in this country and loyalty is valued above all else. We must ensure that decrees from the royal court are followed to the letter, and in in all parts of our country. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_power_across_cities.png]] || General Estates || | | [[File:gov_power_across_cities.png]] || General Estates || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Ahati Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> All Estates' Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> All Estates' Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Monthly Reform Progress Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Monthly Reform Progress Modifier | ||
|| The ancient privileges of the estates must be respected and their role in legislation be strengthened. Let us regularly call the general estates as a way to guide and counsel our great ruler. | || The ancient privileges of the estates must be respected and their role in legislation be strengthened. Let us regularly call the general estates as a way to guide and counsel our great ruler. | ||
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|- | |- | ||
| [[File:gov_commander_king_reform.png]] || The Amlharaz || | | [[File:gov_commander_king_reform.png]] || The Amlharaz || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomats | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | ||
|| Council comprising of the lesser kings and rulers of Aul-Dwarov holds, presided by the High King. <br><br>§GThis will create a continental parliament, comprised of all our §gAmlharaz§! subjects, with voting sessions happening every 5 years.§! | || Council comprising of the lesser kings and rulers of Aul-Dwarov holds, presided by the High King. <br><br>§GThis will create a continental parliament, comprised of all our §gAmlharaz§! subjects, with voting sessions happening every 5 years.§! | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_black_market_consortium.png]] || Mortal Court || | | [[File:gov_black_market_consortium.png]] || Mortal Court || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Possible Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Possible Policies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Yearly Corruption | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.05</b> Yearly Corruption | ||
|| The Mortal Court is an attempt to emulate the organization and structure of the Regent Court itself, but on the mortal plane. Each god is represented by someone who has sworn oaths to uphold the god's values and interests as best as can be interpreted. | || The Mortal Court is an attempt to emulate the organization and structure of the Regent Court itself, but on the mortal plane. Each god is represented by someone who has sworn oaths to uphold the god's values and interests as best as can be interpreted. | ||
|- | |- | ||
| [[File:gov_judge.png]] || Dominion Assembly || | | [[File:gov_judge.png]] || Dominion Assembly || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Diplomatic Annexation Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Nobility Influence | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Liberty Desire in Same Continent Subjects | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Liberty Desire in Same Continent Subjects | ||
|| Castanor's Dominions now have an official, permanent, assembly of their own in the Imperial District of North Castonath. Each Dominion must send several persons of high status to the assembly, where they are required to live year-long.<br><br>There, they nominally debate issues and policies to bring up to the reigning Castan. The Castan still has the final say in any matter, of course, and the sequestering of these representatives in the Imperial District allows a watchful eye to be kept on them at all times. | || Castanor's Dominions now have an official, permanent, assembly of their own in the Imperial District of North Castonath. Each Dominion must send several persons of high status to the assembly, where they are required to live year-long.<br><br>There, they nominally debate issues and policies to bring up to the reigning Castan. The Castan still has the final say in any matter, of course, and the sequestering of these representatives in the Imperial District allows a watchful eye to be kept on them at all times. | ||
|- | |- | ||
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| [[File:gov_parliament.png]] || Ameioni Parliament || | | [[File:gov_parliament.png]] || Ameioni Parliament || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Policies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> States Governing Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> States Governing Cost | ||
|| The Parliament of Ameion is dedicated to the efficient governance of the numerous cities across the state, allowing them to enact their own policies and voice concerns on the national level. | || The Parliament of Ameion is dedicated to the efficient governance of the numerous cities across the state, allowing them to enact their own policies and voice concerns on the national level. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_noble_muslim.png]] || Grand Assembly || | | [[File:gov_noble_muslim.png]] || Grand Assembly || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> All Estates' Loyalty Equilibrium | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10</b> Maximum Absolutism | ||
|| Known as Utur-Laruq by the Zanites, and Dannašru by the rest of Bulwari, the institution is the Grand Assembly of the Barkabti and the Ralkadezim, the human and elven aristocrats of the realm, that convene to solve disputes regarding succession, or to be consulted by the government during times of crisis. <br><br>By codifying their rights and duties, we may better use the council of this wise assembly to guide our nation towards a more radiant future. | || Known as Utur-Laruq by the Zanites, and Dannašru by the rest of Bulwari, the institution is the Grand Assembly of the Barkabti and the Ralkadezim, the human and elven aristocrats of the realm, that convene to solve disputes regarding succession, or to be consulted by the government during times of crisis. <br><br>By codifying their rights and duties, we may better use the council of this wise assembly to guide our nation towards a more radiant future. | ||
|- | |- | ||
