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|tradition2name=Recover Army Morale Speed
|tradition2name=Recover Army Morale Speed
|tradition2effect=+15%
|tradition2effect=+15%
|idea1name=Humanity's Resourcefulness
|idea1name=Jewel of the North
|idea1desc=The humans of Bulwar have weathered many ordeals, from the Xhazobine's demonic domination to the Queendom's unending predation. Jaher and his successors gave us succour — but now another ordeal is upon us. That experience will undoubtedly help us survive: when the Maraš of Zagnabad died alongside Kaltan, murdered by the savage goblins, his advisor Irran szel-Bazibar rallied the survivors to put up a resistance and stop the goblins' advance at Eduz-Wez. Following his lead, other talented humans have stepped up to fill the gaps left by the largely-perished Sun Elven nobility, and the restored Kingdom of Baharkand will make good use of their skills.
|idea1desc=After the rebellion against the Djinn, Bulwari civilization arose in the Suran plain, and only a couple of centuries later it had reached the forests of Bahar. In the mouth of the Saluraš, God-king Kalešin founded Aqatbar, ‘Northern City’. The largest and most important city in the region, Aqatbar has ruled eastern Bahar without opposition since its foundation, surpassing most of the cities of the Suran plain in size and wealth.\n\nThe old city of Aqatbar lies on the southern bank of the Saluraš, between the Gulf of Glass and the Eletarian Walls, and contains the palaces of the aristocrats, the great bazaar of Kaeli, and the Shipyard of Tariyar, among other great works of Bahari architecture.\n\nThe Library district is dominated by the temple-library of Aqatbahar, and is connected to the Old City by Kalešin’s Bridge, formed by the God-king himself using the Wish. The district is also home to Zheh’s palace-fortress, designed in the ornate Suncrown style.\n\nFinally, the fortress Azka-Tigranaš forms a northern bulwark for the city. Built by Tigranaš Dannaryan, the founder of the szel-Nisabat dynasty, the complex has been progressively engulfed by city sprawl over the centuries.
|idea1effect={{Modifier|type=bonus|value=-10%|description=Advisor Cost }}
|idea1effect={{Modifier|type=bonus|value=+10%|description=Trade Efficiency }}
|idea2name=The Great Library of Aqatbar
|idea2name=The Great Library of Aqatbahar
|idea2desc=It is said that long ago, a man stumbled upon a lamp buried deep underneath one of Bahar's greatest trees. The genie bound within, who claimed to be a rival of Brasan the Emancipator, promised him a single wish for its freedom, and the man's was a simple one: all the knowledge in the world. His head slowly began to grow — the man made it back to his village to proclaim wild theories of ascension, balance, and the meaning of life, before his brain burst like an overripe peach. But a few years later, it is rumoured, the true consequence of his wish came to fruition: construction began on a small library in Aqatbar.\n\nThat, of course, was millennia ago. For as long as any can remember, the Great Library of Aqatbar has been one of the vastest repositories of knowledge in all Halcann, with records dating back to the Age of God-Kings. It survived the Xhazobine, shall survive marauding goblins, and shall forever nurture Baharkand's greatest minds.
|idea2desc=There are many stories about the origin of Eduz-Ginakku, the Temple-library. One of them tells that long ago, a man found a lamp buried deep underneath one of Bahar's greatest trees. The genie bound within promised him a single wish for its freedom, and the man’s reply was a simple one: all the knowledge in the world. The man’s head grew and burst, unable to take it all in, but his wish was granted years later with the construction of a library at the place of his death.\n\nMost scholars attribute the construction of the Library to Birsartan the Secretary in the 11th century BA, after the conversion of Bahar to the nascent Sun Cult. The old temple of the city was consecrated to Surakel, and Birsartan and his followers gathered all the knowledge of Bahar within its walls.\n\nEduz-Ginnaku is the size of a small city, and contains not only buildings for the cult and houses for the clergy, but also workshops, storehouses, and other production-oriented buildings. The temple is unique, as it has easily thrice as many scribes as other temples, and the bulk of its workshops are oriented towards the production of scholarly material, like ink or paper. The Library itself is divided into several buildings through the complex, with records dating back to the Age of God-Kings.
|idea2effect={{Modifier|type=bonus|value=-10%|description=Technology Cost }}
|idea2effect={{Modifier|type=bonus|value=-5%|description=Technology Cost }}
|idea3name=Shipyards of Bahar
|idea3name=Shipyards of Bahar
