Blightseed Ideas: Difference between revisions

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|tradition2effect=-25%
|tradition2effect=-25%
|idea1name=Lessons Through Battle
|idea1name=Lessons Through Battle
|idea1desc=When us orcs first invaded the Hunter’s Grove, we were met by the great elven general Oberon Fealgarn. Time and again he managed to inflict orcish defeat upon orcish defeat. And, though this left many orcs seething, our founder Og chose to grow from it.\n\nWhen he next met Oberon and his elves, Og used his shamanic powers to summon gnarled roots and withering vines to ensnare the Fealgarn elves, leading to Oberon’s first taste of defeat.\n\nNow chieftain, Og “Blightseed” challenged every warrior of his new clan to find lessons, not dishonor, in defeat. Even when Og was struck by a stray Fealgarn arrow, he held true to this view. With his dying breath, Og asked his son, and later chieftain, Bosk not to seek vengeance but to learn from his death. Bosk swore he and clan Blightseed would honor that wish.
|idea1desc=When us orcs first invaded the Hunter’s Grove, we were met by the great elven general Oberon Fealgarn. Time and again he managed to inflict orcish defeat upon orcish defeat. And, though this left many orcs seething, our founder Og chose to grow from it.\n\nWhen he next met Oberon and his elves, Og used his shamanic powers to summon gnarled roots and withering vines to ensnare the Fealgarn elves, leading to Oberon’s first taste of defeat.\n\nNow chieftain, Og "Blightseed" challenged every warrior of his new clan to find lessons, not dishonor, in defeat. Even when Og was struck by a stray Fealgarn arrow, he held true to this view. With his dying breath, Og asked his son, and later chieftain, Bosk not to seek vengeance but to learn from his death. Bosk swore he and clan Blightseed would honor that wish.
|idea1effect={{Modifier|type=bonus|value=+10%|description=Military Technology Cost }}
|idea1effect={{Modifier|type=bonus|value=-10%|description=Military Technology Cost }}
|idea2name=Bigger Quarry
|idea2name=Bigger Quarry
|idea2desc=It is not enough to wait passively for challenges to come to you. The elves, while stubborn foes, are simply not enough to keep one’s warrior instincts properly honed, and we must seek out new tests in order to stay strong. Luckily, the Hunter’s Grove is full of such obstacles.\n\nThroughout the grove are strange and monstrous creatures unlike anything we encountered. Wingless and vicious crowlike monsters the size of a small house stalk the grounds. Toads as large as an orc with pustules that ooze acid lurk beneath shallow marshes. These beings and so many more bring certain death given one misstep. And it is for that reason we will hunt them, for those who survive will return stronger and wiser than before.
|idea2desc=It is not enough to wait passively for challenges to come to you. The elves, while stubborn foes, are simply not enough to keep one’s warrior instincts properly honed, and we must seek out new tests in order to stay strong. Luckily, the Hunter’s Grove is full of such obstacles.\n\nThroughout the grove are strange and monstrous creatures unlike anything we encountered. Wingless and vicious crowlike monsters the size of a small house stalk the grounds. Toads as large as an orc with pustules that ooze acid lurk beneath shallow marshes. These beings and so many more bring certain death given one misstep. And it is for that reason we will hunt them, for those who survive will return stronger and wiser than before.
|idea2effect={{Modifier|type=bonus|value=-1%|description=Yearly Army Tradition Decay }}
|idea2effect={{Modifier|type=bonus|value=-1%|description=Yearly Army Tradition Decay }}
|idea3name=deepwoods_orc_everything_not_nailed_down
|idea3name=Everything Not Nailed Down
|idea3desc=
|idea3desc=When we arrived in Escann from the depths of the Serpentspine, we were amazed by all the riches that could be plundered from even the smallest towns and villages. No longer did we have to live on scraps, as any orc under Dookanson could provide for themselves if they could swing an axe. In the Deepwoods, however, we have had to make do with less once again. There isn’t all that much to go around, so you’d better make sure you take all you can get.
|idea3effect={{Modifier|type=bonus|value=+15%|description=Available Loot }}
|idea3effect={{Modifier|type=bonus|value=+15%|description=Available Loot }}
|idea4name=deepwoods_orc_unending_warfare
|idea4name=Unending Warfare
|idea4desc=
|idea4desc=Since the moment we entered the Deepwoods, we have not had a moment of rest. Unlike the Escanni, every single denizen of the woods knows how to wield a blade, and they have all been raised against us. All the better. We shall keep fighting, and we shall become more tenacious with each battle, more vigilant with each ambush, more brutal with each raid.
|idea4effect={{Modifier|type=bonus|value=+0.5|description=Yearly Army Tradition }}
|idea4effect={{Modifier|type=bonus|value=+0.5|description=Yearly Army Tradition }}
|idea5name=deepwoods_orc_towns_of_stone_and_wood
|idea5name=Towns of Stone and Wood
|idea5desc=
|idea5desc=As the invasion has dragged on, the orcish forces have slowly dragged to a halt. The tide of invasion has turned into raids and counter raids, and mobile war encampments have turned into palisaded settlements. Unwelcome as we may be, we live here now, and we had better act like it. There is rock and wood aplenty, and we will build our new home with them. We are here to stay.
|idea5effect={{Modifier|type=bonus|value=-10%|description=Construction Cost }}
|idea5effect={{Modifier|type=bonus|value=-10%|description=Construction Cost }}
|idea6name=deepwoods_orc_legacy_of_the_great_invasion
|idea6name=Legacy of the Great Invasion
|idea6desc=
|idea6desc=The great orcish invasion was the largest army the Deepwoods had ever seen. An amalgamation of many clans, the invasion force cut through the forest and obliterated all opposition. So successful were the early advances of the warbands that latecomers to a battle had barely any work to do in picking off the stragglers. This bred an eagerness for glory in all the clans, who were always eager to get their part of the battle before it was over.
|idea6effect={{Modifier|type=bonus|value=+10%|description=Reduced Morale Damage Taken By Reserves }}
|idea6effect={{Modifier|type=bonus|value=+10%|description=Reduced Morale Damage Taken By Reserves }}
|idea7name=deepwoods_orc_strong_chieftans
|idea7name=Strong Chieftains
|idea7desc=
|idea7desc=The Greentide in Escann was shattered abruptly when Korgus was slain, the now-leaderless clans frenziedly gathering what power they could for themselves in the aftermath. This did not occur in the Deepwoods, where Korgus was always a distant figure and the clans functioned with great autonomy. By the time that news of Korgus’ death reached the forest, the unity of the clans had long since disintegrated and the chieftains warred against each other from their own autonomous domains. Though these internecine battles sapped their strength, their lack of reliance on central authority left the Deepwoods orc chiefdoms far stronger than their Escanni counterparts in the long run.
|idea7effect={{Modifier|type=bonus|value=-0.05|description=Monthly Autonomy Change }}
|idea7effect={{Modifier|type=bonus|value=-0.05|description=Monthly Autonomy Change }}
|ambitioneffect={{Modifier|type=bonus|value=+10%|description=Goods Produced Modifier }}}}
|ambitioneffect={{Modifier|type=bonus|value=+10%|description=Goods Produced Modifier }}}}


