Grey Fist: Difference between revisions

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[[Category:Countries with missions]]

Latest revision as of 03:35, 27 April 2024

Grey Fist

Primary Culture
Religion

Traditions
-10% Construction Cost
+15% Fort Defence

Grey FistsOur namesake - and the signature of our appearance - results from our tribe smearing their hands with the ashes of our cooking fires. This serves not only as a signal of tribal allegiance, but a reminder of what those fires mean. Our tribe are raiders, dedicated to the art, and the fuel from our fires are the possessions of our victims. That which we do not take for ourselves we burn, and the meat we take we blacken in our pyres before it is deemed ready to devour. Before the Grey Fists all are either slaves, or cinders.
+15% Morale Damage

Consume the FallenThe bodies of those that fall in battle are not wasted, during and after combat our warriors devour their deceased kin to replenish their own strength and inherit the power of the lost. While most may view this practice with disgust and write us off as cannibalistic monsters, it is we that will crush them under our clubs and feast upon their remains.
+5% Infantry Combat Ability
-8% Land Attrition

Devourers of the GodsOur power comes from our devouring of our old gods, the True Giants, long ago. Even now, the fact that we and we alone were allowed to partake in this grand feasting confirms our superiority, and proves that our destiny is to rule all the lands our hungry eyes can see.
+1 Yearly Prestige

Thorough SweepsAs we are dependent on spoils, it would not do for good plunder to be wasted in the fires. As a result, we have developed far more efficient systems that our undisciplined cousins for finding and transporting spoils, the better to carry off the rich larders of our neighbors in Garsvulshim, and to ourpace the hungry flames we set in our assaults.
+10% Available Loot
+25% Looting Speed

Ogrish DiplomacyWe Ogres aren't exactly renowned for our charisma, with many smaller races terrified by our mighty girth and "barbaric" practices. We can use our intimidating physique to our advantage however, for it is widely known that a threat from an ogre is never an empty one.
+50% Power Projection From Insults
-10% Unjustified Demands

Feasting HallsThe centerpiece of any proper Ogre city, the feasting halls are massive buildings packed with revellers and supplying diverse buffets of flesh, produce, and drink. When confronted by this grand bounty, many times brawls end up breaking out. While these scuffles may cause a bit of damage, they ensure we always know where to look for new warriors.
+20% Manpower in Primary Culture provinces

Lords of AshFire to us is more than just a tool; it is a symbol. A way of life. It gives us nourishment as it prepares our food, it breaks the strength of our enemies, it warms us in our frozen home. As we hunger so too does it, and when we feed each other we are both strong. The night is dark, but it holds no terrors so long as our pyres burn bright.
-15% Stability Cost Modifier

Ambition
-0.05 Monthly Autonomy Change

History

TBD

Strategy

TBD