| [[File:gov_three_classes_reform.png]] || Alchemical Exploration Corps || | | [[File:gov_three_classes_reform.png]] || Alchemical Exploration Corps || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomatic Relations | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Diplomats | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Envoy Travel Time | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-20%</b> Envoy Travel Time | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Governing Capacity Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-25%</b> Governing Capacity Modifier | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-15</b> Maximum Absolutism | ||
|| By formally institutionalizing the Alchemical Exploration Corps as the de facto diplomatic branch of the nation's government, it is possible to fully utilize the connections and pathways forged by these explorers to solidify the country's diplomatic outreach. This will also allow for the government to have greatly increased access to alchemical and artificery resources from these diplomatic connections. However, the Alchemists who now control a great deal of the nation's power will be able to exert more power over the government itself, acting as a collective ruling body under the king, and pushing for a more decentralized country, thus taking some power away from the monarch | || By formally institutionalizing the Alchemical Exploration Corps as the de facto diplomatic branch of the nation's government, it is possible to fully utilize the connections and pathways forged by these explorers to solidify the country's diplomatic outreach. This will also allow for the government to have greatly increased access to alchemical and artificery resources from these diplomatic connections. However, the Alchemists who now control a great deal of the nation's power will be able to exert more power over the government itself, acting as a collective ruling body under the king, and pushing for a more decentralized country, thus taking some power away from the monarch | ||
|- | |- | ||
Line 1,636: | Line 1,636: | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Clergy Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Clergy Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Lower Castes Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mages Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Mages Loyalty Equilibrium | ||
|| The clergy already possess many of the skills we look for in administrators. They are well educated, experienced scribes and they have a higher calling. In many ways allying ourselves with the clergy would offer an efficient and very strong cadre of administrators. | || The clergy already possess many of the skills we look for in administrators. They are well educated, experienced scribes and they have a higher calling. In many ways allying ourselves with the clergy would offer an efficient and very strong cadre of administrators. | ||
|- | |- | ||
| [[File:gov_nobleman.png]] || Nobles of the Robe || | | [[File:gov_nobleman.png]] || Nobles of the Robe || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Leader Cost | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+10%</b> Nobility Influence | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Upper Castes Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Upper Castes Loyalty Equilibrium | ||
|| The noble families of the realm have sworn to provide not only council but also eternal loyalty to our monarch. As our realm expands it is clear that these duties cannot be solely performed by serving us with sword in hand. It is time for a new generation of nobles to serve, in robes and armed with pens they will aid the state just as well as their brothers do with their swords and armor. | || The noble families of the realm have sworn to provide not only council but also eternal loyalty to our monarch. As our realm expands it is clear that these duties cannot be solely performed by serving us with sword in hand. It is time for a new generation of nobles to serve, in robes and armed with pens they will aid the state just as well as their brothers do with their swords and armor. | ||
|- | |- | ||
| [[File:gov_politician.png]] || Meritocratic Recruitment || | | [[File:gov_politician.png]] || Meritocratic Recruitment || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Adventurers Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | ||
|| We cannot let old privileges govern who will get the privilege of serving our kingdom as it grows. Instead we must look only to the ability of each and every one. A meritocratic system is one where administrators are chosen for their talent, and not their parents. | || We cannot let old privileges govern who will get the privilege of serving our kingdom as it grows. Instead we must look only to the ability of each and every one. A meritocratic system is one where administrators are chosen for their talent, and not their parents. | ||
|- | |- | ||
| [[File:gov_royal_favoritism.png]] || Dynastic Administration || | | [[File:gov_royal_favoritism.png]] || Dynastic Administration || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Possible Advisors | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+0.2</b> Yearly Corruption | |||
|| The estates are not trustworthy allies to the monarchy as their priority is expanding their own power instead of serving the state. Only the relatives of the ruler should be entrusted with managing the administrative challenges the state has to face. | || The estates are not trustworthy allies to the monarchy as their priority is expanding their own power instead of serving the state. Only the relatives of the ruler should be entrusted with managing the administrative challenges the state has to face. | ||
|- | |- | ||
| [[File:gov_noble_indian.png]] || Permanent Marathas Council || | | [[File:gov_noble_indian.png]] || Permanent Marathas Council || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Shock | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | ||
|| Maratha generals and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the Marathas to guide our nation. | || Maratha generals and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the Marathas to guide our nation. | ||
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|- | |- | ||