<noinclude>[[Category:Country Ideas]]</noinclude>
<noinclude>[[Category:Country Ideas]]</noinclude>

Latest revision as of 04:12, 27 April 2024

Traditions
+1 Land Leader Shock
-25% Cost of Reducing War Exhaustion

Lessons Through BattleWhen us orcs first invaded the Hunter’s Grove, we were met by the great elven general Oberon Fealgarn. Time and again he managed to inflict orcish defeat upon orcish defeat. And, though this left many orcs seething, our founder Og chose to grow from it.\n\nWhen he next met Oberon and his elves, Og used his shamanic powers to summon gnarled roots and withering vines to ensnare the Fealgarn elves, leading to Oberon’s first taste of defeat.\n\nNow chieftain, Og "Blightseed" challenged every warrior of his new clan to find lessons, not dishonor, in defeat. Even when Og was struck by a stray Fealgarn arrow, he held true to this view. With his dying breath, Og asked his son, and later chieftain, Bosk not to seek vengeance but to learn from his death. Bosk swore he and clan Blightseed would honor that wish.
-10% Military Technology Cost

Bigger QuarryIt is not enough to wait passively for challenges to come to you. The elves, while stubborn foes, are simply not enough to keep one’s warrior instincts properly honed, and we must seek out new tests in order to stay strong. Luckily, the Hunter’s Grove is full of such obstacles.\n\nThroughout the grove are strange and monstrous creatures unlike anything we encountered. Wingless and vicious crowlike monsters the size of a small house stalk the grounds. Toads as large as an orc with pustules that ooze acid lurk beneath shallow marshes. These beings and so many more bring certain death given one misstep. And it is for that reason we will hunt them, for those who survive will return stronger and wiser than before.
-1% Yearly Army Tradition Decay

Everything Not Nailed DownWhen we arrived in Escann from the depths of the Serpentspine, we were amazed by all the riches that could be plundered from even the smallest towns and villages. No longer did we have to live on scraps, as any orc under Dookanson could provide for themselves if they could swing an axe. In the Deepwoods, however, we have had to make do with less once again. There isn’t all that much to go around, so you’d better make sure you take all you can get.
+15% Available Loot

Unending WarfareSince the moment we entered the Deepwoods, we have not had a moment of rest. Unlike the Escanni, every single denizen of the woods knows how to wield a blade, and they have all been raised against us. All the better. We shall keep fighting, and we shall become more tenacious with each battle, more vigilant with each ambush, more brutal with each raid.
+0.5 Yearly Army Tradition

Towns of Stone and WoodAs the invasion has dragged on, the orcish forces have slowly dragged to a halt. The tide of invasion has turned into raids and counter raids, and mobile war encampments have turned into palisaded settlements. Unwelcome as we may be, we live here now, and we had better act like it. There is rock and wood aplenty, and we will build our new home with them. We are here to stay.
-10% Construction Cost

Legacy of the Great InvasionThe great orcish invasion was the largest army the Deepwoods had ever seen. An amalgamation of many clans, the invasion force cut through the forest and obliterated all opposition. So successful were the early advances of the warbands that latecomers to a battle had barely any work to do in picking off the stragglers. This bred an eagerness for glory in all the clans, who were always eager to get their part of the battle before it was over.
+10% Reduced Morale Damage Taken By Reserves

Strong ChieftainsThe Greentide in Escann was shattered abruptly when Korgus was slain, the now-leaderless clans frenziedly gathering what power they could for themselves in the aftermath. This did not occur in the Deepwoods, where Korgus was always a distant figure and the clans functioned with great autonomy. By the time that news of Korgus’ death reached the forest, the unity of the clans had long since disintegrated and the chieftains warred against each other from their own autonomous domains. Though these internecine battles sapped their strength, their lack of reliance on central authority left the Deepwoods orc chiefdoms far stronger than their Escanni counterparts in the long run.
-0.05 Monthly Autonomy Change

Ambition
+10% Goods Produced Modifier