Hideguzzler Ideas: Difference between revisions

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|tradition2effect=-25%
|tradition2effect=-25%
|idea1name=Iron Goblins
|idea1name=Iron Goblins
|idea1desc=For centuries uncountable, goblins were subject to the cruelty of races bigger and crueler than us. The crack of the taskmaster’s whip, the silver slash of the adventurer’s blade, the sickening shank of a traitor’s dagger; all of these are sounds our people know well.\n\n Suffering at the hand of orcs, humans, elves, dwarves, goblins, what have you, we have persisted throughout our exodus into the lands we now call home.These are lands sometimes colder and crueler than anything in our past, lands that have granted us our moniker; Hideguzzler, after the skins of the animals we ate in our starving desperation, savoring them like they were fine meals.\n\n But all of this suffering is worth it not to live under bondage again. The lash of the taskmaster was followed by the triumphant cry of a goblin assassin, the slash of the adventurer’s blade by the cracking of his brain with stones and slings, the traitor’s knife with the force of an enraged tide of free kin. We are not mere survivors; we are fighters, and we shall fight fate itself if it means we are to live free!
|idea1desc=For centuries uncountable, goblins were subject to the cruelty of races bigger and crueler than us. The crack of the taskmaster’s whip, the silver slash of the adventurer’s blade, the sickening shank of a traitor’s dagger; all of these are sounds our people know well.\n\n Suffering at the hand of orcs, humans, elves, dwarves, goblins, what have you, we have persisted throughout our exodus into the lands we now call home. These are lands sometimes colder and crueler than anything in our past, lands that have granted us our moniker; Hideguzzler, after the skins of the animals we ate in our starving desperation, savoring them like they were fine meals.\n\n But all of this suffering is worth it not to live under bondage again. The lash of the taskmaster was followed by the triumphant cry of a goblin assassin, the slash of the adventurer’s blade by the cracking of his brain with stones and slings, the traitor’s knife with the force of an enraged tide of free kin. We are not mere survivors; we are fighters, and we shall fight fate itself if it means we are to live free!
|idea1effect={{Modifier|type=bonus|value=+5%|description=Discipline }}
|idea1effect={{Modifier|type=bonus|value=+5%|description=Discipline }}
|idea2name=Goblins Sneaky Tactics
|idea2name=Goblins Sneaky Tactics
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|idea4effect={{Modifier|type=bonus|value=-2|description=National Unrest }}
|idea4effect={{Modifier|type=bonus|value=-2|description=National Unrest }}
|idea5name=Looting For Knowledge
|idea5name=Looting For Knowledge
|idea5desc=Escann is not only rich in food and resources, but also knowledge. Among the old human ruins are books, scrolls and all manner of written stuffs that survived the desolation brought by the Dookanson. All as valuable as any other loot.\n\n However, these texts are written in a language unlike the crude tongue of the Dwarves we came to grudgingly learn. If we are to make use of this treasure we must decipher this language. Fortunately, we goblins are equally cunning and intelligent. To learn this “common” script, we will capture those adventurers who can and force them to teach us the language of humanity, and learn from the knowledge left by those who inhabited these beautiful lands before us
|idea5desc=Escann is not only rich in food and resources, but also knowledge. Among the old human ruins are books, scrolls and all manner of written stuffs that survived the desolation brought by the Dookanson. All as valuable as any other loot.\n\n However, these texts are written in a language unlike the crude tongue of the Dwarves we came to grudgingly learn. If we are to make use of this treasure we must decipher this language. Fortunately, we goblins are equally cunning and intelligent. To learn this "common" script, we will capture those adventurers who can and force them to teach us the language of humanity, and learn from the knowledge left by those who inhabited these beautiful lands before us
|idea5effect={{Modifier|type=bonus|value=-5%|description=Idea Cost }}<br />{{Modifier|type=bonus|value=-3%|description=Technology Cost }}
|idea5effect={{Modifier|type=bonus|value=-5%|description=Idea Cost }}<br />{{Modifier|type=bonus|value=-3%|description=Technology Cost }}
|idea6name=The Naegub
|idea6name=The Naegub

Latest revision as of 04:23, 27 April 2024

Traditions
+50% Looting Speed
-25% Military Advisor Cost

Iron GoblinsFor centuries uncountable, goblins were subject to the cruelty of races bigger and crueler than us. The crack of the taskmaster’s whip, the silver slash of the adventurer’s blade, the sickening shank of a traitor’s dagger; all of these are sounds our people know well.\n\n Suffering at the hand of orcs, humans, elves, dwarves, goblins, what have you, we have persisted throughout our exodus into the lands we now call home. These are lands sometimes colder and crueler than anything in our past, lands that have granted us our moniker; Hideguzzler, after the skins of the animals we ate in our starving desperation, savoring them like they were fine meals.\n\n But all of this suffering is worth it not to live under bondage again. The lash of the taskmaster was followed by the triumphant cry of a goblin assassin, the slash of the adventurer’s blade by the cracking of his brain with stones and slings, the traitor’s knife with the force of an enraged tide of free kin. We are not mere survivors; we are fighters, and we shall fight fate itself if it means we are to live free!
+5% Discipline