|idea3desc=Bahar means forest, and the towering trees which grow here are a stark contrast to the dry, flat, lands to the south. The most important impact is that dappled light through the trees is a much better setting to appreciate Surael's radiance than scorching nigh-desert — and its second most important is the lumber's suitability for shipbuilding. From the merchant fleets of Re-Uyel and Crathánor, to the sunshine galleys of Anzabad, and even Jexis's old armada (now resurrected by Elizna), every ship in Bulwar has been built in the shipyards of Bahar, or at least with wood coming from its many forests.
|idea3desc=Bahar means forest, and the towering trees which grow there are a stark contrast to the dry, flat lands to the south. Beyond the splendid suitability of its timber for shipbuilding, the dappled light cast through the forest canopy has long inspired devotees of Surael. From the merchant fleets of Re-Uyel and Crathánor, to the sunshine galleys of Anzabad, and even the old Phoenix Empire’ Sunset Armada, practically every Bulwari ship in Bulwar has for centuries been built either in the shipyards of Bahar or using its wood.\n\nThese shipyards are many and ancient. Since the rule of the God-kings, not a day has passed in which the shipyards of Aqatbahar have not worked on new ships, and since the arrival of the elves, the Temple-shipyard of Eduz-Wez has produced many masterful works of art in the elegant shape of elven-style warships.
|idea3effect={{Modifier|type=bonus|value=-10%|description=Ship Costs }}
|idea3effect={{Modifier|type=bonus|value=-10%|description=Ship Costs }}
|idea4name=Brother Enemies
|idea4name=The City of Wood and Marble
|idea4desc=When Jaher arrived on Bulwar's shores, the Akal of Baharšes, Hussaam of Nisabat, was one of the first to see that he was Surael reborn and submit accordingly. This foresightedness earned him a golden spear, along with the right for him and his descendants to serve as the regional governor under the Phoenix Empire. But after the Burned Empress's death, amidst the chaos of Jexisian civil war, they made a decision as poor as that prior one had been wise: siding with Elizar, whose sole focus was on revenge against Ioriel, they were abandoned when Birzartanšes struck in a war of subjugation. As a final indignity, King Birzartan I put his brother Eletar on the throne of Baharšes, now renamed Baharkand.\n\nThey would not regain their freedom for a full generation, when they fought a brutal independence war, watering the forests and hills with blood as they used guerrilla tactics to secure their freedom. When they had finally claimed it for good, they claimed the dynasty of Eletarzuir, to make clear that Birzartanšes had no dominion in Bahar.
|idea4desc=Since antiquity, the Marble Dwarves have been friends of Aqatbahar: they have taught  the Bahari construction and forging techniques, built marvelous works of art like the old Anaisian Walls of Aqatbar, and fought with the Bahari against their common enemies.\n\nWhen Shazstundihr was abandoned in 271 BA, many Marble Dwarves took refuge in Aqatbahar. Decades later, the Maraš of Aqatbar gave land north of the city to a group of dwarves as payment for the construction of the new walls of the city and other ongoing infrastructure projects. These dwarves, led by Bop Skullgiver, established an independent city-state ally of Aqatbar called Shaztun-az-bar, the City of Marble. The city quickly became the center of the Marble Dwarf culture in exile, as dwarven exiles from all of Bahar settled in the city. Inhabited by master craftsmen, both human and dwarf, the city became known for crafts that combined the skills of the Bahari woodworkers and the dwarven sculptors.\n\nThe city was razed during the Exodus Goblin invasion, but during the Decades of Restoration, Perzuk, trying to make amends with the dwarves, rebuilt the city and personally patronized many dwarven artisans, starting a second golden age for the city.
|idea4effect={{Modifier|type=bonus|value=+1|description=Diplomatic Reputation }}
|idea4effect={{Modifier|type=bonus|value=-5%|description=Construction Cost }}
|idea5name=A 'Baharized' Region
|idea5name=Bahari Elephants
|idea5desc=In the late 15th century, Bahar had fractured in pieces. Not like Escann, where new buds rose from deep ashes; not like the Xiaken, whose divisions are the product of their martial schools. But a vast shattering, peoples and countries fragmented like never before.\n\nEven as the region slowly recovered, the idea of a shattered politics became intimately tied to Bahar in many people's minds. By the time of Núrcestir's collapse in Escann, and the Jadd Empire's unraveling amidst the Deioderan, it was common to refer to those regions as 'Baharized'.
