Qorondulyuzi Ideas: Difference between revisions

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{{National Ideas
{{National Ideas
<!-- Qorondulyuzi Ideas -->
<!-- Qorondulyuzi Ideas -->
|tradition1name=Advisor Cost
|tradition1name=Monthly Autonomy Change
|tradition1effect=-10%
|tradition1effect=-0.05
|tradition2name=National Tax Modifier
|tradition2name=National Tax Modifier
|tradition2effect=+10%
|tradition2effect=+10%
|idea1name=The Loyal Court
|idea1name=The Loyal Court
|idea1desc=Insight I: Loyalty\nWhile a ruler’s authority should not be questioned, it is important for their decisions to be. To surround yourself with those loyal to you yet unafraid to criticize your actions will ensure your exploits are conducted in the most efficient manner possible.
|idea1desc=Insight I: Loyalty\nWhile a ruler’s authority should not be questioned, it is important for their decisions to be. To surround yourself with those loyal to you yet unafraid to criticize your actions will ensure your exploits are conducted in the most efficient manner possible.
|idea1effect={{Modifier|type=bonus|value=+2|description=Possible Advisors }}<br />{{Modifier|type=bonus|value=+50%|description=Female Advisor Chance }}
|idea1effect={{Modifier|type=bonus|value=-10%|description=Advisor Cost }}<br />{{Modifier|type=bonus|value=+1|description=Possible Advisors }}<br />{{Modifier|type=bonus|value=+50%|description=Female Advisor Chance }}
|idea2name=Inhuman March
|idea2name=Inhuman March
|idea2desc=Insight II: Annihilation\nWar is an unfortunate circumstance that is best left avoided, but when it cannot be, remind yourself who your enemy is, and suffer not any obstacle to their destruction. An army safeguarded from the notions of weather and hunger shall march unimpeded to the very gates of your foes, and cast them to oblivion.
|idea2desc=Insight II: Annihilation\nWar is an unfortunate circumstance that is best left avoided, but when it cannot be, remind yourself who your enemy is, and suffer not any obstacle to their destruction. An army safeguarded from the notions of weather and hunger shall march unimpeded to the very gates of your foes, and cast them to oblivion.
|idea2effect={{Modifier|type=bonus|value=+15%|description=Land Attrition }}
|idea2effect={{Modifier|type=bonus|value=-15%|description=Land Attrition }}
|idea3name=Control the Influential
|idea3name=Control the Influential
|idea3desc=Insight III: The Symphony\nA nation is composed of many moving parts, and it is no secret that some of these instruments are more important than others. Conduct these players into a fine melody and the accompaniments shall fall in line and produce a fine orchestra.
|idea3desc=Insight III: The Symphony\nA nation is composed of many moving parts, and it is no secret that some of these instruments are more important than others. Conduct these players into a fine melody and the accompaniments shall fall in line and produce a fine orchestra.
Line 16: Line 16:
|idea4name=Sworn Against Death
|idea4name=Sworn Against Death
|idea4desc=Insight IV: One Enemy\nThere is no greater enemy to our people than Death itself. Rich and poor, meek and strong, the soldier and the seamstress, all come to fear Death. However, none have yet succeeded in opposing it, for they have yet to create a unified force against it.
|idea4desc=Insight IV: One Enemy\nThere is no greater enemy to our people than Death itself. Rich and poor, meek and strong, the soldier and the seamstress, all come to fear Death. However, none have yet succeeded in opposing it, for they have yet to create a unified force against it.
|idea4effect={{Modifier|type=bonus|value=-15%|description=Regiment Drill Loss }}
|idea4effect={{Modifier|type=bonus|value=-25%|description=Regiment Drill Loss }}
|idea5name=Defend Our Secrets
|idea5name=Defend Our Secrets
|idea5desc=Insight V: Secrecy\nKnowledge is one’s greatest asset, and it is something that can rarely be afforded, instead it is gathered with time and effort. A craftsman is not valued for his tools but his expertise. To ensure the knowledge of the state remains valuable, it must be kept secret. Our actions are easily befuddled if one can learn of them in a measly tavern or with a well-placed bribe.
|idea5desc=Insight V: Secrecy\nKnowledge is one’s greatest asset, and it is something that can rarely be afforded, instead it is gathered with time and effort. A craftsman is not valued for his tools but his expertise. To ensure the knowledge of the state remains valuable, it must be kept secret. Our actions are easily befuddled if one can learn of them in a measly tavern or with a well-placed bribe.
|idea5effect={{Modifier|type=bonus|value=+20%|description=Foreign Spy Detection }}
|idea5effect={{Modifier|type=bonus|value=+20%|description=Foreign Spy Detection }}<br />{{Modifier|type=bonus|value=-0.1|description=Yearly Corruption }}
|idea6name=Endless Assault
|idea6name=Endless Assault
|idea6desc=Insight VI: Relentlessness\nTo win in conflict, one must simply outlast one’s opponent. By ensuring any casualty taken is immediately replaced, a legion can ensure its vulnerabilities do not last long enough to be exploited. With this readiness, the enemy will undoubtedly show weakness before us and be destroyed.
|idea6desc=Insight VI: Relentlessness\nTo win in conflict, one must simply outlast one’s opponent. By ensuring any casualty taken is immediately replaced, a legion can ensure its vulnerabilities do not last long enough to be exploited. With this readiness, the enemy will undoubtedly show weakness before us and be destroyed.
|idea6effect={{Modifier|type=bonus|value=+15%|description=Reinforce Speed }}
|idea6effect={{Modifier|type=bonus|value=+10%|description=Recover Army Morale Speed }}<br />{{Modifier|type=bonus|value=+10%|description=Reinforce Speed }}
|idea7name=Rule of One
|idea7name=Rule of One
|idea7desc=Insight VII: Ascendancy\nWhile the Triunic people entertained themselves with their illusions of democracy, their endless bickering and quarrels proved that authority must be commanded by a single ruler. Only when one voice can drown out all others can peace and quiet be obtained, for the others know that even if they shout they can easily be silenced.
|idea7desc=Insight VII: Ascendancy\nWhile the Triunic people entertained themselves with their illusions of democracy, their endless bickering and quarrels proved that authority must be commanded by a single ruler. Only when one voice can drown out all others can peace and quiet be obtained, for the others know that even if they shout they can easily be silenced.
|idea7effect={{Modifier|type=bonus|value=+10|description=Maximum Absolutism }}
|idea7effect={{Modifier|type=bonus|value=+10|description=Maximum Absolutism }}<br />{{Modifier|type=bonus|value=+1|description=Possible Policies }}
|ambitioneffect={{Modifier|type=bonus|value=-2|description=National Unrest }}}}
|ambitioneffect={{Modifier|type=bonus|value=-3%|description=All Power Costs }}}}