| [[File:gov_equal_electorate_reform.png]] || Equality Principle || | | [[File:gov_equal_electorate_reform.png]] || Equality Principle || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of Heathens | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of Heretics | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Tolerance of Heretics | ||
|| Although our state holds Egalité as one of its core values, it is clear that we have completely failed in our goal to treat all our people with fairness and equality. The core principle of our nation must be to eliminate the barriers of gender, culture, and social class and ensure that it is known that all people are created equal and a good start to that would be to ensure that religion remains a private matter and does not dictate one’s rights within the state. | || Although our state holds Egalité as one of its core values, it is clear that we have completely failed in our goal to treat all our people with fairness and equality. The core principle of our nation must be to eliminate the barriers of gender, culture, and social class and ensure that it is known that all people are created equal and a good start to that would be to ensure that religion remains a private matter and does not dictate one’s rights within the state. | ||
|- | |- | ||
Line 1,691: | Line 1,691: | ||
|- | |- | ||
| [[File:gov_administration_of_the_boar.png]] || Administration of the Boar || | | [[File:gov_administration_of_the_boar.png]] || Administration of the Boar || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Yearly Army Tradition Decay | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100%</b> Prestige from Land battles | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+100%</b> Prestige from Land battles | ||
|| While our army is still made up of all Commands, we have given primary control of our administration to the Boam Command. While not the most well versed adminstrators, they have clear understanding of showmanship and will surely be able to keep our nation at high standing among all others. | || While our army is still made up of all Commands, we have given primary control of our administration to the Boam Command. While not the most well versed adminstrators, they have clear understanding of showmanship and will surely be able to keep our nation at high standing among all others. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_strength_of_the_khalsa.png]] || Flexible Administration || | | [[File:gov_strength_of_the_khalsa.png]] || Flexible Administration || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Possible Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Possible Policies | ||
|| Like our empire, our administration is made up of multiple Commands. This keeps the administration divided and answerable directly to our Grand Marshal. | || Like our empire, our administration is made up of multiple Commands. This keeps the administration divided and answerable directly to our Grand Marshal. | ||
|- | |- | ||
| [[File:gov_monks.png]] || The Orders of Surael || | | [[File:gov_monks.png]] || The Orders of Surael || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Clergy Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Clergy Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Establish Local Organization Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> Establish Local Organization Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Upper Castes Loyalty Equilibrium | |||
|| Within the Jadd Empire, a large part of the administration was delegated to the holy orders of Surael. This left the church with more power, but also allowed the Empire to make full use of the orders. | || Within the Jadd Empire, a large part of the administration was delegated to the holy orders of Surael. This left the church with more power, but also allowed the Empire to make full use of the orders. | ||
|- | |- | ||
| [[File:gov_noble_muslim.png]] || Consolidated Raj || | | [[File:gov_noble_muslim.png]] || Consolidated Raj || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Raj Ministries Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Raj Ministries Loyalty Equilibrium | ||
|| The Raja has consolidated the power of the ministries round the title of the Raja and greatly centralised their power to better control the Raj directly.<br>This reform increases the influence of the Raj ministries in all Prabhia and Senaptia by 10%. | || The Raja has consolidated the power of the ministries round the title of the Raja and greatly centralised their power to better control the Raj directly.<br>This reform increases the influence of the Raj ministries in all Prabhia and Senaptia by 10%. | ||
|- | |- | ||
| [[File:gov_black_market_consortium.png]] || Permanent Patrician Council || | | [[File:gov_black_market_consortium.png]] || Permanent Patrician Council || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Advisor Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Global Trade Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Global Trade Power | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Nobility Influence | |||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-5%</b> Nobility Loyalty Equilibrium | ||
|| Patrician traders and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the patricians to guide our nation. | || Patrician traders and civic leaders are an important part of the balance of power in our nation. We should formalize their assemblies and establish a permanent council of the patricians to guide our nation. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_tribal_council.png]] || Delegate to the Clans || | | [[File:gov_tribal_council.png]] || Delegate to the Clans || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Development Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Land Maintenance Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Land Maintenance Modifier | ||
|| Allowing the many minor tribes and clans dwelling in the hinterlands of our state a degree of control in their territories would put the burden of maintaining their own warriors and developing the lands they inhabit on them, while allowing us to focus our attention, and treasury, on more pressing matters. | || Allowing the many minor tribes and clans dwelling in the hinterlands of our state a degree of control in their territories would put the burden of maintaining their own warriors and developing the lands they inhabit on them, while allowing us to focus our attention, and treasury, on more pressing matters. | ||
