Verkal Skomdihr: Difference between revisions

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[[Category:Countries with missions]]

Latest revision as of 03:34, 27 April 2024

Verkal Skomdihr

Primary Culture
Religion

Traditions
-10% Infantry Cost
+1 Land Leader Fire

The Warding GateOfficially known as the 'Citadel that Shields Against the Wood', Verkal Skomdihr's main feature was its circular gem-adorned gate (which is also the hold's flag). It is said that the gate was said to be warded by ancient rune and gem magic in order to protect the hold from the malicious influences of the fey.
+25% Fort Defence

Forest RangersWhile the most notable of the dwarven rangers skulk the hills, vales and caverns, the little-known forest rangers were said to be expert trackers and marksmen. During the days of Aul-Dwarov, it is said that the rangers spent most of their lives in the Deepwoods, keeping and holding the fey at bay.
+15% Movement Speed

Carpenters of the DwarovarThe grand halls of the Dwarovar are carved from stone, but what little wood there is has been known to originate amongst the master carpenters of the Flint Dwarves of Verkal Skomdihr. Flint craft not only includes the actual carving and building with wood, but also harvesting it. The Fey protect their forest but in places where their influence waned due to the magic of the Runic Gate along with runes carved onto the trees, lumberjacks could fell many hardwood trees without detection.
-10% Construction Cost

Kekig's LabyrinthWhile Verkal Skomdihr is known for its Warding Gate against the Fey, the hold's principal architect, Kekig the Maze-Maker, was not responsible for the Gate's design. His masterpiece was a maze that defended the entrance of the hold. His first prototype allowed him to master his art and make the final project perfect. The entrance to Verkal Skomdihr rests inside a massive natural cavern with high, fog-shrouded ceilings and it was here that Kekig would create the most expansive and trap-filled labyrinth that any would-be invaders would have to confront.
+1 Attrition for Enemies

Flint SuperstitionsDue to the nature of the mischievous Fey, the flint dwarves were known to be a superstitious lot, as many traps or illusions cast by the Fey could be foiled by suspicion. In the old days, few visitors would frequent the hold, and those that did told tales of strange customs; such as having circles of protection made of small stones placed on their doorsteps and keeping their eyes closed at a specific hour of the day.
+20% Foreign Spy Detection

Origin of Flintlock SchematicsWhile places like Ovdal Kanzad were responsible for cannons and the invention of gunpowder-based weaponry, Verkal Skomdihr were in fact responsible for miniaturizing it into handheld firearms. Many ancient dwarven rifles were found during the restoration of Verkal Skomdihr, and were apparently used against the fey denizens of the Deepwoods.
+0.2 Infantry Fire

Herbal RemediesHerbs were known to be valuable treatments among the Flint Dwarves for things such as using mint for minor stomach ails or ginger for nausea. However they also found many more uses for Herbology by using the more uncommon magical plants from the Deepwoods and combining them with cave flora. This allowed the Flint Dwarves to find many more medicinal properties and create treatments for many common diseases or infections.
-15% Land Attrition

Ambition
+10% Artillery Combat Ability

History

TBD

Strategy

TBD