Bronzegut: Difference between revisions

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[[Category:Countries with missions]]

Latest revision as of 03:35, 27 April 2024

Bronzegut

Primary Culture
Religion

Traditions
-10% Construction Cost
+15% Fort Defence

BronzegutsThe Wild Clans of the northern forest have a long history, but our clan does not. Risen out of a successful rebellion led by our chieftain Sughra, we broke free from the tyranny of Garsvulshim's butcher-priests to forge our own destiny. We will not let them, or the other northern clans, take that from us. With bronze and blood we will stand firm as long as it takes.
-0.03 Monthly War Exhaustion

Consume the FallenThe bodies of those that fall in battle are not wasted, during and after combat our warriors devour their deceased kin to replenish their own strength and inherit the power of the lost. While most may view this practice with disgust and write us off as cannibalistic monsters, it is we that will crush them under our clubs and feast upon their remains.
+5% Infantry Combat Ability
-8% Land Attrition

Devourers of the GodsOur power comes from our devouring of our old gods, the True Giants, long ago. Even now, the fact that we and we alone were allowed to partake in this grand feasting confirms our superiority, and proves that our destiny is to rule all the lands our hungry eyes can see.
+1 Yearly Prestige

The Burnished CitadelOur homeland is blessed with rich veins of copper and tin ores, providing us with a great wealth of bronze, a material far superior to the wood and bone tools of our more immediately neighbors. Not only shall our warriors carry it, but our kelaktar as well. Strong walls of metal shall stand between us and the outsiders, and all who witness it shall be in awe at its splendor!
+10% Garrison Size
+1 Monthly Splendour

Ogrish DiplomacyWe Ogres aren't exactly renowned for our charisma, with many smaller races terrified by our mighty girth and "barbaric" practices. We can use our intimidating physique to our advantage however, for it is widely known that a threat from an ogre is never an empty one.
+50% Power Projection From Insults
-10% Unjustified Demands

Feasting HallsThe centerpiece of any proper Ogre city, the feasting halls are massive buildings packed with revellers and supplying diverse buffets of flesh, produce, and drink. When confronted by this grand bounty, many times brawls end up breaking out. While these scuffles may cause a bit of damage, they ensure we always know where to look for new warriors.
+20% Manpower in Primary Culture provinces

The Thunder of the NorthForeign traders have brought us tales of an interesting new idea; by forging a hollow club and willing it with an alchemical substance and a lumb of metal, we can create a weapon of immense power. As it happens these "cannons", as they call them, are best forged out of copper and bronze. Soon our armies shall be heralded by a thunder greater than that of the tread of our boots!
-15% Artillery Cost

Ambition
-0.05 Monthly Autonomy Change

History

TBD

Strategy

TBD