Wretched Skull: Difference between revisions

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|tag=H86
|tag=H86
|name=Wretched Skull
|name=Wretched Skull
|primary_culture=Black Orc
|primary_culture=Skull Orc
|religion=Old Dookan
|religion=Old Dookan
|idea_group=Wretched Skull Ideas
|idea_group=Wretched Skull Ideas
}}
}}

Latest revision as of 03:34, 27 April 2024

Wretched Skull

Primary Culture
Religion

Traditions
-0.05 Monthly Autonomy Change
-25% Harsh Treatment Cost

A Surface GiftBefore the so-called Dookanson gathered his Greentide to invade the men of Escann, a necromancer wandered into the Serpentspine to study in peace. The first chieftain of the Wretched Skull and his band fought through the dark mage’s lair, slaying myriad undead goblins and orcs until they reached the wizard's sanctum. Few survived the onslaught but our chieftain was able to knock out and capture the necromancer. In exchange for his life, the necromancer agreed to teach the arts of necromancy to the shamans of the Wretched Skull.\n\nAfter the shamans learned all they could from the man, they slew him and used his body as one more undead worker under the rule of the Skull. For that is the fate of all men and dwarves who dare dwell in Dookan's mountain-homes.
+10% Manpower Recovery Speed

Shaman NecromancersOur shamans have scried for omens ever since we took the necromancer prisoner, and all come to the same conclusion: Dookan guided our warband's acts when we captured the necromancer. We do not heed the fears of our fellows who say that necromancy is a dark and forbidden art, for it is essential in our quest to slay the stunted ones who hide in terror in their holes. Their own dead shall be raised in horde by our shamans to take the brunt of their bolts, arrows and bullets while our clan-kin smashes through their lines to end their petty attempts at survival. And after all of them are slain, their corpses will serve as our new workforce to build a home for the followers of Dookan.
-10% Idea Cost

Free from KarmugThe foes we have trampled under our feet have proven themselves weak and are doomed to Karmurg, deathwork, until their corpses turn to dust. This foul fate shall never be dealt unto the orcs of the clan, of course, who fight at ease knowing that their bodies will find eternal rest for their service to the clan.
-2 National Unrest

Skullgrave HallThe old home of our tribe is our most sacred place. Here, the fallen's skulls are gathered and placed in great pyramids within ancient halls in the caverns, guarded by the dead and tended by our shamans. Even when we raid far away, the patriarchs of each clan travel back to the Hall in pilgrimage to lay the skulls of their dead to rest. Throughout the year, our shamans undergo prolonged rituals to maintain a connection with the souls of the dead through these great skull pyramids, seeking ancient wisdom to synergize with the new.
-10% Institution Embracement Cost

Fate of the WeakThe defeated serve the victorious. Many slaves serve the Wretched Skull throughout the Serpentspine. When they die, their bodies are raised once more by our shamans to continue to work for our purposes, the eternal Karmurg. The living and the dead work shoulder to shoulder in tasks deemed unworthy for our clansfolk, and our slaves work twice as long as the slaves of other orcish clans. As our armies march forward in the dark tunnels, the dead work in fiery pits to keep them armed and armored.
+10% Production Efficiency

The Skull LabyrinthThe caverns of Azmak Quarry have been filled with walls upon walls of skulls of the dead. To us, it is as familiar as our homes, but to those who'd dare to invade us, these skulls become a true labyrinth. They shall not find their way in these mazes, and the spirits of the dead shall torment them in every step of their neverending path. Those who die inside become another skull to the pile, bound by our shamans to torment any who cross their path. \n\nWhile Azmak Quarry hosts the largest and most complex labyrinth, similar traps have been set throughout our lands in the Serpentspine, their first skulls belonging to those we purged in the tunnels, holds and caverns. Even our most steadfast foes feel a hint of fear when they know they must invade the lands of the Wretched Skull.
+1 Attrition for Enemies

All the Dead of the MountainsThroughout our conquest of the Serpentspine, we have gathered a grand host of undead to serve as the frontline of our armies. Thousands upon thousands of the dwarves, orcs and goblins march in decaying unison, driven by our most powerful necromancers. They are accompanied by the elite regiments of our own orcs who have not once strayed from the craft of war, as the dead work their menial tasks.\n\nFrom the depths of our dark tunnels, drums sound in terrible beats, our foes watch their borders with us with great fear, for they know that our legions of death and dark march ever onwards to make them meet their doom: Karmurg, Karmurg for the Wretched Skull!
+20% Land Force Limit Modifier

History

TBD

Strategy

TBD