|idea5desc=The forests of Bahar are the home of the Inapiru, the smaller cousins of the Sarhaly elephants. Legends say the ruler of an old city near Forramaz, the God-king Ilu-Pantheš, was fond of the Inapiru; so much so that when the God-king of a rival city started to slaughter the elephants in his kingdom, Ilu-Pantheš used the power of the Wish to stop him. With a Wish he bound the Inapiru to the land, decreeing that as long as the forest of Bahar endured, the Inapiru would do the same. With a second Wish he created Attapirhal, a mighty warrior with horns of cedarwood that wields an axe capable of tearing through metal like a knife through butter. Attapirhal doesn’t speak the tongues of men, and protects the forest against those who threaten to harm the Inapiru or the millenary cedars deep in the forest.\n\nRegardless of myth, the Bahari have used elephants in war since antiquity, most notably as mounts for kings or mages. Taking advantage of the legends regarding their magic protection, the magi of Bahar carve spells in the tusks of the Inapiru, enhancing their strength and granting them magical barriers, allowing the Inapiru to crush the enemy lines unharmed.
|idea5effect={{Modifier|type=bonus|value=+2|description=Max Promoted Cultures }}
|idea5effect={{Modifier|type=bonus|value=+0.25|description=Cavalry Shock }}
|idea6name=A Gulf of Glass
|idea6name=A Gulf of Glass
|idea6desc=The Gulf of Glass earned its name from the reflectiveness of its calm, still, waters, where humanity first plied the waves. But it is also a great font of glass production, its product flowing to everyone from potion-makers in Anbenncóst to gnomish artificers in the Dragon Coast. In Baharkand, glass-making is something of a family tradition: using the same tools and furnace of their ancestors, a child might work the bellows, a mother adds materials for a unique colouration, a father blows the molten glass into its final form. No matter our country's trials, and no matter how the world evolves, we shall always ensure the Gulf deserves its name.
|idea6desc=The Gulf of Glass earned its name from the reflectiveness of its calm, still, waters, upon which the Bulwari first plied the waves. But it is also a great font of glass production, its product flowing to everyone from potion-makers in Anbenncóst to gnomish artificers in the Dragon Coast. In Aqatbahar, glass-making is something of a family tradition: using the same tools and furnace of their ancestors, a child works the bellows, a mother adds materials for a unique colouration, a father blows the molten glass into its final form. No matter our country's trials, and no matter how the world evolves, the Bahari will always ensure that the Gulf deserves its name.
|idea6effect={{Modifier|type=bonus|value=+10%|description=Production Efficiency }}
|idea6effect={{Modifier|type=bonus|value=+10%|description=Production Efficiency }}
|idea7name=The Fajabahar Lightshow
|idea7name=Legacy of the Seamaster
|idea7desc=In the late 17th century, a visionary queen, Imariel the Farseeing, saw an opportunity for Bahar to cut out the middlemen who would often pick up goods in Aqatbar only to resell them in the busier ports of Anzabad or Brasan. Hiring engineers from the Gnomish Hierarchy, along with some of the architects working on Anbenncóst's skyscrapers, she devised a great lighthouse to illuminate the shores of Bahar and shine like a beacon to attract ships to Aqatbar.\n\nPlaced on the northern island of Fajabahar province, Aben-Ail, it took a decade to build but would be instrumental in raising Aqatbar's status to compete with the declining metropolis of Brasan. At the beacon's center lays a massive crystal, where a fist-sized chunk of damestear rumored to have been stolen from the deposits at Adráil powers the entire edifice.
|idea7desc=The peoples of Bahar have weathered many ordeals, from the demonic domination of the Xhazobine to the velvet-gloved fist of Harpylen. But the inhabitants of the Saluraš basin have always persevered. When the last king of Baharkand, Kaltan III, was executed by the goblins, his chief advisor Irran Mallahtum, himself a descendant of the old kings of Azkaeliš, rallied the resistance and managed to stop the goblin advance at the walls of the shipyard-temple of Eduz-Wez. Following his lead, the western reaches of Baharkand and the forest of Fajabahar remained under Baharkandi control, and for this he was named Akal of Aqatbahar by Prince Deggarion of Azka-Evran. When Deggarion was defeated by Perzuk, Irran kept the fight well off the island of Pir Aíl, the remnants of his family's old kingdom. However, after the goblins conquered Fajabahar and threatened Eduz-Wez, Irran surrendered. Pardoned by Perkuz, he remained as the clanboss’ advisor until Perkuz’ death, and is widely considered one of the early minds behind the establishment of the Overclan.
|idea7effect={{Modifier|type=bonus|value=-10%|description=Naval Attrition }}<br />{{Modifier|type=bonus|value=+5%|description=Trade Efficiency }}
|idea7effect={{Modifier|type=bonus|value=+15%|description=Reform Progress Growth }}
|ambitioneffect={{Modifier|type=bonus|value=-10%|description=Development Cost }}}}
|ambitioneffect={{Modifier|type=bonus|value=-10%|description=Development Cost }}}}


