Frosthide Ideas: Difference between revisions

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|tradition2effect=+15%
|tradition2effect=+15%
|idea1name=Frosthides
|idea1name=Frosthides
|idea1desc=Of all the horros that stalk the frozen north, it is our name that is the most feared. Stories of beasts into the shape of ogres talking the deep forests - cursing those who come across them into an eternity of slavery - are told to the whelps of the southern clans. Even the stoutest ogre would quake in terror if they only knew that the legends were all true.
|idea1desc=Of all the horrors that stalk the frozen north, it is our name that is the most feared. Stories of beasts into the shape of ogres talking the deep forests - cursing those who come across them into an eternity of slavery - are told to the whelps of the southern clans. Even the stoutest ogre would quake in terror if they only knew that the legends were all true.
|idea1effect={{Modifier|type=bonus|value=+10%|description=Morale Damage }}
|idea1effect={{Modifier|type=bonus|value=+10%|description=Morale Damage }}
|idea2name=Consume the Fallen
|idea2name=Consume the Fallen
|idea2desc=The bodies of those that fall in battle are not wasted, during and after combat our warriors devour their deceased kin to replenish their own strength and inherit the power of the lost. While most may view this practice with disgust and write us off as cannibalistic monsters, it is we that will crush them under our clubs and feast upon their remains.
|idea2desc=The bodies of those that fall in battle are not wasted, during and after combat our warriors devour their deceased kin to replenish their own strength and inherit the power of the lost. While most may view this practice with disgust and write us off as cannibalistic monsters, it is we that will crush them under our clubs and feast upon their remains.
|idea2effect={{Modifier|type=bonus|value=+5%|description=Infantry Combat Ability }}<br />{{Modifier|type=bonus|value=+8%|description=Land Attrition }}
|idea2effect={{Modifier|type=bonus|value=+5%|description=Infantry Combat Ability }}<br />{{Modifier|type=bonus|value=-8%|description=Land Attrition }}
|idea3name=Devourers of the Gods
|idea3name=Devourers of the Gods
|idea3desc=Our power comes from our devouring of our old gods, the True Giants, long ago. Even now, the fact that we and we alone were allowed to partake in this grand feasting confirms our superiority, and proves that our destiny is to rule all the lands our hungry eyes can see.
|idea3desc=Our power comes from our devouring of our old gods, the True Giants, long ago. Even now, the fact that we and we alone were allowed to partake in this grand feasting confirms our superiority, and proves that our destiny is to rule all the lands our hungry eyes can see.

Latest revision as of 04:12, 27 April 2024

Traditions
-10% Construction Cost
+15% Fort Defence

FrosthidesOf all the horrors that stalk the frozen north, it is our name that is the most feared. Stories of beasts into the shape of ogres talking the deep forests - cursing those who come across them into an eternity of slavery - are told to the whelps of the southern clans. Even the stoutest ogre would quake in terror if they only knew that the legends were all true.
+10% Morale Damage

Consume the FallenThe bodies of those that fall in battle are not wasted, during and after combat our warriors devour their deceased kin to replenish their own strength and inherit the power of the lost. While most may view this practice with disgust and write us off as cannibalistic monsters, it is we that will crush them under our clubs and feast upon their remains.
+5% Infantry Combat Ability
-8% Land Attrition

Devourers of the GodsOur power comes from our devouring of our old gods, the True Giants, long ago. Even now, the fact that we and we alone were allowed to partake in this grand feasting confirms our superiority, and proves that our destiny is to rule all the lands our hungry eyes can see.
+1 Yearly Prestige

Frozen SlavesOur shamans are masters of the dead. Drawn from ogre and beast alike, once our prey's flesh has been devoured their bones are animated back into service and sent into the forests, where they stand a sleepless vigil to watch for yet more prey.
+1 Attrition for Enemies

Ogrish DiplomacyWe Ogres aren't exactly renowned for our charisma, with many smaller races terrified by our mighty girth and "barbaric" practices. We can use our intimidating physique to our advantage however, for it is widely known that a threat from an ogre is never an empty one.
+50% Power Projection From Insults
-10% Unjustified Demands

Feasting HallsThe centerpiece of any proper Ogre city, the feasting halls are massive buildings packed with revellers and supplying diverse buffets of flesh, produce, and drink. When confronted by this grand bounty, many times brawls end up breaking out. While these scuffles may cause a bit of damage, they ensure we always know where to look for new warriors.
+20% Manpower in Primary Culture provinces

Shaman-ChieftainsOur clan leaders are chosen from the strongest just like any others, but unlike the southerners we define their strength by their magical potential. As the strange glowing rocks we find beneath our soil feed the power of even the weakest of our magi, we are never short of suitable candidates. \n\nThis too means that none who die in our lands are beyond their grasp, and the shambling hordes at their command can grow faster than any can hope to slay them.
+15% Manpower Recovery Speed

Ambition
-0.05 Monthly Autonomy Change