|- | |- | ||
| [[File:gov_examination_system_reform.png]] || Balgarsmiths in the Administration || | | [[File:gov_examination_system_reform.png]] || Balgarsmiths in the Administration || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Construction Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Construction Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Clergy Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Clergy Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Production Efficiency | |||
|| The Balgarsmiths, compared to the rest of clergy in the Cannorian Pantheon have often found themselves specializing in positions of smithing and construction instead of the normal clerical duties. Due to this, our realm, already a bastion of Balgar worship, seemed obvious for a place to have them in our government. These Balgarsmith administrators, though not as well versed in the usual administrative duties of many of the normal clergy, should give us an edge in terms of economic development. | || The Balgarsmiths, compared to the rest of clergy in the Cannorian Pantheon have often found themselves specializing in positions of smithing and construction instead of the normal clerical duties. Due to this, our realm, already a bastion of Balgar worship, seemed obvious for a place to have them in our government. These Balgarsmith administrators, though not as well versed in the usual administrative duties of many of the normal clergy, should give us an edge in terms of economic development. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_soldiers_3.png]] || Military Administrators || | | [[File:gov_soldiers_3.png]] || Military Administrators || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Manpower Recovery Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Military Advisor Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Military Advisor Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Nobility Loyalty Equilibrium | ||
|| The administration is composed of retired soldiers and military officers and has a government hierarchy modelled after the military. Military service is a requirement for holding a position in the bureaucracy, from the lowest paper pusher to the highest of provincial governors. | || The administration is composed of retired soldiers and military officers and has a government hierarchy modelled after the military. Military service is a requirement for holding a position in the bureaucracy, from the lowest paper pusher to the highest of provincial governors. | ||
|- | |- | ||
| [[File:gov_millet_courts.png]] || Standardized Millets || | | [[File:gov_millet_courts.png]] || Standardized Millets || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Diplomatic Annexation Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reform Progress Growth | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reform Progress Growth | ||
|| The Millets of the Ottoman Empire are a set of Islamic rules of how non-Muslims are treated in the empire. In the past, these millets were non-uniform, the reformation of the Millets standardizes the treatment of heathens and introduces additional laws for the administration of the domain. | || The Millets of the Ottoman Empire are a set of Islamic rules of how non-Muslims are treated in the empire. In the past, these millets were non-uniform, the reformation of the Millets standardizes the treatment of heathens and introduces additional laws for the administration of the domain. | ||
|- | |- | ||
| [[File:gov_british_queen.png]] || Direct Royal Administration || | | [[File:gov_british_queen.png]] || Direct Royal Administration || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Core-Creation Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> Core-Creation Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | ||
|| The administration of the state is in the hands of the monarch. Many decisions and laws are enacted by the ruler without the consensus of the Parliament. | || The administration of the state is in the hands of the monarch. Many decisions and laws are enacted by the ruler without the consensus of the Parliament. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_nobleman.png]] || Exemplary Meritocrats || | | [[File:gov_nobleman.png]] || Exemplary Meritocrats || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Free Policies | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | ||
|| Our meritocrats are exemplary. | || Our meritocrats are exemplary. | ||
|} | |} | ||
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|- | |- | ||
| [[File:gov_prussian_monarchy_2.png]] || Empower the Burghers || | | [[File:gov_prussian_monarchy_2.png]] || Empower the Burghers || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Global Trade Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Global Trade Power | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Trade Efficiency | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Trade Efficiency | ||
|| The Burghers are the traders and merchants of our state. They ensure that a constant stream of money finds its way into our state. To empower their privileges and their influence leads to a faster accumulation of our wealth. | || The Burghers are the traders and merchants of our state. They ensure that a constant stream of money finds its way into our state. To empower their privileges and their influence leads to a faster accumulation of our wealth. | ||
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|- | |- | ||
| [[File:gov_paper_with_seal.png]] || Mercantilistic Approach || | | [[File:gov_paper_with_seal.png]] || Mercantilistic Approach || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Domestic Trade Power | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cost to Promote Mercantilism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cost to Promote Mercantilism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5</b> Merchant Trade Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5</b> Merchant Trade Power | ||
