Dirtwater Ideas: Difference between revisions

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|idea5name=Freedom of the Undergrowth
|idea5name=Freedom of the Undergrowth
|idea5desc=We of the Undergrowth have resisted for millennia the dwarves who would take our lives, and when their warbands came pouring from the west, the orcs who would take our freedom. Now, refugees arrive at our gates fleeing who would also kill us or take us as slaves. The hobgoblins of the Command and their goblin slaves, organized into states in a crude mockery of the clan structure. Though they are still a ways away, far in the Jade Mines, we must be ready for when our border and theirs meet. We must free our kin and break the Command, there is no other option.
|idea5desc=We of the Undergrowth have resisted for millennia the dwarves who would take our lives, and when their warbands came pouring from the west, the orcs who would take our freedom. Now, refugees arrive at our gates fleeing who would also kill us or take us as slaves. The hobgoblins of the Command and their goblin slaves, organized into states in a crude mockery of the clan structure. Though they are still a ways away, far in the Jade Mines, we must be ready for when our border and theirs meet. We must free our kin and break the Command, there is no other option.
|idea5effect={{Modifier|type=bonus|value=+10%|description=Fort Defence }}<br />{{Modifier|type=bonus|value=+10%|description=May Recruit Female Generals }}
|idea5effect={{Modifier|type=bonus|value=+10%|description=Fort Defence }}<br />{{Modifier|type=bonus|value=+10%|description=Recover Army Morale Speed }}
|idea6name=Goblins of the Undergrowth
|idea6name=Goblins of the Undergrowth
|idea6desc=The Tree of Stone, and specifically the caves within it, are a unique environment even compared to the rest of the Dwarovar, and this is reflected in its inhabitants, the goblins that call said caves home. Lush and verdant by Dwarovar standards with large fungal forests, caverns filled with rolling fields of Serpentbloom, and winding cavernous ecosystems that would otherwise seem impossible, the goblins of the Tree of Stone's "undergrowth" are of a common heritage and kindred.
|idea6desc=The Tree of Stone, and specifically the caves within it, are a unique environment even compared to the rest of the Dwarovar, and this is reflected in its inhabitants, the goblins that call said caves home. Lush and verdant by Dwarovar standards with large fungal forests, caverns filled with rolling fields of Serpentbloom, and winding cavernous ecosystems that would otherwise seem impossible, the goblins of the Tree of Stone's "undergrowth" are of a common heritage and kindred.

Latest revision as of 04:12, 27 April 2024

Traditions
+15% National Manpower Modifier
+15% Land Force Limit Modifier

Cannons in the UndergrowthWhat felled the Aul-Dwarov of old in the west was not what felled it in the east. Instead of orcs, there have been goblin warbands, and even periodically armies have formed in the Tree of Stone, causing many dwarven holds to fall or flee in the Eastern Serpentspine, bar one. Ovdal Kanzad is the lone remaining dwarven hold in the Tree of Stone. Approach by conventional means is suicide, as the dwarves possess strong fortifications, bolstered by their cannons and firearms.\n\n But goblinkind is far from conventional, with a knack for creative solutions that elude the dwarven mind. All it takes is a single opportunity, a single idea, and the cannons in the undergrowth will go silent forevermore…
-5% Fire Damage Received
+5% Reinforce Speed

History of the UndergrowthThe caverns we inhabit are steeped in ancient history and the relics of dwarf and goblin alike. The fallen wonders of the dwarves, the ruins of ancient clans, and the ancient structures of the sunny land of Rahen beckon the inquisitive among us from our caverns and caves. By excavating the ruins of the past, we may delve deeper into the history of our people, uncovering lost secrets and forgotten relics that may aid us today. Perhaps one day, we may even discover the true origin of our people.
+15% Reform Progress Growth

Bounty of the UndergrowthThe caverns of the Tree of Stone are bountiful for the Serpentspine, but they are still caverns, and home to dangers that exist in the darkness. By settling members of the clan in smaller, fortified settlements throughout the caverns the clan as a whole may prosper, by increasing the visibility of threats, expanding the clan's ability to harvest resources effectively, and reducing strain on the clan as a whole.
+15 Global Settler Increase
+5% National Tax Modifier

Old TravelersDirtwater is the oldest surviving goblin clan. Our shamans still pass down and tell the stories of the great travels that we have undertaken through the great tunnels of the Serpentspine. Though we originated here in the Tree of Stone, we have seen wonders and horrors unimaginable, won glorious victories, and suffered agonizing defeats. We are goblins of many stories, and those stories will live on as long as there is a Dirtwater shaman to tell them.
-1 National Unrest
-15% Stability Cost Modifier

Freedom of the UndergrowthWe of the Undergrowth have resisted for millennia the dwarves who would take our lives, and when their warbands came pouring from the west, the orcs who would take our freedom. Now, refugees arrive at our gates fleeing who would also kill us or take us as slaves. The hobgoblins of the Command and their goblin slaves, organized into states in a crude mockery of the clan structure. Though they are still a ways away, far in the Jade Mines, we must be ready for when our border and theirs meet. We must free our kin and break the Command, there is no other option.
+10% Fort Defence
+10% Recover Army Morale Speed

Goblins of the UndergrowthThe Tree of Stone, and specifically the caves within it, are a unique environment even compared to the rest of the Dwarovar, and this is reflected in its inhabitants, the goblins that call said caves home. Lush and verdant by Dwarovar standards with large fungal forests, caverns filled with rolling fields of Serpentbloom, and winding cavernous ecosystems that would otherwise seem impossible, the goblins of the Tree of Stone's "undergrowth" are of a common heritage and kindred.
+1 Yearly Devotion
+1 Yearly Horde Unity
+1 Yearly Legitimacy
+0.3 Yearly Republican Tradition

Harimari Battle ClawsThe Harimari of Rahen are fearsome indeed, able to kill a goblin in one slash of their powerful claws. Inspired by this, we have designed our own battle claws. A small explosion in the back of the mechanism pushes water through metal tubes, transferring the energy into the claws to produce a slash that is as powerful as that of a Harimari, rending through plate, chain, and flesh. The power of it will unfortunately also send the goblin wielding it flying, though enthusiastic users have simply called this 'the tiger jump'.
+0.15 Infantry Shock

Ambition
-10% Development Cost