<noinclude>[[Category:Country Ideas]]</noinclude>
<noinclude>[[Category:Country Ideas]]</noinclude>

Latest revision as of 23:29, 14 June 2024

Traditions
-0.05 Monthly Autonomy Change
+10% National Tax Modifier

The Loyal CourtInsight I: Loyalty\nWhile a ruler’s authority should not be questioned, it is important for their decisions to be. To surround yourself with those loyal to you yet unafraid to criticize your actions will ensure your exploits are conducted in the most efficient manner possible.
-10% Advisor Cost
+1 Possible Advisors
+50% Female Advisor Chance

Inhuman MarchInsight II: Annihilation\nWar is an unfortunate circumstance that is best left avoided, but when it cannot be, remind yourself who your enemy is, and suffer not any obstacle to their destruction. An army safeguarded from the notions of weather and hunger shall march unimpeded to the very gates of your foes, and cast them to oblivion.
-15% Land Attrition

Control the InfluentialInsight III: The Symphony\nA nation is composed of many moving parts, and it is no secret that some of these instruments are more important than others. Conduct these players into a fine melody and the accompaniments shall fall in line and produce a fine orchestra.
+5% All Estates' Loyalty Equilibrium

Sworn Against DeathInsight IV: One Enemy\nThere is no greater enemy to our people than Death itself. Rich and poor, meek and strong, the soldier and the seamstress, all come to fear Death. However, none have yet succeeded in opposing it, for they have yet to create a unified force against it.
-25% Regiment Drill Loss

Defend Our SecretsInsight V: Secrecy\nKnowledge is one’s greatest asset, and it is something that can rarely be afforded, instead it is gathered with time and effort. A craftsman is not valued for his tools but his expertise. To ensure the knowledge of the state remains valuable, it must be kept secret. Our actions are easily befuddled if one can learn of them in a measly tavern or with a well-placed bribe.
+20% Foreign Spy Detection
-0.1 Yearly Corruption

Endless AssaultInsight VI: Relentlessness\nTo win in conflict, one must simply outlast one’s opponent. By ensuring any casualty taken is immediately replaced, a legion can ensure its vulnerabilities do not last long enough to be exploited. With this readiness, the enemy will undoubtedly show weakness before us and be destroyed.
+10% Recover Army Morale Speed
+10% Reinforce Speed

Rule of OneInsight VII: Ascendancy\nWhile the Triunic people entertained themselves with their illusions of democracy, their endless bickering and quarrels proved that authority must be commanded by a single ruler. Only when one voice can drown out all others can peace and quiet be obtained, for the others know that even if they shout they can easily be silenced.
+10 Maximum Absolutism
+1 Possible Policies

Ambition
-3% All Power Costs