<noinclude>[[Category:Country Ideas]]</noinclude>
<noinclude>[[Category:Country Ideas]]</noinclude>

Latest revision as of 23:41, 14 June 2024

Traditions
-15% Province War Score Cost
+15% Recover Army Morale Speed

Jewel of the NorthAfter the rebellion against the Djinn, Bulwari civilization arose in the Suran plain, and only a couple of centuries later it had reached the forests of Bahar. In the mouth of the Saluraš, God-king Kalešin founded Aqatbar, ‘Northern City’. The largest and most important city in the region, Aqatbar has ruled eastern Bahar without opposition since its foundation, surpassing most of the cities of the Suran plain in size and wealth.\n\nThe old city of Aqatbar lies on the southern bank of the Saluraš, between the Gulf of Glass and the Eletarian Walls, and contains the palaces of the aristocrats, the great bazaar of Kaeli, and the Shipyard of Tariyar, among other great works of Bahari architecture.\n\nThe Library district is dominated by the temple-library of Aqatbahar, and is connected to the Old City by Kalešin’s Bridge, formed by the God-king himself using the Wish. The district is also home to Zheh’s palace-fortress, designed in the ornate Suncrown style.\n\nFinally, the fortress Azka-Tigranaš forms a northern bulwark for the city. Built by Tigranaš Dannaryan, the founder of the szel-Nisabat dynasty, the complex has been progressively engulfed by city sprawl over the centuries.
+10% Trade Efficiency

The Great Library of AqatbaharThere are many stories about the origin of Eduz-Ginakku, the Temple-library. One of them tells that long ago, a man found a lamp buried deep underneath one of Bahar's greatest trees. The genie bound within promised him a single wish for its freedom, and the man’s reply was a simple one: all the knowledge in the world. The man’s head grew and burst, unable to take it all in, but his wish was granted years later with the construction of a library at the place of his death.\n\nMost scholars attribute the construction of the Library to Birsartan the Secretary in the 11th century BA, after the conversion of Bahar to the nascent Sun Cult. The old temple of the city was consecrated to Surakel, and Birsartan and his followers gathered all the knowledge of Bahar within its walls.\n\nEduz-Ginnaku is the size of a small city, and contains not only buildings for the cult and houses for the clergy, but also workshops, storehouses, and other production-oriented buildings. The temple is unique, as it has easily thrice as many scribes as other temples, and the bulk of its workshops are oriented towards the production of scholarly material, like ink or paper. The Library itself is divided into several buildings through the complex, with records dating back to the Age of God-Kings.
-5% Technology Cost

Shipyards of BaharBahar means forest, and the towering trees which grow there are a stark contrast to the dry, flat lands to the south. Beyond the splendid suitability of its timber for shipbuilding, the dappled light cast through the forest canopy has long inspired devotees of Surael. From the merchant fleets of Re-Uyel and Crathánor, to the sunshine galleys of Anzabad, and even the old Phoenix Empire’ Sunset Armada, practically every Bulwari ship in Bulwar has for centuries been built either in the shipyards of Bahar or using its wood.\n\nThese shipyards are many and ancient. Since the rule of the God-kings, not a day has passed in which the shipyards of Aqatbahar have not worked on new ships, and since the arrival of the elves, the Temple-shipyard of Eduz-Wez has produced many masterful works of art in the elegant shape of elven-style warships.
-10% Ship Costs