|| Free trade implies an equal relation between imports and exports of goods. While beneficial for certain goods, it is of little value for our state. Only through maximizing our exports while minimizing the import from foreign powers, our state can grow its economy. | || Free trade implies an equal relation between imports and exports of goods. While beneficial for certain goods, it is of little value for our state. Only through maximizing our exports while minimizing the import from foreign powers, our state can grow its economy. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_war_economy.png]] || War Economy || | | [[File:gov_war_economy.png]] || War Economy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Regiment Costs | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Ship Costs | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Ship Costs | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> War Taxes Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> War Taxes Cost | ||
|| The economical security of the state is based on our ability to wage and win wars. Manufactories in our state have no other purpose than fueling our military ambitions. | || The economical security of the state is based on our ability to wage and win wars. Manufactories in our state have no other purpose than fueling our military ambitions. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_admiralty_reform.png]] || Thalassocracy || | | [[File:gov_admiralty_reform.png]] || Thalassocracy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Center of Trade Upgrade Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Global Trade Power | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Naval Force Limit Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Trade Company Investment Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Trade Company Investment Cost | ||
|| Thalassocracy, Rule by The Sea. Ours is a people whose lives are lived out with, by and for the sea. Our empire stretches far beyond our homeland and into far-flung colonies in our extended Outremer, our Lands Beyond The Sea. From coast to coasts beyond, our flags wave from ships upon the briny foam. The sea is cold, yet we have made it our home. Let no one challenge us in our proper element. | || Thalassocracy, Rule by The Sea. Ours is a people whose lives are lived out with, by and for the sea. Our empire stretches far beyond our homeland and into far-flung colonies in our extended Outremer, our Lands Beyond The Sea. From coast to coasts beyond, our flags wave from ships upon the briny foam. The sea is cold, yet we have made it our home. Let no one challenge us in our proper element. | ||
|- | |- | ||
| [[File:gov_paper_with_seal_3.png]] || Royal Charters || | | [[File:gov_paper_with_seal_3.png]] || Royal Charters || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> National Unrest | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | ||
|| The royal charters are allowances granted by the monarch to individuals or trade companies to bestow them with unique rights and power. Nowadays, it is mostly issued for corporations and universities. | || The royal charters are allowances granted by the monarch to individuals or trade companies to bestow them with unique rights and power. Nowadays, it is mostly issued for corporations and universities. | ||
|- | |- | ||
| [[File:gov_trading_city.png]] || British Global Trade Policy || | | [[File:gov_trading_city.png]] || British Global Trade Policy || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Ship Trade Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+25%</b> Ship Trade Power | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-33%</b> Cost to Promote Mercantilism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-33%</b> Cost to Promote Mercantilism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Trade Company Investment Cost | |||
|| The ways of mercantilism have recently proven to be unprofitable. The government no longer restricts imports nor exports of goods and acts instead after the principles of the Wealth of Nations. | || The ways of mercantilism have recently proven to be unprofitable. The government no longer restricts imports nor exports of goods and acts instead after the principles of the Wealth of Nations. | ||
|- | |- | ||
| [[File:gov_self_governing_colony_government.png]] || Ensure Worker Rights || | | [[File:gov_self_governing_colony_government.png]] || Ensure Worker Rights || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Possible Policies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Administrative Possible Policies | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> State Maintenance | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> State Maintenance | ||
|| The madness of the Hoardcurse all too clearly demonstrated the folly of leaving our workers at the mercy of unchecked robber barons. Our emergency reforms successfully staunched the bleeding and ended the worst offenses, but if we want our economy to thrive long into the future, we must strengthen the rights of our traders and laborers so that they can never again be so exploited. | || The madness of the Hoardcurse all too clearly demonstrated the folly of leaving our workers at the mercy of unchecked robber barons. Our emergency reforms successfully staunched the bleeding and ended the worst offenses, but if we want our economy to thrive long into the future, we must strengthen the rights of our traders and laborers so that they can never again be so exploited. | ||
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| [[File:gov_soldiers.png]] || Wartime Economics || | | [[File:gov_soldiers.png]] || Wartime Economics || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Goods Produced Modifier | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">-10%</b> Goods Produced Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Reinforce Cost | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reinforce Speed | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Reinforce Speed | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-100%</b> War Taxes Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-100%</b> War Taxes Cost | ||
|| The business of the state is war. It is therefor imperative that the engine of the state supports its primary business. All economic activity should be turned towards this goal. | || The business of the state is war. It is therefor imperative that the engine of the state supports its primary business. All economic activity should be turned towards this goal. | ||
