Ormam: Difference between revisions

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|idea_group=Ormami Ideas
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[[Category:Countries with missions]]

Latest revision as of 03:32, 27 April 2024

Ormam

Primary Culture
Religion

Traditions
+20% Garrison Size
-15% Liberty Desire in Subjects

Development of the City-StateFor as far back as our records go, the city-state (the kheion) has always been at the center of the Kheionai life. Many attempts to unify the region have happened in the past, but the deadly Kaydhano sandstorm would periodically kill those caught in its winds and destroy much infrastructure outside of the cities making effective communication impossible. As such we have learned to best utilize all the space we have available.
-10% Development Cost

The Diplomatic CorpsWar is a waste of time, and more importantly, a waste of money. Twice has our capital been scarred by the flames of war and in this harsh manner we have learned that an abstention from war can often be much more profitable than investing in it. But to ensure this practice works out, we will need an ample diplomatic corps that can smooth over any issues that might arise. We shall sustain this effort by a small tax on our richest merchants, for they more than anyone understand that war in your nation is bad for business.
+1 Diplomats

Children of the KheionaiExpansion outside of our walls was a strenuous task and our great cities eventually became overcrowded. Facing this, our predecessors turned to beyond the Cleaved Sea and there founded settlements that would not be touched by the storms. These nékheis - 'New Cities' - have proven extremely successful, and with them we have discovered that there are vast lands filled with riches simply waiting for us to exploit them.
+33% Income from Vassals

Great Works of South AelantirBe it the Grand Library of Lokemeion, the Goliath of Degakheion, the Wondrous Harbour of Ormam, or simply the vast amphitheatres and lifelike statues present in any Kheionai city, it is undeniable by any who have seen our work that we have mastered the art of architecture.
-10% Construction Cost
-1% Prestige Decay

The Wondrous HarbourThe geography of our coast and the labour of several generations has resulted in what is known as The Wondrous Harbour of Ormam. This vast port houses a vast mercantile fleet and numerous warehouses with goods from across Aelantir and beyond. To handle this complex harbour, Ormam boasts of some of the best known merchants in the world - and for enough coin, they would certainly would be willing to work under our command.
+1 Merchants

Andic Merchant FleetsBeyond the Chendhya our explorers found the Taychendi, a civilized yet backwards people living in bountiful lands. Ever resourceful, the merchants of our cities saw a golden opportunity. With sponsorship from the State, raised the largest mercantile fleets that Kheionai history had ever recorded and sailed them past the Andic Reach to profit from the wealthy trade.
+10% Ship Tradepower Propagation

Secure the KheionaiIn 1651 the cities of the Kheionai put aside their differences and signed the "Edict of Protection", a series of trade laws that defended their lands from the siphoning influence of Cannorian merchants and trade companies.
+10% Domestic Trade Power

Ambition
+10% Trade Efficiency

History

TBD

Strategy

TBD