The City of Wood and MarbleSince antiquity, the Marble Dwarves have been friends of Aqatbahar: they have taught the Bahari construction and forging techniques, built marvelous works of art like the old Anaisian Walls of Aqatbar, and fought with the Bahari against their common enemies.\n\nWhen Shazstundihr was abandoned in 271 BA, many Marble Dwarves took refuge in Aqatbahar. Decades later, the Maraš of Aqatbar gave land north of the city to a group of dwarves as payment for the construction of the new walls of the city and other ongoing infrastructure projects. These dwarves, led by Bop Skullgiver, established an independent city-state ally of Aqatbar called Shaztun-az-bar, the City of Marble. The city quickly became the center of the Marble Dwarf culture in exile, as dwarven exiles from all of Bahar settled in the city. Inhabited by master craftsmen, both human and dwarf, the city became known for crafts that combined the skills of the Bahari woodworkers and the dwarven sculptors.\n\nThe city was razed during the Exodus Goblin invasion, but during the Decades of Restoration, Perzuk, trying to make amends with the dwarves, rebuilt the city and personally patronized many dwarven artisans, starting a second golden age for the city.
-5% Construction Cost

Bahari ElephantsThe forests of Bahar are the home of the Inapiru, the smaller cousins of the Sarhaly elephants. Legends say the ruler of an old city near Forramaz, the God-king Ilu-Pantheš, was fond of the Inapiru; so much so that when the God-king of a rival city started to slaughter the elephants in his kingdom, Ilu-Pantheš used the power of the Wish to stop him. With a Wish he bound the Inapiru to the land, decreeing that as long as the forest of Bahar endured, the Inapiru would do the same. With a second Wish he created Attapirhal, a mighty warrior with horns of cedarwood that wields an axe capable of tearing through metal like a knife through butter. Attapirhal doesn’t speak the tongues of men, and protects the forest against those who threaten to harm the Inapiru or the millenary cedars deep in the forest.\n\nRegardless of myth, the Bahari have used elephants in war since antiquity, most notably as mounts for kings or mages. Taking advantage of the legends regarding their magic protection, the magi of Bahar carve spells in the tusks of the Inapiru, enhancing their strength and granting them magical barriers, allowing the Inapiru to crush the enemy lines unharmed.
+0.25 Cavalry Shock

A Gulf of GlassThe Gulf of Glass earned its name from the reflectiveness of its calm, still, waters, upon which the Bulwari first plied the waves. But it is also a great font of glass production, its product flowing to everyone from potion-makers in Anbenncóst to gnomish artificers in the Dragon Coast. In Aqatbahar, glass-making is something of a family tradition: using the same tools and furnace of their ancestors, a child works the bellows, a mother adds materials for a unique colouration, a father blows the molten glass into its final form. No matter our country's trials, and no matter how the world evolves, the Bahari will always ensure that the Gulf deserves its name.
+10% Production Efficiency

Legacy of the SeamasterThe peoples of Bahar have weathered many ordeals, from the demonic domination of the Xhazobine to the velvet-gloved fist of Harpylen. But the inhabitants of the Saluraš basin have always persevered. When the last king of Baharkand, Kaltan III, was executed by the goblins, his chief advisor Irran Mallahtum, himself a descendant of the old kings of Azkaeliš, rallied the resistance and managed to stop the goblin advance at the walls of the shipyard-temple of Eduz-Wez. Following his lead, the western reaches of Baharkand and the forest of Fajabahar remained under Baharkandi control, and for this he was named Akal of Aqatbahar by Prince Deggarion of Azka-Evran. When Deggarion was defeated by Perzuk, Irran kept the fight well off the island of Pir Aíl, the remnants of his family's old kingdom. However, after the goblins conquered Fajabahar and threatened Eduz-Wez, Irran surrendered. Pardoned by Perkuz, he remained as the clanboss’ advisor until Perkuz’ death, and is widely considered one of the early minds behind the establishment of the Overclan.
+15% Reform Progress Growth

Ambition
-10% Development Cost