|- | |- | ||
| [[File:gov_people_walking.png]] || Gerunanin Economic Freedom || | | [[File:gov_people_walking.png]] || Gerunanin Economic Freedom || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Global Trade Power | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Trade Efficiency | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Trade Efficiency | ||
|| The Gerunanin, the conquered peoples, are the largest force of economic production in the state. They should be given their freedoms to pursue greater wealth and productivity as that will strengthen the state in turn. | || The Gerunanin, the conquered peoples, are the largest force of economic production in the state. They should be given their freedoms to pursue greater wealth and productivity as that will strengthen the state in turn. | ||
|- | |- | ||
| [[File:gov_warrior_monks_reform.png]] || Domestic Practices || | | [[File:gov_warrior_monks_reform.png]] || Domestic Practices || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Domestic Trade Power | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Domestic Trade Power | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Cost to Promote Mercantilism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Production Efficiency | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Production Efficiency | ||
|| The household, or Ekyun, is the core of hobgoblin society, it both produces the soldiers, keeps them fed and equips them. The members of the household are the core of economic and military production of hobgoblin society, we need to protect this institution at all costs. | || The household, or Ekyun, is the core of hobgoblin society, it both produces the soldiers, keeps them fed and equips them. The members of the household are the core of economic and military production of hobgoblin society, we need to protect this institution at all costs. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_soldiers_4.png]] || Prosperity through Conflict || | | [[File:gov_soldiers_4.png]] || Prosperity through Conflict || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Regiment Costs | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.03</b> Monthly War Exhaustion | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.03</b> Monthly War Exhaustion | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> War Taxes Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-50%</b> War Taxes Cost | ||
|| Wasting time and wealth building an economy is for others, not us! Our economy should serve the army, so that we can take more wealth from others! | || Wasting time and wealth building an economy is for others, not us! Our economy should serve the army, so that we can take more wealth from others! | ||
|- | |- | ||
| [[File:gov_self_governing_colony_government.png]] || Perfected Exploitation || | | [[File:gov_self_governing_colony_government.png]] || Perfected Exploitation || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Nobility Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+15%</b> Production Efficiency | |||
|| The madness of the Hoardcurse all too clearly demonstrated the folly of entrusting the Adventurer Lords with such unchecked power. Our emergency reforms have allowed us to curtail the strongest of privileges, allowing the Highlord to become the largest owner of the indentured masses. With a now subservient class of nobility, we can utilize the Ostentatious Overseers to their maximum potential...allowing us complete control over all slaves within Haraz Orldhûm's domain. | || The madness of the Hoardcurse all too clearly demonstrated the folly of entrusting the Adventurer Lords with such unchecked power. Our emergency reforms have allowed us to curtail the strongest of privileges, allowing the Highlord to become the largest owner of the indentured masses. With a now subservient class of nobility, we can utilize the Ostentatious Overseers to their maximum potential...allowing us complete control over all slaves within Haraz Orldhûm's domain. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_smugglers_haven.png]] || Regular De-Hoardings || | | [[File:gov_smugglers_haven.png]] || Regular De-Hoardings || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Tax Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-15%</b> Stability Cost Modifier | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-0.1</b> Yearly Corruption | ||
|| The goblin bosses at the top have always had their positions coveted by their underlings. A boss that did not treat their workers fairly was traditionally afflicted with un-heading, multiple stabbery, and sudden onset lack-of-limbs. The practice of pre-emptively distributing some of these bosses' hoards should prevent any such uprisings from occurring, with the added bonus of making it more readily available for our tax collectors. | || The goblin bosses at the top have always had their positions coveted by their underlings. A boss that did not treat their workers fairly was traditionally afflicted with un-heading, multiple stabbery, and sudden onset lack-of-limbs. The practice of pre-emptively distributing some of these bosses' hoards should prevent any such uprisings from occurring, with the added bonus of making it more readily available for our tax collectors. | ||
|- | |- | ||
| [[File:gov_goblin_gold.png]] || What's Mine is Mine || | | [[File:gov_goblin_gold.png]] || What's Mine is Mine || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Burghers Loyalty Equilibrium | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Trade Efficiency | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5%</b> Trade Efficiency | ||
|| Traditional goblin economic principles are simple: Buzz off, I got mine! Over the years, this has led to some goblins who have quite a lot, and a great many goblins who have very little. We can secure the cooperation of the former group in return for protecting them from the latter. Let them have what's theirs, so long as they remember who it is that lets them keep it. | || Traditional goblin economic principles are simple: Buzz off, I got mine! Over the years, this has led to some goblins who have quite a lot, and a great many goblins who have very little. We can secure the cooperation of the former group in return for protecting them from the latter. Let them have what's theirs, so long as they remember who it is that lets them keep it. | ||