Goblins Sneaky TacticsWe goblins were nothing but fodder to the Dookanson, used as flimsy meat shields. And while we were slaughtered by adventurer firearms, the orcs mindlessly charged after the first barrage, running over every dying goblin and bringing them to an agonising end.\n\n Now that we are free, this will no longer be. We will fight as we learned in the darkness of the caverns, cleverly hiding and attacking with poisoned arrows, ambushing enemy leaders and bleeding their armies. This is the way of goblin warfare, and it is the way we will forever follow as long as we are free.
-10% Shock Damage Received

Mystery In The DepthsLiving in the Gulletspeak mountains was difficult; surrounded on all sides by our opponents, we were not oblivious to the very real possibility of extinction. Though we were a strong and hardy people, there was no way the men and women of our clan would survive through the use of strength of numbers and spears alone. To survive and to thrive as a goblin, even at the best of times, is an exercise of cunning and ingenuity no other races can match.\n\n We dug and dug, plunging deeper into the rocks to build tunnels and death traps for our enemies. No goblin life would be wasted in the depths without guaranteeing the death of their pursuer. We dreamt of days where pyrrhic victories would be the exception and not the rule.\n\n Our dreams bore fruit of every color: ruby red, topaz orange, emerald green, and glimmering gold. Our digging bore the iron stench of blood pooling from our enemies, dripping down iron rods mined and forged in the same mountain. And, most valuable of all, our ingenuity bore secrets from an age long gone; we were aided for the first time by a species that was far, far bigger than ourselves.
+50% Innovativeness Gain

Life Under The Blue SkyThough still a hostile place with our former captors and adventurers still lurking, Escann is a much more pleasant place to live than the Serpentspine, with its lush forests and serene lakes. Here, we need not fight over any source of food or water for there is plenty for all.\n\n With this bounty has come changes among the clans. The ancient traditions celebrated in the darkness of the caves are now festivals in the sunlight and under the shadow of ancient ruined temples consecrated to the many gods of mankind. In this beautiful place, we gblins can create something better than our ancient homeland. Perhaps we found a home at last.
-2 National Unrest

Looting For KnowledgeEscann is not only rich in food and resources, but also knowledge. Among the old human ruins are books, scrolls and all manner of written stuffs that survived the desolation brought by the Dookanson. All as valuable as any other loot.\n\n However, these texts are written in a language unlike the crude tongue of the Dwarves we came to grudgingly learn. If we are to make use of this treasure we must decipher this language. Fortunately, we goblins are equally cunning and intelligent. To learn this "common" script, we will capture those adventurers who can and force them to teach us the language of humanity, and learn from the knowledge left by those who inhabited these beautiful lands before us
-5% Idea Cost
-3% Technology Cost

The NaegubWith the progressive modernisation of the clans, a new social class is emerging, created by those goblins who are considered within the clan to be the most astute and have the best manners, as well as having managed to adapt more quickly to the language of humanity than their congeners. They are the Naegub.\n\n Ranging from merchants to negotiators and even diplomats, they act as the link between the clan and the realms of the other civilised races. They are involved in every transaction and negotiation, be they commercial or political, always wringing the most they can for the clan (and themselves). As such, it is a role of great power. Something that garners immense respect, and envy, within the clan.
+10% Trade Efficiency

He Who Laughs LastThe Clan's last battle against those who wished its downfall was bloody and glorious. During the battle of the Gulletpeak, Dobro, along with his most loyal advisors, abandoned the mountain along with much of the Clan, while his heir, Luga, remained with those goblin warriors of near-suicidal bravery. The battle raged in every tunnel, burrow and room of the mountain, and with less than 20 warriors left, Luga unveiled his final card. He detonated a cache of gunpowder, gathered over several months by the Clan's raiders. The noise was such that the survivors heard it, even though they were already far from the mountain. Luga sacrificed himself, burying his enemies and himself. Since then, according to the surviving traditions of the clan. If you pass by the Gulletpeak at a certain time of night, you will hear a maniacal laughter, which is attributed to Luga, who now has the last laugh
+1 Yearly Prestige

Ambition
+10% Global Trade Power