|} | |} | ||
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|- | |- | ||
| [[File:gov_machiavellianism.png]] || Camiran Reign || | | [[File:gov_machiavellianism.png]] || Camiran Reign || | ||
* <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+15%</b> Aggressive Expansion Impact | * <b style="color: {{#switch: malus | bonus = green | malus = red | black }};">+15%</b> Aggressive Expansion Impact | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1</b> Stability Hit to Declare War | |||
|| The state is above morals; above virtues and sins. The government must make decisions purely based on the beneficial gains for the state - even if they are deemed as "evil". As such the sovereign has the right to act for the benefit of his state without moral consideration. | || The state is above morals; above virtues and sins. The government must make decisions purely based on the beneficial gains for the state - even if they are deemed as "evil". As such the sovereign has the right to act for the benefit of his state without moral consideration. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_leviathan.png]] || Leviathan || | | [[File:gov_leviathan.png]] || Leviathan || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+50%</b> Rebel Suppression Efficiency | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-33%</b> Harsh Treatment Cost | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-33%</b> Harsh Treatment Cost | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Liberty Desire in Subjects | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-10%</b> Liberty Desire in Subjects | ||
|| Life without government, also called as the state of nature, is a state of anarchy. Every man is for himself and a war of all against all is the only outcome.<br>The people of our government cede some of their rights to our sovereign authority for the sake of protection from the discord. | || Life without government, also called as the state of nature, is a state of anarchy. Every man is for himself and a war of all against all is the only outcome.<br>The people of our government cede some of their rights to our sovereign authority for the sake of protection from the discord. | ||
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| [[File:gov_eclipse_concordat.png]] || The Eclipse Concordat || | | [[File:gov_eclipse_concordat.png]] || The Eclipse Concordat || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Administrative Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Diplomatic Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Diplomatic Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Monarch Military Skill | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | |||
|| An absolute monarchy where all layers of society are permeated by a constant presence of state intelligence agencies beholden directly to the monarch. This allows the monarch to exert totalitarian control over the state, with all its citizens under constant surveillance. Dissent is harshly punished. | || An absolute monarchy where all layers of society are permeated by a constant presence of state intelligence agencies beholden directly to the monarch. This allows the monarch to exert totalitarian control over the state, with all its citizens under constant surveillance. Dissent is harshly punished. | ||
|- | |- | ||
| [[File:gov_commander_king_reform.png]] || In Pursuit of Quality || | | [[File:gov_commander_king_reform.png]] || In Pursuit of Quality || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Prestige Decay | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-1%</b> Prestige Decay | ||
|| If dwarves are known for anything beyond the Serpentspine, it is the quality of our work. Machines may be able to churn out more products, but no gnomish artifice can rival a true master artisan. Let us promote the pursuit of perfection above all else. Let all the nation, from the highest nobleman to the lowest miner, compete among themselves to provide the best materials and greatest minds to feed the foundries of our holds, so that our state may profit both from the prestige of our industry and the distraction of any who would contest our consolidation of power. From now on, it shall be our Mission to ensure that even our Trees are the greatest in Halann! | || If dwarves are known for anything beyond the Serpentspine, it is the quality of our work. Machines may be able to churn out more products, but no gnomish artifice can rival a true master artisan. Let us promote the pursuit of perfection above all else. Let all the nation, from the highest nobleman to the lowest miner, compete among themselves to provide the best materials and greatest minds to feed the foundries of our holds, so that our state may profit both from the prestige of our industry and the distraction of any who would contest our consolidation of power. From now on, it shall be our Mission to ensure that even our Trees are the greatest in Halann! | ||
|- | |- | ||
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| [[File:gov_revolutionary_republic.png]] || Consensus || | | [[File:gov_revolutionary_republic.png]] || Consensus || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> All Estates' Loyalty Equilibrium | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> All Estates' Loyalty Equilibrium | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> National Manpower Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Morale of Armies | ||
|| Amongst the hobgoblins two political philosophies developed: Those of Obedience and Consensus. The philosophy of Consensus held that the state was based on the social contract between individuals. This bottom-up manner of organisation ensured that the factions within the country remained satified and conhesive. | || Amongst the hobgoblins two political philosophies developed: Those of Obedience and Consensus. The philosophy of Consensus held that the state was based on the social contract between individuals. This bottom-up manner of organisation ensured that the factions within the country remained satified and conhesive. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_divine_guidance_reform.png]] || Divine Rights || | | [[File:gov_divine_guidance_reform.png]] || Divine Rights || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Tolerance of the True Faith | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> War Score Cost vs Other Religions | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-5%</b> War Score Cost vs Other Religions | ||
|| The rule of the monarch is not a right anybody can claim. It is a divine right, granted by our belief. The monarch is, by extention, the embodiment of the divine will of our own faith. | || The rule of the monarch is not a right anybody can claim. It is a divine right, granted by our belief. The monarch is, by extention, the embodiment of the divine will of our own faith. | ||
|- | |- | ||
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|- | |- | ||
| [[File:gov_military_dictatorship_reform.png]] || Military Electorate || | | [[File:gov_military_dictatorship_reform.png]] || Military Electorate || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.25</b> Yearly Army Tradition | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Fire | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+1</b> Land Leader Fire | ||
|| Our nation values comradery above all else, and nobody exemplifies the value of being a comrade like our boys fighting on the fields of battle. These are the men who’ve seen the horrors of war and fought alongside their countrymen to preserve and advance the Revolution, and these men should be the ones to rule us. We must alter the requirements to hold an office in our government so that only those who have served in our military are eligible to represent the people within the government. | || Our nation values comradery above all else, and nobody exemplifies the value of being a comrade like our boys fighting on the fields of battle. These are the men who’ve seen the horrors of war and fought alongside their countrymen to preserve and advance the Revolution, and these men should be the ones to rule us. We must alter the requirements to hold an office in our government so that only those who have served in our military are eligible to represent the people within the government. | ||
|- | |- | ||
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| [[File:gov_council_of_the_ancients.png]] || Lord Regent of the Domandrod || | | [[File:gov_council_of_the_ancients.png]] || Lord Regent of the Domandrod || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-2</b> National Unrest | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10%</b> Governing Capacity Modifier | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+10</b> Maximum Absolutism | ||
|| Titles given by the Fey are rare but profound in importance: very few exist other than the Champion of the Fey. They Fey themselves claim ownership of the Domandrod, only permitting us with a minor title as governor in their stead, as Regent of the Domandrod. For now they have given us access to this enchanted forest, but little else. But the real importance is that we now have full jurisdiction to carry out sentences for the Fey Lords, with them retaining an override veto. There are no more restrictions on what must be done to maintain the balance! | || Titles given by the Fey are rare but profound in importance: very few exist other than the Champion of the Fey. They Fey themselves claim ownership of the Domandrod, only permitting us with a minor title as governor in their stead, as Regent of the Domandrod. For now they have given us access to this enchanted forest, but little else. But the real importance is that we now have full jurisdiction to carry out sentences for the Fey Lords, with them retaining an override veto. There are no more restrictions on what must be done to maintain the balance! | ||
|- | |- | ||
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| [[File:gov_goblin_king.png]] || The Goblin-King || | | [[File:gov_goblin_king.png]] || The Goblin-King || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20</b> Vassalization Acceptance | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+20</b> Vassalization Acceptance | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+2</b> Diplomatic Relations | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Liberty Desire from Subject Development | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">-25%</b> Liberty Desire from Subject Development | ||
|| In a lavishly furnished hall, in a richly appointed hold, sits a throne. And on that throne, sits the Goblin King. Not simply a clanboss, not just a warlord, the Goblin King is someone more: someone whose very existence demands loyalty. Ask not why a king rules; one might as well question why the lumimoth flies. For too long, goblins have been pushed around by others: by the orcs, by the dwarves, by the humans. To be ruled (not bossed around, ruled) by one of our own—to have one of our own rule over others—is a rallying cry stronger than any whip or chain. | || In a lavishly furnished hall, in a richly appointed hold, sits a throne. And on that throne, sits the Goblin King. Not simply a clanboss, not just a warlord, the Goblin King is someone more: someone whose very existence demands loyalty. Ask not why a king rules; one might as well question why the lumimoth flies. For too long, goblins have been pushed around by others: by the orcs, by the dwarves, by the humans. To be ruled (not bossed around, ruled) by one of our own—to have one of our own rule over others—is a rallying cry stronger than any whip or chain. | ||
|} | |} | ||
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|- | |- | ||
| [[File:gov_celestial_empire.png]] || Halessi Hegemon || | | [[File:gov_celestial_empire.png]] || Halessi Hegemon || | ||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+5</b> Maximum Absolutism | |||
* <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | * <b style="color: {{#switch: bonus | bonus = green | malus = red | black }};">+0.5</b> Yearly Absolutism | ||
|| Daxugo has proven to the world that its will is law and it can take what it wants by force. As the de facto hegemon of Haless, further consolidation on the continent is not only plausible, but inevitable. Daxugo forever! | || Daxugo has proven to the world that its will is law and it can take what it wants by force. As the de facto hegemon of Haless, further consolidation on the continent is not only plausible, but inevitable. Daxugo forever! | ||
|- | |- |